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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-27 06:54:18 +01:00
Added new Hephaestus uniforms (#20812)
This adds a fair bit: - Splits the Hephaestus security and ERT/military uniform, since the security uniform's description doesn't really match that of their private military (and there is the possibility both may meet in a single round) - Adds a Hephaestus-colored captain's cap and gloves, which fits with their current uniform - Updates the cyclops uniforms to include rolled states. - Added a Hephaestus physician's uniform and surgical outfit, and mapped those into the ERT ship. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/clothing/under/uniforms/cyclops_uniforms.dmi (heph_military) | [Paxilmaniac](https://github.com/Paxilmaniac) (tgstation) | CC-BY-SA 3.0 |
This commit is contained in:
@@ -1,6 +1,6 @@
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/obj/outfit/admin/ert/hephaestus
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name = "Hephaestus Asset Protection"
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uniform = /obj/item/clothing/under/rank/security/heph
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uniform = /obj/item/clothing/under/ert/hephaestus
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shoes = /obj/item/clothing/shoes/jackboots
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species_shoes = list(
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SPECIES_UNATHI = /obj/item/clothing/shoes/jackboots/toeless
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@@ -44,7 +44,8 @@
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H.equip_to_slot_if_possible(boots, slot_shoes)
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/obj/outfit/admin/ert/hephaestus/medic
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name = "Hephaestus Medic"
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name = "Hephaestus Asset Protection - Medic"
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uniform = /obj/item/clothing/under/ert/hephaestus/medic
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belt = /obj/item/storage/belt/medical/paramedic/combat
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glasses = /obj/item/clothing/glasses/hud/health
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gloves = /obj/item/clothing/gloves/latex
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@@ -78,7 +79,8 @@
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)
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/obj/outfit/admin/ert/hephaestus/engi
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name = "Hephaestus Engineer"
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name = "Hephaestus Asset Protection - Engineer"
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uniform = /obj/item/clothing/under/ert/hephaestus/engineer
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back = /obj/item/storage/backpack/duffel/heph
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belt = /obj/item/storage/belt/utility/very_full
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gloves = /obj/item/clothing/gloves/yellow
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@@ -99,5 +101,5 @@
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belt_contents = null
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/obj/outfit/admin/ert/hephaestus/leader
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name = "Hephaestus Squad Leader"
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uniform = /obj/item/clothing/under/rank/captain/hephaestus
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name = "Hephaestus Asset Protection - Squad Leader"
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uniform = /obj/item/clothing/under/ert/hephaestus/leader
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@@ -128,6 +128,12 @@
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icon_state = "surgcap_idris"
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item_state = "surgcap_idris"
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// Hephaestus doesn't have medical jobs, but off-ships use them.
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/obj/item/clothing/head/surgery/heph
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icon_state = "surgcap_heph"
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item_state = "surgcap_heph"
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/obj/item/clothing/head/warden
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name = "warden hat"
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desc = "A warden hat. For showing who is in charge of the brig."
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@@ -320,6 +320,10 @@
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icon_state = "idris_surgown"
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item_state = "idris_surgown"
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/obj/item/clothing/suit/storage/surgical_gown/heph
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icon_state = "heph_surgown"
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item_state = "heph_surgown"
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//Mime
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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@@ -299,6 +299,20 @@
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worn_state = "heph_captain"
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contained_sprite = TRUE
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/obj/item/clothing/head/caphat/cap/hephaestus
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name = "captain's cap"
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desc = "You fear to wear it for the negligence it brings. This one is in the colors of Hephaestus Industries"
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icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
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icon_state = "heph_captain_cap"
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item_state = "heph_captain_cap"
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/obj/item/clothing/gloves/captain/hephaestus
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name = "captain's gloves"
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desc = "Green gloves, with a nice gold trim. Swanky."
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icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
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icon_state = "heph_captain_gloves"
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item_state = "heph_captain_gloves"
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/obj/item/clothing/under/rank/captain/einstein
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name = "einstein captain's jumpsuit"
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desc = "It's a grey-green jumpsuit with some gold markings denoting the rank of \"Captain\" used by Einstein Engines."
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@@ -184,6 +184,11 @@
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icon_state = "pmc_alt_phys"
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item_state = "pmc_alt_phys"
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// Hephaestus doesn't have medical jobs, but off-ships use them
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/obj/item/clothing/under/rank/medical/heph
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icon_state = "heph_phys"
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item_state = "heph_phys"
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// Intern
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/obj/item/clothing/under/rank/medical/intern
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@@ -785,3 +785,43 @@
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desc = "A shirt and tie underneath a shortcoat, used by high-ranking commissioned officers of the All-Xanu Armed Forces."
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icon_state = "xanu_cap"
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item_state = "xanu_cap"
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//Hephaestus ERT
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/obj/item/clothing/under/ert/hephaestus
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name = "\improper Hephaestus military tactical uniform"
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desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps."
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icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
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icon_state = "heph_military"
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item_state = "heph_military"
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contained_sprite = TRUE
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rolled_sleeves = 0
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/obj/item/clothing/under/ert/hephaestus/medic
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name = "\improper Hephaestus military medic tactical uniform"
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desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has blue highlights denoting a squad medic."
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has_accents = TRUE
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accent_color = COLOR_CYAN_BLUE
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/obj/item/clothing/under/ert/hephaestus/engineer
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name = "\improper Hephaestus military engineer tactical uniform"
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desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has orange highlights denoting a squad engineer."
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has_accents = TRUE
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accent_color = COLOR_ORANGE
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/obj/item/clothing/under/ert/hephaestus/leader
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name = "\improper Hephaestus military leader tactical uniform"
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desc = "A green colored uniform worn by Hephaestus Industries's private military forces and hostile terraforming corps. This one has red highlights denoting a squad leader."
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has_accents = TRUE
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accent_color = COLOR_RED
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/obj/item/clothing/head/hephaestus_military
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name = "\improper Hephaestus military utility cover"
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desc = "A military cover issued to Hephaestus Industries's private military personnel as part of their uniform."
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icon = 'icons/clothing/under/uniforms/cyclops_uniforms.dmi'
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icon_state = "heph_military_utility"
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item_state = "heph_military_utility"
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contained_sprite = TRUE
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armor = list(
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MELEE = ARMOR_MELEE_MINOR
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)
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@@ -0,0 +1,61 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# - (fixes bugs)
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# wip
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# - (work in progress)
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# qol
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# - (quality of life)
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# soundadd
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# - (adds a sound)
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# sounddel
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# - (removes a sound)
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# rscadd
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# - (adds a feature)
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# rscdel
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# - (removes a feature)
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# imageadd
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# - (adds an image or sprite)
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# imagedel
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# - (removes an image or sprite)
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# spellcheck
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# - (fixes spelling or grammar)
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# experiment
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# - (experimental change)
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# balance
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# - (balance changes)
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# code_imp
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# - (misc internal code change)
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# refactor
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# - (refactors code)
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# config
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# - (makes a change to the config files)
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# admin
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# - (makes changes to administrator tools)
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# server
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# - (miscellaneous changes to server)
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#################################
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# Your name.
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author: GeneralCamo
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
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# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added new Hephaestus ERT/military uniforms."
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- rscadd: "Added new Hephaestus captain's cap and gloves."
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- rscadd: "Added a new Hephaestus physician's uniform."
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- rscadd: "Added a new Hephaestus surgical gown and cap."
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Binary file not shown.
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 3.3 KiB |
Binary file not shown.
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Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 24 KiB |
@@ -101,6 +101,8 @@
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name = "Cyclops Crew Captain"
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uniform = /obj/item/clothing/under/rank/captain/hephaestus
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head = /obj/item/clothing/head/caphat/cap/hephaestus
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gloves = /obj/item/clothing/gloves/captain/hephaestus
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back = /obj/item/storage/backpack/satchel/leather
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/datum/ghostspawner/human/cyclops_crew/engineer
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@@ -441,8 +441,8 @@
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/area/heph_security_ship/medbay)
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"du" = (
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/obj/item/clothing/head/beret/corporate/heph,
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/obj/item/clothing/under/rank/security/heph,
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/obj/item/clothing/under/rank/security/heph,
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/obj/item/clothing/under/ert/hephaestus,
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/obj/item/clothing/under/ert/hephaestus,
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/obj/item/clothing/head/beret/corporate/heph,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/black_vest,
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@@ -457,6 +457,10 @@
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/obj/structure/sign/poster{
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pixel_y = 32
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},
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/obj/item/clothing/head/hephaestus_military,
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/obj/item/clothing/head/hephaestus_military,
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/obj/item/clothing/under/ert/hephaestus/medic,
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/obj/item/clothing/under/ert/hephaestus/engineer,
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/turf/simulated/floor/carpet,
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/area/heph_security_ship/crew)
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"dv" = (
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@@ -2097,9 +2101,9 @@
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/turf/simulated/floor,
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/area/heph_security_ship/engineering)
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"ow" = (
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/obj/item/clothing/under/rank/security/heph,
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/obj/item/clothing/under/ert/hephaestus,
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/obj/item/clothing/head/beret/corporate/heph,
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/obj/item/clothing/under/rank/security/heph,
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/obj/item/clothing/under/ert/hephaestus,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/accessory/storage/pouches/black,
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@@ -2125,6 +2129,10 @@
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/obj/structure/sign/poster{
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pixel_y = 32
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},
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/obj/item/clothing/head/hephaestus_military,
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/obj/item/clothing/head/hephaestus_military,
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/obj/item/clothing/under/ert/hephaestus/medic,
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/obj/item/clothing/under/ert/hephaestus/engineer,
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/turf/simulated/floor/carpet,
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/area/heph_security_ship/crew)
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"oy" = (
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@@ -2865,12 +2873,13 @@
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dir = 1
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},
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/obj/item/clothing/accessory/holster/hip/brown,
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/obj/item/clothing/under/rank/captain/hephaestus,
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/obj/item/clothing/under/ert/hephaestus/leader,
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/obj/structure/closet/cabinet,
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/obj/machinery/alarm/south{
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req_one_access = null;
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req_access = list(216)
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},
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/obj/item/clothing/head/caphat/cap/hephaestus,
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/turf/simulated/floor/carpet,
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/area/heph_security_ship/captain)
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"sw" = (
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@@ -7205,7 +7214,9 @@
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/obj/structure/closet/secure_closet/medical3{
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req_access = null
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},
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/obj/item/clothing/under/rank/medical/surgeon,
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/obj/item/clothing/under/rank/medical/heph,
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/obj/item/clothing/suit/storage/surgical_gown/heph,
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/obj/item/clothing/head/surgery/heph,
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/obj/item/clothing/accessory/storage/white_vest,
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/obj/item/clothing/accessory/storage/pouches/white,
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/obj/effect/floor_decal/industrial/outline/medical,
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@@ -20,7 +20,8 @@
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/obj/outfit/admin/heph_security
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name = "Hephaestus Asset Protection"
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uniform = /obj/item/clothing/under/rank/security/heph
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uniform = /obj/item/clothing/under/ert/hephaestus
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head = /obj/item/clothing/head/hephaestus_military
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shoes = /obj/item/clothing/shoes/jackboots
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gloves = /obj/item/clothing/gloves/combat
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l_ear = /obj/item/device/radio/headset/ship
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@@ -72,4 +73,5 @@
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/obj/outfit/admin/heph_security/captain
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name = "Hephaestus Asset Protection Squad Leader"
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uniform = /obj/item/clothing/under/rank/captain/hephaestus
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uniform = /obj/item/clothing/under/ert/hephaestus/leader
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head = /obj/item/clothing/head/caphat/cap/hephaestus
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