Security and Central command uniforms sprite overhaul (#6560)

This commit is contained in:
fernerr
2019-06-18 00:28:53 +02:00
committed by Werner
parent 76f55d8aed
commit 77c262e9a2
49 changed files with 419 additions and 255 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ var/datum/controller/subsystem/traumas/SStraumas
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden, /obj/item/clothing/head/beret/sec,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/det, /obj/item/clothing/glasses/hud/security,
/obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/taser, /obj/item/weapon/handcuffs, /obj/item/clothing/glasses/sunglasses/sechud,
/obj/machinery/door/airlock/security, /obj/item/clothing/under/rank/security2, /obj/structure/sign/directions/security,
/obj/machinery/door/airlock/security, /obj/item/clothing/under/rank/cadet, /obj/structure/sign/directions/security,
/obj/item/clothing/head/bio_hood/security, /obj/item/clothing/head/bomb_hood/security, /obj/item/clothing/head/helmet/space/void/security,
/obj/item/clothing/head/soft/sec, /obj/item/clothing/suit/armor/vest/security, /obj/item/clothing/suit/bio_suit/security,
/obj/item/clothing/suit/bomb_suit/security, /obj/item/clothing/suit/security/navyofficer, /obj/item/clothing/suit/space/void/security,
+57 -12
View File
@@ -151,13 +151,15 @@
uniform = /obj/item/clothing/under/ccpolice
suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper
shoes = /obj/item/clothing/shoes/swat
gloves = /obj/item/clothing/gloves/swat
gloves = /obj/item/clothing/gloves/swat/tactical
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses/sechud
head = /obj/item/clothing/head/beret/centcom/officer
head = /obj/item/clothing/head/beret/centcom/officer/civilprotection
suit_store = /obj/item/weapon/gun/energy/gun
belt = /obj/item/weapon/storage/belt/security
backpack_contents = list(
/obj/item/weapon/gun/energy/gun = 1,
/obj/item/weapon/storage/box/engineer = 1,
/obj/item/clothing/head/helmet/swat/peacekeeper = 1,
/obj/item/clothing/accessory/holster/hip = 1,
/obj/item/weapon/gun/energy/pistol = 1
@@ -167,6 +169,26 @@
/obj/item/weapon/implant/loyalty
)
/datum/outfit/admin/nt/protection_detail/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(H && H.belt)
var/obj/item/weapon/reagent_containers/spray/pepper/pepperspray = new(H)
var/obj/item/weapon/melee/baton/loaded/baton = new(H)
var/obj/item/weapon/shield/riot/tact/shield = new(H)
var/obj/item/weapon/grenade/flashbang/flashbang = new(H)
var/obj/item/weapon/handcuffs/cuffs = new(H)
var/obj/item/device/flash/flash = new(H)
var/obj/item/device/flashlight/flare/flare = new(H)
H.belt.contents += flare
H.belt.contents += flashbang
H.belt.contents += cuffs
H.belt.contents += pepperspray
H.belt.contents += flash
H.belt.contents += baton
H.belt.contents += shield
/datum/outfit/admin/nt/ert_commander
name = "ERT Commander"
@@ -196,26 +218,49 @@
uniform = /obj/item/clothing/under/ccpolice
suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper
shoes = /obj/item/clothing/shoes/swat
gloves = /obj/item/clothing/gloves/swat
gloves = /obj/item/clothing/gloves/swat/tactical
l_ear = /obj/item/device/radio/headset/ert
glasses = /obj/item/clothing/glasses/sunglasses/sechud/tactical
mask = /obj/item/clothing/mask/gas/tactical
head = /obj/item/clothing/head/helmet/swat/peacekeeper
back = null
r_pocket = /obj/item/weapon/handcuffs/ziptie
l_pocket = /obj/item/weapon/grenade/chem_grenade/gas
l_hand = /obj/item/weapon/shield/riot/tact
suit_store = /obj/item/weapon/gun/energy/gun
belt = /obj/item/weapon/storage/belt/security
backpack_contents = list(
/obj/item/weapon/gun/projectile/automatic/x9 = 1,
/obj/item/ammo_magazine/c45x = 2,
/obj/item/clothing/accessory/holster/hip = 1,
/obj/item/weapon/gun/energy/gun = 1
)
backpack_contents = null
implants = list(
/obj/item/weapon/implant/loyalty
)
/datum/outfit/admin/nt/odinsec/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
if(H && H.w_uniform)
var/obj/item/clothing/accessory/holster/hip/holster = new(H)
var/obj/item/weapon/gun/projectile/automatic/x9/weapon = new(H)
holster.contents += weapon
holster.holstered = weapon
var/obj/item/clothing/under/rank/U = H.w_uniform
U.attach_accessory(null, holster)
if(H && H.belt)
var/obj/item/weapon/reagent_containers/spray/pepper/pepperspray = new(H)
var/obj/item/weapon/melee/baton/loaded/baton = new(H)
var/obj/item/weapon/grenade/chem_grenade/gas/gasgrenade = new(H)
var/obj/item/device/flash/flash = new(H)
var/obj/item/ammo_magazine/c45x/mag1 = new(H)
var/obj/item/ammo_magazine/c45x/mag2 = new(H)
H.belt.contents += mag1
H.belt.contents += mag2
H.belt.contents += gasgrenade
H.belt.contents += pepperspray
H.belt.contents += flash
H.belt.contents += baton
/datum/outfit/admin/nt/specops
name = "Special Operations Officer"
@@ -264,7 +309,7 @@
uniform = /obj/item/clothing/under/soviet
shoes = /obj/item/clothing/shoes/black
head = /obj/item/clothing/head/ushanka
head = /obj/item/clothing/head/ushanka/grey
/datum/outfit/admin/sovietsoldier
+1 -1
View File
@@ -152,5 +152,5 @@
/obj/item/clothing/mask/gas/tactical = TRADER_THIS_TYPE,
/obj/item/weapon/shield/riot/tact = TRADER_THIS_TYPE,
/obj/item/weapon/storage/belt/security/tactical = TRADER_THIS_TYPE,
/obj/item/weapon/storage/belt/bandolier = TRADER_THIS_TYPE
/obj/item/clothing/accessory/storage/bandolier = TRADER_THIS_TYPE
)
+4 -4
View File
@@ -164,8 +164,7 @@
name = "Forensic Technician"
jobtype = /datum/job/forensics
uniform = /obj/item/clothing/under/det/slob
suit = /obj/item/clothing/suit/storage/vest/csi
uniform = /obj/item/clothing/under/det/forensics
shoes = /obj/item/clothing/shoes/laceup
l_ear = /obj/item/device/radio/headset/headset_sec
pda = /obj/item/device/pda/detective
@@ -252,8 +251,9 @@
name = "Security Cadet"
jobtype = /datum/job/intern_sec
uniform = /obj/item/clothing/under/rank/security2
head = /obj/item/clothing/head/beret/sec
uniform = /obj/item/clothing/under/rank/cadet
suit = /obj/item/clothing/suit/storage/vest/cadet
head = /obj/item/clothing/head/beret/sec/cadet
shoes = /obj/item/clothing/shoes/jackboots
l_ear = /obj/item/device/radio/headset/headset_sec
+1 -1
View File
@@ -210,7 +210,7 @@
/obj/effect/landmark/costume/commie/New()
new /obj/item/clothing/under/soviet(src.loc)
new /obj/item/clothing/head/ushanka(src.loc)
new /obj/item/clothing/head/ushanka/grey(src.loc)
delete_me = 1
/obj/effect/landmark/costume/imperium_monk/New()
@@ -355,14 +355,6 @@
new /obj/item/weapon/reagent_containers/spray/plantbgone(src)
new /obj/item/weapon/wirecutters/clippers(src)
/obj/item/weapon/storage/belt/bandolier
name = "bandolier"
desc = "A pocketed belt designated to hold shotgun shells."
icon_state = "bandolier"
item_state = "bandolier"
can_hold = list(/obj/item/ammo_casing/shotgun)
storage_slots = 16
/obj/item/weapon/storage/belt/fannypack
name = "leather fannypack"
desc = "A dorky fannypack for keeping small items in."
@@ -56,11 +56,11 @@
icon_opened = "syndicate1open"
/obj/structure/closet/gimmick/russian/fill()
new /obj/item/clothing/head/ushanka(src)
new /obj/item/clothing/head/ushanka(src)
new /obj/item/clothing/head/ushanka(src)
new /obj/item/clothing/head/ushanka(src)
new /obj/item/clothing/head/ushanka(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/head/ushanka/grey(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
new /obj/item/clothing/under/soviet(src)
@@ -127,7 +127,7 @@
//Appearance
new /obj/item/weapon/storage/backpack/security(src)
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/under/rank/head_of_security/jensen(src)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/under/rank/head_of_security/corp(src)
new /obj/item/clothing/suit/storage/toggle/armor/hos/jensen(src)
new /obj/item/clothing/suit/armor/hos(src)
@@ -135,6 +135,8 @@
new /obj/item/clothing/head/helmet/HoS(src)
new /obj/item/clothing/head/beret/sec/hos(src)
new /obj/item/clothing/accessory/badge/hos(src)
new /obj/item/clothing/shoes/black_boots(src)
new /obj/item/clothing/gloves/black_leather(src)
//Tools
new /obj/item/weapon/cartridge/hos(src)
new /obj/item/device/radio/headset/heads/hos(src)
@@ -169,7 +171,7 @@
//Appearance
new /obj/item/weapon/storage/backpack/security(src)
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/under/rank/head_of_security/jensen(src)
new /obj/item/clothing/under/rank/head_of_security(src)
new /obj/item/clothing/under/rank/head_of_security/corp(src)
new /obj/item/clothing/suit/storage/vest/hos(src)
new /obj/item/clothing/head/beret/sec/hos(src)
@@ -179,6 +181,7 @@
new /obj/item/device/radio/headset/heads/hos(src)
//Belts
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/accessory/holster/waist(src)
new /obj/item/device/breath_analyzer(src)
@@ -215,6 +218,8 @@
new /obj/item/clothing/head/helmet/warden/commissar(src)
new /obj/item/clothing/head/helmet(src)
new /obj/item/clothing/accessory/badge/warden(src)
new /obj/item/clothing/shoes/black_boots(src)
new /obj/item/clothing/gloves/black_leather(src)
//Tools
new /obj/item/weapon/cartridge/security(src)
new /obj/item/device/radio/headset/headset_sec(src)
@@ -225,8 +230,11 @@
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/weapon/gun/energy/pistol(src)
//Belts
if (prob(50))
new /obj/item/clothing/accessory/storage/black_vest(src)
else
new /obj/item/clothing/accessory/storage/black_pouches(src)
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/clothing/accessory/storage/black_vest(src)
/obj/structure/closet/secure_closet/security_cadet
@@ -245,8 +253,9 @@
new /obj/item/weapon/storage/backpack/security(src)
else
new /obj/item/weapon/storage/backpack/satchel_sec(src)
new /obj/item/clothing/head/beret/sec(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/head/beret/sec/cadet(src)
new /obj/item/clothing/suit/storage/vest/cadet(src)
new /obj/item/clothing/under/rank/cadet(src)
//Tools
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/device/flash(src)
@@ -256,7 +265,10 @@
new /obj/item/device/holowarrant(src)
new /obj/item/device/flashlight/flare(src)
//Belts
new /obj/item/clothing/accessory/storage/black_vest(src)
if (prob(50))
new /obj/item/clothing/accessory/storage/black_vest(src)
else
new /obj/item/clothing/accessory/storage/black_pouches(src)
new /obj/item/weapon/storage/belt/security(src)
/obj/structure/closet/secure_closet/security
@@ -295,10 +307,13 @@
new /obj/item/device/flashlight/flare(src)
new /obj/item/weapon/handcuffs(src)
//Belts
new /obj/item/clothing/accessory/storage/black_vest(src)
if (prob(50))
new /obj/item/clothing/accessory/storage/black_vest(src)
else
new /obj/item/clothing/accessory/storage/black_pouches(src)
new /obj/item/clothing/accessory/holster/hip(src)
new /obj/item/weapon/storage/belt/security(src)
/obj/structure/closet/secure_closet/security/cargo
fill()
@@ -343,7 +358,7 @@
new /obj/item/clothing/suit/storage/toggle/det_jacket(src)
new /obj/item/clothing/under/det(src)
new /obj/item/clothing/under/det/black(src)
new /obj/item/clothing/under/det/slob(src)
new /obj/item/clothing/under/det/classic(src)
new /obj/item/clothing/gloves/black(src)
new /obj/item/clothing/shoes/brown(src)
//Tools
@@ -395,11 +410,10 @@
new /obj/item/clothing/suit/storage/forensics/blue(src)
new /obj/item/clothing/suit/storage/forensics/red(src)
new /obj/item/clothing/suit/storage/vest/csi(src)
new /obj/item/clothing/under/det(src)
new /obj/item/clothing/under/det/black(src)
new /obj/item/clothing/under/det/slob(src)
new /obj/item/clothing/under/det/forensics(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/under/det/black(src)
new /obj/item/clothing/under/det/classic(src)
new /obj/item/clothing/shoes/laceup(src)
//Tools
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/weapon/storage/box/evidence(src)
@@ -14,12 +14,15 @@
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/under/rank/security2(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/shoes/jackboots(src)
new /obj/item/clothing/under/rank/cadet(src)
new /obj/item/clothing/under/rank/cadet(src)
new /obj/item/clothing/under/rank/cadet(src)
new /obj/item/clothing/shoes/black_boots(src)
new /obj/item/clothing/shoes/black_boots(src)
new /obj/item/clothing/shoes/black_boots(src)
new /obj/item/clothing/gloves/black_leather(src)
new /obj/item/clothing/gloves/black_leather(src)
new /obj/item/clothing/gloves/black_leather(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/clothing/head/soft/sec(src)
new /obj/item/clothing/head/soft/sec(src)
@@ -23,6 +23,7 @@
gloves["green gloves"] = /obj/item/clothing/gloves/green
gloves["grey gloves"] = /obj/item/clothing/gloves/grey
gloves["rainbow gloves"] = /obj/item/clothing/gloves/rainbow
gloves["black leather gloves"] = /obj/item/clothing/gloves/black_leather
gear_tweaks += new/datum/gear_tweak/path(gloves)
/datum/gear/gloves/evening
@@ -128,6 +128,7 @@
hats["hat, feather trilby"] = /obj/item/clothing/head/feathertrilby
hats["hat, black fedora"] = /obj/item/clothing/head/fedora
hats["hat, brown fedora"] = /obj/item/clothing/head/fedora/brown
hats["hat, dark brown fedora"] = /obj/item/clothing/head/fedora/brown/dark
hats["hat, grey fedora"] = /obj/item/clothing/head/fedora/grey
hats["hat, beaver"] = /obj/item/clothing/head/beaverhat
hats["hat, cowboy"] = /obj/item/clothing/head/cowboy
@@ -103,4 +103,8 @@
shoes["high-tops, green"] = /obj/item/clothing/shoes/hitops/green
shoes["high-tops, purple"] = /obj/item/clothing/shoes/hitops/purple
shoes["high-tops, yellow"] = /obj/item/clothing/shoes/hitops/yellow
gear_tweaks += new/datum/gear_tweak/path(shoes)
gear_tweaks += new/datum/gear_tweak/path(shoes)
/datum/gear/shoes/black_boots
display_name = "black boots"
path = /obj/item/clothing/shoes/black_boots
@@ -77,6 +77,7 @@
/datum/gear/suit/iacvest
display_name = "IAC vest"
description = "It's a lightweight vest. Made of a dark, navy mesh with highly-reflective white material, designed to be worn by the Interstellar Aid Corps."
path = /obj/item/clothing/suit/iacvest
allowed_roles = list("Chief Medical Officer", "Medical Doctor", "Pharmacist", "Paramedic", "Medical Resident")
@@ -108,31 +109,37 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/suit/trenchcoat
display_name = "trenchcoat, brown"
/datum/gear/suit/trenchcoats
display_name = "trenchcoat selection"
description = "A selection of trenchcoats."
path = /obj/item/clothing/suit/storage/toggle/trench
/datum/gear/suit/trenchcoatgrey
display_name = "trenchcoat, grey"
path = /obj/item/clothing/suit/storage/toggle/trench/grey
/datum/gear/suit/trenchcoats/New()
..()
var/coat = list()
coat["trenchcoat, brown"] = /obj/item/clothing/suit/storage/toggle/trench
coat["trenchcoat, grey"] = /obj/item/clothing/suit/storage/toggle/trench/grey
coat["trenchcoat, dark brown"] = /obj/item/clothing/suit/storage/toggle/trench/alt
coat["trenchcoat, grey alternate"] = /obj/item/clothing/suit/storage/toggle/trench/grey_alt
gear_tweaks += new/datum/gear_tweak/path(coat)
/datum/gear/suit/det_trenchcoat_brown
display_name = "brown trenchcoat (Detective)"
description = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
/datum/gear/suit/det_trenchcoat
display_name = "detective trenchcoat selection"
description = "A selection of detective trenchcoats."
path = /obj/item/clothing/suit/storage/toggle/det_trench
allowed_roles = list("Detective", "Head of Security")
allowed_roles = list("Detective")
/datum/gear/suit/det_trenchcoat_black
display_name = "black trenchcoat (Detective)"
description = "A rugged canvas trenchcoat, designed and created by TX Fabrication Corp. The coat is externally impact resistant - perfect for your next act of autodefenestration!"
path = /obj/item/clothing/suit/storage/toggle/det_trench/black
allowed_roles = list("Detective", "Head of Security")
/datum/gear/suit/det_trenchcoat/New()
..()
var/coat = list()
coat["brown trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench
coat["black trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench/black
coat["technicolor trenchcoat (Detective)"] = /obj/item/clothing/suit/storage/toggle/det_trench/technicolor
gear_tweaks += new/datum/gear_tweak/path(coat)
/datum/gear/suit/det_trenchcoat_techni
display_name = "technicolor trenchcoat (Detective)"
description = "A 23rd-century multi-purpose trenchcoat. It's fibres are hyper-absorbent. Can be painted into any color."
path = /obj/item/clothing/suit/storage/toggle/det_trench/technicolor
allowed_roles = list("Detective", "Head of Security")
/datum/gear/suit/ian
display_name = "worn shirt"
@@ -235,25 +242,21 @@
display_name = "Tau Ceti Foreign Legion jacket"
path = /obj/item/clothing/suit/storage/legion
/datum/gear/suit/miscellaneous/engi_dep_jacket
display_name = "department jacket, engineering"
/datum/gear/suit/dep_jacket
display_name = "department jackets selection"
description = "A selection of department jackets."
path = /obj/item/clothing/suit/storage/toggle/engi_dep_jacket
/datum/gear/suit/miscellaneous/supply_dep_jacket
display_name = "department jacket, supply"
path = /obj/item/clothing/suit/storage/toggle/supply_dep_jacket
/datum/gear/suit/dep_jacket/New()
..()
var/jacket = list()
jacket["department jacket, engineering"] = /obj/item/clothing/suit/storage/toggle/engi_dep_jacket
jacket["department jacket, supply"] = /obj/item/clothing/suit/storage/toggle/supply_dep_jacket
jacket["department jacket, science"] = /obj/item/clothing/suit/storage/toggle/sci_dep_jacket
jacket["department jacket, medical"] = /obj/item/clothing/suit/storage/toggle/med_dep_jacket
jacket["department jacket, security"] = /obj/item/clothing/suit/storage/toggle/sec_dep_jacket
gear_tweaks += new/datum/gear_tweak/path(jacket)
/datum/gear/suit/miscellaneous/sci_dep_jacket
display_name = "department jacket, science"
path = /obj/item/clothing/suit/storage/toggle/sci_dep_jacket
/datum/gear/suit/miscellaneous/med_dep_jacket
display_name = "department jacket, medical"
path = /obj/item/clothing/suit/storage/toggle/med_dep_jacket
/datum/gear/suit/miscellaneous/sec_dep_jacket
display_name = "department jacket, security"
path = /obj/item/clothing/suit/storage/toggle/sec_dep_jacket
/datum/gear/suit/miscellaneous/peacoat
display_name = "peacoat"
@@ -143,11 +143,6 @@
..()
gear_tweaks = list(gear_tweak_free_color_choice)
/datum/gear/uniform/corpsecsuit
display_name = "uniform, corporate (Security)"
path = /obj/item/clothing/under/rank/security/corp
allowed_roles = list("Security Officer", "Head of Security", "Warden", "Security Cadet")
/datum/gear/uniform/uniform_hop
display_name = "uniform, HoP dress"
path = /obj/item/clothing/under/dress/dress_hop
@@ -158,21 +153,6 @@
path = /obj/item/clothing/under/dress/dress_hr
allowed_roles = list("Head of Personnel")
/datum/gear/uniform/navysecsuit
display_name = "uniform, navyblue (Security Officer)"
path = /obj/item/clothing/under/rank/security/navyblue
allowed_roles = list("Security Officer", "Head of Security", "Warden")
/datum/gear/uniform/navysecsuit_warden
display_name = "uniform, navyblue (Warden)"
path = /obj/item/clothing/under/rank/warden/navyblue
allowed_roles = list("Head of Security", "Warden")
/datum/gear/uniform/navysecsuit_hos
display_name = "uniform, navyblue (Head of Security)"
path = /obj/item/clothing/under/rank/head_of_security/navyblue
allowed_roles = list("Head of Security")
/datum/gear/uniform/security_contractors
display_name = "security contractor uniform selection"
description = "A selection of security contractor uniforms."
@@ -276,4 +256,39 @@
uniform["Idris Incorporated uniform"] = /obj/item/clothing/under/rank/idris
uniform["Einstein Engines uniform"] = /obj/item/clothing/under/rank/einstein_engines
uniform["Zeng-Hu Pharmaceuticals uniform"] = /obj/item/clothing/under/rank/zeng
gear_tweaks += new/datum/gear_tweak/path(uniform)
gear_tweaks += new/datum/gear_tweak/path(uniform)
/datum/gear/uniform/officer
display_name = "uniforms, (Security Officer)"
description = "A selection of officer uniforms."
path = /obj/item/clothing/under/rank/security
allowed_roles = list("Security Officer")
/datum/gear/uniform/officer/New()
..()
var/uniform = list()
uniform["officer uniform, standard"] = /obj/item/clothing/under/rank/security
uniform["officer uniform, corporate"] = /obj/item/clothing/under/rank/security/corp
uniform["officer uniform, blue"] = /obj/item/clothing/under/rank/security/blue
gear_tweaks += new/datum/gear_tweak/path(uniform)
/datum/gear/uniform/warden
display_name = "uniforms, (Warden)"
description = "A selection of Warden uniforms."
path = /obj/item/clothing/under/rank/warden
allowed_roles = list("Warden")
/datum/gear/uniform/warden/New()
..()
var/uniform = list()
uniform["warden uniform, standard"] = /obj/item/clothing/under/rank/warden
uniform["warden uniform, corporate"] = /obj/item/clothing/under/rank/warden/corp
uniform["warden uniform, dark blue"] = /obj/item/clothing/under/rank/warden/dark_blue
gear_tweaks += new/datum/gear_tweak/path(uniform)
/datum/gear/uniform/hos
display_name = "uniform, corporate (Head of Security)"
path = /obj/item/clothing/under/rank/head_of_security/corp
allowed_roles = list("Head of Security")
+1 -1
View File
@@ -25,7 +25,7 @@
armor = list(melee = 25, bullet = 25, laser = 80, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/gloves/arm_guard/bulletproof
name = "bulletproof arm guards"
name = "ballistic arm guards"
desc = "These arm guards will protect your hands and arms from ballistic weapons."
icon_state = "arm_guards_bullet"
armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
+6
View File
@@ -198,6 +198,12 @@
desc = "A pair of gloves that reach past the elbow."
icon_state = "evening_gloves"
/obj/item/clothing/gloves/black_leather
name = "black leather gloves"
desc = "A pair of tight-fitting synthleather gloves."
icon_state = "black_leather"
item_state = "black_leather_gloves"
/obj/item/clothing/gloves/fingerless
desc = "A pair of gloves that don't actually cover the fingers."
name = "fingerless gloves"
@@ -24,6 +24,11 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/gloves/swat/tactical
name = "\improper tactical gloves"
icon_state = "black_leather"
item_state = "black_leather_gloves"
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
desc = "These tactical gloves are somewhat fire and impact resistant."
name = "combat gloves"
@@ -36,6 +41,7 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/gloves/latex
name = "latex gloves"
desc = "Sterile latex gloves."
+2 -2
View File
@@ -118,8 +118,8 @@
/obj/item/clothing/head/helmet/swat/peacekeeper
name = "\improper ERT civil protection helmet"
desc = "A full helmet made of highly advanced ceramic materials, complete with a jetblack visor. Shines with a mirror sheen."
icon_state = "erthelmet_peacekeeper"
item_state = "erthelmet_peacekeeper"
icon_state = "civilprotection_helmet"
item_state = "civilprotection_helmet"
body_parts_covered = HEAD|FACE|EYES //face shield
flags_inv = HIDEEARS
action_button_name = "Toggle Visor"
+13 -2
View File
@@ -62,6 +62,11 @@
desc = "A navy blue beret with an officer's rank emblem. For officers that are more inclined towards style than safety."
icon_state = "officerberet"
/obj/item/clothing/head/beret/sec/cadet
name = "cadet beret"
desc = "A beret with the security insignia emblazoned on it. This one is for in training security personnel."
icon_state = "cadetberet"
/obj/item/clothing/head/beret/sec/hos
name = "commander beret"
desc = "A navy blue beret with a commander's rank emblem. For officers that are more inclined towards style than safety."
@@ -87,6 +92,12 @@
desc = "A black beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
icon_state = "centcomofficerberet"
/obj/item/clothing/head/beret/centcom/officer/civilprotection
name = "civil protection beret"
desc = "A black beret adorned with the shield - a gold kite shield with an engraved sword - of the NanoTrasen security forces."
icon_state = "civilprotection_beret"
item_state = "civilprotection_beret"
/obj/item/clothing/head/beret/centcom/captain
name = "captains beret"
desc = "A white beret adorned with the shield - a silver kite shield with an engraved sword - of the NanoTrasen security forces."
@@ -125,7 +136,7 @@
/obj/item/clothing/head/det
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
icon_state = "brown_fedora"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat"
@@ -135,7 +146,7 @@
siemens_coefficient = 0.7
/obj/item/clothing/head/det/grey
icon_state = "detective2"
icon_state = "grey_fedora"
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/det/technicolor
+5 -2
View File
@@ -432,15 +432,18 @@
/obj/item/clothing/head/fedora/brown
name = "fedora"
desc = "A brown fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
icon_state = "detective"
icon_state = "brown_fedora"
item_state_slots = list(
slot_l_hand_str = "det_hat",
slot_r_hand_str = "det_hat"
)
siemens_coefficient = 0.7
/obj/item/clothing/head/fedora/brown/dark
icon_state = "darkbrown_fedora"
/obj/item/clothing/head/fedora/grey
icon_state = "detective2"
icon_state = "grey_fedora"
desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it."
/obj/item/clothing/head/beanie
+1 -1
View File
@@ -25,7 +25,7 @@
armor = list(melee = 25, bullet = 25, laser = 80, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/shoes/leg_guard/bulletproof
name = "bulletproof leg guards"
name = "ballistic leg guards"
desc = "These will protect your legs and feet from ballistic weapons."
icon_state = "leg_guards_bullet"
armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
@@ -189,6 +189,14 @@
siemens_coefficient = 0.9
can_hold_knife = 1
/obj/item/clothing/shoes/black_boots
name = "black boots"
desc = "A pair of tough looking black boots."
icon_state = "blackboots"
item_state = "blackboots"
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
can_hold_knife = 1
/obj/item/clothing/shoes/caligae
name = "caligae"
desc = "The standard Unathi marching footwear. Made of leather and rubber, with heavy hob-nailed soles, their unique design allows for improved traction and protection, leading to them catching on with other species."
+19 -10
View File
@@ -113,20 +113,20 @@
pockets.max_storage_space = 8
/obj/item/clothing/suit/armor/riot
name = "riot suit"
desc = "A suit of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
icon_state = "riot"
item_state = "swat_suit"
name = "riot vest"
desc = "A vest of armor with heavy padding to protect against melee attacks. Looks like it might impair movement."
icon_state = "riot_vest"
item_state = "riot_vest"
slowdown = 1
armor = list(melee = 80, bullet = 20, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.5
pocket_slots = 4//Fullbody suit, so more slots
pocket_slots = 4
/obj/item/clothing/suit/armor/bulletproof
name = "bulletproof vest"
name = "ballistic vest"
desc = "A vest that excels in protecting the wearer against high-velocity solid projectiles."
icon_state = "bulletproof"
item_state = "armor"
icon_state = "bulletproof_armor"
item_state = "bulletproof_armor"
blood_overlay_type = "armor"
armor = list(melee = 25, bullet = 80, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
pocket_slots = 4
@@ -400,6 +400,13 @@
icon_badge = "csivest_badge"
icon_nobadge = "csivest_nobadge"
/obj/item/clothing/suit/storage/vest/cadet
name = "cadet hazard vest"
desc = "A sturdy high-visibility vest intended for in training security personnel."
icon_state = "hazard_cadet"
item_state = "hazard_cadet"
armor = list(melee = 10, bullet = 0, laser = 10, energy = 10, bomb = 10, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/vest/heavy
name = "heavy armor vest"
desc = "A heavy kevlar plate carrier with webbing attached."
@@ -487,8 +494,10 @@
/obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper
name = "ERT civil protection plate carrier"
desc = "A plate carrier worn by troopers serving civil protection details. Commonly seen on high-profile escorts and Nanotrasen administration centers."
icon_state = "ert_peacekeeper"
item_state = "ert_peacekeeper"
icon_state = "civilprotection_nobadge"
item_state = "civilprotection_nobadge"
icon_badge = "civilprotection_badge"
icon_nobadge = "civilprotection_nobadge"
//unathi armor
@@ -345,6 +345,22 @@
icon_closed = "trench2"
blood_overlay_type = "coat"
/obj/item/clothing/suit/storage/toggle/trench/alt
name = "brown trenchcoat"
desc = "A sleek canvas trenchcoat"
icon_state = "trenchcoat_brown"
item_state = "trenchcoat_brown"
icon_open = "trenchcoat_brown_open"
icon_closed = "trenchcoat_brown"
/obj/item/clothing/suit/storage/toggle/trench/grey_alt
name = "grey trenchcoat"
desc = "A sleek canvas trenchcoat"
icon_state = "trenchcoat_grey"
item_state = "trenchcoat_grey"
icon_open = "trenchcoat_grey_open"
icon_closed = "trenchcoat_grey"
/obj/item/clothing/suit/storage/dominia
name = "dominia cape"
desc = "This is a cape in the style of Dominia nobility. It's the latest fashion across Dominian space."
@@ -124,4 +124,18 @@
/obj/item/weapon/material/knife/bayonet
)
new /obj/item/weapon/material/knife/bayonet(hold)
new /obj/item/weapon/material/knife/bayonet(hold)
/obj/item/clothing/accessory/storage/bandolier
name = "bandolier"
desc = "A pocketed belt designated to hold shotgun shells."
icon_state = "bandolier"
item_state = "bandolier"
slots = 16
/obj/item/clothing/accessory/storage/bandolier/Initialize()
. = ..()
hold.max_storage_space = 16
hold.can_hold = list(
/obj/item/ammo_casing/shotgun
)
+74 -122
View File
@@ -8,62 +8,93 @@
/*
* Security
*/
/obj/item/clothing/under/rank/warden
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's jumpsuit"
icon_state = "warden"
// item_state = "r_suit"
worn_state = "warden"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/security
name = "security officer's jumpsuit"
name = "security officer's uniform"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "security"
// item_state = "r_suit"
worn_state = "secred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/dispatch
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
//item_state = "dispatch"
worn_state = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/security2
name = "security cadet's uniform"
desc = "It's made of a slightly sturdier material, to allow for robust protection."
icon_state = "redshirt2"
item_state = "r_suit"
worn_state = "redshirt2"
icon_state = "officer_standard"
worn_state = "officer_standard"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/security/corp
icon_state = "sec_corporate"
//item_state = "sec_corporate"
worn_state = "sec_corporate"
icon_state = "officer_corporate"
worn_state = "officer_corporate"
/obj/item/clothing/under/rank/security/blue
icon_state = "officer_blue"
worn_state = "officer_blue"
/obj/item/clothing/under/rank/cadet
name = "security cadet's uniform"
desc = "It's made of a slightly sturdier material, to allow for robust protection."
icon_state = "cadet_standard"
worn_state = "cadet_standard"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/warden
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for more robust protection. It has the word \"Warden\" written on the shoulders."
name = "warden's uniform"
icon_state = "warden_standard"
worn_state = "warden_standard"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/warden/corp
icon_state = "warden_corporate"
//item_state = "warden_corporate"
worn_state = "warden_corporate"
/obj/item/clothing/under/tactical
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
//item_state = "swatunder"
worn_state = "swatunder"
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/under/rank/warden/dark_blue
icon_state = "warden_darkblue"
worn_state = "warden_darkblue"
/*
* Detective / Forensics
*/
/obj/item/clothing/under/det
name = "detective's uniform"
desc = "Someone who wears this means business."
icon_state = "detective_standard"
worn_state = "detective_standard"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/det/black
name = "hard-worn suit"
icon_state = "detective_black"
worn_state = "detective_black"
/obj/item/clothing/under/det/classic
name = "hard-worn suit"
icon_state = "detective_classic"
worn_state = "detective_classic"
/obj/item/clothing/under/det/forensics
name = "forensics technician's uniform"
icon_state = "forensic_standard"
worn_state = "forensic_standard"
/*
* Head of Security
*/
/obj/item/clothing/under/rank/head_of_security
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's uniform"
icon_state = "hos_standard"
worn_state = "hos_standard"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/head_of_security/corp
icon_state = "hos_corporate"
worn_state = "hos_corporate"
/*
* Contractors
*/
/obj/item/clothing/under/rank/security/necropolis
name = "Necropolis Industries security uniform"
desc = "A uniform worn by Necropolis Industries security forces."
@@ -88,83 +119,4 @@
/obj/item/clothing/under/rank/security/eridani/alt
icon_state = "erisec_alt"
worn_state = "erisec_alt"
/*
* Detective
*/
/obj/item/clothing/under/det
name = "hard-worn suit"
desc = "Someone who wears this means business."
icon_state = "detective"
item_state = "det"
worn_state = "detective"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/det/black
icon_state = "detective2"
worn_state = "detective2"
item_state = "sl_suit"
/obj/item/clothing/under/det/slob
icon_state = "polsuit"
worn_state = "polsuit"
/obj/item/clothing/under/det/forensics
name = "forensics technician's uniform"
desc = "A tan service uniform worn by a forensics officer."
icon_state = "officertanclothes"
item_state = "det"
worn_state = "officertanclothes"
/*
* Head of Security
*/
/obj/item/clothing/under/rank/head_of_security
desc = "It's a jumpsuit worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
name = "head of security's jumpsuit"
icon_state = "hos"
// item_state = "r_suit"
worn_state = "hosred"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/head_of_security/corp
icon_state = "hos_corporate"
//item_state = "hos_corporate"
worn_state = "hos_corporate"
//Jensen cosplay gear
/obj/item/clothing/under/rank/head_of_security/jensen
desc = "You never asked for anything that stylish."
name = "head of security's jumpsuit"
icon_state = "jensen"
item_state = "jensen"
worn_state = "jensen"
/*
* Navy uniforms
*/
/obj/item/clothing/under/rank/security/navyblue
name = "security officer's uniform"
desc = "The latest in fashionable security outfits."
icon_state = "officerblueclothes"
item_state = "ba_suit"
worn_state = "officerblueclothes"
/obj/item/clothing/under/rank/head_of_security/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Head of Security."
name = "head of security's uniform"
icon_state = "hosblueclothes"
item_state = "ba_suit"
worn_state = "hosblueclothes"
/obj/item/clothing/under/rank/warden/navyblue
desc = "The insignia on this uniform tells you that this uniform belongs to the Warden."
name = "warden's uniform"
icon_state = "wardenblueclothes"
item_state = "ba_suit"
worn_state = "wardenblueclothes"
worn_state = "erisec_alt"
+21 -4
View File
@@ -110,9 +110,8 @@
/obj/item/clothing/under/ccpolice
name = "ERT civil protection uniform"
desc = "A sturdy navy uniform, carefully ironed and folded. Worn by specialist troopers on civil protection duties."
icon_state = "officerdnavyclothes"
item_state = "scratch"
worn_state = "officerdnavyclothes"
icon_state = "civilprotection"
worn_state = "civilprotection"
/obj/item/clothing/under/rank/centcom_commander
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Commander.\ It has a patch denoting a Pheonix on the sleeves."
@@ -709,4 +708,22 @@
name = "\improper CR suit"
desc = "A very tight form-fitting padded suit that looks extremely comfortable to wear."
icon_state = "crsuit"
worn_state = "crsuit"
worn_state = "crsuit"
/obj/item/clothing/under/tactical
name = "tactical jumpsuit"
desc = "It's made of a slightly sturdier material than standard jumpsuits, to allow for robust protection."
icon_state = "swatunder"
//item_state = "swatunder"
worn_state = "swatunder"
armor = list(melee = 10, bullet = 5, laser = 5,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.7
/obj/item/clothing/under/rank/dispatch
name = "dispatcher's uniform"
desc = "A dress shirt and khakis with a security patch sewn on."
icon_state = "dispatch"
worn_state = "dispatch"
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
siemens_coefficient = 0.7
+1 -1
View File
@@ -108,7 +108,7 @@
new/obj/item/weapon/gun/projectile/shotgun/pump/rifle(src)
new/obj/item/ammo_magazine/boltaction(src)
new/obj/item/clothing/under/soviet(src)
new/obj/item/clothing/head/ushanka(src)
new/obj/item/clothing/head/ushanka/grey(src)
if(89)
new/obj/item/organ/xenos/plasmavessel(src)
if(90)
@@ -154,4 +154,4 @@
corpsehelmet = /obj/item/clothing/head/bearpelt
/obj/effect/landmark/mobcorpse/russian/ranged
corpsehelmet = /obj/item/clothing/head/ushanka
corpsehelmet = /obj/item/clothing/head/ushanka/grey
@@ -0,0 +1,44 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: AmoryBlaine, Ferner
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- imageadd: "Overhauled the sprites of security's uniforms and equipment. (Spritework by AmoryBlaine.)"
- imageadd: "Changed the uniforms of civilprotection. (Spritework by AmoryBlaine.)"
- rscadd: "Compacted, changed and added a few of loadout options."
- tweak: "Changed the bandolier from a belt to an accessory."
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