Some martial art tweaks (#16259)

* mm

* cl

* oops

* changes

* waltuh
This commit is contained in:
4000daniel1
2023-07-17 12:50:26 +00:00
committed by GitHub
parent 31b87dfc52
commit 772a3fec3b
3 changed files with 72 additions and 13 deletions
+27 -10
View File
@@ -22,14 +22,31 @@
return 0
/datum/martial_art/sol_combat/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
A.do_attack_animation(D)
if(D.stat || D.weakened)
return 0
A.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>")
playsound(get_turf(A), /singleton/sound_category/swing_hit_sound, 50, 1, -1)
D.apply_damage(5, DAMAGE_BRUTE)
D.Weaken(2)
return 1
var/list/sweepedatoms = list()
var/atom/sweeptarget
var/distfromcaster
for(var/turf/T in range(1,A))
for(var/atom/movable/AM in T)
sweepedatoms += AM
for(var/am in sweepedatoms - A)
var/atom/movable/AM = am
if(AM.anchored)
continue
sweeptarget = get_edge_target_turf(A, get_dir(A, get_step_away(AM, A)))
distfromcaster = get_dist(A, AM)
if(isliving(AM))
var/mob/living/M = AM
if(M.stat || M.incapacitated() || distfromcaster == 0)
D.apply_damage(25, DAMAGE_BRUTE)
A.visible_message("<span class='danger'>[A] hits [M] with a powerful kick!</span>")
else
A.spin(10,1)
M.Weaken(3)
A.visible_message(M, "<span class='danger'>[A] swiftly leg sweeps [M]!</span>")
AM.throw_at(sweeptarget, ((Clamp((1 - (Clamp(distfromcaster - 2, 0, distfromcaster))), 1, 1))), 1)
/datum/martial_art/sol_combat/proc/quick_choke(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)//is actually lung punch
A.do_attack_animation(D)
@@ -45,7 +62,7 @@
A.visible_message("<span class='warning'>[A] karate chops [D]'s neck!</span>")
playsound(get_turf(A), /singleton/sound_category/punch_sound, 50, 1, -1)
D.apply_damage(5, DAMAGE_BRUTE)
D.silent += 10
D.silent += 30
return 1
/datum/martial_art/sol_combat/grab_act(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
@@ -106,7 +123,7 @@
to_chat(usr, "<b><i>You clench your fists and have a flashback of knowledge...</i></b>")
to_chat(usr, "<span class='notice'>Neck Chop</span>: Harm Harm Disarm. Injures the neck, stopping the victim from speaking for a while.")
to_chat(usr, "<span class='notice'>Leg Sweep</span>: Disarm Harm Disarm. Trips the victim, rendering them prone and unable to move for a short time.")
to_chat(usr, "<span class='notice'>Leg Sweep</span>: Disarm Harm Disarm. Trips the victim and everyone else around you, rendering them prone and unable to move for a short time.")
to_chat(usr, "<span class='notice'>Lung Punch</span>: Harm Disarm Harm. Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time.")
#undef NECK_CHOP
@@ -313,6 +313,8 @@
else
if(M.max_stamina > 0)
disarm_cost = M.max_stamina / 6
if(attacker_style && attacker_style.disarm_act(H, src))
return TRUE
if(M.is_drowsy())
disarm_cost *= 1.25
if(M.stamina <= disarm_cost)
@@ -326,9 +328,6 @@
return FALSE
M.nutrition = Clamp(M.nutrition - disarm_cost, 0, M.max_nutrition)
if(attacker_style && attacker_style.disarm_act(H, src))
return TRUE
M.attack_log += text("\[[time_stamp()]\] <span class='warning'>Disarmed [src.name] ([src.ckey])</span>")
src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been disarmed by [M.name] ([M.ckey])</font>")
+43
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@@ -0,0 +1,43 @@
################################
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# security
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#################################
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author: 4000daniel1
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changes:
- balance: "It is now possible to disarm while exhausted if you know a martial art."
- balance: "Buffed the solarian combat martial art's leg sweep ability, it now lasts a little longer and is AoE."
- balance: "Its neck chop ability also silences the victim for twenty seconds longer now."