Refactor cell chargers (#15457)

This commit is contained in:
Wildkins
2023-01-02 14:30:13 +01:00
committed by GitHub
parent 7f2fa0eb9c
commit 77320ecbf9
4 changed files with 99 additions and 65 deletions
+4 -1
View File
@@ -27,6 +27,9 @@
#define MAINT 0x8 // Under maintenance.
#define EMPED 0x10 // Temporary broken by EMP pulse.
#define INOPERABLE(machine) (machine.stat & (BROKEN|NOPOWER|MAINT|EMPED))
#define OPERABLE(machine) !INOPERABLE(machine)
// Used by firelocks
#define FIREDOOR_OPEN 1
#define FIREDOOR_CLOSED 2
@@ -144,4 +147,4 @@ var/list/restricted_camera_networks = list(NETWORK_ERT,NETWORK_MERCENARY,"Secret
// Machinery init flag masks
#define INIT_MACHINERY_PROCESS_SELF 0x1
#define INIT_MACHINERY_PROCESS_COMPONENTS 0x2
#define INIT_MACHINERY_PROCESS_ALL 0x3
#define INIT_MACHINERY_PROCESS_ALL 0x3
+79 -64
View File
@@ -1,119 +1,134 @@
/obj/machinery/cell_charger
name = "heavy-duty cell charger"
desc = "A much more powerful version of the standard recharger that is specially designed for charging power cells."
desc = "A much more powerful version of the standard recharger that is specifically designed to charge power cells."
desc_info = "This can be moved by using a wrench. You will need to wrench it again when and where you want to use it. Requires electricity to function."
icon = 'icons/obj/power.dmi'
icon_state = "ccharger"
anchored = 1
anchored = TRUE
idle_power_usage = 5
active_power_usage = 90000 //90 kW. (this the power drawn when charging)
active_power_usage = 90 KILOWATTS
power_channel = EQUIP
var/charging_efficiency = 1.38
var/obj/item/cell/charging = null
var/chargelevel = -1
update_icon_on_init = TRUE
/obj/machinery/cell_charger/Initialize(mapload)
. = ..()
update_icon()
var/obj/item/cell/charging = null
var/charge_level = -1
var/const/CHARGE_EFFICIENCY = 1.38
/obj/machinery/cell_charger/proc/update_charge_level()
if(!charging)
charge_level = -1
return
var/new_level = round(charging.percent() / 25)
if(new_level != charge_level)
charge_level = new_level
/obj/machinery/cell_charger/update_icon()
if(charging && !(stat & (BROKEN|NOPOWER)) )
var/newlevel = round(charging.percent() * 4.0 / 99)
if(chargelevel != newlevel)
cut_overlays()
add_overlay("ccharger-o[newlevel]")
chargelevel = newlevel
cut_overlays()
if(charging)
charging.update_icon()
add_overlay(charging.icon_state)
add_overlay("cell-o2")
add_overlay("ccharger-on")
else
cut_overlays()
if(stat & (NOPOWER|BROKEN))
add_overlay(charging.overlays)
if(!charging)
if(INOPERABLE(src) || !charging)
return
update_charge_level()
add_overlay("cell-o2")
add_overlay("[icon_state]-o[charge_level]")
/obj/machinery/cell_charger/examine(mob/user)
if(!..(user, 5))
return
to_chat(user, "There's [charging ? "a" : "no"] cell in the charger.")
if(charging)
to_chat(user, "Current charge: [charging.charge]")
to_chat(user, "There's \a [charging.name] in the charger. Current charge: [charging.percent()]%.")
else
to_chat(user, SPAN_WARNING("The charger is empty."))
/obj/machinery/cell_charger/attackby(obj/item/W, mob/user)
if(stat & BROKEN)
return TRUE
if(istype(W, /obj/item/cell) && anchored)
if(W.iswrench())
if(charging)
to_chat(user, "<span class='warning'>There is already a cell in the charger.</span>")
return TRUE
else
var/area/a = loc.loc // Gets our locations location, like a dream within a dream
if(!isarea(a))
return TRUE
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
to_chat(user, "<span class='warning'>The [name] blinks red as you try to insert the cell!</span>")
return TRUE
user.drop_from_inventory(W,src)
charging = W
user.visible_message("[user] inserts a cell into the charger.", "You insert a cell into the charger.")
chargelevel = -1
START_PROCESSING_MACHINE(src, MACHINERY_PROCESS_SELF)
update_icon()
return TRUE
else if(W.iswrench())
if(charging)
to_chat(user, "<span class='warning'>Remove the cell first!</span>")
to_chat(user, SPAN_WARNING("Remove the cell first!"))
return TRUE
anchored = !anchored
to_chat(user, "You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground")
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "You [anchored ? "" : "un"]secure \the [src].")
playsound(src, W.usesound, 50, 1)
return TRUE
if(istype(W, /obj/item/cell))
if(!anchored)
to_chat(user, SPAN_WARNING("You need to secure \the [src] first."))
return TRUE
if(charging)
to_chat(user, SPAN_WARNING("There is already a cell in \the [src]."))
return TRUE
user.drop_from_inventory(W, src)
charging = W
user.visible_message("[user] inserts \the [charging.name] into \the [src].", "You insert \the [charging.name] into \the [src].")
update_icon()
START_PROCESSING_MACHINE(src, MACHINERY_PROCESS_SELF)
return TRUE
/obj/machinery/cell_charger/attack_hand(mob/user)
if(charging)
usr.put_in_hands(charging)
user.put_in_hands(charging, TRUE)
charging.add_fingerprint(user)
charging.update_icon()
user.visible_message("[user] removes \the [charging.name] from \the [src].", "You remove \the [charging.name] from \the [src].")
src.charging = null
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
chargelevel = -1
charging = null
update_icon()
STOP_PROCESSING_MACHINE(src, MACHINERY_PROCESS_SELF)
return TRUE
/obj/machinery/cell_charger/attack_ai(mob/user)
if(istype(user, /mob/living/silicon/robot) && Adjacent(user)) // Borgs can remove the cell if they are near enough
if(!src.charging)
return
user.put_in_hands(charging)
if(isrobot(user) && charging) // Borgs can remove the cell if they are near enough
user.put_in_hands(charging, TRUE)
charging.update_icon()
charging = null
update_icon()
user.visible_message("[user] removes the cell from the charger.", "You remove the cell from the charger.")
user.visible_message("[user] removes \the [charging.name] from \the [src].", "You remove \the [charging.name] from \the [src].")
charging = null
charge_level = -1
update_icon()
/obj/machinery/cell_charger/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
if(INOPERABLE(src))
return
if(charging)
charging.emp_act(severity)
..(severity)
/obj/machinery/cell_charger/power_change()
if(..() && charging && anchored)
if(INOPERABLE(src))
STOP_PROCESSING_MACHINE(src, MACHINERY_PROCESS_SELF)
else
START_PROCESSING_MACHINE(src, MACHINERY_PROCESS_SELF)
/obj/machinery/cell_charger/process()
if((stat & (BROKEN|NOPOWER)) || !anchored)
if(INOPERABLE(src) || !anchored)
update_use_power(POWER_USE_OFF)
return
update_icon()
return PROCESS_KILL
if (charging && !charging.fully_charged())
charging.give(active_power_usage*CELLRATE*charging_efficiency)
update_use_power(POWER_USE_ACTIVE)
if(use_power < POWER_USE_ACTIVE)
update_use_power(POWER_USE_ACTIVE)
charging.give(active_power_usage * CELLRATE * CHARGE_EFFICIENCY)
update_icon()
else
update_use_power(POWER_USE_IDLE)
update_icon()
if(charging)
ping()
return PROCESS_KILL
@@ -44,6 +44,7 @@
/obj/item/cell/crap/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/crap/cig
name = "\improper rechargable mini-battery"
@@ -59,6 +60,7 @@
/obj/item/cell/secborg/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/apc
name = "heavy-duty power cell"
@@ -83,6 +85,7 @@
/obj/item/cell/high/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/super
name = "super-capacity power cell"
@@ -94,6 +97,7 @@
/obj/item/cell/super/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/hyper
name = "hyper-capacity power cell"
@@ -105,6 +109,7 @@
/obj/item/cell/hyper/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/infinite
name = "infinite-capacity power cell!"
@@ -163,6 +168,7 @@
/obj/item/cell/device/emergency_light/empty/Initialize()
. = ..()
charge = 0
update_icon()
/obj/item/cell/proto
name = "proto power cell"
@@ -174,3 +180,4 @@
/obj/item/cell/proto/empty/Initialize()
. = ..()
charge = 0
update_icon()
@@ -0,0 +1,9 @@
author: JohnWildkins
delete-after: True
changes:
- refactor: "Cleaned up cell charger interaction and processing code."
- bugfix: "Cell chargers no longer send 90 kW into the void every time they're unwrenched and moved."
- bugfix: "Fixed empty cells not initializing with the proper icon state."
- tweak: "Cell chargers now audibly ping when their attached cell has finished charging."