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Lawgiver balance adjustments (#5826)
* Changes the stun projectile type from a beam to an electrode. Didn't really make sense why it was shooting stun rays instead of stun 'bullets.' Essentially a flexibility nerf. * Changes the gun charge consumption for burst firing down from 150 to 50. This is because burst-shooting should be consuming 50 each anyway, making the burst-fire option more useful, since it only had 13 shots when burst-fired previously. This is essentially a buff. Everything else pertaining to Lawgivers is unchanged.
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@@ -30,7 +30,7 @@
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),
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list(
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mode_name = "rapidfire",
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charge_cost = 150,
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charge_cost = 50, // Because it shoots 150 worth of charge anyway.
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fire_delay = 3,
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recoil = 1,
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burst = 3,
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@@ -61,7 +61,7 @@
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move_delay = null,
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accuracy = 1,
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dispersion = null,
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projectile_type = /obj/item/projectile/beam/stun,
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projectile_type = /obj/item/projectile/energy/electrode,
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fire_sound = 'sound/weapons/Taser.ogg'
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),
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list(
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@@ -0,0 +1,38 @@
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################################
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# sounddel
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# rscadd (general adding of nice things)
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# spellcheck (typo fixes)
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# experiment
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# balance
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#################################
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# Your name.
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author: Scheveningen
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changes:
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- tweak: "Adjusts a power consumption anomaly with the burst-fire formula for the Lawgiver."
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- tweak: "Changes the projectile the lawgiver uses from a stun-beam to electrode balls."
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