Fixes point spamming creating super saiyan mobs and items. (#9183)

This commit is contained in:
Matt Atlas
2020-06-20 18:57:46 +03:00
committed by GitHub
parent b842ae9909
commit 8a3b89ff60
2 changed files with 46 additions and 1 deletions
+5 -1
View File
@@ -9,6 +9,7 @@
return
//mob verbs are faster than object verbs. See above.
var/mob/living/next_point_time = 0
/mob/living/pointed(atom/A as mob|obj|turf in view())
if(!isturf(src.loc) || !(A in range(world.view, get_turf(src))))
return FALSE
@@ -16,7 +17,10 @@
return FALSE
if(src.status_flags & FAKEDEATH)
return FALSE
if(next_point_time >= world.time)
return FALSE
next_point_time = world.time + 25
face_atom(A)
if(isturf(A))
if(pointing_effect)
@@ -25,7 +29,7 @@
pointing_effect.invisibility = invisibility
addtimer(CALLBACK(src, .proc/clear_point), 20)
else
var/pointglow = filter(type = "drop_shadow", x = 0, y = -1, offset = 2, size = 1, color = "#F00")
var/pointglow = filter(type = "drop_shadow", x = 0, y = -1, offset = 1, size = 1, color = "#F00")
LAZYADD(A.filters, pointglow)
addtimer(CALLBACK(src, .proc/remove_filter, A, pointglow), 20)
visible_message("<b>\The [src]</b> points to \the [A].")
+41
View File
@@ -0,0 +1,41 @@
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changes:
- bugfix: "Pointing now has a cooldown."