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"[ci skip] Automatic Build - 2022.08.02.16.01.09"
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@@ -36,15 +36,44 @@
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<div class="commit sansserif">
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<h2 class="date">02 August 2022</h2>
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<h3 class="author">Ben10083 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Vaurca Bulwark attacks now have the shred variable, allowing them to destroy windows and other actions similar to a Industrial IPC.</li>
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</ul>
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<h3 class="author">Lohikar, CrimsonShrike, MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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<li class="backend">Ported some Z-Mimic changes/improvements/bugfixes from Nebula/Bay.</li>
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</ul>
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<h3 class="author">MattAtlas, Kyres1 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Announcements now only show up to the affected Z-levels.</li>
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<li class="rscadd">Barricades have been ported from CM-SS13! You can build steel, wood and plasteel barricades through the respective material build menus. Plasteel barricades can be flipped to allow entry. Additionally, you can link one or more plasteel barricades together with a crowbar to make them flip open at the same time.</li>
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<li class="rscadd">Added barbed wire as a stack item, made from steel. You can use it to wire barricades, preventing climbing. Barbed barricades also deal damage to simple mobs or human mobs that try to slice barricades open with their hands, such as zombies.</li>
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<li class="rscadd">Added liquidbag barricades. They're bags filled with non-Newtonian liquid! You can find them in the crew armoury and the normal armoury, along with barbed wire to set on them. These can be set down by everyone. Use crowbars to disassemble these.</li>
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<li class="rscadd">Added liquidbags and steel to merc and raider shuttles respectively.</li>
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<li class="rscadd">Added a 25 liquidbag option to the Devices and Tools section of the uplink for 3 TC.</li>
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<li class="rscadd">Note that the PEAC works *extremely well* on barricades! If you want a barricade buster, use the PEAC!</li>
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<li class="tweak">The PEAC no longer destroys floors.</li>
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<li class="rscdel">Removed the Call ERT option from the keycard authenticators.</li>
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<li class="rscadd">Calling a distress beacon now prompts the first person to swipe for a message. This message will then pop up as a distress beacon to all other Overmap ships.</li>
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<li class="rscadd">Added a distress beacon button to the cockpit of every offmap ship. It only requires one person to press it, but otherwise works just like the keycard authentication option.</li>
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<li class="maptweak">The PEAC has been moved to the standard Security armoury.</li>
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<li class="rscadd">Bullets now ping off of walls, structures and machinery! Try it out. It's a cool effect. Ported from CM-SS13.</li>
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<li class="rscadd">Added the Jingya A-1, a Nanotrasen burst rifle with a single shot mode and two-shot burst mode. It fires 5.56 rounds in carbine magazines. It is also available in the uplinks for 8 telecrystals. Sprites by Kyres1!</li>
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<li class="rscadd">Added the Noctiluca XM28, a Zavodskoi combat laser rifle that can switch between a normal firing mode (slightly less damage than the laser rifle, better armor piercing) and an armor piercing mode (much less damage, but extremely high armor piercing). It is available in the uplink for 8 telecrystals. Sprites by Kyres1!</li>
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<li class="rscadd">The crew armory has received a massive buff and now contains two Noctilucas, four ballistic carbines and three .45 pistols. It also contains more useful items in general.</li>
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<li class="rscadd">The crew armory's weapon lockers now require either Bridge access or Armory access to open, instead of requiring only armory access.</li>
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</ul>
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<h3 class="author">Niennab updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds Koyanger gomusin shoes, a blue and white female hanbok, a colourable belt to go overtop male colourable hanbok and colourable wooden sandals.</li>
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<li class="tweak">Tweaked the pink-white and magenta-blue female hanbok sprite as well as making them contained sprites.</li>
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</ul>
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<h3 class="author">SleepyGemmy updated:</h3>
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<ul class="changes bgimages16">
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<li class="backend">Cleans up the signs, flags, and decals code- and sprites. Seperates them into their own DMI's. Removes unused sprites. Moves some sprites to a more fitting directory.</li>
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<li class="rscadd">Adds a new vacuum danger sign.</li>
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</ul>
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<h3 class="author">listerla updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed religious items not showing up in character setup.</li>
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@@ -25380,12 +25380,63 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Wowzewow (Wezzy):
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- bugfix: Removes superfluous taste description from batter.
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2022-08-02:
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Ben10083:
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- tweak: Vaurca Bulwark attacks now have the shred variable, allowing them to destroy
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windows and other actions similar to a Industrial IPC.
|
||||
Lohikar, CrimsonShrike, MattAtlas:
|
||||
- backend: Ported some Z-Mimic changes/improvements/bugfixes from Nebula/Bay.
|
||||
MattAtlas, Kyres1:
|
||||
- tweak: Announcements now only show up to the affected Z-levels.
|
||||
- rscadd: Barricades have been ported from CM-SS13! You can build steel, wood and
|
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plasteel barricades through the respective material build menus. Plasteel barricades
|
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can be flipped to allow entry. Additionally, you can link one or more plasteel
|
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barricades together with a crowbar to make them flip open at the same time.
|
||||
- rscadd: Added barbed wire as a stack item, made from steel. You can use it to
|
||||
wire barricades, preventing climbing. Barbed barricades also deal damage to
|
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simple mobs or human mobs that try to slice barricades open with their hands,
|
||||
such as zombies.
|
||||
- rscadd: Added liquidbag barricades. They're bags filled with non-Newtonian
|
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liquid! You can find them in the crew armoury and the normal armoury, along
|
||||
with barbed wire to set on them. These can be set down by everyone. Use crowbars
|
||||
to disassemble these.
|
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- rscadd: Added liquidbags and steel to merc and raider shuttles respectively.
|
||||
- rscadd: Added a 25 liquidbag option to the Devices and Tools section of the uplink
|
||||
for 3 TC.
|
||||
- rscadd: Note that the PEAC works *extremely well* on barricades! If you want a
|
||||
barricade buster, use the PEAC!
|
||||
- tweak: The PEAC no longer destroys floors.
|
||||
- rscdel: Removed the Call ERT option from the keycard authenticators.
|
||||
- rscadd: Calling a distress beacon now prompts the first person to swipe for a
|
||||
message. This message will then pop up as a distress beacon to all other Overmap
|
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ships.
|
||||
- rscadd: Added a distress beacon button to the cockpit of every offmap ship. It
|
||||
only requires one person to press it, but otherwise works just like the keycard
|
||||
authentication option.
|
||||
- maptweak: The PEAC has been moved to the standard Security armoury.
|
||||
- rscadd: Bullets now ping off of walls, structures and machinery! Try it out. It's
|
||||
a cool effect. Ported from CM-SS13.
|
||||
- rscadd: Added the Jingya A-1, a Nanotrasen burst rifle with a single shot mode
|
||||
and two-shot burst mode. It fires 5.56 rounds in carbine magazines. It is also
|
||||
available in the uplinks for 8 telecrystals. Sprites by Kyres1!
|
||||
- rscadd: Added the Noctiluca XM28, a Zavodskoi combat laser rifle that can switch
|
||||
between a normal firing mode (slightly less damage than the laser rifle, better
|
||||
armor piercing) and an armor piercing mode (much less damage, but extremely
|
||||
high armor piercing). It is available in the uplink for 8 telecrystals. Sprites
|
||||
by Kyres1!
|
||||
- rscadd: The crew armory has received a massive buff and now contains two Noctilucas,
|
||||
four ballistic carbines and three .45 pistols. It also contains more useful
|
||||
items in general.
|
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- rscadd: The crew armory's weapon lockers now require either Bridge access
|
||||
or Armory access to open, instead of requiring only armory access.
|
||||
Niennab:
|
||||
- rscadd: Adds Koyanger gomusin shoes, a blue and white female hanbok, a colourable
|
||||
belt to go overtop male colourable hanbok and colourable wooden sandals.
|
||||
- tweak: Tweaked the pink-white and magenta-blue female hanbok sprite as well as
|
||||
making them contained sprites.
|
||||
SleepyGemmy:
|
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- backend: Cleans up the signs, flags, and decals code- and sprites. Seperates them
|
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into their own DMI's. Removes unused sprites. Moves some sprites to a more
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fitting directory.
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- rscadd: Adds a new vacuum danger sign.
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listerla:
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- bugfix: Fixed religious items not showing up in character setup.
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@@ -1,13 +0,0 @@
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# Your name.
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author: Ben10083
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Vaurca Bulwark attacks now have the shred variable, allowing them to destroy windows and other actions similar to a Industrial IPC."
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@@ -1,57 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: MattAtlas, Kyres1
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
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||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Announcements now only show up to the affected Z-levels."
|
||||
- rscadd: "Barricades have been ported from CM-SS13! You can build steel, wood and plasteel barricades through the respective material build menus. Plasteel barricades can be flipped to allow entry. Additionally, you can link one or more plasteel barricades together with a crowbar to make them flip open at the same time."
|
||||
- rscadd: "Added barbed wire as a stack item, made from steel. You can use it to wire barricades, preventing climbing. Barbed barricades also deal damage to simple mobs or human mobs that try to slice barricades open with their hands, such as zombies."
|
||||
- rscadd: "Added liquidbag barricades. They're bags filled with non-Newtonian liquid! You can find them in the crew armoury and the normal armoury, along with barbed wire to set on them. These can be set down by everyone. Use crowbars to disassemble these."
|
||||
- rscadd: "Added liquidbags and steel to merc and raider shuttles respectively."
|
||||
- rscadd: "Added a 25 liquidbag option to the Devices and Tools section of the uplink for 3 TC."
|
||||
- rscadd: "Note that the PEAC works *extremely well* on barricades! If you want a barricade buster, use the PEAC!"
|
||||
- tweak: "The PEAC no longer destroys floors."
|
||||
- rscdel: "Removed the Call ERT option from the keycard authenticators."
|
||||
- rscadd: "Calling a distress beacon now prompts the first person to swipe for a message. This message will then pop up as a distress beacon to all other Overmap ships."
|
||||
- rscadd: "Added a distress beacon button to the cockpit of every offmap ship. It only requires one person to press it, but otherwise works just like the keycard authentication option."
|
||||
- maptweak: "The PEAC has been moved to the standard Security armoury."
|
||||
- rscadd: "Bullets now ping off of walls, structures and machinery! Try it out. It's a cool effect. Ported from CM-SS13."
|
||||
- rscadd: "Added the Jingya A-1, a Nanotrasen burst rifle with a single shot mode and two-shot burst mode. It fires 5.56 rounds in carbine magazines. It is also available in the uplinks for 8 telecrystals. Sprites by Kyres1!"
|
||||
- rscadd: "Added the Noctiluca XM28, a Zavodskoi combat laser rifle that can switch between a normal firing mode (slightly less damage than the laser rifle, better armor piercing) and an armor piercing mode (much less damage, but extremely high armor piercing). It is available in the uplink for 8 telecrystals. Sprites by Kyres1!"
|
||||
- rscadd: "The crew armory has received a massive buff and now contains two Noctilucas, four ballistic carbines and three .45 pistols. It also contains more useful items in general."
|
||||
- rscadd: "The crew armory's weapon lockers now require either Bridge access or Armory access to open, instead of requiring only armory access."
|
||||
@@ -1,7 +0,0 @@
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||||
author: SleepyGemmy
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||||
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||||
delete-after: True
|
||||
|
||||
changes:
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||||
- backend: "Cleans up the signs, flags, and decals code- and sprites. Seperates them into their own DMI's. Removes unused sprites. Moves some sprites to a more fitting directory."
|
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- rscadd: "Adds a new vacuum danger sign."
|
||||
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