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Ports crawling from polaris (#4118)
What the title says; you can now crawl by dragging your sprite to a title next to your character. Also allows you to buckle yourself if you are lying down.
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@@ -56,7 +56,7 @@
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/obj/proc/user_buckle_mob(mob/living/M, mob/user)
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if(!ROUND_IS_STARTED)
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user << "<span class='warning'>You can't buckle anyone in before the game starts.</span>"
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if(!user.Adjacent(M) || user.restrained() || user.lying || user.stat || istype(user, /mob/living/silicon/pai))
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if(!user.Adjacent(M) || user.restrained() || user.stat || istype(user, /mob/living/silicon/pai))
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return
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if(M == buckled_mob)
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return
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@@ -389,3 +389,32 @@ var/const/enterloopsanity = 100
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if(add)
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L.Add(t)
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return L
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/turf/MouseDrop_T(atom/movable/O as mob|obj, mob/user as mob)
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var/turf/T = get_turf(user)
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var/area/A = T.loc
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if((istype(A) && !(A.has_gravity)) || (istype(T,/turf/space)))
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return
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if(istype(O, /obj/screen))
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return
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if(user.restrained() || user.stat || user.stunned || user.paralysis || !user.lying)
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return
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if((!(istype(O, /atom/movable)) || O.anchored || !Adjacent(user) || !Adjacent(O) || !user.Adjacent(O)))
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return
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if(!isturf(O.loc) || !isturf(user.loc))
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return
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if(isanimal(user) && O != user)
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return
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/has_right_hand = TRUE
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var/obj/item/organ/external/rhand = H.organs_by_name["r_hand"]
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if(!rhand || rhand.is_stump())
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has_right_hand = FALSE
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var/obj/item/organ/external/lhand = H.organs_by_name["l_hand"]
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if(!lhand || lhand.is_stump())
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if(!has_right_hand)
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return
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if (do_after(user, 25 + (5 * user.weakened)) && !(user.stat))
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step_towards(O, src)
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4
html/changelogs/alberyk-crawl.yml
Normal file
4
html/changelogs/alberyk-crawl.yml
Normal file
@@ -0,0 +1,4 @@
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author: Alberyk
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delete-after: True
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changes:
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- rscadd: "Ported crawling mechanics from polaris: you can now crawl, if lying down, by dragging your sprite to a title near yourself."
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