Added new Hephaestus uniforms (#20812)

This adds a fair bit:
- Splits the Hephaestus security and ERT/military uniform, since the
security uniform's description doesn't really match that of their
private military (and there is the possibility both may meet in a single
round)
- Adds a Hephaestus-colored captain's cap and gloves, which fits with
their current uniform
- Updates the cyclops uniforms to include rolled states.
- Added a Hephaestus physician's uniform and surgical outfit, and mapped
those into the ERT ship.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| icons/clothing/under/uniforms/cyclops_uniforms.dmi (heph_military) |
[Paxilmaniac](https://github.com/Paxilmaniac) (tgstation) | CC-BY-SA 3.0
|
This commit is contained in:
Cody Brittain
2025-06-22 18:09:20 +00:00
committed by GitHub
parent 9f84a4148c
commit 829ea56c2a
12 changed files with 160 additions and 13 deletions
+7 -5
View File
@@ -1,6 +1,6 @@
/obj/outfit/admin/ert/hephaestus
name = "Hephaestus Asset Protection"
uniform = /obj/item/clothing/under/rank/security/heph
uniform = /obj/item/clothing/under/ert/hephaestus
shoes = /obj/item/clothing/shoes/jackboots
species_shoes = list(
SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless
@@ -44,7 +44,8 @@
H.equip_to_slot_if_possible(boots, slot_shoes)
/obj/outfit/admin/ert/hephaestus/medic
name = "Hephaestus Medic"
name = "Hephaestus Asset Protection - Medic"
uniform = /obj/item/clothing/under/ert/hephaestus/medic
belt = /obj/item/storage/belt/medical/paramedic/combat
glasses = /obj/item/clothing/glasses/hud/health
gloves = /obj/item/clothing/gloves/latex
@@ -78,7 +79,8 @@
)
/obj/outfit/admin/ert/hephaestus/engi
name = "Hephaestus Engineer"
name = "Hephaestus Asset Protection - Engineer"
uniform = /obj/item/clothing/under/ert/hephaestus/engineer
back = /obj/item/storage/backpack/duffel/heph
belt = /obj/item/storage/belt/utility/very_full
gloves = /obj/item/clothing/gloves/yellow
@@ -99,5 +101,5 @@
belt_contents = null
/obj/outfit/admin/ert/hephaestus/leader
name = "Hephaestus Squad Leader"
uniform = /obj/item/clothing/under/rank/captain/hephaestus
name = "Hephaestus Asset Protection - Squad Leader"
uniform = /obj/item/clothing/under/ert/hephaestus/leader
+6
View File
@@ -128,6 +128,12 @@
icon_state = "surgcap_idris"
item_state = "surgcap_idris"
// Hephaestus doesn't have medical jobs, but off-ships use them.
/obj/item/clothing/head/surgery/heph
icon_state = "surgcap_heph"
item_state = "surgcap_heph"
/obj/item/clothing/head/warden
name = "warden hat"
desc = "A warden hat. For showing who is in charge of the brig."
+4
View File
@@ -320,6 +320,10 @@
icon_state = "idris_surgown"
item_state = "idris_surgown"
/obj/item/clothing/suit/storage/surgical_gown/heph
icon_state = "heph_surgown"
item_state = "heph_surgown"
//Mime
/obj/item/clothing/suit/suspenders
name = "suspenders"
@@ -299,6 +299,20 @@
worn_state = "heph_captain"
contained_sprite = TRUE
/obj/item/clothing/head/caphat/cap/hephaestus
name = "captain's cap"
desc = "You fear to wear it for the negligence it brings. This one is in the colors of Hephaestus Industries"
icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
icon_state = "heph_captain_cap"
item_state = "heph_captain_cap"
/obj/item/clothing/gloves/captain/hephaestus
name = "captain's gloves"
desc = "Green gloves, with a nice gold trim. Swanky."
icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
icon_state = "heph_captain_gloves"
item_state = "heph_captain_gloves"
/obj/item/clothing/under/rank/captain/einstein
name = "einstein captain's jumpsuit"
desc = "It's a grey-green jumpsuit with some gold markings denoting the rank of \"Captain\" used by Einstein Engines."
@@ -184,6 +184,11 @@
icon_state = "pmc_alt_phys"
item_state = "pmc_alt_phys"
// Hephaestus doesn't have medical jobs, but off-ships use them
/obj/item/clothing/under/rank/medical/heph
icon_state = "heph_phys"
item_state = "heph_phys"
// Intern
/obj/item/clothing/under/rank/medical/intern
@@ -785,3 +785,43 @@
desc = "A shirt and tie underneath a shortcoat, used by high-ranking commissioned officers of the All-Xanu Armed Forces."
icon_state = "xanu_cap"
item_state = "xanu_cap"
//Hephaestus ERT
/obj/item/clothing/under/ert/hephaestus
name = "\improper Hephaestus military tactical uniform"
desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps."
icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
icon_state = "heph_military"
item_state = "heph_military"
contained_sprite = TRUE
rolled_sleeves = 0
/obj/item/clothing/under/ert/hephaestus/medic
name = "\improper Hephaestus military medic tactical uniform"
desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has blue highlights denoting a squad medic."
has_accents = TRUE
accent_color = COLOR_CYAN_BLUE
/obj/item/clothing/under/ert/hephaestus/engineer
name = "\improper Hephaestus military engineer tactical uniform"
desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has orange highlights denoting a squad engineer."
has_accents = TRUE
accent_color = COLOR_ORANGE
/obj/item/clothing/under/ert/hephaestus/leader
name = "\improper Hephaestus military leader tactical uniform"
desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has red highlights denoting a squad leader."
has_accents = TRUE
accent_color = COLOR_RED
/obj/item/clothing/head/hephaestus_military
name = "\improper Hephaestus military utility cover"
desc = "A military cover issued to Hephaestus Industries's private military personnel as part of their uniform."
icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
icon_state = "heph_military_utility"
item_state = "heph_military_utility"
contained_sprite = TRUE
armor = list(
MELEE = ARMOR_MELEE_MINOR
)
@@ -0,0 +1,61 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: GeneralCamo
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added new Hephaestus ERT/military uniforms."
- rscadd: "Added new Hephaestus captain's cap and gloves."
- rscadd: "Added a new Hephaestus physician's uniform."
- rscadd: "Added a new Hephaestus surgical gown and cap."
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@@ -101,6 +101,8 @@
name = "Cyclops Crew Captain"
uniform = /obj/item/clothing/under/rank/captain/hephaestus
head = /obj/item/clothing/head/caphat/cap/hephaestus
gloves = /obj/item/clothing/gloves/captain/hephaestus
back = /obj/item/storage/backpack/satchel/leather
/datum/ghostspawner/human/cyclops_crew/engineer
@@ -441,8 +441,8 @@
/area/heph_security_ship/medbay)
"du" = (
/obj/item/clothing/head/beret/corporate/heph,
/obj/item/clothing/under/rank/security/heph,
/obj/item/clothing/under/rank/security/heph,
/obj/item/clothing/under/ert/hephaestus,
/obj/item/clothing/under/ert/hephaestus,
/obj/item/clothing/head/beret/corporate/heph,
/obj/item/clothing/accessory/storage/black_vest,
/obj/item/clothing/accessory/storage/black_vest,
@@ -457,6 +457,10 @@
/obj/structure/sign/poster{
pixel_y = 32
},
/obj/item/clothing/head/hephaestus_military,
/obj/item/clothing/head/hephaestus_military,
/obj/item/clothing/under/ert/hephaestus/medic,
/obj/item/clothing/under/ert/hephaestus/engineer,
/turf/simulated/floor/carpet,
/area/heph_security_ship/crew)
"dv" = (
@@ -2097,9 +2101,9 @@
/turf/simulated/floor,
/area/heph_security_ship/engineering)
"ow" = (
/obj/item/clothing/under/rank/security/heph,
/obj/item/clothing/under/ert/hephaestus,
/obj/item/clothing/head/beret/corporate/heph,
/obj/item/clothing/under/rank/security/heph,
/obj/item/clothing/under/ert/hephaestus,
/obj/item/clothing/accessory/storage/black_vest,
/obj/item/clothing/accessory/storage/black_vest,
/obj/item/clothing/accessory/storage/pouches/black,
@@ -2125,6 +2129,10 @@
/obj/structure/sign/poster{
pixel_y = 32
},
/obj/item/clothing/head/hephaestus_military,
/obj/item/clothing/head/hephaestus_military,
/obj/item/clothing/under/ert/hephaestus/medic,
/obj/item/clothing/under/ert/hephaestus/engineer,
/turf/simulated/floor/carpet,
/area/heph_security_ship/crew)
"oy" = (
@@ -2865,12 +2873,13 @@
dir = 1
},
/obj/item/clothing/accessory/holster/hip/brown,
/obj/item/clothing/under/rank/captain/hephaestus,
/obj/item/clothing/under/ert/hephaestus/leader,
/obj/structure/closet/cabinet,
/obj/machinery/alarm/south{
req_one_access = null;
req_access = list(216)
},
/obj/item/clothing/head/caphat/cap/hephaestus,
/turf/simulated/floor/carpet,
/area/heph_security_ship/captain)
"sw" = (
@@ -7205,7 +7214,9 @@
/obj/structure/closet/secure_closet/medical3{
req_access = null
},
/obj/item/clothing/under/rank/medical/surgeon,
/obj/item/clothing/under/rank/medical/heph,
/obj/item/clothing/suit/storage/surgical_gown/heph,
/obj/item/clothing/head/surgery/heph,
/obj/item/clothing/accessory/storage/white_vest,
/obj/item/clothing/accessory/storage/pouches/white,
/obj/effect/floor_decal/industrial/outline/medical,
@@ -20,7 +20,8 @@
/obj/outfit/admin/heph_security
name = "Hephaestus Asset Protection"
uniform = /obj/item/clothing/under/rank/security/heph
uniform = /obj/item/clothing/under/ert/hephaestus
head = /obj/item/clothing/head/hephaestus_military
shoes = /obj/item/clothing/shoes/jackboots
gloves = /obj/item/clothing/gloves/combat
l_ear = /obj/item/device/radio/headset/ship
@@ -72,4 +73,5 @@
/obj/outfit/admin/heph_security/captain
name = "Hephaestus Asset Protection Squad Leader"
uniform = /obj/item/clothing/under/rank/captain/hephaestus
uniform = /obj/item/clothing/under/ert/hephaestus/leader
head = /obj/item/clothing/head/caphat/cap/hephaestus