Lawgiver balance adjustments (#5826)

* Changes the stun projectile type from a beam to an electrode. Didn't really make sense why it was shooting stun rays instead of stun 'bullets.' Essentially a flexibility nerf.

* Changes the gun charge consumption for burst firing down from 150 to 50. This is because burst-shooting should be consuming 50 each anyway, making the burst-fire option more useful, since it only had 13 shots when burst-fired previously. This is essentially a buff.

Everything else pertaining to Lawgivers is unchanged.
This commit is contained in:
OneOneThreeEight
2018-12-28 01:07:22 +01:00
committed by Werner
parent 32729813c1
commit 8a9b1fd4e8
2 changed files with 40 additions and 2 deletions
@@ -30,7 +30,7 @@
),
list(
mode_name = "rapidfire",
charge_cost = 150,
charge_cost = 50, // Because it shoots 150 worth of charge anyway.
fire_delay = 3,
recoil = 1,
burst = 3,
@@ -61,7 +61,7 @@
move_delay = null,
accuracy = 1,
dispersion = null,
projectile_type = /obj/item/projectile/beam/stun,
projectile_type = /obj/item/projectile/energy/electrode,
fire_sound = 'sound/weapons/Taser.ogg'
),
list(
+38
View File
@@ -0,0 +1,38 @@
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- tweak: "Adjusts a power consumption anomaly with the burst-fire formula for the Lawgiver."
- tweak: "Changes the projectile the lawgiver uses from a stun-beam to electrode balls."