mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-24 21:40:55 +01:00
Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206 Fixes #3648 Signed-off-by: Mloc-Argent <colmohici@gmail.com>
This commit is contained in:
+20
-12
@@ -30,6 +30,24 @@
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#include "code\__HELPERS\time.dm"
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#include "code\__HELPERS\type2type.dm"
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#include "code\__HELPERS\unsorted.dm"
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#include "code\_onclick\adjacent.dm"
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#include "code\_onclick\ai.dm"
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#include "code\_onclick\click.dm"
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#include "code\_onclick\cyborg.dm"
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#include "code\_onclick\drag_drop.dm"
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#include "code\_onclick\item_attack.dm"
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#include "code\_onclick\observer.dm"
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#include "code\_onclick\other_mobs.dm"
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#include "code\_onclick\telekinesis.dm"
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#include "code\_onclick\hud\_defines.dm"
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#include "code\_onclick\hud\alien.dm"
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#include "code\_onclick\hud\alien_larva.dm"
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#include "code\_onclick\hud\hud.dm"
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#include "code\_onclick\hud\human.dm"
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#include "code\_onclick\hud\monkey.dm"
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#include "code\_onclick\hud\other_mobs.dm"
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#include "code\_onclick\hud\robot.dm"
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#include "code\_onclick\hud\screen_objects.dm"
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#include "code\ATMOSPHERICS\atmospherics.dm"
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#include "code\ATMOSPHERICS\datum_pipe_network.dm"
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#include "code\ATMOSPHERICS\datum_pipeline.dm"
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@@ -148,7 +166,6 @@
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#include "code\game\atoms.dm"
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#include "code\game\atoms_movable.dm"
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#include "code\game\communications.dm"
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#include "code\game\hud.dm"
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#include "code\game\response_team.dm"
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#include "code\game\shuttle_engines.dm"
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#include "code\game\skincmd.dm"
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@@ -429,7 +446,6 @@
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#include "code\game\objects\items\crayons.dm"
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#include "code\game\objects\items\latexballoon.dm"
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#include "code\game\objects\items\shooting_range.dm"
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#include "code\game\objects\items\tk_grab.dm"
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#include "code\game\objects\items\toys.dm"
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#include "code\game\objects\items\trash.dm"
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#include "code\game\objects\items\devices\aicard.dm"
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@@ -697,6 +713,7 @@
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#include "code\modules\clothing\gloves\boxing.dm"
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#include "code\modules\clothing\gloves\color.dm"
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#include "code\modules\clothing\gloves\miscellaneous.dm"
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#include "code\modules\clothing\gloves\ninja.dm"
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#include "code\modules\clothing\gloves\stungloves.dm"
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#include "code\modules\clothing\head\collectable.dm"
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#include "code\modules\clothing\head\hardhat.dm"
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@@ -823,11 +840,9 @@
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#include "code\modules\mob\mob_movement.dm"
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#include "code\modules\mob\mob_transformation_simple.dm"
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#include "code\modules\mob\say.dm"
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#include "code\modules\mob\screen.dm"
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#include "code\modules\mob\transform_procs.dm"
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#include "code\modules\mob\update_icons.dm"
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#include "code\modules\mob\dead\death.dm"
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#include "code\modules\mob\dead\observer\hud.dm"
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#include "code\modules\mob\dead\observer\logout.dm"
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#include "code\modules\mob\dead\observer\observer.dm"
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#include "code\modules\mob\dead\observer\say.dm"
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@@ -853,7 +868,6 @@
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#include "code\modules\mob\living\carbon\alien\humanoid\alien_powers.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\death.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\emote.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\hud.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\humanoid.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\humanoid\life.dm"
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@@ -865,7 +879,6 @@
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#include "code\modules\mob\living\carbon\alien\humanoid\caste\sentinel.dm"
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#include "code\modules\mob\living\carbon\alien\larva\death.dm"
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#include "code\modules\mob\living\carbon\alien\larva\emote.dm"
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#include "code\modules\mob\living\carbon\alien\larva\hud.dm"
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#include "code\modules\mob\living\carbon\alien\larva\inventory.dm"
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#include "code\modules\mob\living\carbon\alien\larva\larva.dm"
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#include "code\modules\mob\living\carbon\alien\larva\life.dm"
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@@ -877,7 +890,6 @@
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#include "code\modules\mob\living\carbon\brain\brain_item.dm"
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#include "code\modules\mob\living\carbon\brain\death.dm"
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#include "code\modules\mob\living\carbon\brain\emote.dm"
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#include "code\modules\mob\living\carbon\brain\hud.dm"
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#include "code\modules\mob\living\carbon\brain\life.dm"
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#include "code\modules\mob\living\carbon\brain\MMI.dm"
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#include "code\modules\mob\living\carbon\brain\posibrain.dm"
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@@ -885,7 +897,6 @@
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#include "code\modules\mob\living\carbon\human\death.dm"
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#include "code\modules\mob\living\carbon\human\emote.dm"
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#include "code\modules\mob\living\carbon\human\examine.dm"
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#include "code\modules\mob\living\carbon\human\hud.dm"
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#include "code\modules\mob\living\carbon\human\human.dm"
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#include "code\modules\mob\living\carbon\human\human_attackalien.dm"
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#include "code\modules\mob\living\carbon\human\human_attackhand.dm"
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@@ -914,7 +925,6 @@
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#include "code\modules\mob\living\carbon\monkey\diona.dm"
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#include "code\modules\mob\living\carbon\monkey\emote.dm"
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#include "code\modules\mob\living\carbon\monkey\examine.dm"
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#include "code\modules\mob\living\carbon\monkey\hud.dm"
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#include "code\modules\mob\living\carbon\monkey\inventory.dm"
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#include "code\modules\mob\living\carbon\monkey\life.dm"
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#include "code\modules\mob\living\carbon\monkey\login.dm"
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@@ -928,7 +938,6 @@
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#include "code\modules\mob\living\silicon\ai\ai.dm"
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#include "code\modules\mob\living\silicon\ai\death.dm"
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#include "code\modules\mob\living\silicon\ai\examine.dm"
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#include "code\modules\mob\living\silicon\ai\hud.dm"
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#include "code\modules\mob\living\silicon\ai\laws.dm"
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#include "code\modules\mob\living\silicon\ai\life.dm"
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#include "code\modules\mob\living\silicon\ai\login.dm"
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@@ -955,7 +964,6 @@
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#include "code\modules\mob\living\silicon\robot\death.dm"
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#include "code\modules\mob\living\silicon\robot\emote.dm"
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#include "code\modules\mob\living\silicon\robot\examine.dm"
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#include "code\modules\mob\living\silicon\robot\hud.dm"
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#include "code\modules\mob\living\silicon\robot\inventory.dm"
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#include "code\modules\mob\living\silicon\robot\laws.dm"
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#include "code\modules\mob\living\silicon\robot\life.dm"
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@@ -1001,7 +1009,6 @@
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\clown.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\drone.dm"
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#include "code\modules\mob\living\simple_animal\hostile\retaliate\retaliate.dm"
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#include "code\modules\mob\new_player\hud.dm"
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#include "code\modules\mob\new_player\login.dm"
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#include "code\modules\mob\new_player\logout.dm"
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#include "code\modules\mob\new_player\new_player.dm"
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@@ -1285,6 +1292,7 @@
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\SuperMatter.dm"
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#include "code\WorkInProgress\Cael_Aislinn\Supermatter\ZeroPointLaser.dm"
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#include "code\WorkInProgress\Chinsky\ashtray.dm"
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#include "code\WorkInProgress\Cib\MedicalSideEffects.dm"
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#include "code\WorkInProgress\kilakk\fax.dm"
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#include "code\WorkInProgress\Mini\atmos_control.dm"
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#include "code\WorkInProgress\Ported\policetape.dm"
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@@ -336,3 +336,15 @@
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initial_loc.air_vent_names -= id_tag
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..()
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return
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/*
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Alt-click to ventcrawl - Monkeys, aliens, and slimes
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This is a little buggy but somehow that just seems to plague ventcrawl.
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I am sorry, I don't know why.
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*/
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/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/carbon/ML)
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if(!istype(ML))
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return
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var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl)
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if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
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ML.handle_ventcrawl(src)
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@@ -34,7 +34,6 @@
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for(var/T in L)
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var/datum/medical_effect/M = new T
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if (M.manifest(src))
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log_debug ("[src], tick [life_tick] : [M] manfiested.")
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src.add_side_effect(M.name)
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// One full cycle(in terms of strength) every 10 minutes
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@@ -57,7 +57,7 @@
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dir = NORTHWEST
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if(NORTHWEST)
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dir = NORTH
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return
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return 1
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/obj/effect/bmode/buildhelp
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icon = 'icons/misc/buildmode.dmi'
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@@ -95,7 +95,7 @@
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usr << "\blue Left Mouse Button on turf/obj/mob = Select"
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usr << "\blue Right Mouse Button on turf/obj/mob = Throw"
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usr << "\blue ***********************************************************"
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return
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return 1
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/obj/effect/bmode/buildquit
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icon_state = "buildquit"
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@@ -103,6 +103,7 @@
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Click()
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togglebuildmode(master.cl.mob)
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return 1
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/obj/effect/bmode/buildholder
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density = 0
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@@ -142,7 +143,7 @@
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else if(pa.Find("right"))
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switch(master.cl.buildmode)
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if(1)
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return
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return 1
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if(2)
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objholder = input(usr,"Enter typepath:" ,"Typepath","/obj/structure/closet")
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var/list/removed_paths = list("/obj/effect/bhole")
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@@ -156,9 +157,9 @@
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master.buildmode.varholder = input(usr,"Enter variable name:" ,"Name", "name")
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if(master.buildmode.varholder in locked && !check_rights(R_DEBUG,0))
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return
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return 1
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var/thetype = input(usr,"Select variable type:" ,"Type") in list("text","number","mob-reference","obj-reference","turf-reference")
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if(!thetype) return
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if(!thetype) return 1
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switch(thetype)
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if("text")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value", "value") as text
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@@ -170,9 +171,9 @@
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as obj in world
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if("turf-reference")
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master.buildmode.valueholder = input(usr,"Enter variable value:" ,"Value") as turf in world
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return 1
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/proc/build_click(var/mob/user, buildmode, location, control, params, var/obj/object)
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/proc/build_click(var/mob/user, buildmode, params, var/obj/object)
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var/obj/effect/bmode/buildholder/holder = null
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for(var/obj/effect/bmode/buildholder/H)
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if(H.cl == user.client)
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@@ -281,46 +281,6 @@ proc/isInSight(var/atom/A, var/atom/B)
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return M
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return null
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//i think this is used soley by verb/give(), cael
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proc/check_can_reach(atom/user, atom/target)
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if(!in_range(user,target))
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return 0
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return CanReachThrough(get_turf(user), get_turf(target), target)
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//dummy caching, used to speed up reach checks
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var/list/DummyCache = list()
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/proc/CanReachThrough(turf/srcturf, turf/targetturf, atom/target)
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var/obj/item/weapon/dummy/D = locate() in DummyCache
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if(!D)
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D = new /obj/item/weapon/dummy( srcturf )
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else
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DummyCache.Remove(D)
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D.loc = srcturf
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if(targetturf.density && targetturf != get_turf(target))
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return 0
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//Now, check objects to block exit that are on the border
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for(var/obj/border_obstacle in srcturf)
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if(border_obstacle.flags & ON_BORDER)
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if(!border_obstacle.CheckExit(D, targetturf))
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D.loc = null
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DummyCache.Add(D)
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return 0
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//Next, check objects to block entry that are on the border
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for(var/obj/border_obstacle in targetturf)
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if((border_obstacle.flags & ON_BORDER) && (target != border_obstacle))
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if(!border_obstacle.CanPass(D, srcturf, 1, 0))
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D.loc = null
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DummyCache.Add(D)
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return 0
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D.loc = null
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DummyCache.Add(D)
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return 1
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
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/proc/get_active_candidates(var/buffer = 1)
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@@ -290,6 +290,27 @@ proc/listclearnulls(list/list)
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return (result + R.Copy(Ri, 0))
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|
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//Mergesort: any value in a list, preserves key=value structure
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/proc/sortAssoc(var/list/L)
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if(L.len < 2)
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return L
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var/middle = L.len / 2 + 1 // Copy is first,second-1
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return mergeAssoc(sortAssoc(L.Copy(0,middle)), sortAssoc(L.Copy(middle))) //second parameter null = to end of list
|
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|
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/proc/mergeAssoc(var/list/L, var/list/R)
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var/Li=1
|
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var/Ri=1
|
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var/list/result = new()
|
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while(Li <= L.len && Ri <= R.len)
|
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if(sorttext(L[Li], R[Ri]) < 1)
|
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result += R&R[Ri++]
|
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else
|
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result += L&L[Li++]
|
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|
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if(Li <= L.len)
|
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return (result + L.Copy(Li, 0))
|
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return (result + R.Copy(Ri, 0))
|
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|
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//Converts a bitfield to a list of numbers (or words if a wordlist is provided)
|
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/proc/bitfield2list(bitfield = 0, list/wordlist)
|
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var/list/r = list()
|
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|
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@@ -118,12 +118,9 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
|
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charge_counter = charge_max
|
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|
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/obj/effect/proc_holder/spell/Click()
|
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..()
|
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|
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if(!cast_check())
|
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return
|
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|
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choose_targets()
|
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if(cast_check())
|
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choose_targets()
|
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return 1
|
||||
|
||||
/obj/effect/proc_holder/spell/proc/choose_targets(mob/user = usr) //depends on subtype - /targeted or /aoe_turf
|
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return
|
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|
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+1
-1
@@ -262,7 +262,7 @@
|
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throwforce = 0.0
|
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throw_speed = 1
|
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throw_range = 20
|
||||
flags = FPRINT | USEDELAY | TABLEPASS | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
|
||||
user.drop_item()
|
||||
src.throw_at(target, throw_range, throw_speed)
|
||||
|
||||
@@ -1293,7 +1293,7 @@
|
||||
name = "weed-spray"
|
||||
icon_state = "weedspray"
|
||||
item_state = "spray"
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 4
|
||||
w_class = 2.0
|
||||
@@ -1312,7 +1312,7 @@
|
||||
name = "pest-spray"
|
||||
icon_state = "pestspray"
|
||||
item_state = "spray"
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | USEDELAY
|
||||
flags = TABLEPASS | OPENCONTAINER | FPRINT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
throwforce = 4
|
||||
w_class = 2.0
|
||||
@@ -1331,7 +1331,7 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "hoe"
|
||||
item_state = "hoe"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
|
||||
force = 5.0
|
||||
throwforce = 7.0
|
||||
w_class = 2.0
|
||||
|
||||
@@ -188,20 +188,6 @@
|
||||
item_state = "card-id"
|
||||
w_class = 1.0
|
||||
|
||||
//TODO: Figure out wtf this is and possibly remove it -Nodrak
|
||||
/obj/item/weapon/dummy
|
||||
name = "dummy"
|
||||
invisibility = 101.0
|
||||
anchored = 1.0
|
||||
flags = TABLEPASS
|
||||
|
||||
/obj/item/weapon/dummy/ex_act()
|
||||
return
|
||||
|
||||
/obj/item/weapon/dummy/blob_act()
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
/obj/item/weapon/game_kit
|
||||
name = "Gaming Kit"
|
||||
@@ -578,7 +564,8 @@
|
||||
origin_tech = "materials=2;combat=2"
|
||||
attack_verb = list("chopped", "sliced", "cut", "reaped")
|
||||
|
||||
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/scythe/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A, /obj/effect/spacevine))
|
||||
for(var/obj/effect/spacevine/B in orange(A,1))
|
||||
if(prob(80))
|
||||
@@ -612,7 +599,7 @@
|
||||
icon = 'icons/obj/assemblies.dmi'
|
||||
icon_state = "plastic-explosive0"
|
||||
item_state = "plasticx"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | NOBLUDGEON
|
||||
w_class = 2.0
|
||||
origin_tech = "syndicate=2"
|
||||
var/timer = 10
|
||||
|
||||
@@ -222,9 +222,6 @@ its easier to just keep the beam vertical.
|
||||
//usr << "[name]: Dn:[density] dir:[dir] cont:[contents] icon:[icon] is:[icon_state] loc:[loc]"
|
||||
return
|
||||
|
||||
/atom/proc/MouseDrop_T()
|
||||
return
|
||||
|
||||
/atom/proc/relaymove()
|
||||
return
|
||||
|
||||
@@ -237,75 +234,9 @@ its easier to just keep the beam vertical.
|
||||
/atom/proc/fire_act()
|
||||
return
|
||||
|
||||
/atom/proc/attack_hand(mob/user as mob)
|
||||
return
|
||||
|
||||
/atom/proc/attack_paw(mob/user as mob)
|
||||
return
|
||||
|
||||
/atom/proc/attack_ai(mob/user as mob)
|
||||
return
|
||||
|
||||
/atom/proc/attack_robot(mob/user as mob)
|
||||
attack_ai(user)
|
||||
return
|
||||
|
||||
/atom/proc/attack_animal(mob/user as mob)
|
||||
return
|
||||
|
||||
/atom/proc/attack_ghost(mob/user as mob)
|
||||
src.examine()
|
||||
return
|
||||
|
||||
/atom/proc/attack_admin(mob/user as mob)
|
||||
if(!user || !user.client || !user.client.holder)
|
||||
return
|
||||
attack_hand(user)
|
||||
|
||||
//for aliens, it works the same as monkeys except for alien-> mob interactions which will be defined in the
|
||||
//appropiate mob files
|
||||
/atom/proc/attack_alien(mob/user as mob)
|
||||
src.attack_paw(user)
|
||||
return
|
||||
|
||||
/atom/proc/attack_larva(mob/user as mob)
|
||||
return
|
||||
|
||||
// for slimes
|
||||
/atom/proc/attack_slime(mob/user as mob)
|
||||
return
|
||||
|
||||
/atom/proc/hand_h(mob/user as mob) //human (hand) - restrained
|
||||
return
|
||||
|
||||
/atom/proc/hand_p(mob/user as mob) //monkey (paw) - restrained
|
||||
return
|
||||
|
||||
/atom/proc/hand_a(mob/user as mob) //AI - restrained
|
||||
return
|
||||
|
||||
/atom/proc/hand_r(mob/user as mob) //Cyborg (robot) - restrained
|
||||
src.hand_a(user)
|
||||
return
|
||||
|
||||
/atom/proc/hand_al(mob/user as mob) //alien - restrained
|
||||
src.hand_p(user)
|
||||
return
|
||||
|
||||
/atom/proc/hand_m(mob/user as mob) //slime - restrained
|
||||
return
|
||||
|
||||
|
||||
/atom/proc/hitby(atom/movable/AM as mob|obj)
|
||||
return
|
||||
|
||||
/atom/proc/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if (!(istype(W, /obj/item/weapon/grab) ) && !(istype(W, /obj/item/weapon/plastique)) && !(istype(W, /obj/item/weapon/reagent_containers/spray)) && !(istype(W, /obj/item/weapon/packageWrap)) && !istype(W, /obj/item/device/detective_scanner))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O << "\red <B>[src] has been hit by [user] with [W]</B>"
|
||||
return
|
||||
|
||||
/atom/proc/add_hiddenprint(mob/living/M as mob)
|
||||
if(isnull(M)) return
|
||||
if(isnull(M.key)) return
|
||||
@@ -457,812 +388,6 @@ its easier to just keep the beam vertical.
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
/atom/MouseDrop(atom/over_object as mob|obj|turf|area)
|
||||
spawn(0)
|
||||
if (istype(over_object, /atom))
|
||||
over_object.MouseDrop_T(src, usr)
|
||||
return
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/atom/Click(location,control,params)
|
||||
//world << "atom.Click() on [src] by [usr] : src.type is [src.type]"
|
||||
var/acting_bad = 1 //Check for gun targeting code.
|
||||
if (istype(src,/obj/item/weapon/gun)) //Allow people to lower weapon
|
||||
acting_bad = 0
|
||||
if (istype(src, /turf) && istype(usr,/mob/living/carbon/human)) //Allow people to turn around
|
||||
var/mob/living/carbon/human/H = usr
|
||||
if (!H.equipped())
|
||||
acting_bad = 0
|
||||
if(acting_bad)
|
||||
usr.last_target_click = world.time
|
||||
|
||||
if(usr.client.buildmode)
|
||||
build_click(usr, usr.client.buildmode, location, control, params, src)
|
||||
return
|
||||
// if(using_new_click_proc) //TODO ERRORAGE (see message below)
|
||||
// return DblClickNew()
|
||||
return DblClick(location, control, params)
|
||||
|
||||
var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblClickNew() proc is being tested)
|
||||
|
||||
/atom/proc/DblClickNew()
|
||||
if(!usr) return
|
||||
// TODO DOOHL: Intergrate params to new proc. Saved for another time because var/valid_place is a fucking brainfuck
|
||||
|
||||
//Spamclick server-overloading prevention delay... THING
|
||||
if (world.time <= usr:lastDblClick+1)
|
||||
return
|
||||
else
|
||||
usr:lastDblClick = world.time
|
||||
|
||||
//paralysis and critical condition
|
||||
if(usr.stat == 1) //Death is handled in attack_ghost()
|
||||
return
|
||||
|
||||
if(!istype(usr, /mob/living/silicon/ai))
|
||||
if (usr.paralysis || usr.stunned || usr.weakened)
|
||||
return
|
||||
|
||||
//handle the hud separately
|
||||
if(istype(src,/obj/screen))
|
||||
if( usr.restrained() )
|
||||
if(ishuman(usr))
|
||||
src.attack_hand(usr)
|
||||
else if(isAI(usr))
|
||||
src.attack_ai(usr)
|
||||
else if(isrobot(usr))
|
||||
src.attack_ai(usr)
|
||||
else if(isobserver(usr))
|
||||
src.attack_ghost(usr)
|
||||
else if(ismonkey(usr))
|
||||
src.attack_paw(usr)
|
||||
else if(isalienadult(usr))
|
||||
src.attack_alien(usr)
|
||||
else if(isslime(usr))
|
||||
src.attack_slime(usr)
|
||||
else if(isanimal(usr))
|
||||
src.attack_animal(usr)
|
||||
else
|
||||
usr << "This mob type does not support clicks to the HUD. Contact a coder."
|
||||
else
|
||||
if(ishuman(usr))
|
||||
src.hand_h(usr, usr.hand)
|
||||
else if(isAI(usr))
|
||||
src.hand_a(usr, usr.hand)
|
||||
else if(isrobot(usr))
|
||||
src.hand_a(usr, usr.hand)
|
||||
else if(isobserver(usr))
|
||||
return
|
||||
else if(ismonkey(usr))
|
||||
src.hand_p(usr, usr.hand)
|
||||
else if(isalienadult(usr))
|
||||
src.hand_al(usr, usr.hand)
|
||||
else if(isslime(usr))
|
||||
return
|
||||
else if(isanimal(usr))
|
||||
return
|
||||
else
|
||||
usr << "This mob type does not support restrained clicks to the HUD. Contact a coder."
|
||||
return
|
||||
|
||||
//Gets equipped item or used module of robots
|
||||
var/obj/item/W = usr.get_active_hand()
|
||||
|
||||
//Attack self
|
||||
if (W == src && usr.stat == 0)
|
||||
// spawn (0) //causes runtimes under heavy lag
|
||||
W.attack_self(usr)
|
||||
return
|
||||
|
||||
//Attackby, attack_hand, afterattack, etc. can only be done once every 1 second, unless an object has the NODELAY or USEDELAY flags set
|
||||
//This segment of code determins this.
|
||||
if(W)
|
||||
if( !( (src.loc && src.loc == usr) || (src.loc.loc && src.loc.loc == usr) ) )
|
||||
//The check above checks that you are not targeting an item which you are holding.
|
||||
//If you are, (example clicking a backpack), the delays are ignored.
|
||||
if(W.flags & USEDELAY)
|
||||
//Objects that use the USEDELAY flag can only attack once every 2 seconds
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 20
|
||||
else
|
||||
return //A click has recently been handled already, you need to wait until the anti-spam delay between clicks passes
|
||||
else if(!(W.flags & NODELAY))
|
||||
//Objects with NODELAY don't have a delay between uses, while most objects have the standard 1 second delay.
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 10
|
||||
else
|
||||
return //A click has recently been handled already, you need to wait until the anti-spam delay between clicks passes
|
||||
else
|
||||
//Empty hand
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 10
|
||||
else
|
||||
return //A click has recently been handled already, you need to wait until the anti-spam delay between clicks passes
|
||||
|
||||
//Is the object in a valid place?
|
||||
var/valid_place = 0
|
||||
if ( isturf(src) || ( src.loc && isturf(src.loc) ) || ( src.loc.loc && isturf(src.loc.loc) ) )
|
||||
//Object is either a turf of placed on a turf, thus valid.
|
||||
//The third one is that it is in a container, which is on a turf, like a box,
|
||||
//which you mouse-drag opened. Also a valid location.
|
||||
valid_place = 1
|
||||
|
||||
if ( ( src.loc && (src.loc == usr) ) || ( src.loc.loc && (src.loc.loc == usr) ) )
|
||||
//User has the object on them (in their inventory) and it is thus valid
|
||||
valid_place = 1
|
||||
|
||||
//Afterattack gets performed every time you click, no matter if it's in range or not. It's used when
|
||||
//clicking targets for guns and such. If you are clicking on a target that's not in range
|
||||
//with an item in your hands only afterattack() needs to be performed.
|
||||
//If the range is valid, afterattack() will be handled in the separate mob-type
|
||||
//sections below, however only after attackby(). Attack_hand and simmilar procs are handled
|
||||
//in the mob-type sections below, as some require you to be in range to work (human, monkey..) while others don't (ai, cyborg)
|
||||
//Also note that afterattack does not differentiate between the holder/attacker's mob-type.
|
||||
if( W && !valid_place)
|
||||
W.afterattack(src, usr, (valid_place ? 1 : 0))
|
||||
return
|
||||
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/human = usr
|
||||
//-human stuff-
|
||||
|
||||
if(human.stat)
|
||||
return
|
||||
|
||||
if(human.in_throw_mode)
|
||||
return human.throw_item(src)
|
||||
|
||||
var/in_range = in_range(src, human) || src.loc == human
|
||||
|
||||
if (in_range)
|
||||
if (!( human.restrained() || human.lying ))
|
||||
if (W)
|
||||
var/was_used = 0
|
||||
if(W)
|
||||
was_used = W.is_used_on(src, human)
|
||||
if(!was_used)
|
||||
attackby(W,human)
|
||||
if (W)
|
||||
W.afterattack(src, human)
|
||||
else
|
||||
attack_hand(human)
|
||||
else
|
||||
hand_h(human, human.hand)
|
||||
else
|
||||
if ( (W) && !human.restrained() )
|
||||
W.afterattack(src, human)
|
||||
|
||||
|
||||
else if(isAI(usr))
|
||||
var/mob/living/silicon/ai/ai = usr
|
||||
//-ai stuff-
|
||||
|
||||
if(ai.stat)
|
||||
return
|
||||
|
||||
if (ai.control_disabled)
|
||||
return
|
||||
|
||||
if( !ai.restrained() )
|
||||
attack_ai(ai)
|
||||
else
|
||||
hand_a(ai, ai.hand)
|
||||
|
||||
else if(isrobot(usr))
|
||||
var/mob/living/silicon/robot/robot = usr
|
||||
//-cyborg stuff-
|
||||
|
||||
if(robot.stat)
|
||||
return
|
||||
|
||||
if (robot.lockcharge)
|
||||
return
|
||||
|
||||
|
||||
|
||||
if(W)
|
||||
var/in_range = in_range(src, robot) || src.loc == robot
|
||||
if(in_range)
|
||||
attackby(W,robot)
|
||||
if (W)
|
||||
W.afterattack(src, robot)
|
||||
else
|
||||
if( !robot.restrained() )
|
||||
attack_robot(robot)
|
||||
else
|
||||
hand_r(robot, robot.hand)
|
||||
|
||||
else if(isobserver(usr))
|
||||
var/mob/dead/observer/ghost = usr
|
||||
//-ghost stuff-
|
||||
|
||||
if(ghost)
|
||||
if(W)
|
||||
if(usr.client && usr.client.holder)
|
||||
src.attackby(W, ghost) //This is so admins can interact with things ingame.
|
||||
else
|
||||
src.attack_ghost(ghost) //Something's gone wrong, non-admin ghosts shouldn't be able to hold things.
|
||||
else
|
||||
if(usr.client && usr.client.holder)
|
||||
src.attack_admin(ghost) //This is so admins can interact with things ingame.
|
||||
else
|
||||
src.attack_ghost(ghost) //Standard click as ghost
|
||||
|
||||
|
||||
else if(ismonkey(usr))
|
||||
var/mob/living/carbon/monkey/monkey = usr
|
||||
//-monkey stuff-
|
||||
|
||||
if(monkey.stat)
|
||||
return
|
||||
|
||||
if(monkey.in_throw_mode)
|
||||
return monkey.throw_item(src)
|
||||
|
||||
var/in_range = in_range(src, monkey) || src.loc == monkey
|
||||
|
||||
if (in_range)
|
||||
if ( !monkey.restrained() )
|
||||
if (W)
|
||||
attackby(W,monkey)
|
||||
if (W)
|
||||
W.afterattack(src, monkey)
|
||||
else
|
||||
attack_paw(monkey)
|
||||
else
|
||||
hand_p(monkey, monkey.hand)
|
||||
else
|
||||
if ( (W) && !monkey.restrained() )
|
||||
W.afterattack(src, monkey)
|
||||
|
||||
else if(isalienadult(usr))
|
||||
var/mob/living/carbon/alien/humanoid/alien = usr
|
||||
//-alien stuff-
|
||||
|
||||
if(alien.stat)
|
||||
return
|
||||
|
||||
var/in_range = in_range(src, alien) || src.loc == alien
|
||||
|
||||
if (in_range)
|
||||
if ( !alien.restrained() )
|
||||
if (W)
|
||||
attackby(W,alien)
|
||||
if (W)
|
||||
W.afterattack(src, alien)
|
||||
else
|
||||
attack_alien(alien)
|
||||
else
|
||||
hand_al(alien, alien.hand)
|
||||
else
|
||||
if ( (W) && !alien.restrained() )
|
||||
W.afterattack(src, alien)
|
||||
|
||||
else if(islarva(usr))
|
||||
var/mob/living/carbon/alien/larva/alien = usr
|
||||
if(alien.stat)
|
||||
return
|
||||
|
||||
var/in_range = in_range(src, alien) || src.loc == alien
|
||||
|
||||
if (in_range)
|
||||
if ( !alien.restrained() )
|
||||
attack_larva(alien)
|
||||
|
||||
else if(isslime(usr))
|
||||
var/mob/living/carbon/slime/slime = usr
|
||||
//-slime stuff-
|
||||
|
||||
if(slime.stat)
|
||||
return
|
||||
|
||||
var/in_range = in_range(src, slime) || src.loc == slime
|
||||
|
||||
if (in_range)
|
||||
if ( !slime.restrained() )
|
||||
if (W)
|
||||
attackby(W,slime)
|
||||
if (W)
|
||||
W.afterattack(src, slime)
|
||||
else
|
||||
attack_slime(slime)
|
||||
else
|
||||
hand_m(slime, slime.hand)
|
||||
else
|
||||
if ( (W) && !slime.restrained() )
|
||||
W.afterattack(src, slime)
|
||||
|
||||
|
||||
else if(isanimal(usr))
|
||||
var/mob/living/simple_animal/animal = usr
|
||||
//-simple animal stuff-
|
||||
|
||||
if(animal.stat)
|
||||
return
|
||||
|
||||
var/in_range = in_range(src, animal) || src.loc == animal
|
||||
|
||||
if (in_range)
|
||||
if ( !animal.restrained() )
|
||||
attack_animal(animal)
|
||||
|
||||
/atom/DblClick(location, control, params) //TODO: DEFERRED: REWRITE
|
||||
if(!usr) return
|
||||
|
||||
// ------- TIME SINCE LAST CLICK -------
|
||||
if (world.time <= usr:lastDblClick+1)
|
||||
// world << "BLOCKED atom.DblClick() on [src] by [usr] : src.type is [src.type]"
|
||||
return
|
||||
else
|
||||
// world << "atom.DblClick() on [src] by [usr] : src.type is [src.type]"
|
||||
usr:lastDblClick = world.time
|
||||
|
||||
//Putting it here for now. It diverts stuff to the mech clicking procs. Putting it here stops us drilling items in our inventory Carn
|
||||
if(istype(usr.loc,/obj/mecha))
|
||||
if(usr.client && (src in usr.client.screen))
|
||||
return
|
||||
var/obj/mecha/Mech = usr.loc
|
||||
Mech.click_action(src,usr)
|
||||
return
|
||||
|
||||
// ------- DIR CHANGING WHEN CLICKING ------
|
||||
if( iscarbon(usr) && !usr.buckled )
|
||||
if( src.x && src.y && usr.x && usr.y )
|
||||
var/dx = src.x - usr.x
|
||||
var/dy = src.y - usr.y
|
||||
|
||||
if(dy || dx)
|
||||
if(abs(dx) < abs(dy))
|
||||
if(dy > 0) usr.dir = NORTH
|
||||
else usr.dir = SOUTH
|
||||
else
|
||||
if(dx > 0) usr.dir = EAST
|
||||
else usr.dir = WEST
|
||||
else
|
||||
if(pixel_y > 16) usr.dir = NORTH
|
||||
else if(pixel_y < -16) usr.dir = SOUTH
|
||||
else if(pixel_x > 16) usr.dir = EAST
|
||||
else if(pixel_x < -16) usr.dir = WEST
|
||||
|
||||
|
||||
|
||||
|
||||
// ------- AI -------
|
||||
else if (istype(usr, /mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/ai = usr
|
||||
if (ai.control_disabled)
|
||||
return
|
||||
|
||||
// ------- CYBORG -------
|
||||
else if (istype(usr, /mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/bot = usr
|
||||
if (bot.lockcharge) return
|
||||
..()
|
||||
|
||||
|
||||
// ------- SHIFT-CLICK -------
|
||||
|
||||
if(params)
|
||||
var/parameters = params2list(params)
|
||||
|
||||
if(parameters["shift"]){
|
||||
if(!isAI(usr))
|
||||
ShiftClick(usr)
|
||||
else
|
||||
AIShiftClick(usr)
|
||||
return
|
||||
}
|
||||
|
||||
// ------- ALT-CLICK -------
|
||||
|
||||
if(parameters["alt"]){
|
||||
if(!isAI(usr))
|
||||
AltClick(usr)
|
||||
else
|
||||
AIAltClick(usr)
|
||||
return
|
||||
}
|
||||
|
||||
// ------- CTRL-CLICK -------
|
||||
|
||||
if(parameters["ctrl"]){
|
||||
if(!isAI(usr))
|
||||
CtrlClick(usr)
|
||||
else
|
||||
AICtrlClick(usr)
|
||||
return
|
||||
}
|
||||
|
||||
// ------- MIDDLE-CLICK -------
|
||||
|
||||
if(parameters["middle"]){
|
||||
if(!isAI(usr))
|
||||
MiddleClick(usr)
|
||||
return
|
||||
}
|
||||
|
||||
// ------- THROW -------
|
||||
if(usr.in_throw_mode)
|
||||
return usr:throw_item(src)
|
||||
|
||||
// ------- ITEM IN HAND DEFINED -------
|
||||
var/obj/item/W = usr.get_active_hand()
|
||||
/* Now handled by get_active_hand()
|
||||
// ------- ROBOT -------
|
||||
if(istype(usr, /mob/living/silicon/robot))
|
||||
if(!isnull(usr:module_active))
|
||||
W = usr:module_active
|
||||
else
|
||||
W = null
|
||||
*/
|
||||
// ------- ATTACK SELF -------
|
||||
if (W == src && usr.stat == 0)
|
||||
W.attack_self(usr)
|
||||
if(usr.hand)
|
||||
usr.update_inv_l_hand() //update in-hand overlays
|
||||
else
|
||||
usr.update_inv_r_hand()
|
||||
return
|
||||
|
||||
// ------- PARALYSIS, STUN, WEAKENED, DEAD, (And not AI) -------
|
||||
if (((usr.paralysis || usr.stunned || usr.weakened) && !istype(usr, /mob/living/silicon/ai)) || usr.stat != 0)
|
||||
return
|
||||
|
||||
// ------- CLICKING STUFF IN CONTAINERS -------
|
||||
if ((!( src in usr.contents ) && (((!( isturf(src) ) && (!( isturf(src.loc) ) && (src.loc && !( isturf(src.loc.loc) )))) || !( isturf(usr.loc) )) && (src.loc != usr.loc && (!( istype(src, /obj/screen) ) && !( usr.contents.Find(src.loc) ))))))
|
||||
if (istype(usr, /mob/living/silicon/ai))
|
||||
var/mob/living/silicon/ai/ai = usr
|
||||
if (ai.control_disabled || ai.malfhacking)
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
// ------- 1 TILE AWAY -------
|
||||
var/t5
|
||||
// ------- AI CAN CLICK ANYTHING -------
|
||||
if(istype(usr, /mob/living/silicon/ai))
|
||||
t5 = 1
|
||||
// ------- CYBORG CAN CLICK ANYTHING WHEN NOT HOLDING STUFF -------
|
||||
else if(istype(usr, /mob/living/silicon/robot) && !W)
|
||||
t5 = 1
|
||||
else
|
||||
t5 = in_range(src, usr) || src.loc == usr
|
||||
|
||||
// world << "according to dblclick(), t5 is [t5]"
|
||||
|
||||
// ------- ACTUALLY DETERMINING STUFF -------
|
||||
if (((t5 || (W && (W.flags & USEDELAY))) && !( istype(src, /obj/screen) )))
|
||||
|
||||
// ------- ( CAN USE ITEM OR HAS 1 SECOND USE DELAY ) AND NOT CLICKING ON SCREEN -------
|
||||
|
||||
if (usr.next_move < world.time)
|
||||
usr.prev_move = usr.next_move
|
||||
usr.next_move = world.time + 10
|
||||
else
|
||||
// ------- ALREADY USED ONE ITEM WITH USE DELAY IN THE PREVIOUS SECOND -------
|
||||
return
|
||||
|
||||
// ------- DELAY CHECK PASSED -------
|
||||
|
||||
if ((src.loc && (get_dist(src, usr) < 2 || src.loc == usr.loc)))
|
||||
|
||||
// ------- CLICKED OBJECT EXISTS IN GAME WORLD, DISTANCE FROM PERSON TO OBJECT IS 1 SQUARE OR THEY'RE ON THE SAME SQUARE -------
|
||||
|
||||
var/direct = get_dir(usr, src)
|
||||
var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( usr.loc )
|
||||
var/ok = 0
|
||||
if ( (direct - 1) & direct)
|
||||
|
||||
// ------- CLICKED OBJECT IS LOCATED IN A DIAGONAL POSITION FROM THE PERSON -------
|
||||
|
||||
var/turf/Step_1
|
||||
var/turf/Step_2
|
||||
switch(direct)
|
||||
if(5.0)
|
||||
Step_1 = get_step(usr, NORTH)
|
||||
Step_2 = get_step(usr, EAST)
|
||||
|
||||
if(6.0)
|
||||
Step_1 = get_step(usr, SOUTH)
|
||||
Step_2 = get_step(usr, EAST)
|
||||
|
||||
if(9.0)
|
||||
Step_1 = get_step(usr, NORTH)
|
||||
Step_2 = get_step(usr, WEST)
|
||||
|
||||
if(10.0)
|
||||
Step_1 = get_step(usr, SOUTH)
|
||||
Step_2 = get_step(usr, WEST)
|
||||
|
||||
else
|
||||
if(Step_1 && Step_2)
|
||||
|
||||
// ------- BOTH CARDINAL DIRECTIONS OF THE DIAGONAL EXIST IN THE GAME WORLD -------
|
||||
|
||||
var/check_1 = 0
|
||||
var/check_2 = 0
|
||||
if(step_to(D, Step_1))
|
||||
check_1 = 1
|
||||
for(var/obj/border_obstacle in Step_1)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, src))
|
||||
check_1 = 0
|
||||
// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON ONE OF THE DIRECITON TILES -------
|
||||
for(var/obj/border_obstacle in get_turf(src))
|
||||
if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
// ------- YOU TRIED TO CLICK ON AN ITEM THROUGH A WINDOW (OR SIMILAR THING THAT LIMITS ON BORDERS) ON THE TILE YOU'RE ON -------
|
||||
check_1 = 0
|
||||
|
||||
D.loc = usr.loc
|
||||
if(step_to(D, Step_2))
|
||||
check_2 = 1
|
||||
|
||||
for(var/obj/border_obstacle in Step_2)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, src))
|
||||
check_2 = 0
|
||||
for(var/obj/border_obstacle in get_turf(src))
|
||||
if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
check_2 = 0
|
||||
|
||||
|
||||
if(check_1 || check_2)
|
||||
ok = 1
|
||||
// ------- YOU CAN REACH THE ITEM THROUGH AT LEAST ONE OF THE TWO DIRECTIONS. GOOD. -------
|
||||
|
||||
/*
|
||||
More info:
|
||||
If you're trying to click an item in the north-east of your mob, the above section of code will first check if tehre's a tile to the north or you and to the east of you
|
||||
These two tiles are Step_1 and Step_2. After this, a new dummy object is created on your location. It then tries to move to Step_1, If it succeeds, objects on the turf you're on and
|
||||
the turf that Step_1 is are checked for items which have the ON_BORDER flag set. These are itmes which limit you on only one tile border. Windows, for the most part.
|
||||
CheckExit() and CanPass() are use to determine this. The dummy object is then moved back to your location and it tries to move to Step_2. Same checks are performed here.
|
||||
If at least one of the two checks succeeds, it means you can reach the item and ok is set to 1.
|
||||
*/
|
||||
else
|
||||
// ------- OBJECT IS ON A CARDINAL TILE (NORTH, SOUTH, EAST OR WEST OR THE TILE YOU'RE ON) -------
|
||||
if(loc == usr.loc)
|
||||
ok = 1
|
||||
// ------- OBJECT IS ON THE SAME TILE AS YOU -------
|
||||
else
|
||||
ok = 1
|
||||
|
||||
//Now, check objects to block exit that are on the border
|
||||
for(var/obj/border_obstacle in usr.loc)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, src))
|
||||
ok = 0
|
||||
|
||||
//Next, check objects to block entry that are on the border
|
||||
for(var/obj/border_obstacle in get_turf(src))
|
||||
if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
ok = 0
|
||||
/*
|
||||
See the previous More info, for... more info...
|
||||
*/
|
||||
|
||||
//del(D)
|
||||
// Garbage Collect Dummy
|
||||
D.loc = null
|
||||
D = null
|
||||
|
||||
// ------- DUMMY OBJECT'S SERVED IT'S PURPOSE, IT'S REWARDED WITH A SWIFT DELETE -------
|
||||
if (!( ok ))
|
||||
// ------- TESTS ABOVE DETERMINED YOU CANNOT REACH THE TILE -------
|
||||
return 0
|
||||
|
||||
if (!( usr.restrained() || (usr.lying && usr.buckled!=src) ))
|
||||
// ------- YOU ARE NOT REASTRAINED -------
|
||||
|
||||
if (W)
|
||||
// ------- YOU HAVE AN ITEM IN YOUR HAND - HANDLE ATTACKBY AND AFTERATTACK -------
|
||||
if (t5)
|
||||
src.attackby(W, usr)
|
||||
if (W)
|
||||
W.afterattack(src, usr, (t5 ? 1 : 0), params)
|
||||
|
||||
else
|
||||
// ------- YOU DO NOT HAVE AN ITEM IN YOUR HAND -------
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
// ------- YOU ARE HUMAN -------
|
||||
src.attack_hand(usr, usr.hand)
|
||||
else
|
||||
// ------- YOU ARE NOT HUMAN. WHAT ARE YOU - DETERMINED HERE AND PROPER ATTACK_MOBTYPE CALLED -------
|
||||
if (istype(usr, /mob/living/carbon/monkey))
|
||||
src.attack_paw(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/alien/humanoid))
|
||||
if(usr.m_intent == "walk" && istype(usr, /mob/living/carbon/alien/humanoid/hunter))
|
||||
usr.m_intent = "run"
|
||||
usr.hud_used.move_intent.icon_state = "running"
|
||||
usr.update_icons()
|
||||
src.attack_alien(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/alien/larva))
|
||||
src.attack_larva(usr)
|
||||
else if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
|
||||
src.attack_ai(usr, usr.hand)
|
||||
else if(istype(usr, /mob/living/carbon/slime))
|
||||
src.attack_slime(usr)
|
||||
else if(istype(usr, /mob/living/simple_animal))
|
||||
src.attack_animal(usr)
|
||||
else
|
||||
// ------- YOU ARE RESTRAINED. DETERMINE WHAT YOU ARE AND ATTACK WITH THE PROPER HAND_X PROC -------
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
src.hand_h(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/monkey))
|
||||
src.hand_p(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/alien/humanoid))
|
||||
src.hand_al(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/silicon/ai) || istype(usr, /mob/living/silicon/robot))
|
||||
src.hand_a(usr, usr.hand)
|
||||
|
||||
else
|
||||
// ------- ITEM INACESSIBLE OR CLICKING ON SCREEN -------
|
||||
if (istype(src, /obj/screen))
|
||||
// ------- IT'S THE HUD YOU'RE CLICKING ON -------
|
||||
usr.prev_move = usr.next_move
|
||||
usr:lastDblClick = world.time + 2
|
||||
if (usr.next_move < world.time)
|
||||
usr.next_move = world.time + 2
|
||||
else
|
||||
return
|
||||
|
||||
// ------- 2 DECISECOND DELAY FOR CLICKING PASSED -------
|
||||
|
||||
if (!( usr.restrained() ))
|
||||
|
||||
// ------- YOU ARE NOT RESTRAINED -------
|
||||
if ((W && !( istype(src, /obj/screen) )))
|
||||
// ------- IT SHOULD NEVER GET TO HERE, DUE TO THE ISTYPE(SRC, /OBJ/SCREEN) FROM PREVIOUS IF-S - I TESTED IT WITH A DEBUG OUTPUT AND I COULDN'T GET THIST TO SHOW UP. -------
|
||||
src.attackby(W, usr)
|
||||
if (W)
|
||||
W.afterattack(src, usr,, params)
|
||||
else
|
||||
// ------- YOU ARE NOT RESTRAINED, AND ARE CLICKING A HUD OBJECT -------
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
src.attack_hand(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/monkey))
|
||||
src.attack_paw(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/alien/humanoid))
|
||||
src.attack_alien(usr, usr.hand)
|
||||
else
|
||||
// ------- YOU ARE RESTRAINED CLICKING ON A HUD OBJECT -------
|
||||
if (istype(usr, /mob/living/carbon/human))
|
||||
src.hand_h(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/monkey))
|
||||
src.hand_p(usr, usr.hand)
|
||||
else if (istype(usr, /mob/living/carbon/alien/humanoid))
|
||||
src.hand_al(usr, usr.hand)
|
||||
else
|
||||
// ------- YOU ARE CLICKING ON AN OBJECT THAT'S INACCESSIBLE TO YOU AND IS NOT YOUR HUD -------
|
||||
if((LASER in usr:mutations) && usr:a_intent == "hurt" && world.time >= usr.next_move)
|
||||
// ------- YOU HAVE THE LASER MUTATION, YOUR INTENT SET TO HURT AND IT'S BEEN MORE THAN A DECISECOND SINCE YOU LAS TATTACKED -------
|
||||
|
||||
var/turf/T = get_turf(usr)
|
||||
var/turf/U = get_turf(src)
|
||||
|
||||
|
||||
if(istype(usr, /mob/living/carbon/human))
|
||||
usr:nutrition -= rand(1,5)
|
||||
usr:handle_regular_hud_updates()
|
||||
|
||||
var/obj/item/projectile/beam/A = new /obj/item/projectile/beam( usr.loc )
|
||||
A.icon = 'icons/effects/genetics.dmi'
|
||||
A.icon_state = "eyelasers"
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
|
||||
A.firer = usr
|
||||
A.def_zone = usr:get_organ_target()
|
||||
A.original = src
|
||||
A.current = T
|
||||
A.yo = U.y - T.y
|
||||
A.xo = U.x - T.x
|
||||
spawn( 1 )
|
||||
A.process()
|
||||
|
||||
usr.next_move = world.time + 6
|
||||
return
|
||||
|
||||
/atom/proc/ShiftClick(var/mob/M as mob)
|
||||
|
||||
if(istype(M.machine, /obj/machinery/computer/security)) //No examining by looking through cameras
|
||||
return
|
||||
|
||||
//I dont think this was ever really a problem and it's only creating more bugs...
|
||||
// if(( abs(src.x-M.x)<8 || abs(src.y-M.y)<8 ) && src.z == M.z ) //This should prevent non-observers to examine stuff from outside their view.
|
||||
examine()
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/AltClick()
|
||||
|
||||
/* // NOT UNTIL I FIGURE OUT A GOOD WAY TO DO THIS SHIT
|
||||
if((HULK in usr.mutations) || (SUPRSTR in usr.augmentations))
|
||||
if(!istype(src, /obj/item) && !istype(src, /mob) && !istype(src, /turf))
|
||||
if(!usr.get_active_hand())
|
||||
|
||||
var/liftable = 0
|
||||
for(var/x in liftable_structures)
|
||||
if(findtext("[src.type]", "[x]"))
|
||||
liftable = 1
|
||||
break
|
||||
|
||||
if(liftable)
|
||||
|
||||
add_fingerprint(usr)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(usr)
|
||||
G.assailant = usr
|
||||
usr.put_in_active_hand(G)
|
||||
G.structure = src
|
||||
G.synch()
|
||||
|
||||
visible_message("\red [usr] has picked up [src]!")
|
||||
|
||||
return
|
||||
else
|
||||
usr << "\red You can't pick this up!"
|
||||
*/
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/CtrlClick()
|
||||
if(hascall(src,"pull"))
|
||||
src:pull()
|
||||
return
|
||||
|
||||
/atom/proc/AIShiftClick() // Opens and closes doors!
|
||||
if(istype(src , /obj/machinery/door/airlock))
|
||||
if(src:density)
|
||||
var/nhref = "src=\ref[src];aiEnable=7"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
else
|
||||
var/nhref = "src=\ref[src];aiDisable=7"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/AIAltClick() // Eletrifies doors.
|
||||
if(istype(src , /obj/machinery/door/airlock))
|
||||
if(!src:secondsElectrified)
|
||||
var/nhref = "src=\ref[src];aiEnable=6"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
else
|
||||
var/nhref = "src=\ref[src];aiDisable=5"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/AICtrlClick() // Bolts doors, turns off APCs.
|
||||
if(istype(src , /obj/machinery/door/airlock))
|
||||
if(src:locked)
|
||||
var/nhref = "src=\ref[src];aiEnable=4"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
else
|
||||
var/nhref = "src=\ref[src];aiDisable=4"
|
||||
src.Topic(nhref, params2list(nhref), src, 1)
|
||||
|
||||
else if (istype(src , /obj/machinery/power/apc/))
|
||||
var/nhref = "src=\ref[src];breaker=1"
|
||||
src.Topic(nhref, params2list(nhref), 0)
|
||||
|
||||
|
||||
|
||||
return
|
||||
|
||||
/atom/proc/MiddleClick(var/mob/M as mob) // switch hands
|
||||
if(istype(M, /mob/living/carbon))
|
||||
var/mob/living/carbon/U = M
|
||||
U.swap_hand()
|
||||
|
||||
|
||||
/atom/proc/get_global_map_pos()
|
||||
if(!islist(global_map) || isemptylist(global_map)) return
|
||||
var/cur_x = null
|
||||
@@ -1281,16 +406,3 @@ var/using_new_click_proc = 0 //TODO ERRORAGE (This is temporary, while the DblCl
|
||||
|
||||
/atom/proc/checkpass(passflag)
|
||||
return pass_flags&passflag
|
||||
|
||||
/*
|
||||
/client/verb/check_dummy()
|
||||
set name = "List Dummies"
|
||||
set category = "Debug"
|
||||
|
||||
var/list/dummies = list()
|
||||
for(var/obj/item/weapon/dummy/D in world)
|
||||
usr << "[D] - [D.x], [D.y], [D.z] - [D.loc]"
|
||||
dummies += D
|
||||
usr << "[dummies.len] found!"
|
||||
*/
|
||||
|
||||
|
||||
@@ -150,7 +150,7 @@
|
||||
|
||||
//done throwing, either because it hit something or it finished moving
|
||||
src.throwing = 0
|
||||
if(isobj(src)) src:throw_impact(get_turf(src),speed)
|
||||
if(isobj(src)) src.throw_impact(get_turf(src),speed)
|
||||
|
||||
|
||||
//Overlays
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
src << "<span class='warning'>This creature's DNA is ruined beyond useability!</span>"
|
||||
return
|
||||
|
||||
if(!G.killing)
|
||||
if(!G.state == GRAB_KILL)
|
||||
src << "<span class='warning'>We must have a tighter grip to absorb this creature.</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -1,291 +0,0 @@
|
||||
//Upper left action buttons, displayed when you pick up an item that has this enabled.
|
||||
#define ui_action_slot1 "1:6,14:26"
|
||||
#define ui_action_slot2 "2:8,14:26"
|
||||
#define ui_action_slot3 "3:10,14:26"
|
||||
#define ui_action_slot4 "4:12,14:26"
|
||||
#define ui_action_slot5 "5:14,14:26"
|
||||
|
||||
//Lower left, persistant menu
|
||||
#define ui_inventory "1:6,1:5"
|
||||
|
||||
//Lower center, persistant menu
|
||||
#define ui_sstore1 "3:10,1:5"
|
||||
#define ui_id "4:12,1:5"
|
||||
#define ui_belt "5:14,1:5"
|
||||
#define ui_back "6:14,1:5"
|
||||
#define ui_rhand "7:16,1:5"
|
||||
#define ui_lhand "8:16,1:5"
|
||||
#define ui_equip "7:16,2:5"
|
||||
#define ui_swaphand1 "7:16,2:5"
|
||||
#define ui_swaphand2 "8:16,2:5"
|
||||
#define ui_storage1 "9:18,1:5"
|
||||
#define ui_storage2 "10:20,1:5"
|
||||
|
||||
#define ui_alien_head "4:12,1:5" //aliens
|
||||
#define ui_alien_oclothing "5:14,1:5" //aliens
|
||||
|
||||
#define ui_inv1 "6:16,1:5" //borgs
|
||||
#define ui_inv2 "7:16,1:5" //borgs
|
||||
#define ui_inv3 "8:16,1:5" //borgs
|
||||
#define ui_borg_store "9:16,1:5" //borgs
|
||||
|
||||
#define ui_monkey_mask "5:14,1:5" //monkey
|
||||
#define ui_monkey_back "6:14,1:5" //monkey
|
||||
|
||||
//Lower right, persistant menu
|
||||
#define ui_dropbutton "11:22,1:5"
|
||||
#define ui_drop_throw "14:28,2:7"
|
||||
#define ui_pull_resist "13:26,2:7"
|
||||
#define ui_acti "13:26,1:5"
|
||||
#define ui_movi "12:24,1:5"
|
||||
#define ui_zonesel "14:28,1:5"
|
||||
#define ui_acti_alt "14:28,1:5" //alternative intent switcher for when the interface is hidden (F12)
|
||||
|
||||
#define ui_borg_pull "12:24,2:7"
|
||||
#define ui_borg_module "13:26,2:7"
|
||||
#define ui_borg_panel "14:28,2:7"
|
||||
|
||||
//Gun buttons
|
||||
#define ui_gun1 "13:26,3:7"
|
||||
#define ui_gun2 "14:28, 4:7"
|
||||
#define ui_gun3 "13:26,4:7"
|
||||
#define ui_gun_select "14:28,3:7"
|
||||
|
||||
//Upper-middle right (damage indicators)
|
||||
#define ui_toxin "14:28,13:27"
|
||||
#define ui_fire "14:28,12:25"
|
||||
#define ui_oxygen "14:28,11:23"
|
||||
#define ui_pressure "14:28,10:21"
|
||||
|
||||
#define ui_alien_toxin "14:28,13:25"
|
||||
#define ui_alien_fire "14:28,12:25"
|
||||
#define ui_alien_oxygen "14:28,11:25"
|
||||
|
||||
//Middle right (status indicators)
|
||||
#define ui_nutrition "14:28,5:11"
|
||||
#define ui_temp "14:28,6:13"
|
||||
#define ui_health "14:28,7:15"
|
||||
#define ui_internal "14:28,8:17"
|
||||
//borgs
|
||||
#define ui_borg_health "14:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alien_health "14:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
|
||||
|
||||
//Pop-up inventory
|
||||
#define ui_shoes "2:8,1:5"
|
||||
|
||||
#define ui_iclothing "1:6,2:7"
|
||||
#define ui_oclothing "2:8,2:7"
|
||||
#define ui_gloves "3:10,2:7"
|
||||
|
||||
#define ui_glasses "1:6,3:9"
|
||||
#define ui_mask "2:8,3:9"
|
||||
#define ui_l_ear "3:10,3:9"
|
||||
#define ui_r_ear "3:10,4:11"
|
||||
|
||||
#define ui_head "2:8,4:11"
|
||||
|
||||
//Intent small buttons
|
||||
#define ui_help_small "12:8,1:1"
|
||||
#define ui_disarm_small "12:15,1:18"
|
||||
#define ui_grab_small "12:32,1:18"
|
||||
#define ui_harm_small "12:39,1:1"
|
||||
|
||||
//#define ui_swapbutton "6:-16,1:5" //Unused
|
||||
|
||||
//#define ui_headset "SOUTH,8"
|
||||
#define ui_hand "6:14,1:5"
|
||||
#define ui_hstore1 "5,5"
|
||||
//#define ui_resist "EAST+1,SOUTH-1"
|
||||
#define ui_sleep "EAST+1, NORTH-13"
|
||||
#define ui_rest "EAST+1, NORTH-14"
|
||||
|
||||
|
||||
#define ui_iarrowleft "SOUTH-1,11"
|
||||
#define ui_iarrowright "SOUTH-1,13"
|
||||
|
||||
var/datum/global_hud/global_hud = new()
|
||||
|
||||
/datum/global_hud
|
||||
var/obj/screen/druggy
|
||||
var/obj/screen/blurry
|
||||
var/list/vimpaired
|
||||
var/list/darkMask
|
||||
|
||||
New()
|
||||
//420erryday psychedellic colours screen overlay for when you are high
|
||||
druggy = new /obj/screen()
|
||||
druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
druggy.icon_state = "druggy"
|
||||
druggy.layer = 17
|
||||
druggy.mouse_opacity = 0
|
||||
|
||||
//that white blurry effect you get when you eyes are damaged
|
||||
blurry = new /obj/screen()
|
||||
blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
|
||||
blurry.icon_state = "blurry"
|
||||
blurry.layer = 17
|
||||
blurry.mouse_opacity = 0
|
||||
|
||||
var/obj/screen/O
|
||||
var/i
|
||||
//that nasty looking dither you get when you're short-sighted
|
||||
vimpaired = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen)
|
||||
O = vimpaired[1]
|
||||
O.screen_loc = "1,1 to 5,15"
|
||||
O = vimpaired[2]
|
||||
O.screen_loc = "5,1 to 10,5"
|
||||
O = vimpaired[3]
|
||||
O.screen_loc = "6,11 to 10,15"
|
||||
O = vimpaired[4]
|
||||
O.screen_loc = "11,1 to 15,15"
|
||||
|
||||
//welding mask overlay black/dither
|
||||
darkMask = newlist(/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen,/obj/screen)
|
||||
O = darkMask[1]
|
||||
O.screen_loc = "3,3 to 5,13"
|
||||
O = darkMask[2]
|
||||
O.screen_loc = "5,3 to 10,5"
|
||||
O = darkMask[3]
|
||||
O.screen_loc = "6,11 to 10,13"
|
||||
O = darkMask[4]
|
||||
O.screen_loc = "11,3 to 13,13"
|
||||
O = darkMask[5]
|
||||
O.screen_loc = "1,1 to 15,2"
|
||||
O = darkMask[6]
|
||||
O.screen_loc = "1,3 to 2,15"
|
||||
O = darkMask[7]
|
||||
O.screen_loc = "14,3 to 15,15"
|
||||
O = darkMask[8]
|
||||
O.screen_loc = "3,14 to 13,15"
|
||||
|
||||
for(i=1,i<=4,i++)
|
||||
O = vimpaired[i]
|
||||
O.icon_state = "dither50"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
O = darkMask[i]
|
||||
O.icon_state = "dither50"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
for(i=5,i<=8,i++)
|
||||
O = darkMask[i]
|
||||
O.icon_state = "black"
|
||||
O.layer = 17
|
||||
O.mouse_opacity = 0
|
||||
|
||||
|
||||
/datum/hud/var/obj/screen/grab_intent
|
||||
/datum/hud/var/obj/screen/hurt_intent
|
||||
/datum/hud/var/obj/screen/disarm_intent
|
||||
/datum/hud/var/obj/screen/help_intent
|
||||
|
||||
/datum/hud
|
||||
var/mob/mymob
|
||||
|
||||
var/hud_shown = 1 //Used for the HUD toggle (F12)
|
||||
var/inventory_shown = 1 //the inventory
|
||||
var/show_intent_icons = 0
|
||||
var/hotkey_ui_hidden = 0 //This is to hide the buttons that can be used via hotkeys. (hotkeybuttons list of buttons)
|
||||
|
||||
var/obj/screen/r_hand_hud_object
|
||||
var/obj/screen/l_hand_hud_object
|
||||
var/obj/screen/action_intent
|
||||
var/obj/screen/move_intent
|
||||
|
||||
var/list/adding
|
||||
var/list/other
|
||||
var/list/obj/screen/hotkeybuttons
|
||||
|
||||
var/list/obj/screen/item_action/item_action_list //Used for the item action ui buttons.
|
||||
|
||||
|
||||
datum/hud/New(mob/owner)
|
||||
mymob = owner
|
||||
instantiate()
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
/datum/hud/proc/hidden_inventory_update()
|
||||
if(!mymob) return
|
||||
if(ishuman(mymob))
|
||||
var/mob/living/carbon/human/H = mymob
|
||||
if(inventory_shown && hud_shown)
|
||||
if(H.shoes) H.shoes.screen_loc = ui_shoes
|
||||
if(H.gloves) H.gloves.screen_loc = ui_gloves
|
||||
if(H.l_ear) H.l_ear.screen_loc = ui_l_ear
|
||||
if(H.r_ear) H.r_ear.screen_loc = ui_r_ear
|
||||
if(H.glasses) H.glasses.screen_loc = ui_glasses
|
||||
if(H.w_uniform) H.w_uniform.screen_loc = ui_iclothing
|
||||
if(H.wear_suit) H.wear_suit.screen_loc = ui_oclothing
|
||||
if(H.wear_mask) H.wear_mask.screen_loc = ui_mask
|
||||
if(H.head) H.head.screen_loc = ui_head
|
||||
else
|
||||
if(H.shoes) H.shoes.screen_loc = null
|
||||
if(H.gloves) H.gloves.screen_loc = null
|
||||
if(H.l_ear) H.l_ear.screen_loc = null
|
||||
if(H.r_ear) H.r_ear.screen_loc = null
|
||||
if(H.glasses) H.glasses.screen_loc = null
|
||||
if(H.w_uniform) H.w_uniform.screen_loc = null
|
||||
if(H.wear_suit) H.wear_suit.screen_loc = null
|
||||
if(H.wear_mask) H.wear_mask.screen_loc = null
|
||||
if(H.head) H.head.screen_loc = null
|
||||
|
||||
/datum/hud/proc/persistant_inventory_update()
|
||||
if(!mymob) return
|
||||
if(ishuman(mymob))
|
||||
var/mob/living/carbon/human/H = mymob
|
||||
if(hud_shown)
|
||||
if(H.s_store) H.s_store.screen_loc = ui_sstore1
|
||||
if(H.wear_id) H.wear_id.screen_loc = ui_id
|
||||
if(H.belt) H.belt.screen_loc = ui_belt
|
||||
if(H.back) H.back.screen_loc = ui_back
|
||||
if(H.l_store) H.l_store.screen_loc = ui_storage1
|
||||
if(H.r_store) H.r_store.screen_loc = ui_storage2
|
||||
else
|
||||
if(H.s_store) H.s_store.screen_loc = null
|
||||
if(H.wear_id) H.wear_id.screen_loc = null
|
||||
if(H.belt) H.belt.screen_loc = null
|
||||
if(H.back) H.back.screen_loc = null
|
||||
if(H.l_store) H.l_store.screen_loc = null
|
||||
if(H.r_store) H.r_store.screen_loc = null
|
||||
|
||||
|
||||
/datum/hud/proc/instantiate()
|
||||
if(!ismob(mymob)) return 0
|
||||
if(!mymob.client) return 0
|
||||
var/ui_style = ui_style2icon(mymob.client.prefs.UI_style)
|
||||
|
||||
if(ishuman(mymob))
|
||||
human_hud(ui_style) // Pass the player the UI style chosen in preferences
|
||||
|
||||
else if(ismonkey(mymob))
|
||||
monkey_hud(ui_style)
|
||||
|
||||
else if(isbrain(mymob))
|
||||
brain_hud(ui_style)
|
||||
|
||||
else if(islarva(mymob))
|
||||
larva_hud()
|
||||
|
||||
else if(isalien(mymob))
|
||||
alien_hud()
|
||||
|
||||
else if(isAI(mymob))
|
||||
ai_hud()
|
||||
|
||||
else if(isrobot(mymob))
|
||||
robot_hud()
|
||||
|
||||
// else if(ishivebot(mymob))
|
||||
// hivebot_hud()
|
||||
|
||||
// else if(ishivemainframe(mymob))
|
||||
// hive_mainframe_hud()
|
||||
|
||||
else if(isobserver(mymob))
|
||||
ghost_hud()
|
||||
|
||||
return
|
||||
@@ -45,11 +45,6 @@
|
||||
if(prob(75))
|
||||
del(src)
|
||||
|
||||
/obj/machinery/optable/hand_p(mob/user as mob)
|
||||
|
||||
return src.attack_paw(user)
|
||||
return
|
||||
|
||||
/obj/machinery/optable/attack_paw(mob/user as mob)
|
||||
if ((HULK in usr.mutations))
|
||||
usr << text("\blue You destroy the operating table.")
|
||||
|
||||
@@ -564,7 +564,7 @@
|
||||
/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover,/obj/item) && mover.throwing)
|
||||
var/obj/item/I = mover
|
||||
if(istype(I, /obj/item/weapon/dummy) || istype(I, /obj/item/projectile))
|
||||
if(istype(I, /obj/item/projectile))
|
||||
return
|
||||
if(prob(50))
|
||||
I.loc = src.loc
|
||||
|
||||
@@ -179,15 +179,6 @@
|
||||
A.transfer_ai("INACTIVE","AICARD",src,user)
|
||||
return
|
||||
|
||||
attack_hand(var/mob/user as mob)
|
||||
if(ishuman(user))//Checks to see if they are ninja
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
if(user:wear_suit:s_control)
|
||||
user:wear_suit:transfer_ai("INACTIVE","NINJASUIT",src,user)
|
||||
else
|
||||
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
/*
|
||||
This is a good place for AI-related object verbs so I'm sticking it here.
|
||||
If adding stuff to this, don't forget that an AI need to cancel_camera() whenever it physically moves to a different location.
|
||||
|
||||
@@ -60,14 +60,6 @@
|
||||
if(..())
|
||||
return
|
||||
|
||||
if(ishuman(user))//Checks to see if they are ninja
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
if(user:wear_suit:s_control)
|
||||
user:wear_suit.transfer_ai("AIFIXER","NINJASUIT",src,user)
|
||||
else
|
||||
user << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
user.set_machine(src)
|
||||
var/dat = "<h3>AI System Integrity Restorer</h3><br><br>"
|
||||
|
||||
|
||||
@@ -120,12 +120,18 @@
|
||||
/obj/machinery/door/attack_hand(mob/user as mob)
|
||||
return src.attackby(user, user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user as mob)
|
||||
if(requiresID() && !allowed(null))
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/machinery/door/attackby(obj/item/I as obj, mob/user as mob)
|
||||
if(istype(I, /obj/item/device/detective_scanner))
|
||||
return
|
||||
if(src.operating || isrobot(user)) return //borgs can't attack doors open because it conflicts with their AI-like interaction with them.
|
||||
src.add_fingerprint(user)
|
||||
if(!Adjacent(user))
|
||||
user = null
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
if(src.density && (istype(I, /obj/item/weapon/card/emag)||istype(I, /obj/item/weapon/melee/energy/blade)))
|
||||
|
||||
@@ -418,11 +418,6 @@
|
||||
/obj/mecha/attack_hand(mob/user as mob)
|
||||
src.log_message("Attack by hand/paw. Attacker - [user].",1)
|
||||
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("MECHA",src,user:wear_suit)
|
||||
return
|
||||
|
||||
if ((HULK in user.mutations) && !prob(src.deflect_chance))
|
||||
src.take_damage(15)
|
||||
src.check_for_internal_damage(list(MECHA_INT_TEMP_CONTROL,MECHA_INT_TANK_BREACH,MECHA_INT_CONTROL_LOST))
|
||||
|
||||
+5
-160
@@ -131,8 +131,7 @@
|
||||
else
|
||||
if(isliving(src.loc))
|
||||
return
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.next_move = max(user.next_move+2,world.time + 2)
|
||||
src.pickup(user)
|
||||
add_fingerprint(user)
|
||||
user.put_in_active_hand(src)
|
||||
@@ -166,8 +165,7 @@
|
||||
if(istype(src.loc, /mob/living))
|
||||
return
|
||||
src.pickup(user)
|
||||
user.lastDblClick = world.time + 2
|
||||
user.next_move = world.time + 2
|
||||
user.next_move = max(user.next_move+2,world.time + 2)
|
||||
|
||||
user.put_in_active_hand(src)
|
||||
return
|
||||
@@ -205,156 +203,6 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/item/proc/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
|
||||
if (!istype(M)) // not sure if this is the right thing...
|
||||
return
|
||||
|
||||
if (can_operate(M)) //Checks if mob is lying down on table for surgery
|
||||
if (do_surgery(M,user,src))
|
||||
return
|
||||
|
||||
var/messagesource = M
|
||||
|
||||
if (istype(M,/mob/living/carbon/brain))
|
||||
messagesource = M:container
|
||||
if (src.hitsound)
|
||||
playsound(src.loc, hitsound, 50, 1, -1)
|
||||
/////////////////////////
|
||||
user.lastattacked = M
|
||||
M.lastattacker = user
|
||||
|
||||
M.attack_log += "\[[time_stamp()]\]<font color='orange'> Attacked by [user.name] ([user.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
||||
user.attack_log += "\[[time_stamp()]\]<font color='red'> Attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)])</font>"
|
||||
msg_admin_attack("[user.name] ([user.ckey]) attacked [M.name] ([M.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)]) (DAMTYE: [uppertext(src.damtype)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)") //BS12 EDIT ALG
|
||||
|
||||
//spawn(1800) // this wont work right
|
||||
// M.lastattacker = null
|
||||
/////////////////////////
|
||||
|
||||
var/power = src.force
|
||||
if(HULK in user.mutations)
|
||||
power *= 2
|
||||
|
||||
if(!istype(M, /mob/living/carbon/human))
|
||||
if(istype(M, /mob/living/carbon/slime))
|
||||
var/mob/living/carbon/slime/slime = M
|
||||
if(prob(25))
|
||||
user << "\red [src] passes right through [M]!"
|
||||
return
|
||||
|
||||
if(power > 0)
|
||||
slime.attacked += 10
|
||||
|
||||
if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
|
||||
slime.Discipline = 0
|
||||
|
||||
if(power >= 3)
|
||||
if(istype(slime, /mob/living/carbon/slime/adult))
|
||||
if(prob(5 + round(power/2)))
|
||||
|
||||
if(slime.Victim)
|
||||
if(prob(80) && !slime.client)
|
||||
slime.Discipline++
|
||||
slime.Victim = null
|
||||
slime.anchored = 0
|
||||
|
||||
spawn()
|
||||
if(slime)
|
||||
slime.SStun = 1
|
||||
sleep(rand(5,20))
|
||||
if(slime)
|
||||
slime.SStun = 0
|
||||
|
||||
spawn(0)
|
||||
if(slime)
|
||||
slime.canmove = 0
|
||||
step_away(slime, user)
|
||||
if(prob(25 + power))
|
||||
sleep(2)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 1
|
||||
|
||||
else
|
||||
if(prob(10 + power*2))
|
||||
if(slime)
|
||||
if(slime.Victim)
|
||||
if(prob(80) && !slime.client)
|
||||
slime.Discipline++
|
||||
|
||||
if(slime.Discipline == 1)
|
||||
slime.attacked = 0
|
||||
|
||||
spawn()
|
||||
if(slime)
|
||||
slime.SStun = 1
|
||||
sleep(rand(5,20))
|
||||
if(slime)
|
||||
slime.SStun = 0
|
||||
|
||||
slime.Victim = null
|
||||
slime.anchored = 0
|
||||
|
||||
|
||||
spawn(0)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 0
|
||||
if(prob(25 + power*4))
|
||||
sleep(2)
|
||||
if(slime && user)
|
||||
step_away(slime, user)
|
||||
slime.canmove = 1
|
||||
|
||||
|
||||
var/showname = "."
|
||||
if(user)
|
||||
showname = " by [user]."
|
||||
if(!(user in viewers(M, null)))
|
||||
showname = "."
|
||||
|
||||
for(var/mob/O in viewers(messagesource, null))
|
||||
if(src.attack_verb.len)
|
||||
O.show_message("\red <B>[M] has been [pick(src.attack_verb)] with [src][showname] </B>", 1)
|
||||
else
|
||||
O.show_message("\red <B>[M] has been attacked with [src][showname] </B>", 1)
|
||||
|
||||
if(!showname && user)
|
||||
if(user.client)
|
||||
user << "\red <B>You attack [M] with [src]. </B>"
|
||||
|
||||
|
||||
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
M:attacked_by(src, user, def_zone)
|
||||
else
|
||||
switch(src.damtype)
|
||||
if("brute")
|
||||
if(istype(src, /mob/living/carbon/slime))
|
||||
M.adjustBrainLoss(power)
|
||||
|
||||
else
|
||||
|
||||
M.take_organ_damage(power)
|
||||
if (prob(33)) // Added blood for whacking non-humans too
|
||||
var/turf/simulated/location = M.loc
|
||||
if (istype(location))
|
||||
location.add_blood_floor(M)
|
||||
if("fire")
|
||||
if (!(COLD_RESISTANCE in M.mutations))
|
||||
M.take_organ_damage(0, power)
|
||||
M << "Aargh it burns!"
|
||||
M.updatehealth()
|
||||
src.add_fingerprint(user)
|
||||
return 1
|
||||
|
||||
/obj/item/proc/attack_self()
|
||||
return
|
||||
|
||||
/obj/item/proc/afterattack()
|
||||
return
|
||||
|
||||
/obj/item/proc/talk_into(mob/M as mob, text)
|
||||
return
|
||||
|
||||
@@ -590,6 +438,8 @@
|
||||
|
||||
if(!(usr)) //BS12 EDIT
|
||||
return
|
||||
if(!usr.canmove || usr.stat || usr.restrained() || !Adjacent(usr))
|
||||
return
|
||||
if((!istype(usr, /mob/living/carbon)) || (istype(usr, /mob/living/carbon/brain)))//Is humanoid, and is not a brain
|
||||
usr << "\red You can't pick things up!"
|
||||
return
|
||||
@@ -609,12 +459,7 @@
|
||||
usr << "\red You can't pick that up!"
|
||||
return
|
||||
//All checks are done, time to pick it up!
|
||||
if(istype(usr, /mob/living/carbon/human))
|
||||
src.attack_hand(usr)
|
||||
if(istype(usr, /mob/living/carbon/alien))
|
||||
src.attack_alien(usr)
|
||||
if(istype(usr, /mob/living/carbon/monkey))
|
||||
src.attack_paw(usr)
|
||||
usr.UnarmedAttack(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +65,8 @@
|
||||
shadeColour = input(user, "Please select the shade colour.", "Crayon colour") as color
|
||||
return
|
||||
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob)
|
||||
/obj/item/toy/crayon/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/turf/simulated/floor))
|
||||
var/drawtype = input("Choose what you'd like to draw.", "Crayon scribbles") in list("graffiti","rune","letter")
|
||||
switch(drawtype)
|
||||
|
||||
@@ -1018,7 +1018,8 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
user.show_message("\blue No radiation detected.")
|
||||
|
||||
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
||||
/obj/item/device/pda/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
switch(scanmode)
|
||||
|
||||
if(3)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/device/chameleon
|
||||
name = "chameleon-projector"
|
||||
icon_state = "shield0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "electronic"
|
||||
throwforce = 5.0
|
||||
@@ -19,7 +19,8 @@
|
||||
attack_self()
|
||||
toggle()
|
||||
|
||||
afterattack(atom/target, mob/user , flag)
|
||||
afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target,/obj/item))
|
||||
playsound(src, 'sound/weapons/flash.ogg', 100, 1, 1)
|
||||
user << "\blue Scanned [target]."
|
||||
|
||||
@@ -1,128 +0,0 @@
|
||||
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
|
||||
|
||||
/obj/item/tk_grab
|
||||
name = "Telekinetic Grab"
|
||||
desc = "Magic"
|
||||
icon = 'icons/obj/magic.dmi'//Needs sprites
|
||||
icon_state = "2"
|
||||
flags = USEDELAY
|
||||
//item_state = null
|
||||
w_class = 10.0
|
||||
layer = 20
|
||||
|
||||
var/last_throw = 0
|
||||
var/obj/focus = null
|
||||
var/mob/living/host = null
|
||||
|
||||
|
||||
dropped(mob/user as mob)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
equipped(var/mob/user, var/slot)
|
||||
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
|
||||
del(src)
|
||||
return
|
||||
|
||||
/*
|
||||
attack_self(mob/user as mob)
|
||||
if(!istype(focus,/obj/item)) return
|
||||
if(!check_path()) return//No clear path
|
||||
|
||||
user.put_in_hands(focus)
|
||||
add_fingerprint(user)
|
||||
user.update_inv_l_hand(0)
|
||||
user.update_inv_r_hand()
|
||||
spawn(0)
|
||||
del(src)
|
||||
return
|
||||
*/
|
||||
|
||||
afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)//TODO: go over this
|
||||
if(!target || !user) return
|
||||
if(last_throw+3 > world.time) return
|
||||
if(!host)
|
||||
del(src)
|
||||
return
|
||||
if(!(TK in host.mutations))
|
||||
del(src)
|
||||
return
|
||||
if(isobj(target))
|
||||
if(!target.loc || !isturf(target.loc))
|
||||
del(src)
|
||||
return
|
||||
if(!focus)
|
||||
focus_object(target, user)
|
||||
return
|
||||
var/focusturf = get_turf(focus)
|
||||
if(get_dist(focusturf, target) <= 1 && !istype(target, /turf))
|
||||
target.attackby(focus, user, user:get_organ_target())
|
||||
|
||||
else if(get_dist(focusturf, target) <= 16)
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1)
|
||||
last_throw = world.time
|
||||
return
|
||||
|
||||
|
||||
proc/focus_object(var/obj/target, var/mob/living/user)
|
||||
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
|
||||
if(target.anchored)
|
||||
target.attack_hand(user) // you can use shit now!
|
||||
return//No throwing anchored things
|
||||
if(!isturf(target.loc))
|
||||
return
|
||||
focus = target
|
||||
update_icon()
|
||||
apply_focus_overlay()
|
||||
return
|
||||
|
||||
|
||||
proc/apply_focus_overlay()
|
||||
if(!focus) return
|
||||
var/obj/effect/overlay/O = new /obj/effect/overlay(locate(focus.x,focus.y,focus.z))
|
||||
O.name = "sparkles"
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.dir = pick(cardinal)
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
spawn(5)
|
||||
O.delete()
|
||||
return
|
||||
|
||||
|
||||
update_icon()
|
||||
overlays.Cut()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
overlays += icon(focus.icon,focus.icon_state)
|
||||
return
|
||||
|
||||
/*Not quite done likely needs to use something thats not get_step_to
|
||||
proc/check_path()
|
||||
var/turf/ref = get_turf(src.loc)
|
||||
var/turf/target = get_turf(focus.loc)
|
||||
if(!ref || !target) return 0
|
||||
var/distance = get_dist(ref, target)
|
||||
if(distance >= 10) return 0
|
||||
for(var/i = 1 to distance)
|
||||
ref = get_step_to(ref, target, 0)
|
||||
if(ref != target) return 0
|
||||
return 1
|
||||
*/
|
||||
|
||||
//equip_to_slot_or_del(obj/item/W, slot, del_on_fail = 1)
|
||||
/*
|
||||
if(istype(user, /mob/living/carbon))
|
||||
if(user:mutations & TK && get_dist(source, user) <= 7)
|
||||
if(user:get_active_hand()) return 0
|
||||
var/X = source:x
|
||||
var/Y = source:y
|
||||
var/Z = source:z
|
||||
|
||||
*/
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
/obj/item/toy/balloon/attack(mob/living/carbon/human/M as mob, mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/toy/balloon/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (istype(A, /obj/structure/reagent_dispensers/watertank) && get_dist(src,A) <= 1)
|
||||
A.reagents.trans_to(src, 10)
|
||||
user << "\blue You fill the balloon with the contents of [A]."
|
||||
@@ -122,7 +123,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "revolver"
|
||||
item_state = "gun"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 3.0
|
||||
g_amt = 10
|
||||
@@ -200,7 +201,7 @@
|
||||
icon = 'icons/obj/gun.dmi'
|
||||
icon_state = "crossbow"
|
||||
item_state = "crossbow"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS
|
||||
w_class = 2.0
|
||||
attack_verb = list("attacked", "struck", "hit")
|
||||
var/bullets = 5
|
||||
@@ -417,7 +418,7 @@
|
||||
icon_state = "sunflower"
|
||||
item_state = "sunflower"
|
||||
var/empty = 0
|
||||
flags = USEDELAY
|
||||
flags
|
||||
|
||||
/obj/item/toy/waterflower/New()
|
||||
var/datum/reagents/R = new/datum/reagents(10)
|
||||
|
||||
@@ -78,7 +78,8 @@ RCD
|
||||
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
||||
|
||||
|
||||
afterattack(atom/A, mob/user)
|
||||
afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(disabled && !isrobot(user))
|
||||
return 0
|
||||
if(istype(A,/area/shuttle)||istype(A,/turf/space/transit))
|
||||
|
||||
@@ -61,7 +61,8 @@ RSF
|
||||
return
|
||||
// Change mode
|
||||
|
||||
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (!(istype(A, /obj/structure/table) || istype(A, /turf/simulated/floor)))
|
||||
return
|
||||
|
||||
|
||||
@@ -200,7 +200,8 @@
|
||||
access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
|
||||
origin_tech = "syndicate=3"
|
||||
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob)
|
||||
/obj/item/weapon/card/id/syndicate/afterattack(var/obj/item/weapon/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(O, /obj/item/weapon/card/id))
|
||||
var/obj/item/weapon/card/id/I = O
|
||||
src.access |= I.access
|
||||
|
||||
@@ -114,8 +114,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
return
|
||||
|
||||
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob)
|
||||
/obj/item/clothing/mask/cigarette/afterattack(obj/item/weapon/reagent_containers/glass/glass, mob/user as mob, proximity)
|
||||
..()
|
||||
if(!proximity) return
|
||||
if(istype(glass)) //you can dip cigarettes into beakers
|
||||
var/transfered = glass.reagents.trans_to(src, chem_volume)
|
||||
if(transfered) //if reagents were transfered, show the message
|
||||
|
||||
@@ -35,7 +35,8 @@
|
||||
M.Stun(3)
|
||||
M.Weaken(2)
|
||||
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob)
|
||||
/obj/item/weapon/soap/afterattack(atom/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
//I couldn't feasibly fix the overlay bugs caused by cleaning items we are wearing.
|
||||
//So this is a workaround. This also makes more sense from an IC standpoint. ~Carn
|
||||
if(user.client && (target in user.client.screen))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "fire_extinguisher0"
|
||||
item_state = "fire_extinguisher"
|
||||
hitsound = 'sound/weapons/smash.ogg'
|
||||
flags = FPRINT | USEDELAY | TABLEPASS | CONDUCT
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
throwforce = 10
|
||||
w_class = 3.0
|
||||
throw_speed = 2
|
||||
@@ -24,7 +24,7 @@
|
||||
icon_state = "miniFE0"
|
||||
item_state = "miniFE"
|
||||
hitsound = null //it is much lighter, after all.
|
||||
flags = FPRINT | USEDELAY | TABLEPASS
|
||||
flags = FPRINT | TABLEPASS
|
||||
throwforce = 2
|
||||
w_class = 2.0
|
||||
force = 3.0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
icon = 'icons/obj/flamethrower.dmi'
|
||||
icon_state = "flamethrowerbase"
|
||||
item_state = "flamethrower_0"
|
||||
flags = FPRINT | TABLEPASS| CONDUCT | USEDELAY // USEDELAY flag needed in order to use afterattack() for things that are not in reach. I.E: Shooting flames.
|
||||
flags = FPRINT | TABLEPASS| CONDUCT
|
||||
force = 3.0
|
||||
throwforce = 10.0
|
||||
throw_speed = 1
|
||||
@@ -60,7 +60,8 @@
|
||||
item_state = "flamethrower_0"
|
||||
return
|
||||
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, flag)
|
||||
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
// Make sure our user is still holding us
|
||||
if(user && user.get_active_hand() == src)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
icon_state = "flashbang"
|
||||
det_time = 20
|
||||
item_state = "flashbang"
|
||||
flags = FPRINT | TABLEPASS | USEDELAY
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
var/datum/effect/effect/system/bad_smoke_spread/smoke
|
||||
|
||||
|
||||
@@ -145,7 +145,8 @@
|
||||
else
|
||||
user.take_organ_damage(0,force)
|
||||
|
||||
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(force > 0)
|
||||
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
|
||||
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
|
||||
@@ -191,7 +192,8 @@
|
||||
M.Weaken(force/15)
|
||||
M.drop_item()
|
||||
|
||||
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
|
||||
/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (force > 0)
|
||||
force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
|
||||
|
||||
|
||||
@@ -28,7 +28,8 @@ obj/item/weapon/mop/proc/clean(turf/simulated/A)
|
||||
reagents.remove_any(1) //reaction() doesn't use up the reagents
|
||||
|
||||
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user)
|
||||
/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
|
||||
if(reagents.total_volume < 1)
|
||||
user << "<span class='notice'>Your mop is dry!</span>"
|
||||
|
||||
@@ -17,7 +17,8 @@ var/global/list/cached_icons = list()
|
||||
flags = FPRINT | OPENCONTAINER
|
||||
var/paint_type = ""
|
||||
|
||||
afterattack(turf/simulated/target, mob/user , flag)
|
||||
afterattack(turf/simulated/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target) && reagents.total_volume > 5)
|
||||
for(var/mob/O in viewers(user))
|
||||
O.show_message("\red \The [target] has been splashed with something by [user]!", 1)
|
||||
@@ -139,7 +140,8 @@ var/global/list/cached_icons = list()
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob)
|
||||
/obj/item/weapon/paint/afterattack(turf/target, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!istype(target) || istype(target, /turf/space))
|
||||
return
|
||||
var/ind = "[initial(target.icon)][color]"
|
||||
|
||||
@@ -88,7 +88,8 @@
|
||||
playsound(src.loc, "punch", 25, 1, -1)
|
||||
return
|
||||
*/
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/storage/bible/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
/* if (istype(A, /turf/simulated/floor))
|
||||
user << "\blue You hit the floor with the bible."
|
||||
if(user.mind && (user.mind.assigned_role == "Chaplain"))
|
||||
|
||||
@@ -26,6 +26,14 @@
|
||||
/obj/item/weapon/storage/MouseDrop(obj/over_object as obj)
|
||||
if (ishuman(usr) || ismonkey(usr)) //so monkeys can take off their backpacks -- Urist
|
||||
var/mob/M = usr
|
||||
|
||||
if(over_object == M && Adjacent(M)) // this must come before the screen objects only block
|
||||
orient2hud(M) // dunno why it wasn't before
|
||||
if(M.s_active)
|
||||
M.s_active.close(M)
|
||||
show_to(M)
|
||||
return
|
||||
|
||||
if (!( istype(over_object, /obj/screen) ))
|
||||
return ..()
|
||||
if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
|
||||
@@ -300,17 +308,17 @@
|
||||
|
||||
if(isrobot(user))
|
||||
user << "\blue You're a robot. No."
|
||||
return //Robots can't interact with storage items.
|
||||
return 1 //Robots can't interact with storage items.
|
||||
|
||||
if(!can_be_inserted(W))
|
||||
return
|
||||
return 1
|
||||
|
||||
if(istype(W, /obj/item/weapon/tray))
|
||||
var/obj/item/weapon/tray/T = W
|
||||
if(T.calc_carry() > 0)
|
||||
if(prob(85))
|
||||
user << "\red The tray won't fit in [src]."
|
||||
return
|
||||
return 1
|
||||
else
|
||||
W.loc = user.loc
|
||||
if ((user.client && user.s_active != src))
|
||||
@@ -319,20 +327,11 @@
|
||||
user << "\red God damnit!"
|
||||
|
||||
handle_item_insertion(W)
|
||||
return
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/storage/dropped(mob/user as mob)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/MouseDrop(over_object, src_location, over_location)
|
||||
..()
|
||||
orient2hud(usr)
|
||||
if ((over_object == usr && (in_range(src, usr) || usr.contents.Find(src))))
|
||||
if (usr.s_active)
|
||||
usr.s_active.close(usr)
|
||||
src.show_to(usr)
|
||||
return
|
||||
|
||||
/obj/item/weapon/storage/attack_hand(mob/user as mob)
|
||||
playsound(src.loc, "rustle", 50, 1, -5)
|
||||
|
||||
|
||||
@@ -243,7 +243,8 @@
|
||||
location.hotspot_expose(700, 5)
|
||||
|
||||
|
||||
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob)
|
||||
/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1 && !src.welding)
|
||||
O.reagents.trans_to(src, max_fuel)
|
||||
user << "\blue Welder refueled"
|
||||
|
||||
@@ -119,7 +119,8 @@
|
||||
icon_state = "fireaxe[wielded]"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
|
||||
/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
..()
|
||||
if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
|
||||
if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it
|
||||
|
||||
@@ -165,4 +165,27 @@ LINEN BINS
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_tk(mob/user as mob)
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/weapon/bedsheet/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/weapon/bedsheet(loc)
|
||||
|
||||
B.loc = loc
|
||||
user << "<span class='notice'>You telekinetically remove [B] from [src].</span>"
|
||||
update_icon()
|
||||
|
||||
if(hidden)
|
||||
hidden.loc = loc
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
@@ -181,6 +181,8 @@
|
||||
if(src.opened)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
if(istype(W,/obj/item/tk_grab))
|
||||
return 0
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0,user))
|
||||
@@ -194,8 +196,6 @@
|
||||
if(isrobot(user))
|
||||
return
|
||||
usr.drop_item()
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -255,6 +255,12 @@
|
||||
src.add_fingerprint(user)
|
||||
src.toggle(user)
|
||||
|
||||
// tk grab then use on self
|
||||
/obj/structure/closet/attack_self_tk(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(!src.toggle())
|
||||
usr << "<span class='notice'>It won't budge!</span>"
|
||||
|
||||
/obj/structure/closet/verb/verb_toggleopen()
|
||||
set src in oview(1)
|
||||
set category = "Object"
|
||||
|
||||
@@ -137,6 +137,15 @@
|
||||
src.icon_state = text("fireaxe[][][][]closing",hasaxe,src.localopened,src.hitstaken,src.smashed)
|
||||
spawn(10) update_icon()
|
||||
|
||||
attack_tk(mob/user as mob)
|
||||
if(localopened && fireaxe)
|
||||
fireaxe.loc = loc
|
||||
user << "\blue You telekinetically remove the fire axe."
|
||||
fireaxe = null
|
||||
update_icon()
|
||||
return
|
||||
attack_hand(user)
|
||||
|
||||
verb/toggle_openness() //nice name, huh? HUH?! -Erro //YEAH -Agouri
|
||||
set name = "Open/Close"
|
||||
set category = "Object"
|
||||
|
||||
@@ -37,6 +37,15 @@
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_tk(mob/user)
|
||||
if(has_extinguisher)
|
||||
has_extinguisher.loc = loc
|
||||
user << "<span class='notice'>You telekinetically remove [has_extinguisher] from [src].</span>"
|
||||
has_extinguisher = null
|
||||
opened = 1
|
||||
else
|
||||
opened = !opened
|
||||
update_icon()
|
||||
|
||||
/obj/structure/extinguisher_cabinet/attack_paw(mob/user)
|
||||
attack_hand(user)
|
||||
|
||||
@@ -134,13 +134,8 @@
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/morgue/connected = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/m_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover, /obj/item/weapon/dummy))
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
anchored = 1
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/m_tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
@@ -353,13 +348,8 @@
|
||||
density = 1
|
||||
layer = 2.0
|
||||
var/obj/structure/crematorium/connected = null
|
||||
anchored = 1.0
|
||||
|
||||
/obj/structure/c_tray/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if (istype(mover, /obj/item/weapon/dummy))
|
||||
return 1
|
||||
else
|
||||
return ..()
|
||||
anchored = 1
|
||||
throwpass = 1
|
||||
|
||||
/obj/structure/c_tray/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
|
||||
@@ -30,6 +30,13 @@
|
||||
SK.master = E
|
||||
del(src)
|
||||
|
||||
/obj/structure/stool/bed/chair/attack_tk(mob/user as mob)
|
||||
if(buckled_mob)
|
||||
..()
|
||||
else
|
||||
rotate()
|
||||
return
|
||||
|
||||
/obj/structure/stool/bed/chair/proc/handle_rotation() //making this into a seperate proc so office chairs can call it on Move()
|
||||
if(src.dir == NORTH)
|
||||
src.layer = FLY_LAYER
|
||||
|
||||
@@ -235,11 +235,6 @@
|
||||
if(prob(75))
|
||||
destroy()
|
||||
|
||||
|
||||
/obj/structure/table/hand_p(mob/user as mob)
|
||||
return src.attack_paw(user)
|
||||
|
||||
|
||||
/obj/structure/table/attack_paw(mob/user)
|
||||
if(HULK in user.mutations)
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
@@ -263,6 +258,8 @@
|
||||
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
destroy()
|
||||
|
||||
/obj/structure/table/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
/obj/structure/table/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
@@ -285,7 +282,7 @@
|
||||
return
|
||||
|
||||
|
||||
/obj/structure/table/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
/obj/structure/table/attackby(obj/item/W as obj, mob/user as mob)
|
||||
if (istype(W, /obj/item/weapon/grab) && get_dist(src,user)<2)
|
||||
var/obj/item/weapon/grab/G = W
|
||||
if (istype(G.affecting, /mob/living))
|
||||
@@ -478,3 +475,6 @@
|
||||
new /obj/item/weapon/rack_parts(loc)
|
||||
density = 0
|
||||
del(src)
|
||||
|
||||
/obj/structure/rack/attack_tk() // no telehulk sorry
|
||||
return
|
||||
|
||||
@@ -77,7 +77,7 @@
|
||||
/obj/structure/dispenser/Topic(href, href_list)
|
||||
if(usr.stat || usr.restrained())
|
||||
return
|
||||
if(get_dist(src, usr) <= 1)
|
||||
if(Adjacent(usr))
|
||||
usr.set_machine(src)
|
||||
if(href_list["oxygen"])
|
||||
if(oxygentanks > 0)
|
||||
|
||||
@@ -324,19 +324,20 @@
|
||||
if(isrobot(M) || isAI(M))
|
||||
return
|
||||
|
||||
if(!Adjacent(M))
|
||||
return
|
||||
|
||||
if(busy)
|
||||
M << "\red Someone's already washing here."
|
||||
return
|
||||
|
||||
var/turf/location = M.loc
|
||||
if(!isturf(location)) return
|
||||
usr << "\blue You start washing your hands."
|
||||
|
||||
busy = 1
|
||||
sleep(40)
|
||||
busy = 0
|
||||
|
||||
if(M.loc != location) return //Person has moved away from the sink
|
||||
if(!Adjacent(M)) return //Person has moved away from the sink
|
||||
|
||||
M.clean_blood()
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -96,6 +96,9 @@
|
||||
if(reinf) new /obj/item/stack/rods(loc)
|
||||
del(src)
|
||||
|
||||
/obj/structure/window/attack_tk(mob/user as mob)
|
||||
user.visible_message("<span class='notice'>Something knocks on [src].</span>")
|
||||
playsound(loc, 'sound/effects/Glasshit.ogg', 50, 1)
|
||||
|
||||
/obj/structure/window/attack_hand(mob/user as mob)
|
||||
if(HULK in user.mutations)
|
||||
|
||||
@@ -30,17 +30,6 @@
|
||||
return
|
||||
return
|
||||
|
||||
/turf/DblClick()
|
||||
if(istype(usr, /mob/living/silicon/ai))
|
||||
return move_camera_by_click()
|
||||
if(usr.stat || usr.restrained() || usr.lying)
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/turf/Click()
|
||||
if(!isAI(usr))
|
||||
..()
|
||||
|
||||
/turf/ex_act(severity)
|
||||
return 0
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
/atom/movable/verb/pull()
|
||||
set name = "Pull"
|
||||
set category = "IC"
|
||||
set category = "Object"
|
||||
set src in oview(1)
|
||||
|
||||
usr.start_pulling(src)
|
||||
if(Adjacent(usr))
|
||||
usr.start_pulling(src)
|
||||
return
|
||||
|
||||
/atom/verb/point()
|
||||
|
||||
@@ -591,15 +591,6 @@ var/list/admin_verbs_mod = list(
|
||||
log_admin("[key_name(usr)] used 'kill air'.")
|
||||
message_admins("\blue [key_name_admin(usr)] used 'kill air'.", 1)
|
||||
|
||||
/client/proc/toggle_clickproc() //TODO ERRORAGE (This is a temporary verb here while I test the new clicking proc)
|
||||
set name = "Toggle NewClickProc"
|
||||
set category = "Debug"
|
||||
|
||||
if(!holder) return
|
||||
using_new_click_proc = !using_new_click_proc
|
||||
world << "Testing of new click proc [using_new_click_proc ? "enabled" : "disabled"]"
|
||||
feedback_add_details("admin_verb","TNCP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/deadmin_self()
|
||||
set name = "De-admin self"
|
||||
set category = "Admin"
|
||||
|
||||
@@ -78,15 +78,15 @@
|
||||
largest_move_time = M.next_move - world.time
|
||||
else
|
||||
largest_move_time = 1
|
||||
if(M.lastDblClick >= largest_click_time)
|
||||
if(M.next_click >= largest_click_time)
|
||||
largest_click_mob = M
|
||||
if(M.lastDblClick > world.time)
|
||||
largest_click_time = M.lastDblClick - world.time
|
||||
if(M.next_click > world.time)
|
||||
largest_click_time = M.next_click - world.time
|
||||
else
|
||||
largest_click_time = 0
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] lastDblClick = [M.lastDblClick] world.time = [world.time]")
|
||||
log_admin("DEBUG: [key_name(M)] next_move = [M.next_move] next_click = [M.next_click] world.time = [world.time]")
|
||||
M.next_move = 1
|
||||
M.lastDblClick = 0
|
||||
M.next_click = 0
|
||||
message_admins("[key_name_admin(largest_move_mob)] had the largest move delay with [largest_move_time] frames / [largest_move_time/10] seconds!", 1)
|
||||
message_admins("[key_name_admin(largest_click_mob)] had the largest click delay with [largest_click_time] frames / [largest_click_time/10] seconds!", 1)
|
||||
message_admins("world.time = [world.time]", 1)
|
||||
|
||||
@@ -141,6 +141,9 @@ BLIND // can't see anything
|
||||
cell.reliability -= 10 / severity
|
||||
..()
|
||||
|
||||
// Called just before an attack_hand(), in mob/UnarmedAttack()
|
||||
/obj/item/clothing/gloves/proc/Touch(var/atom/A, var/proximity)
|
||||
return 0 // return 1 to cancel attack_hand()
|
||||
|
||||
//Head
|
||||
/obj/item/clothing/head
|
||||
|
||||
@@ -1,14 +1,3 @@
|
||||
/obj/item/clothing/gloves/space_ninja
|
||||
desc = "These nano-enhanced gloves insulate from electricity and provide fire resistance."
|
||||
name = "ninja gloves"
|
||||
icon_state = "s-ninja"
|
||||
item_state = "s-ninja"
|
||||
siemens_coefficient = 0.2
|
||||
var/draining = 0
|
||||
var/candrain = 0
|
||||
var/mindrain = 200
|
||||
var/maxdrain = 400
|
||||
|
||||
/obj/item/clothing/gloves/captain
|
||||
desc = "Regal blue gloves, with a nice gold trim. Swanky."
|
||||
name = "captain's gloves"
|
||||
|
||||
@@ -8,16 +8,14 @@
|
||||
item_state = ""
|
||||
w_class = 1
|
||||
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob)
|
||||
/obj/item/weapon/evidencebag/afterattack(obj/item/I, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!in_range(I, user))
|
||||
return
|
||||
|
||||
if(!istype(I) || I.anchored == 1)
|
||||
return ..()
|
||||
|
||||
if(istype(I, /obj/item/weapon/storage))
|
||||
return ..()
|
||||
|
||||
if(istype(I, /obj/item/weapon/evidencebag))
|
||||
user << "<span class='notice'>You find putting an evidence bag in another evidence bag to be slightly absurd.</span>"
|
||||
return
|
||||
|
||||
@@ -35,7 +35,8 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
/obj/item/weapon/reagent_containers/glass/rag/afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(A) && src in user)
|
||||
user.visible_message("[user] starts to wipe down [A] with [src]!")
|
||||
if(do_after(user,30))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/list/stored = list()
|
||||
w_class = 3.0
|
||||
item_state = "electronic"
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | USEDELAY
|
||||
flags = FPRINT | TABLEPASS | CONDUCT | NOBLUDGEON
|
||||
slot_flags = SLOT_BELT
|
||||
|
||||
attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
|
||||
@@ -64,9 +64,8 @@
|
||||
user << "\blue Blood type: [M.blood_DNA[blood]]\nDNA: [blood]"
|
||||
return
|
||||
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob)
|
||||
if(!in_range(A,user))
|
||||
return
|
||||
afterattack(atom/A as obj|turf|area, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(loc != user)
|
||||
return
|
||||
if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
/datum/hud/proc/ghost_hud()
|
||||
return
|
||||
@@ -89,6 +89,7 @@
|
||||
if(W)
|
||||
if(client) client.screen -= W
|
||||
u_equip(W)
|
||||
if(!W) return 1 // self destroying objects (tk, grabs)
|
||||
W.layer = initial(W.layer)
|
||||
W.loc = loc
|
||||
|
||||
|
||||
@@ -1,242 +0,0 @@
|
||||
/datum/hud/proc/alien_hud()
|
||||
|
||||
src.adding = list( )
|
||||
src.other = list( )
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new('icons/mob/screen1_alien.dmi', "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
//equippable shit
|
||||
//suit
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_alien_oclothing
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
using.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
inv_box.slot_id = slot_r_hand
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.layer = 19
|
||||
inv_box.slot_id = slot_l_hand
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
//pocket 1
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//pocket 2
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
//head
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = 'icons/mob/screen1_alien.dmi'
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_alien_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
//end of equippable shit
|
||||
|
||||
/*
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_resist
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
*/
|
||||
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
@@ -133,24 +133,6 @@
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/humanoid/hand_p(mob/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (M.a_intent == "hurt")
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
adjustBruteLoss(rand(1, 3))
|
||||
|
||||
updatehealth()
|
||||
return
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_paw(mob/living/carbon/monkey/M as mob)
|
||||
if(!ismonkey(M)) return//Fix for aliens receiving double messages when attacking other aliens.
|
||||
|
||||
@@ -305,9 +287,9 @@
|
||||
return
|
||||
|
||||
if ("grab")
|
||||
if (M == src)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, M, src)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
|
||||
/datum/hud/proc/larva_hud()
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_alien.dmi'
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_alien_oxygen
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_alien_toxin
|
||||
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_alien_fire
|
||||
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_alien_health
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_alien.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image("icon" = 'icons/mob/zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.zone_sel, mymob.oxygen, mymob.toxin, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
|
||||
|
||||
@@ -140,28 +140,6 @@
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/hand_p(mob/M as mob)
|
||||
if (!ticker)
|
||||
M << "You cannot attack people before the game has started."
|
||||
return
|
||||
|
||||
if (M.a_intent == "hurt")
|
||||
if (istype(M.wear_mask, /obj/item/clothing/mask/muzzle))
|
||||
return
|
||||
if (health > 0)
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
if ((O.client && !( O.blinded )))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
adjustBruteLoss(damage)
|
||||
|
||||
updatehealth()
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
/datum/hud/proc/brain_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
//ui_style='icons/mob/screen1_old.dmi' //Overriding the parameter. Only this UI style is acceptable with the 'sleek' layout.
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
@@ -135,10 +135,10 @@
|
||||
if(istext(selhand))
|
||||
selhand = lowertext(selhand)
|
||||
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
if(selhand == "right" || selhand == "r")
|
||||
selhand = 0
|
||||
if(selhand == "left" || selhand == "l")
|
||||
selhand = 1
|
||||
|
||||
if(selhand != src.hand)
|
||||
swap_hand()
|
||||
@@ -221,95 +221,97 @@
|
||||
|
||||
// ++++ROCKDTBEN++++ MOB PROCS //END
|
||||
|
||||
/mob/living/carbon/proc/handle_ventcrawl() // -- TLE -- Merged by Carn
|
||||
|
||||
if(!stat)
|
||||
if(!lying)
|
||||
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/vent_found
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
vent_found = v
|
||||
else
|
||||
src << "\red That vent is welded."
|
||||
|
||||
if(vent_found)
|
||||
if(vent_found.network&&vent_found.network.normal_members.len)
|
||||
var/list/vents[0]
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.loc == loc)
|
||||
continue
|
||||
if(temp_vent.welded)
|
||||
continue
|
||||
var/turf/T = get_turf(temp_vent)
|
||||
|
||||
if(!T || T.z != loc.z)
|
||||
continue
|
||||
|
||||
var/i = 1
|
||||
var/index = "[T.loc.name]\[[i]\]"
|
||||
while(index in vents)
|
||||
i++
|
||||
index = "[T.loc.name]\[[i]\]"
|
||||
vents[index] = temp_vent
|
||||
|
||||
var/turf/startloc = loc
|
||||
var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortList(vents)
|
||||
|
||||
if(!selection)
|
||||
return
|
||||
|
||||
if(!do_after(src, 45))
|
||||
return
|
||||
|
||||
if(!src||!selection)
|
||||
return
|
||||
|
||||
if(loc==startloc)
|
||||
if(contents.len)
|
||||
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
||||
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
||||
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
||||
return
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
|
||||
if(target_vent)
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
loc = target_vent
|
||||
|
||||
var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
|
||||
|
||||
spawn(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
for(var/mob/O in hearers(target_vent,null))
|
||||
O.show_message("You hear something squeezing through the ventilation ducts.",2)
|
||||
|
||||
sleep(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
|
||||
target_vent = vent_found //travel back. No additional time required.
|
||||
src << "\red The vent you were heading to appears to be welded."
|
||||
loc = target_vent.loc
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
else
|
||||
src << "You need to remain still while entering a vent."
|
||||
else
|
||||
src << "This vent is not connected to anything."
|
||||
|
||||
else
|
||||
src << "You must be standing on or beside an air vent to enter it."
|
||||
|
||||
else
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
|
||||
else
|
||||
/mob/living/carbon/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null) // -- TLE -- Merged by Carn
|
||||
if(stat)
|
||||
src << "You must be conscious to do this!"
|
||||
return
|
||||
return
|
||||
if(lying)
|
||||
src << "You can't vent crawl while you're stunned!"
|
||||
return
|
||||
|
||||
if(vent_found) // one was passed in, probably from vent/AltClick()
|
||||
if(vent_found.welded)
|
||||
src << "That vent is welded shut."
|
||||
return
|
||||
if(!vent_found.Adjacent(src))
|
||||
return // don't even acknowledge that
|
||||
else
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
||||
if(!v.welded)
|
||||
if(v.Adjacent(src))
|
||||
vent_found = v
|
||||
if(!vent_found)
|
||||
src << "You'll need a non-welded vent to crawl into!"
|
||||
return
|
||||
|
||||
if(!vent_found.network || !vent_found.network.normal_members.len)
|
||||
src << "This vent is not connected to anything."
|
||||
return
|
||||
|
||||
var/list/vents = list()
|
||||
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
||||
if(temp_vent.welded)
|
||||
continue
|
||||
if(temp_vent in loc)
|
||||
continue
|
||||
var/turf/T = get_turf(temp_vent)
|
||||
|
||||
if(!T || T.z != loc.z)
|
||||
continue
|
||||
|
||||
var/i = 1
|
||||
var/index = "[T.loc.name]\[[i]\]"
|
||||
while(index in vents)
|
||||
i++
|
||||
index = "[T.loc.name]\[[i]\]"
|
||||
vents[index] = temp_vent
|
||||
if(!vents.len)
|
||||
src << "\red There are no available vents to travel to, they could be welded."
|
||||
return
|
||||
|
||||
var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortAssoc(vents)
|
||||
if(!selection) return
|
||||
|
||||
if(!vent_found.Adjacent(src))
|
||||
src << "Never mind, you left."
|
||||
return
|
||||
|
||||
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
||||
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
||||
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
||||
return
|
||||
if(isslime(src))
|
||||
var/mob/living/carbon/slime/S = src
|
||||
if(S.Victim)
|
||||
src << "\red You'll have to let [S.Victim] go or finish eating \him first."
|
||||
return
|
||||
|
||||
var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
|
||||
if(!target_vent)
|
||||
return
|
||||
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
||||
loc = target_vent
|
||||
|
||||
var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
|
||||
|
||||
spawn(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
for(var/mob/O in hearers(target_vent,null))
|
||||
O.show_message("You hear something squeezing through the ventilation ducts.",2)
|
||||
|
||||
sleep(travel_time)
|
||||
|
||||
if(!target_vent) return
|
||||
if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
|
||||
target_vent = vent_found //travel back. No additional time required.
|
||||
src << "\red The vent you were heading to appears to be welded."
|
||||
loc = target_vent.loc
|
||||
var/area/new_area = get_area(loc)
|
||||
if(new_area)
|
||||
new_area.Entered(src)
|
||||
|
||||
|
||||
/mob/living/carbon/clean_blood()
|
||||
@@ -331,19 +333,6 @@
|
||||
//Throwing stuff
|
||||
|
||||
/mob/living/carbon/proc/toggle_throw_mode()
|
||||
var/obj/item/W = get_active_hand()
|
||||
if( !W )//Not holding anything
|
||||
if( client && (TK in mutations) )
|
||||
var/obj/item/tk_grab/O = new(src)
|
||||
put_in_active_hand(O)
|
||||
O.host = src
|
||||
return
|
||||
|
||||
if( istype(W,/obj/item/tk_grab) )
|
||||
if(hand) del(l_hand)
|
||||
else del(r_hand)
|
||||
return
|
||||
|
||||
if (src.in_throw_mode)
|
||||
throw_mode_off()
|
||||
else
|
||||
@@ -357,7 +346,10 @@
|
||||
src.in_throw_mode = 1
|
||||
src.throw_icon.icon_state = "act_throw_on"
|
||||
|
||||
/mob/living/carbon/proc/throw_item(atom/target)
|
||||
/mob/proc/throw_item(atom/target)
|
||||
return
|
||||
|
||||
/mob/living/carbon/throw_item(atom/target)
|
||||
src.throw_mode_off()
|
||||
if(usr.stat || !target)
|
||||
return
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
mob/living/carbon/verb/give()
|
||||
/mob/living/carbon/verb/give()
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
set src in view(1)
|
||||
if(src.stat == 2 || usr.stat == 2|| src.client == null)
|
||||
if(src.stat == 2 || usr.stat == 2 || src.client == null)
|
||||
return
|
||||
if(src == usr)
|
||||
usr << "I feel stupider, suddenly."
|
||||
usr << "\red I feel stupider, suddenly."
|
||||
return
|
||||
var/obj/item/I
|
||||
if(!usr.hand && usr.r_hand == null)
|
||||
usr << "You don't have anything in your right hand to give to [src.name]"
|
||||
usr << "\red You don't have anything in your right hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand && usr.l_hand == null)
|
||||
usr << "You don't have anything in your left hand to give to [src.name]"
|
||||
usr << "\red You don't have anything in your left hand to give to [src.name]"
|
||||
return
|
||||
if(usr.hand)
|
||||
I = usr.l_hand
|
||||
@@ -20,64 +20,29 @@ mob/living/carbon/verb/give()
|
||||
I = usr.r_hand
|
||||
if(!I)
|
||||
return
|
||||
if(src.r_hand == null)
|
||||
if(src.r_hand == null || src.l_hand == null)
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
if(!Adjacent(usr))
|
||||
usr << "\red You need to stay in reaching distance while giving an object."
|
||||
src << "\red [usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
usr << "\red You need to keep the item in your active hand."
|
||||
src << "\red [usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.r_hand != null && src.l_hand != null)
|
||||
src << "\red Your hands are full."
|
||||
usr << "\red Their hands are full."
|
||||
return
|
||||
if(src.r_hand != null)
|
||||
if(src.l_hand == null)
|
||||
usr.drop_item()
|
||||
src.l_hand = I
|
||||
else
|
||||
src << "Your hands are full."
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
src.r_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
src.update_inv_l_hand()
|
||||
src.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("[usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else if(src.l_hand == null)
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
src << "[usr.name] moved too far away."
|
||||
return
|
||||
if((usr.hand && usr.l_hand != I) || (!usr.hand && usr.r_hand != I))
|
||||
usr << "You need to keep the item in your active hand."
|
||||
src << "[usr.name] seem to have given up on giving \the [I.name] to you."
|
||||
return
|
||||
if(src.l_hand != null)
|
||||
if(src.r_hand == null)
|
||||
usr.drop_item()
|
||||
src.r_hand = I
|
||||
else
|
||||
src << "Your hands are full."
|
||||
usr << "Their hands are full."
|
||||
return
|
||||
else
|
||||
usr.drop_item()
|
||||
src.l_hand = I
|
||||
src.l_hand = I
|
||||
I.loc = src
|
||||
I.layer = 20
|
||||
I.add_fingerprint(src)
|
||||
@@ -85,8 +50,8 @@ mob/living/carbon/verb/give()
|
||||
src.update_inv_r_hand()
|
||||
usr.update_inv_l_hand()
|
||||
usr.update_inv_r_hand()
|
||||
src.visible_message("[usr.name] handed \the [I.name] to [src.name].")
|
||||
src.visible_message("\blue [usr.name] handed \the [I.name] to [src.name].")
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
src.visible_message("\red [usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else
|
||||
usr << "[src.name]'s hands are full."
|
||||
usr << "\red [src.name]'s hands are full."
|
||||
|
||||
@@ -1,576 +0,0 @@
|
||||
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
src.hotkeybuttons = list() //These can be disabled for hotkey usersx
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = "intent_"+mymob.a_intent
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
src.hotkeybuttons += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "i_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_w_uniform
|
||||
inv_box.icon_state = "center"
|
||||
inv_box.screen_loc = ui_iclothing
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "o_clothing"
|
||||
inv_box.dir = SOUTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_oclothing
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen/inventory()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "id"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "id"
|
||||
inv_box.screen_loc = ui_id
|
||||
inv_box.slot_id = slot_wear_id
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "suit storage"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.dir = 8 //The sprite at dir=8 has the background whereas the others don't.
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_sstore1
|
||||
inv_box.slot_id = slot_s_store
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "resist"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_resist"
|
||||
using.screen_loc = ui_pull_resist
|
||||
using.layer = 19
|
||||
src.hotkeybuttons += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "other"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "other"
|
||||
using.screen_loc = ui_inventory
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "equip"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_equip"
|
||||
using.screen_loc = ui_equip
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = slot_gloves
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = slot_glasses
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_ear"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_l_ear
|
||||
inv_box.slot_id = slot_l_ear
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_ear"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
inv_box.screen_loc = ui_r_ear
|
||||
inv_box.slot_id = slot_r_ear
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hair"
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = slot_head
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "shoes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "shoes"
|
||||
inv_box.screen_loc = ui_shoes
|
||||
inv_box.slot_id = slot_shoes
|
||||
inv_box.layer = 19
|
||||
src.other += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "belt"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "belt"
|
||||
inv_box.screen_loc = ui_belt
|
||||
inv_box.slot_id = slot_belt
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
src.hotkeybuttons += mymob.throw_icon
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.nutrition_icon = new /obj/screen()
|
||||
mymob.nutrition_icon.icon = ui_style
|
||||
mymob.nutrition_icon.icon_state = "nutrition0"
|
||||
mymob.nutrition_icon.name = "nutrition"
|
||||
mymob.nutrition_icon.screen_loc = ui_nutrition
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
src.hotkeybuttons += mymob.pullin
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.mouse_opacity = 0
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.damageoverlay = new /obj/screen()
|
||||
mymob.damageoverlay.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.damageoverlay.icon_state = "oxydamageoverlay0"
|
||||
mymob.damageoverlay.name = "dmg"
|
||||
mymob.damageoverlay.screen_loc = "1,1"
|
||||
mymob.damageoverlay.mouse_opacity = 0
|
||||
mymob.damageoverlay.layer = 18.1 //The black screen overlay sets layer to 18 to display it, this one has to be just on top.
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = ui_style
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.pain = new /obj/screen( null )
|
||||
|
||||
/*
|
||||
mymob.hands = new /obj/screen( null )
|
||||
mymob.hands.icon = ui_style
|
||||
mymob.hands.icon_state = "hand"
|
||||
mymob.hands.name = "hand"
|
||||
mymob.hands.screen_loc = ui_hand
|
||||
mymob.hands.dir = NORTH
|
||||
|
||||
mymob.sleep = new /obj/screen( null )
|
||||
mymob.sleep.icon = ui_style
|
||||
mymob.sleep.icon_state = "sleep0"
|
||||
mymob.sleep.name = "sleep"
|
||||
mymob.sleep.screen_loc = ui_sleep
|
||||
|
||||
mymob.rest = new /obj/screen( null )
|
||||
mymob.rest.icon = ui_style
|
||||
mymob.rest.icon_state = "rest0"
|
||||
mymob.rest.name = "rest"
|
||||
mymob.rest.screen_loc = ui_rest
|
||||
*/
|
||||
|
||||
/*/Monkey blockers
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_ears
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_belt
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_shoes
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage2
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_glasses
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_gloves
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_storage1
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_headset
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_oclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_iclothing
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_id
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
|
||||
using = new /obj/screen( src )
|
||||
using.name = "blocked"
|
||||
using.icon_state = "blocked"
|
||||
using.screen_loc = ui_head
|
||||
using.layer = 20
|
||||
src.mon_blo += using
|
||||
//Monkey blockers
|
||||
*/
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel( null )
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.hotkeybuttons
|
||||
inventory_shown = 0;
|
||||
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
|
||||
set category = "OOC"
|
||||
set name = "Toggle hotkey buttons"
|
||||
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
|
||||
|
||||
if(hud_used.hotkey_ui_hidden)
|
||||
client.screen += src.hud_used.hotkeybuttons
|
||||
src.hud_used.hotkey_ui_hidden = 0
|
||||
else
|
||||
client.screen -= src.hud_used.hotkeybuttons
|
||||
src.hud_used.hotkey_ui_hidden = 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/update_action_buttons()
|
||||
var/num = 1
|
||||
if(!src.hud_used) return
|
||||
if(!src.client) return
|
||||
|
||||
if(!hud_used.hud_shown) //Hud toggled to minimal
|
||||
return
|
||||
|
||||
src.client.screen -= src.hud_used.item_action_list
|
||||
hud_used.item_action_list = list()
|
||||
|
||||
for(var/obj/item/I in src)
|
||||
if(I.icon_action_button)
|
||||
var/obj/screen/item_action/A = new(src.hud_used)
|
||||
A.icon = 'icons/mob/screen1_action.dmi'
|
||||
A.icon_state = I.icon_action_button
|
||||
if(I.action_button_name)
|
||||
A.name = I.action_button_name
|
||||
else
|
||||
A.name = "Use [I.name]"
|
||||
A.owner = I
|
||||
hud_used.item_action_list += A
|
||||
switch(num)
|
||||
if(1)
|
||||
A.screen_loc = ui_action_slot1
|
||||
if(2)
|
||||
A.screen_loc = ui_action_slot2
|
||||
if(3)
|
||||
A.screen_loc = ui_action_slot3
|
||||
if(4)
|
||||
A.screen_loc = ui_action_slot4
|
||||
if(5)
|
||||
A.screen_loc = ui_action_slot5
|
||||
break //5 slots available, so no more can be added.
|
||||
num++
|
||||
|
||||
src.client.screen += src.hud_used.item_action_list
|
||||
@@ -278,23 +278,6 @@
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/human/hand_p(mob/M as mob)
|
||||
var/dam_zone = pick("chest", "l_hand", "r_hand", "l_leg", "r_leg")
|
||||
var/datum/organ/external/affecting = get_organ(ran_zone(dam_zone))
|
||||
var/armor = run_armor_check(affecting, "melee")
|
||||
apply_damage(rand(1,2), BRUTE, affecting, armor)
|
||||
if(armor >= 2) return
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(istype(D, /datum/disease/jungle_fever))
|
||||
var/mob/living/carbon/human/H = src
|
||||
src = null
|
||||
src = H.monkeyize()
|
||||
contract_disease(D,1,0)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -7,10 +7,11 @@
|
||||
if ("help")
|
||||
visible_message(text("\blue [M] caresses [src] with its scythe like arm."))
|
||||
if ("grab")
|
||||
if(M == src) return
|
||||
if(M == src || anchored)
|
||||
return
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, M, src)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
|
||||
@@ -91,18 +91,23 @@
|
||||
return 1
|
||||
|
||||
if("grab")
|
||||
if(M == src) return 0
|
||||
if(w_uniform) w_uniform.add_fingerprint(M)
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, M, src)
|
||||
if(M == src || anchored)
|
||||
return 0
|
||||
if(w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src)
|
||||
if(buckled)
|
||||
M << "<span class='notice'>You cannot grab [src], \he is buckled in!</span>"
|
||||
if(!G) //the grab will delete itself in New if affecting is anchored
|
||||
return
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
grabbed_by += G
|
||||
G.synch()
|
||||
LAssailant = M
|
||||
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("\red [M] has grabbed [src] passively!")
|
||||
visible_message("<span class='warning'>[M] has grabbed [src] passively!</span>")
|
||||
return 1
|
||||
|
||||
if("hurt")
|
||||
|
||||
@@ -1,3 +1,21 @@
|
||||
/mob/living/carbon/human/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
set hidden = 1
|
||||
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
var/obj/item/I = H.get_active_hand()
|
||||
if(!I)
|
||||
H << "<span class='notice'>You are not holding anything to equip.</span>"
|
||||
return
|
||||
if(H.equip_to_appropriate_slot(I))
|
||||
if(hand)
|
||||
update_inv_l_hand(0)
|
||||
else
|
||||
update_inv_r_hand(0)
|
||||
else
|
||||
H << "\red You are unable to equip that."
|
||||
|
||||
/mob/living/carbon/human/proc/equip_in_one_of_slots(obj/item/W, list/slots, del_on_fail = 1)
|
||||
for (var/slot in slots)
|
||||
if (equip_to_slot_if_possible(W, slots[slot], del_on_fail = 0))
|
||||
|
||||
@@ -103,7 +103,7 @@
|
||||
sleep(15)
|
||||
Atkcool = 0
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
//world << "retrun 1"
|
||||
return
|
||||
@@ -116,7 +116,7 @@
|
||||
sleep(25)
|
||||
Atkcool = 0
|
||||
|
||||
if(get_obstacle_ok(Target))
|
||||
if(Target.Adjacent(src))
|
||||
Target.attack_slime(src)
|
||||
|
||||
|
||||
@@ -124,16 +124,16 @@
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
if(!Atkcool && Target.Adjacent(src))
|
||||
Feedon(Target)
|
||||
|
||||
else
|
||||
if(!Atkcool && get_obstacle_ok(Target))
|
||||
if(!Atkcool && Target.Adjacent(src))
|
||||
Feedon(Target)
|
||||
|
||||
else
|
||||
if(Target in view(7, src))
|
||||
if(get_obstacle_ok(Target))
|
||||
if(Target.Adjacent(src))
|
||||
step_to(src, Target)
|
||||
|
||||
else
|
||||
|
||||
@@ -636,88 +636,6 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
|
||||
health = 150 - (getOxyLoss() + getToxLoss() + getFireLoss() + getBruteLoss() + getCloneLoss())
|
||||
|
||||
|
||||
/mob/living/carbon/slime/proc/get_obstacle_ok(atom/A)
|
||||
var/direct = get_dir(src, A)
|
||||
var/obj/item/weapon/dummy/D = new /obj/item/weapon/dummy( src.loc )
|
||||
var/ok = 0
|
||||
if ( (direct - 1) & direct)
|
||||
var/turf/Step_1
|
||||
var/turf/Step_2
|
||||
switch(direct)
|
||||
if(5.0)
|
||||
Step_1 = get_step(src, NORTH)
|
||||
Step_2 = get_step(src, EAST)
|
||||
|
||||
if(6.0)
|
||||
Step_1 = get_step(src, SOUTH)
|
||||
Step_2 = get_step(src, EAST)
|
||||
|
||||
if(9.0)
|
||||
Step_1 = get_step(src, NORTH)
|
||||
Step_2 = get_step(src, WEST)
|
||||
|
||||
if(10.0)
|
||||
Step_1 = get_step(src, SOUTH)
|
||||
Step_2 = get_step(src, WEST)
|
||||
|
||||
else
|
||||
if(Step_1 && Step_2)
|
||||
var/check_1 = 0
|
||||
var/check_2 = 0
|
||||
if(step_to(D, Step_1))
|
||||
check_1 = 1
|
||||
for(var/obj/border_obstacle in Step_1)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, A))
|
||||
check_1 = 0
|
||||
for(var/obj/border_obstacle in get_turf(A))
|
||||
if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
check_1 = 0
|
||||
|
||||
D.loc = src.loc
|
||||
if(step_to(D, Step_2))
|
||||
check_2 = 1
|
||||
|
||||
for(var/obj/border_obstacle in Step_2)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, A))
|
||||
check_2 = 0
|
||||
for(var/obj/border_obstacle in get_turf(A))
|
||||
if((border_obstacle.flags & ON_BORDER) && (src != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
check_2 = 0
|
||||
if(check_1 || check_2)
|
||||
ok = 1
|
||||
else
|
||||
if(loc == src.loc)
|
||||
ok = 1
|
||||
else
|
||||
ok = 1
|
||||
|
||||
//Now, check objects to block exit that are on the border
|
||||
for(var/obj/border_obstacle in src.loc)
|
||||
if(border_obstacle.flags & ON_BORDER)
|
||||
if(!border_obstacle.CheckExit(D, A))
|
||||
ok = 0
|
||||
|
||||
//Next, check objects to block entry that are on the border
|
||||
for(var/obj/border_obstacle in get_turf(A))
|
||||
if((border_obstacle.flags & ON_BORDER) && (A != border_obstacle))
|
||||
if(!border_obstacle.CanPass(D, D.loc, 1, 0))
|
||||
ok = 0
|
||||
|
||||
//del(D)
|
||||
//Garbage Collect Dummy
|
||||
D.loc = null
|
||||
D = null
|
||||
if (!( ok ))
|
||||
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/slime_extract
|
||||
name = "slime extract"
|
||||
desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
|
||||
|
||||
@@ -1,249 +0,0 @@
|
||||
/datum/hud/proc/monkey_hud(var/ui_style='icons/mob/screen1_old.dmi')
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
var/obj/screen/inventory/inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//intent small hud objects
|
||||
var/icon/ico
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "help"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
help_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
|
||||
using = new /obj/screen( src )
|
||||
using.name = "disarm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
disarm_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "grab"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
grab_intent = using
|
||||
|
||||
ico = new(ui_style, "black")
|
||||
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
|
||||
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
|
||||
using = new /obj/screen( src )
|
||||
using.name = "harm"
|
||||
using.icon = ico
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 21
|
||||
src.adding += using
|
||||
hurt_intent = using
|
||||
|
||||
//end intent small hud objects
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "mov_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = ui_style
|
||||
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
move_intent = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "drop"
|
||||
using.icon = ui_style
|
||||
using.icon_state = "act_drop"
|
||||
using.screen_loc = ui_drop_throw
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "r_hand"
|
||||
inv_box.dir = WEST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_rhand
|
||||
inv_box.slot_id = slot_r_hand
|
||||
inv_box.layer = 19
|
||||
src.r_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "l_hand"
|
||||
inv_box.dir = EAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "hand_inactive"
|
||||
if(mymob && mymob.hand) //This being 1 means the left hand is in use
|
||||
inv_box.icon_state = "hand_active"
|
||||
inv_box.screen_loc = ui_lhand
|
||||
inv_box.slot_id = slot_l_hand
|
||||
inv_box.layer = 19
|
||||
src.l_hand_hud_object = inv_box
|
||||
src.adding += inv_box
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand1"
|
||||
using.screen_loc = ui_swaphand1
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "hand"
|
||||
using.dir = SOUTH
|
||||
using.icon = ui_style
|
||||
using.icon_state = "hand2"
|
||||
using.screen_loc = ui_swaphand2
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "mask"
|
||||
inv_box.dir = NORTH
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_monkey_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
inv_box = new /obj/screen/inventory()
|
||||
inv_box.name = "back"
|
||||
inv_box.dir = NORTHEAST
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "equip"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
inv_box.layer = 19
|
||||
src.adding += inv_box
|
||||
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = ui_style
|
||||
mymob.throw_icon.icon_state = "act_throw_off"
|
||||
mymob.throw_icon.name = "throw"
|
||||
mymob.throw_icon.screen_loc = ui_drop_throw
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = ui_style
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.pressure = new /obj/screen()
|
||||
mymob.pressure.icon = ui_style
|
||||
mymob.pressure.icon_state = "pressure0"
|
||||
mymob.pressure.name = "pressure"
|
||||
mymob.pressure.screen_loc = ui_pressure
|
||||
|
||||
mymob.toxin = new /obj/screen()
|
||||
mymob.toxin.icon = ui_style
|
||||
mymob.toxin.icon_state = "tox0"
|
||||
mymob.toxin.name = "toxin"
|
||||
mymob.toxin.screen_loc = ui_toxin
|
||||
|
||||
mymob.internals = new /obj/screen()
|
||||
mymob.internals.icon = ui_style
|
||||
mymob.internals.icon_state = "internal0"
|
||||
mymob.internals.name = "internal"
|
||||
mymob.internals.screen_loc = ui_internal
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = ui_style
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon = ui_style
|
||||
mymob.bodytemp.icon_state = "temp1"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = ui_style
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = ui_style
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_pull_resist
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = ui_style
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = ui_style
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
return
|
||||
|
||||
@@ -175,23 +175,6 @@
|
||||
|
||||
//mob/living/carbon/monkey/bullet_act(var/obj/item/projectile/Proj)taken care of in living
|
||||
|
||||
/mob/living/carbon/monkey/hand_p(mob/M as mob)
|
||||
if ((M.a_intent == "hurt" && !( istype(wear_mask, /obj/item/clothing/mask/muzzle) )))
|
||||
if ((prob(75) && health > 0))
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has bit []!</B>", src), 1)
|
||||
var/damage = rand(1, 5)
|
||||
if (HULK in mutations) damage += 10
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(istype(D, /datum/disease/jungle_fever))
|
||||
contract_disease(D,1,0)
|
||||
else
|
||||
for(var/mob/O in viewers(src, null))
|
||||
O.show_message(text("\red <B>[M.name] has attempted to bite []!</B>", src), 1)
|
||||
return
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/M as mob)
|
||||
..()
|
||||
@@ -272,10 +255,10 @@
|
||||
O.show_message(text("\red <B>[] has attempted to punch [name]!</B>", M), 1)
|
||||
else
|
||||
if (M.a_intent == "grab")
|
||||
if (M == src)
|
||||
if (M == src || anchored)
|
||||
return
|
||||
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M, M, src )
|
||||
var/obj/item/weapon/grab/G = new /obj/item/weapon/grab(M, src )
|
||||
|
||||
M.put_in_active_hand(G)
|
||||
|
||||
|
||||
@@ -397,3 +397,240 @@
|
||||
if(update_slimes)
|
||||
for(var/mob/living/carbon/slime/M in view(1,src))
|
||||
M.UpdateFeed(src)
|
||||
|
||||
/mob/living/verb/resist()
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
var/mob/living/L = usr
|
||||
|
||||
//Resisting control by an alien mind.
|
||||
if(istype(src.loc,/mob/living/simple_animal/borer))
|
||||
var/mob/living/simple_animal/borer/B = src.loc
|
||||
var/mob/living/captive_brain/H = src
|
||||
|
||||
H << "\red <B>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</B>"
|
||||
B.host << "\red <B>You feel the captive mind of [src] begin to resist your control.</B>"
|
||||
|
||||
spawn(rand(350,450)+B.host.brainloss)
|
||||
|
||||
if(!B || !B.controlling)
|
||||
return
|
||||
|
||||
B.host.adjustBrainLoss(rand(5,10))
|
||||
H << "\red <B>With an immense exertion of will, you regain control of your body!</B>"
|
||||
B.host << "\red <B>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</b>"
|
||||
B.controlling = 0
|
||||
|
||||
B.ckey = B.host.ckey
|
||||
B.host.ckey = H.ckey
|
||||
|
||||
H.ckey = null
|
||||
H.name = "host brain"
|
||||
H.real_name = "host brain"
|
||||
|
||||
verbs -= /mob/living/carbon/proc/release_control
|
||||
verbs -= /mob/living/carbon/proc/punish_host
|
||||
verbs -= /mob/living/carbon/proc/spawn_larvae
|
||||
|
||||
return
|
||||
|
||||
//resisting grabs (as if it helps anyone...)
|
||||
if ((!( L.stat ) && L.canmove && !( L.restrained() )))
|
||||
var/resisting = 0
|
||||
for(var/obj/O in L.requests)
|
||||
L.requests.Remove(O)
|
||||
del(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
resisting++
|
||||
if (G.state == 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 2)
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(L, null))
|
||||
O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 3)
|
||||
if (prob(5))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1)
|
||||
del(G)
|
||||
if(resisting)
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red <B>[] resists!</B>", L), 1)
|
||||
|
||||
|
||||
//unbuckling yourself
|
||||
if(L.buckled && (L.last_special <= world.time) )
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
if( C.handcuffed )
|
||||
C.next_move = world.time + 100
|
||||
C.last_special = world.time + 100
|
||||
C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(L))
|
||||
O.show_message("\red <B>[usr] attempts to unbuckle themself!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!C.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(C))
|
||||
O.show_message("\red <B>[usr] manages to unbuckle themself!</B>", 1)
|
||||
C << "\blue You successfully unbuckle yourself."
|
||||
C.buckled.manual_unbuckle(C)
|
||||
else
|
||||
L.buckled.manual_unbuckle(L)
|
||||
|
||||
//Breaking out of a locker?
|
||||
else if( src.loc && (istype(src.loc, /obj/structure/closet)) )
|
||||
var/breakout_time = 2 //2 minutes by default
|
||||
|
||||
var/obj/structure/closet/C = L.loc
|
||||
if(C.opened)
|
||||
return //Door's open... wait, why are you in it's contents then?
|
||||
if(istype(L.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
if(!SC.locked && !SC.welded)
|
||||
return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist'
|
||||
else
|
||||
if(!C.welded)
|
||||
return //closed but not welded...
|
||||
// else Meh, lets just keep it at 2 minutes for now
|
||||
// breakout_time++ //Harder to get out of welded lockers than locked lockers
|
||||
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
usr.next_move = world.time + 100
|
||||
L.last_special = world.time + 100
|
||||
L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)"
|
||||
for(var/mob/O in viewers(usr.loc))
|
||||
O.show_message("\red <B>The [L.loc] begins to shake violently!</B>", 1)
|
||||
|
||||
|
||||
spawn(0)
|
||||
if(do_after(usr,(breakout_time*60*10))) //minutes * 60seconds * 10deciseconds
|
||||
if(!C || !L || L.stat != CONSCIOUS || L.loc != C || C.opened) //closet/user destroyed OR user dead/unconcious OR user no longer in closet OR closet opened
|
||||
return
|
||||
|
||||
//Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'...
|
||||
if(istype(L.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
if(!SC.locked && !SC.welded)
|
||||
return
|
||||
else
|
||||
if(!C.welded)
|
||||
return
|
||||
|
||||
//Well then break it!
|
||||
if(istype(usr.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
SC.desc = "It appears to be broken."
|
||||
SC.icon_state = SC.icon_off
|
||||
flick(SC.icon_broken, SC)
|
||||
sleep(10)
|
||||
flick(SC.icon_broken, SC)
|
||||
sleep(10)
|
||||
SC.broken = 1
|
||||
SC.locked = 0
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [SC]!</B>", 1)
|
||||
if(istype(SC.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
var/obj/structure/bigDelivery/BD = SC.loc
|
||||
BD.attack_hand(usr)
|
||||
SC.open()
|
||||
else
|
||||
C.welded = 0
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [C]!</B>", 1)
|
||||
if(istype(C.loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above
|
||||
var/obj/structure/bigDelivery/BD = C.loc
|
||||
BD.attack_hand(usr)
|
||||
C.open()
|
||||
|
||||
//breaking out of handcuffs
|
||||
else if(iscarbon(L))
|
||||
var/mob/living/carbon/CM = L
|
||||
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
CM.last_special = world.time + 100
|
||||
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
|
||||
usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] is trying to break the handcuffs!</B>", CM), 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, 50))
|
||||
if(!CM.handcuffed || CM.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your handcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.handcuffed)
|
||||
CM.handcuffed = null
|
||||
CM.update_inv_handcuffed()
|
||||
else
|
||||
var/obj/item/weapon/handcuffs/HC = CM.handcuffed
|
||||
var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type
|
||||
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
|
||||
if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
|
||||
breakouttime = HC.breakouttime
|
||||
displaytime = breakouttime / 600 //Minutes
|
||||
CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message( "\red <B>[usr] attempts to remove \the [HC]!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, breakouttime))
|
||||
if(!CM.handcuffed || CM.buckled)
|
||||
return // time leniency for lag which also might make this whole thing pointless but the server
|
||||
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
|
||||
O.show_message("\red <B>[CM] manages to remove the handcuffs!</B>", 1)
|
||||
CM << "\blue You successfully remove \the [CM.handcuffed]."
|
||||
CM.handcuffed.loc = usr.loc
|
||||
CM.handcuffed = null
|
||||
CM.update_inv_handcuffed()
|
||||
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
CM.last_special = world.time + 100
|
||||
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
|
||||
usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] is trying to break the legcuffs!</B>", CM), 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, 50))
|
||||
if(!CM.legcuffed || CM.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] manages to break the legcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your legcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.legcuffed)
|
||||
CM.legcuffed = null
|
||||
CM.update_inv_legcuffed()
|
||||
else
|
||||
var/obj/item/weapon/legcuffs/HC = CM.legcuffed
|
||||
var/breakouttime = 1200 //A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type
|
||||
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
|
||||
if(istype(HC)) //If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future...
|
||||
breakouttime = HC.breakouttime
|
||||
displaytime = breakouttime / 600 //Minutes
|
||||
CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message( "\red <B>[usr] attempts to remove \the [HC]!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, breakouttime))
|
||||
if(!CM.legcuffed || CM.buckled)
|
||||
return // time leniency for lag which also might make this whole thing pointless but the server
|
||||
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
|
||||
O.show_message("\red <B>[CM] manages to remove the legcuffs!</B>", 1)
|
||||
CM << "\blue You successfully remove \the [CM.legcuffed]."
|
||||
CM.legcuffed.loc = usr.loc
|
||||
CM.legcuffed = null
|
||||
CM.update_inv_legcuffed()
|
||||
|
||||
@@ -429,16 +429,6 @@ var/list/ai_list = list()
|
||||
O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/attack_hand(mob/living/carbon/M as mob)
|
||||
if(ishuman(M))//Checks to see if they are ninja
|
||||
if(istype(M:gloves, /obj/item/clothing/gloves/space_ninja)&&M:gloves:candrain&&!M:gloves:draining)
|
||||
if(M:wear_suit:s_control)
|
||||
M:wear_suit:transfer_ai("AICORE", "NINJASUIT", src, M)
|
||||
else
|
||||
M << "\red <b>ERROR</b>: \black Remote access channel disabled."
|
||||
return
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_animal(mob/living/simple_animal/M as mob)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.emote("[M.friendly] [src]")
|
||||
|
||||
@@ -83,18 +83,6 @@
|
||||
AI.cameraFollow = null
|
||||
AI.eyeobj.setLoc(src)
|
||||
|
||||
/mob/living/Click()
|
||||
if(isAI(usr))
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/DblClick()
|
||||
if(isAI(usr) && usr != src)
|
||||
var/mob/living/silicon/ai/A = usr
|
||||
A.ai_actual_track(src)
|
||||
return
|
||||
..()
|
||||
|
||||
// This will move the AIEye. It will also cause lights near the eye to light up, if toggled.
|
||||
// This is handled in the proc below this one.
|
||||
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
/datum/hud/proc/ai_hud()
|
||||
return
|
||||
@@ -1,171 +0,0 @@
|
||||
|
||||
/datum/hud/proc/robot_hud()
|
||||
|
||||
src.adding = list()
|
||||
src.other = list()
|
||||
|
||||
var/obj/screen/using
|
||||
|
||||
|
||||
//Radio
|
||||
using = new /obj/screen()
|
||||
using.name = "radio"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "radio"
|
||||
using.screen_loc = ui_movi
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
|
||||
//Module select
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module1"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv1"
|
||||
using.screen_loc = ui_inv1
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
mymob:inv1 = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module2"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv2"
|
||||
using.screen_loc = ui_inv2
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
mymob:inv2 = using
|
||||
|
||||
using = new /obj/screen()
|
||||
using.name = "module3"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "inv3"
|
||||
using.screen_loc = ui_inv3
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
mymob:inv3 = using
|
||||
|
||||
//End of module select
|
||||
|
||||
//Intent
|
||||
using = new /obj/screen()
|
||||
using.name = "act_intent"
|
||||
using.dir = SOUTHWEST
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
|
||||
using.screen_loc = ui_acti
|
||||
using.layer = 20
|
||||
src.adding += using
|
||||
action_intent = using
|
||||
|
||||
//Cell
|
||||
mymob:cells = new /obj/screen()
|
||||
mymob:cells.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob:cells.icon_state = "charge-empty"
|
||||
mymob:cells.name = "cell"
|
||||
mymob:cells.screen_loc = ui_toxin
|
||||
|
||||
//Health
|
||||
mymob.healths = new /obj/screen()
|
||||
mymob.healths.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.healths.icon_state = "health0"
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_borg_health
|
||||
|
||||
//Installed Module
|
||||
mymob.hands = new /obj/screen()
|
||||
mymob.hands.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.hands.icon_state = "nomod"
|
||||
mymob.hands.name = "module"
|
||||
mymob.hands.screen_loc = ui_borg_module
|
||||
|
||||
//Module Panel
|
||||
using = new /obj/screen()
|
||||
using.name = "panel"
|
||||
using.icon = 'icons/mob/screen1_robot.dmi'
|
||||
using.icon_state = "panel"
|
||||
using.screen_loc = ui_borg_panel
|
||||
using.layer = 19
|
||||
src.adding += using
|
||||
|
||||
//Store
|
||||
mymob.throw_icon = new /obj/screen()
|
||||
mymob.throw_icon.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.throw_icon.icon_state = "store"
|
||||
mymob.throw_icon.name = "store"
|
||||
mymob.throw_icon.screen_loc = ui_borg_store
|
||||
|
||||
//Temp
|
||||
mymob.bodytemp = new /obj/screen()
|
||||
mymob.bodytemp.icon_state = "temp0"
|
||||
mymob.bodytemp.name = "body temperature"
|
||||
mymob.bodytemp.screen_loc = ui_temp
|
||||
|
||||
|
||||
mymob.oxygen = new /obj/screen()
|
||||
mymob.oxygen.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.oxygen.icon_state = "oxy0"
|
||||
mymob.oxygen.name = "oxygen"
|
||||
mymob.oxygen.screen_loc = ui_oxygen
|
||||
|
||||
mymob.fire = new /obj/screen()
|
||||
mymob.fire.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.fire.icon_state = "fire0"
|
||||
mymob.fire.name = "fire"
|
||||
mymob.fire.screen_loc = ui_fire
|
||||
|
||||
mymob.pullin = new /obj/screen()
|
||||
mymob.pullin.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.pullin.icon_state = "pull0"
|
||||
mymob.pullin.name = "pull"
|
||||
mymob.pullin.screen_loc = ui_borg_pull
|
||||
|
||||
mymob.blind = new /obj/screen()
|
||||
mymob.blind.icon = 'icons/mob/screen1_full.dmi'
|
||||
mymob.blind.icon_state = "blackimageoverlay"
|
||||
mymob.blind.name = " "
|
||||
mymob.blind.screen_loc = "1,1"
|
||||
mymob.blind.layer = 0
|
||||
|
||||
mymob.flash = new /obj/screen()
|
||||
mymob.flash.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.flash.icon_state = "blank"
|
||||
mymob.flash.name = "flash"
|
||||
mymob.flash.screen_loc = "1,1 to 15,15"
|
||||
mymob.flash.layer = 17
|
||||
|
||||
mymob.zone_sel = new /obj/screen/zone_sel()
|
||||
mymob.zone_sel.icon = 'icons/mob/screen1_robot.dmi'
|
||||
mymob.zone_sel.overlays.Cut()
|
||||
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
|
||||
|
||||
//Handle the gun settings buttons
|
||||
mymob.gun_setting_icon = new /obj/screen/gun/mode(null)
|
||||
if (mymob.client)
|
||||
if (mymob.client.gun_mode) // If in aim mode, correct the sprite
|
||||
mymob.gun_setting_icon.dir = 2
|
||||
for(var/obj/item/weapon/gun/G in mymob) // If targeting someone, display other buttons
|
||||
if (G.target)
|
||||
mymob.item_use_icon = new /obj/screen/gun/item(null)
|
||||
if (mymob.client.target_can_click)
|
||||
mymob.item_use_icon.dir = 1
|
||||
src.adding += mymob.item_use_icon
|
||||
mymob.gun_move_icon = new /obj/screen/gun/move(null)
|
||||
if (mymob.client.target_can_move)
|
||||
mymob.gun_move_icon.dir = 1
|
||||
mymob.gun_run_icon = new /obj/screen/gun/run(null)
|
||||
if (mymob.client.target_can_run)
|
||||
mymob.gun_run_icon.dir = 1
|
||||
src.adding += mymob.gun_run_icon
|
||||
src.adding += mymob.gun_move_icon
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.gun_setting_icon) //, mymob.rest, mymob.sleep, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.other
|
||||
|
||||
return
|
||||
@@ -948,11 +948,6 @@
|
||||
user << "You remove \the [broken_device]."
|
||||
user.put_in_active_hand(broken_device)
|
||||
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CYBORG",src,user:wear_suit)
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/proc/allowed(mob/M)
|
||||
//check if it doesn't require any access at all
|
||||
if(check_access(null))
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
//Removing from inventory
|
||||
if(href_list["remove_inv"])
|
||||
if(get_dist(src,usr) > 1 || !(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
return
|
||||
var/remove_from = href_list["remove_inv"]
|
||||
switch(remove_from)
|
||||
@@ -99,7 +99,7 @@
|
||||
|
||||
//Adding things to inventory
|
||||
else if(href_list["add_inv"])
|
||||
if(get_dist(src,usr) > 1 || !(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
if(!Adjacent(usr) || !(ishuman(usr) || ismonkey(usr) || isrobot(usr) || isalienadult(usr)))
|
||||
return
|
||||
var/add_to = href_list["add_inv"]
|
||||
if(!usr.get_active_hand())
|
||||
|
||||
+4
-37
@@ -80,39 +80,6 @@
|
||||
M.show_message( message, 1, blind_message, 2)
|
||||
|
||||
|
||||
//This is awful
|
||||
/mob/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
|
||||
//Holding a balloon will shield you from an item that is_sharp() ... cause that makes sense
|
||||
if (user.intent != "harm")
|
||||
if (istype(src.l_hand,/obj/item/latexballon) && src.l_hand:air_contents && is_sharp(W))
|
||||
return src.l_hand.attackby(W)
|
||||
if (istype(src.r_hand,/obj/item/latexballon) && src.r_hand:air_contents && is_sharp(W))
|
||||
return src.r_hand.attackby(W)
|
||||
|
||||
//If src is grabbing someone and facing the attacker, the src will use the grabbed person as a shield
|
||||
var/shielded = 0
|
||||
if (locate(/obj/item/weapon/grab, src))
|
||||
var/mob/safe = null
|
||||
if (istype(src.l_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = src.l_hand
|
||||
if ((G.state == 3 && get_dir(src, user) == src.dir))
|
||||
safe = G.affecting
|
||||
if (istype(src.r_hand, /obj/item/weapon/grab))
|
||||
var/obj/item/weapon/grab/G = src.r_hand
|
||||
if ((G.state == 3 && get_dir(src, user) == src.dir))
|
||||
safe = G.affecting
|
||||
if (safe)
|
||||
return safe.attackby(W, user)
|
||||
|
||||
//If the mob is not wearing a shield or otherwise is not shielded
|
||||
if ((!( shielded ) || !( W.flags ) & NOSHIELD))
|
||||
spawn( 0 )
|
||||
if (W && istype(W, /obj/item)) //The istype is necessary for things like bodybags which are structures that do not have an attack() proc.
|
||||
W.attack(src, user)
|
||||
return
|
||||
return
|
||||
|
||||
/mob/proc/findname(msg)
|
||||
for(var/mob/M in mob_list)
|
||||
if (M.real_name == text("[]", msg))
|
||||
@@ -134,7 +101,6 @@
|
||||
//This proc is called whenever someone clicks an inventory ui slot.
|
||||
/mob/proc/attack_ui(slot)
|
||||
var/obj/item/W = get_active_hand()
|
||||
|
||||
if(istype(W))
|
||||
equip_to_slot_if_possible(W, slot)
|
||||
|
||||
@@ -271,7 +237,7 @@ var/list/slot_equipment_priority = list( \
|
||||
|
||||
/mob/verb/mode()
|
||||
set name = "Activate Held Object"
|
||||
set category = "IC"
|
||||
set category = "Object"
|
||||
set src = usr
|
||||
|
||||
if(hand)
|
||||
@@ -284,6 +250,8 @@ var/list/slot_equipment_priority = list( \
|
||||
if (W)
|
||||
W.attack_self(src)
|
||||
update_inv_r_hand()
|
||||
if(next_move < world.time)
|
||||
next_move = world.time + 2
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -569,9 +537,8 @@ var/list/slot_equipment_priority = list( \
|
||||
..()
|
||||
if(M != usr) return
|
||||
if(usr == src) return
|
||||
if(get_dist(usr,src) > 1) return
|
||||
if(!Adjacent(usr)) return
|
||||
if(istype(M,/mob/living/silicon/ai)) return
|
||||
if(LinkBlocked(usr.loc,loc)) return
|
||||
show_inv(usr)
|
||||
|
||||
|
||||
|
||||
@@ -55,7 +55,6 @@
|
||||
var/disabilities = 0 //Carbon
|
||||
var/atom/movable/pulling = null
|
||||
var/next_move = null
|
||||
var/prev_move = null
|
||||
var/monkeyizing = null //Carbon
|
||||
var/other = 0.0
|
||||
var/hand = null
|
||||
@@ -116,7 +115,6 @@
|
||||
var/a_intent = "help"//Living
|
||||
var/m_int = null//Living
|
||||
var/m_intent = "run"//Living
|
||||
var/lastDblClick = 0
|
||||
var/lastKnownIP = null
|
||||
var/obj/structure/stool/bed/buckled = null//Living
|
||||
var/obj/item/l_hand = null//Living
|
||||
|
||||
+144
-223
@@ -1,94 +1,79 @@
|
||||
#define UPGRADE_COOLDOWN 40
|
||||
#define UPGRADE_KILL_TIMER 100
|
||||
|
||||
/obj/item/weapon/grab
|
||||
name = "grab"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "grabbed"
|
||||
var/obj/screen/grab/hud1 = null
|
||||
flags = NOBLUDGEON
|
||||
var/obj/screen/grab/hud = null
|
||||
var/mob/affecting = null
|
||||
var/atom/movable/structure = null // if the grab is not grabbing a mob
|
||||
var/mob/assailant = null
|
||||
var/state = 1.0
|
||||
var/state = GRAB_PASSIVE
|
||||
|
||||
var/killing = 0.0 // 1 = about to kill, 2 = killing
|
||||
var/kill_loc = null
|
||||
|
||||
var/allow_upgrade = 1.0
|
||||
var/last_suffocate = 1.0
|
||||
var/allow_upgrade = 1
|
||||
var/last_upgrade = 0
|
||||
|
||||
layer = 21
|
||||
abstract = 1.0
|
||||
abstract = 1
|
||||
item_state = "nothing"
|
||||
w_class = 5.0
|
||||
|
||||
|
||||
/obj/item/weapon/grab/proc/throw()
|
||||
/obj/item/weapon/grab/New(mob/user, mob/victim)
|
||||
..()
|
||||
loc = user
|
||||
assailant = user
|
||||
affecting = victim
|
||||
|
||||
if(affecting)
|
||||
if(state >= 2)
|
||||
var/grabee = affecting
|
||||
spawn(1)
|
||||
del(src)
|
||||
return grabee
|
||||
else
|
||||
spawn(1)
|
||||
del(src)
|
||||
return null
|
||||
|
||||
else if(structure)
|
||||
var/grabee = structure
|
||||
spawn(1)
|
||||
del(src)
|
||||
return grabee
|
||||
|
||||
return null
|
||||
|
||||
|
||||
/obj/item/weapon/grab/proc/synch()
|
||||
if(affecting)
|
||||
if(affecting.anchored)//This will prevent from grabbing people that are anchored.
|
||||
del(src)
|
||||
if (assailant.r_hand == src)
|
||||
hud1.screen_loc = ui_rhand
|
||||
else
|
||||
hud1.screen_loc = ui_lhand
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grab/process()
|
||||
if(!assailant || (!affecting && !structure))
|
||||
if(affecting.anchored)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(affecting && !structure)
|
||||
if ((!( isturf(assailant.loc) ) || (!( isturf(affecting.loc) ) || (assailant.loc != affecting.loc && get_dist(assailant, affecting) > 1))))
|
||||
//SN src = null
|
||||
del(src)
|
||||
return
|
||||
else if(!affecting && structure)
|
||||
if (!isturf(structure.loc) || !isturf(structure.loc) || (assailant.loc != structure.loc && get_dist(assailant, structure) > 1))
|
||||
del(src)
|
||||
return
|
||||
hud = new /obj/screen/grab(src)
|
||||
hud.icon_state = "reinforce"
|
||||
hud.name = "reinforce grab"
|
||||
hud.master = src
|
||||
|
||||
if (assailant.client)
|
||||
assailant.client.screen -= hud1
|
||||
assailant.client.screen += hud1
|
||||
if (assailant.pulling == affecting || assailant.pulling == structure)
|
||||
|
||||
//Used by throw code to hand over the mob, instead of throwing the grab. The grab is then deleted by the throw code.
|
||||
/obj/item/weapon/grab/proc/throw()
|
||||
if(affecting)
|
||||
if(affecting.buckled)
|
||||
return null
|
||||
if(state >= GRAB_AGGRESSIVE)
|
||||
return affecting
|
||||
return null
|
||||
|
||||
|
||||
//This makes sure that the grab screen object is displayed in the correct hand.
|
||||
/obj/item/weapon/grab/proc/synch()
|
||||
if(affecting)
|
||||
if(assailant.r_hand == src)
|
||||
hud.screen_loc = ui_rhand
|
||||
else
|
||||
hud.screen_loc = ui_lhand
|
||||
|
||||
|
||||
/obj/item/weapon/grab/process()
|
||||
confirm()
|
||||
|
||||
if(assailant.client)
|
||||
assailant.client.screen -= hud
|
||||
assailant.client.screen += hud
|
||||
|
||||
if(assailant.pulling == affecting)
|
||||
assailant.stop_pulling()
|
||||
|
||||
if (structure)
|
||||
structure.loc = assailant.loc
|
||||
structure.layer = assailant.layer + 1
|
||||
|
||||
if (state <= 2)
|
||||
if(state <= GRAB_AGGRESSIVE)
|
||||
allow_upgrade = 1
|
||||
if ((assailant.l_hand && assailant.l_hand != src && istype(assailant.l_hand, /obj/item/weapon/grab)))
|
||||
if((assailant.l_hand && assailant.l_hand != src && istype(assailant.l_hand, /obj/item/weapon/grab)))
|
||||
var/obj/item/weapon/grab/G = assailant.l_hand
|
||||
if (G.affecting != affecting)
|
||||
if(G.affecting != affecting)
|
||||
allow_upgrade = 0
|
||||
if ((assailant.r_hand && assailant.r_hand != src && istype(assailant.r_hand, /obj/item/weapon/grab)))
|
||||
if((assailant.r_hand && assailant.r_hand != src && istype(assailant.r_hand, /obj/item/weapon/grab)))
|
||||
var/obj/item/weapon/grab/G = assailant.r_hand
|
||||
if (G.affecting != affecting)
|
||||
if(G.affecting != affecting)
|
||||
allow_upgrade = 0
|
||||
if (state == 2)
|
||||
if(state == GRAB_AGGRESSIVE)
|
||||
var/h = affecting.hand
|
||||
affecting.hand = 0
|
||||
affecting.drop_item()
|
||||
@@ -96,185 +81,124 @@
|
||||
affecting.drop_item()
|
||||
affecting.hand = h
|
||||
for(var/obj/item/weapon/grab/G in affecting.grabbed_by)
|
||||
if (G.state == 2)
|
||||
if(G == src) continue
|
||||
if(G.state == GRAB_AGGRESSIVE)
|
||||
allow_upgrade = 0
|
||||
if (allow_upgrade)
|
||||
hud1.icon_state = "reinforce"
|
||||
if(allow_upgrade)
|
||||
hud.icon_state = "reinforce"
|
||||
else
|
||||
hud1.icon_state = "!reinforce"
|
||||
hud.icon_state = "!reinforce"
|
||||
else
|
||||
if (!( affecting.buckled ))
|
||||
if(!affecting.buckled)
|
||||
affecting.loc = assailant.loc
|
||||
if ((killing == 2 && state == 3))
|
||||
if(assailant.loc != kill_loc)
|
||||
assailant.visible_message("\red [assailant] lost \his tightened grip on [affecting]'s neck!")
|
||||
killing = 0
|
||||
hud1.icon_state = "disarm/kill"
|
||||
return
|
||||
|
||||
if(ishuman(affecting))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
var/datum/organ/external/head = H.get_organ("head")
|
||||
head.add_autopsy_data("Strangulation", 0)
|
||||
if(state >= GRAB_NECK)
|
||||
affecting.Stun(5) //It will hamper your voice, being choked and all.
|
||||
if(isliving(affecting))
|
||||
var/mob/living/L = affecting
|
||||
L.adjustOxyLoss(1)
|
||||
|
||||
affecting.Weaken(5) // Should keep you down unless you get help.
|
||||
affecting.Stun(5) // It will hamper your voice, being choked and all.
|
||||
if(state >= GRAB_KILL)
|
||||
affecting.Weaken(5) //Should keep you down unless you get help.
|
||||
affecting.losebreath = min(affecting.losebreath + 2, 3)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grab/proc/s_click(obj/screen/S as obj)
|
||||
if (!affecting)
|
||||
/obj/item/weapon/grab/proc/s_click(obj/screen/S)
|
||||
if(!affecting)
|
||||
return
|
||||
if(killing)
|
||||
if(state == GRAB_UPGRADING)
|
||||
return
|
||||
if (assailant.next_move > world.time)
|
||||
if(assailant.next_move > world.time)
|
||||
return
|
||||
if ((!( assailant.canmove ) || assailant.lying))
|
||||
//SN src = null
|
||||
if(world.time < (last_upgrade + UPGRADE_COOLDOWN))
|
||||
return
|
||||
if(!assailant.canmove || assailant.lying)
|
||||
del(src)
|
||||
return
|
||||
switch(S.id)
|
||||
if(1.0)
|
||||
if (state >= 3)
|
||||
if (!( killing ))
|
||||
assailant.visible_message("\red [assailant] has temporarily tightened \his grip on [affecting]!")
|
||||
//Foreach goto(97)
|
||||
assailant.next_move = world.time + 10
|
||||
//affecting.stunned = max(2, affecting.stunned)
|
||||
//affecting.paralysis = max(1, affecting.paralysis)
|
||||
affecting.losebreath = min(affecting.losebreath + 1, 3)
|
||||
last_suffocate = world.time
|
||||
flick("disarm/killf", S)
|
||||
|
||||
last_upgrade = world.time
|
||||
|
||||
if(state < GRAB_AGGRESSIVE)
|
||||
if(!allow_upgrade)
|
||||
return
|
||||
assailant.visible_message("<span class='warning'>[assailant] has grabbed [affecting] aggressively (now hands)!</span>")
|
||||
state = GRAB_AGGRESSIVE
|
||||
icon_state = "grabbed1"
|
||||
else
|
||||
if(state < GRAB_NECK)
|
||||
if(isslime(affecting))
|
||||
assailant << "<span class='notice'>You squeeze [affecting], but nothing interesting happens.</span>"
|
||||
return
|
||||
|
||||
assailant.visible_message("<span class='warning'>[assailant] has reinforced \his grip on [affecting] (now neck)!</span>")
|
||||
state = GRAB_NECK
|
||||
icon_state = "grabbed+1"
|
||||
if(!affecting.buckled)
|
||||
affecting.loc = assailant.loc
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>"
|
||||
assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>"
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
hud.icon_state = "disarm/kill"
|
||||
hud.name = "disarm/kill"
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grab/proc/s_dbclick(obj/screen/S as obj)
|
||||
//if ((assailant.next_move > world.time && !( last_suffocate < world.time + 2 )))
|
||||
// return
|
||||
|
||||
if (!affecting)
|
||||
return
|
||||
if ((!( assailant.canmove ) || assailant.lying))
|
||||
del(src)
|
||||
return
|
||||
if(killing)
|
||||
return
|
||||
|
||||
switch(S.id)
|
||||
if(1.0)
|
||||
if (state < 2)
|
||||
if (!( allow_upgrade ))
|
||||
return
|
||||
assailant.visible_message("\red [assailant] has grabbed [affecting] aggressively (now hands)!")
|
||||
state = 2
|
||||
icon_state = "grabbed1"
|
||||
/*if (prob(75))
|
||||
for(var/mob/O in viewers(assailant, null))
|
||||
O.show_message(text("\red [] has grabbed [] aggressively (now hands)!", assailant, affecting), 1)
|
||||
state = 2
|
||||
icon_state = "grabbed1"
|
||||
else
|
||||
for(var/mob/O in viewers(assailant, null))
|
||||
O.show_message(text("\red [] has failed to grab [] aggressively!", assailant, affecting), 1)
|
||||
del(src)
|
||||
return*/
|
||||
else
|
||||
if (state < 3)
|
||||
if(istype(affecting, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = affecting
|
||||
if(FAT in H.mutations)
|
||||
assailant << "\blue You can't strangle [affecting] through all that fat!"
|
||||
return
|
||||
|
||||
/*Hrm might want to add this back in
|
||||
//we should be able to strangle the Captain if he is wearing a hat
|
||||
for(var/obj/item/clothing/C in list(H.head, H.wear_suit, H.wear_mask, H.w_uniform))
|
||||
if(C.body_parts_covered & HEAD)
|
||||
assailant << "\blue You have to take off [affecting]'s [C.name] first!"
|
||||
return
|
||||
|
||||
if(istype(H.wear_suit, /obj/item/clothing/suit/space) || istype(H.wear_suit, /obj/item/clothing/suit/armor) || istype(H.wear_suit, /obj/item/clothing/suit/bio_suit) || istype(H.wear_suit, /obj/item/clothing/suit/swat_suit))
|
||||
assailant << "\blue You can't strangle [affecting] through their suit collar!"
|
||||
return
|
||||
*/
|
||||
|
||||
if(istype(affecting, /mob/living/carbon/slime))
|
||||
assailant << "\blue You squeeze [affecting], but nothing interesting happens."
|
||||
if(state < GRAB_UPGRADING)
|
||||
assailant.visible_message("<span class='danger'>[assailant] starts to tighten \his grip on [affecting]'s neck!</span>")
|
||||
hud.icon_state = "disarm/kill1"
|
||||
state = GRAB_UPGRADING
|
||||
if(do_after(assailant, UPGRADE_KILL_TIMER))
|
||||
if(state == GRAB_KILL)
|
||||
return
|
||||
if(!affecting)
|
||||
del(src)
|
||||
return
|
||||
if(!assailant.canmove || assailant.lying)
|
||||
del(src)
|
||||
return
|
||||
state = GRAB_KILL
|
||||
assailant.visible_message("<span class='danger'>[assailant] has tightened \his grip on [affecting]'s neck!</span>")
|
||||
affecting.attack_log += "\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>"
|
||||
assailant.attack_log += "\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>"
|
||||
log_attack("<font color='red'>[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
|
||||
|
||||
assailant.visible_message("\red [assailant] has reinforced \his grip on [affecting] (now neck)!")
|
||||
state = 3
|
||||
icon_state = "grabbed+1"
|
||||
if (!( affecting.buckled ))
|
||||
affecting.loc = assailant.loc
|
||||
affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has had their neck grabbed by [assailant.name] ([assailant.ckey])</font>")
|
||||
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Grabbed the neck of [affecting.name] ([affecting.ckey])</font>")
|
||||
msg_admin_attack("[assailant.name] ([assailant.ckey]) grabbed the neck of [affecting.name] ([affecting.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[assailant.x];Y=[assailant.y];Z=[assailant.z]'>JMP</a>)")
|
||||
hud1.icon_state = "disarm/kill"
|
||||
hud1.name = "disarm/kill"
|
||||
assailant.next_move = world.time + 10
|
||||
affecting.losebreath += 1
|
||||
else
|
||||
if (state >= 3 && !killing)
|
||||
assailant.visible_message("\red [assailant] starts to tighten \his grip on [affecting]'s neck!")
|
||||
hud1.icon_state = "disarm/kill1"
|
||||
killing = 1
|
||||
if(do_after(assailant, 40))
|
||||
if(killing == 2)
|
||||
return
|
||||
if(!affecting)
|
||||
del(src)
|
||||
return
|
||||
if ((!( assailant.canmove ) || assailant.lying))
|
||||
del(src)
|
||||
return
|
||||
killing = 2
|
||||
kill_loc = assailant.loc
|
||||
assailant.visible_message("\red [assailant] has tightened \his grip on [affecting]'s neck!")
|
||||
affecting.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been strangled (kill intent) by [assailant.name] ([assailant.ckey])</font>")
|
||||
assailant.attack_log += text("\[[time_stamp()]\] <font color='red'>Strangled (kill intent) [affecting.name] ([affecting.ckey])</font>")
|
||||
msg_admin_attack("[assailant.name] ([assailant.ckey]) Strangled (kill intent) [affecting.name] ([affecting.ckey]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[assailant.x];Y=[assailant.y];Z=[assailant.z]'>JMP</a>)")
|
||||
|
||||
assailant.next_move = world.time + 10
|
||||
affecting.losebreath += 1
|
||||
else
|
||||
assailant.visible_message("\red [assailant] was unable to tighten \his grip on [affecting]'s neck!")
|
||||
killing = 0
|
||||
hud1.icon_state = "disarm/kill"
|
||||
return
|
||||
assailant.visible_message("<span class='warning'>[assailant] was unable to tighten \his grip on [affecting]'s neck!</span>")
|
||||
hud.icon_state = "disarm/kill"
|
||||
state = GRAB_NECK
|
||||
|
||||
|
||||
/obj/item/weapon/grab/New(var/location, mob/user as mob, mob/affected as mob)
|
||||
..()
|
||||
src.loc = location
|
||||
src.assailant = user
|
||||
src.affecting = affected
|
||||
// HUD
|
||||
hud1 = new /obj/screen/grab( src )
|
||||
hud1.icon_state = "reinforce"
|
||||
hud1.name = "Reinforce Grab"
|
||||
hud1.id = 1
|
||||
hud1.master = src
|
||||
return
|
||||
//This is used to make sure the victim hasn't managed to yackety sax away before using the grab.
|
||||
/obj/item/weapon/grab/proc/confirm()
|
||||
if(!assailant || !affecting)
|
||||
del(src)
|
||||
return 0
|
||||
|
||||
if(affecting)
|
||||
if(!isturf(assailant.loc) || ( !isturf(affecting.loc) || assailant.loc != affecting.loc && get_dist(assailant, affecting) > 1) )
|
||||
del(src)
|
||||
return 0
|
||||
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/grab/attack(mob/M as mob, mob/user as mob)
|
||||
if(!affecting) return
|
||||
if (M == affecting)
|
||||
if (state < 3)
|
||||
s_dbclick(hud1)
|
||||
else
|
||||
s_click(hud1)
|
||||
/obj/item/weapon/grab/attack(mob/M, mob/user)
|
||||
if(!affecting)
|
||||
return
|
||||
if(M == assailant && state >= 2)
|
||||
if( ( ishuman(user) && (FAT in user.mutations) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
|
||||
|
||||
if(M == affecting)
|
||||
s_click(hud)
|
||||
return
|
||||
|
||||
if(M == assailant && state >= GRAB_AGGRESSIVE)
|
||||
if( (ishuman(user) && (FAT in user.mutations) && ismonkey(affecting) ) || ( isalien(user) && iscarbon(affecting) ) )
|
||||
var/mob/living/carbon/attacker = user
|
||||
user.visible_message("\red <B>[user] is attempting to devour [affecting]!</B>")
|
||||
user.visible_message("<span class='danger'>[user] is attempting to devour [affecting]!</span>")
|
||||
if(istype(user, /mob/living/carbon/alien/humanoid/hunter))
|
||||
if(!do_mob(user, affecting)||!do_after(user, 30)) return
|
||||
else
|
||||
if(!do_mob(user, affecting)||!do_after(user, 100)) return
|
||||
user.visible_message("\red <B>[user] devours [affecting]!</B>")
|
||||
user.visible_message("<span class='danger'>[user] devours [affecting]!</span>")
|
||||
affecting.loc = user
|
||||
attacker.stomach_contents.Add(affecting)
|
||||
del(src)
|
||||
@@ -282,10 +206,7 @@
|
||||
|
||||
/obj/item/weapon/grab/dropped()
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/weapon/grab/Del()
|
||||
del(hud1)
|
||||
del(hud)
|
||||
..()
|
||||
return
|
||||
|
||||
@@ -358,57 +358,6 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
|
||||
|
||||
return 0
|
||||
|
||||
//Triggered when F12 is pressed (Unless someone changed something in the DMF)
|
||||
/mob/verb/button_pressed_F12()
|
||||
set name = "F12"
|
||||
set hidden = 1
|
||||
|
||||
if(hud_used)
|
||||
if(ishuman(src))
|
||||
if(!src.client) return
|
||||
|
||||
if(hud_used.hud_shown)
|
||||
hud_used.hud_shown = 0
|
||||
if(src.hud_used.adding)
|
||||
src.client.screen -= src.hud_used.adding
|
||||
if(src.hud_used.other)
|
||||
src.client.screen -= src.hud_used.other
|
||||
if(src.hud_used.hotkeybuttons)
|
||||
src.client.screen -= src.hud_used.hotkeybuttons
|
||||
if(src.hud_used.item_action_list)
|
||||
src.client.screen -= src.hud_used.item_action_list
|
||||
|
||||
//Due to some poor coding some things need special treatment:
|
||||
//These ones are a part of 'adding', 'other' or 'hotkeybuttons' but we want them to stay
|
||||
src.client.screen += src.hud_used.l_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.r_hand_hud_object //we want the hands to be visible
|
||||
src.client.screen += src.hud_used.action_intent //we want the intent swticher visible
|
||||
src.hud_used.action_intent.screen_loc = ui_acti_alt //move this to the alternative position, where zone_select usually is.
|
||||
|
||||
//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
|
||||
src.client.screen -= src.zone_sel //zone_sel is a mob variable for some reason.
|
||||
|
||||
else
|
||||
hud_used.hud_shown = 1
|
||||
if(src.hud_used.adding)
|
||||
src.client.screen += src.hud_used.adding
|
||||
if(src.hud_used.other && src.hud_used.inventory_shown)
|
||||
src.client.screen += src.hud_used.other
|
||||
if(src.hud_used.hotkeybuttons && !src.hud_used.hotkey_ui_hidden)
|
||||
src.client.screen += src.hud_used.hotkeybuttons
|
||||
|
||||
|
||||
src.hud_used.action_intent.screen_loc = ui_acti //Restore intent selection to the original position
|
||||
src.client.screen += src.zone_sel //This one is a special snowflake
|
||||
|
||||
hud_used.hidden_inventory_update()
|
||||
hud_used.persistant_inventory_update()
|
||||
update_action_buttons()
|
||||
else
|
||||
usr << "\red Inventory hiding is currently only supported for human mobs, sorry."
|
||||
else
|
||||
usr << "\red This mob type does not use a HUD."
|
||||
|
||||
//converts intent-strings into numbers and back
|
||||
var/list/intents = list("help","disarm","grab","hurt")
|
||||
/proc/intent_numeric(argument)
|
||||
|
||||
@@ -176,7 +176,7 @@
|
||||
|
||||
|
||||
/atom/movable/Move(NewLoc, direct)
|
||||
if (direct & direct - 1)
|
||||
if (direct & (direct - 1))
|
||||
if (direct & 1)
|
||||
if (direct & 4)
|
||||
if (step(src, NORTH))
|
||||
@@ -276,9 +276,12 @@
|
||||
|
||||
if(mob.restrained())//Why being pulled while cuffed prevents you from moving
|
||||
for(var/mob/M in range(mob, 1))
|
||||
if(M.pulling == mob && !M.restrained() && M.stat == 0 && M.canmove)
|
||||
src << "\blue You're restrained! You can't move!"
|
||||
return 0
|
||||
if(M.pulling == mob)
|
||||
if(!M.restrained() && M.stat == 0 && M.canmove && mob.Adjacent(M))
|
||||
src << "\blue You're restrained! You can't move!"
|
||||
return 0
|
||||
else
|
||||
M.stop_pulling()
|
||||
|
||||
if(mob.pinned.len)
|
||||
src << "\blue You're pinned to a wall by [mob.pinned[1]]!"
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
/datum/hud/proc/unplayer_hud()
|
||||
return
|
||||
@@ -1,834 +0,0 @@
|
||||
/obj/screen
|
||||
name = ""
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
layer = 20.0
|
||||
unacidable = 1
|
||||
var/id = 0.0
|
||||
var/obj/master
|
||||
var/gun_click_time = -100 //I'm lazy.
|
||||
|
||||
/obj/screen/text
|
||||
icon = null
|
||||
icon_state = null
|
||||
mouse_opacity = 0
|
||||
screen_loc = "CENTER-7,CENTER-7"
|
||||
maptext_height = 480
|
||||
maptext_width = 480
|
||||
|
||||
/obj/screen/inventory
|
||||
var/slot_id
|
||||
|
||||
/obj/screen/close
|
||||
name = "close"
|
||||
master = null
|
||||
|
||||
/obj/screen/close/DblClick()
|
||||
if (src.master)
|
||||
src.master:close(usr)
|
||||
return
|
||||
|
||||
/obj/screen/item_action
|
||||
var/obj/item/owner
|
||||
|
||||
/obj/screen/item_action/DblClick()
|
||||
if(!usr || !owner)
|
||||
return
|
||||
|
||||
if(usr.stat || usr.restrained() || usr.stunned || usr.lying)
|
||||
return
|
||||
|
||||
if(!(owner in usr))
|
||||
return
|
||||
|
||||
spawn()
|
||||
owner.ui_action_click()
|
||||
switch(owner.icon_action_button)
|
||||
if("action_hardhat", "action_welding")
|
||||
usr.update_inv_head()
|
||||
if("action_welding_g")
|
||||
usr.update_inv_glasses()
|
||||
if("action_jetpack")
|
||||
usr.update_inv_back()
|
||||
|
||||
//This is the proc used to update all the action buttons. It just returns for all mob types except humans.
|
||||
/mob/proc/update_action_buttons()
|
||||
return
|
||||
|
||||
/obj/screen/grab
|
||||
name = "grab"
|
||||
master = null
|
||||
|
||||
/obj/screen/storage
|
||||
name = "storage"
|
||||
master = null
|
||||
|
||||
/obj/screen/storage/attack_hand(mob/user)
|
||||
if(master)
|
||||
var/obj/item/I = user.get_active_hand()
|
||||
if(I)
|
||||
master.attackby(I, user)
|
||||
|
||||
/obj/screen/zone_sel
|
||||
name = "Damage Zone"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
icon_state = "zone_sel"
|
||||
var/selecting = "chest"
|
||||
screen_loc = ui_zonesel
|
||||
|
||||
/obj/screen/gun
|
||||
name = "gun"
|
||||
icon = 'icons/mob/screen1.dmi'
|
||||
master = null
|
||||
dir = 2
|
||||
|
||||
move
|
||||
name = "Allow Walking"
|
||||
icon_state = "no_walk0"
|
||||
screen_loc = ui_gun2
|
||||
|
||||
run
|
||||
name = "Allow Running"
|
||||
icon_state = "no_run0"
|
||||
screen_loc = ui_gun3
|
||||
|
||||
item
|
||||
name = "Allow Item Use"
|
||||
icon_state = "no_item0"
|
||||
screen_loc = ui_gun1
|
||||
|
||||
mode
|
||||
name = "Toggle Gun Mode"
|
||||
icon_state = "gun0"
|
||||
screen_loc = ui_gun_select
|
||||
//dir = 1
|
||||
|
||||
|
||||
/obj/screen/zone_sel/MouseDown(location, control,params)
|
||||
// Changes because of 4.0
|
||||
var/list/PL = params2list(params)
|
||||
var/icon_x = text2num(PL["icon-x"])
|
||||
var/icon_y = text2num(PL["icon-y"])
|
||||
|
||||
if (icon_y < 2)
|
||||
return
|
||||
else if (icon_y < 5)
|
||||
if ((icon_x > 9 && icon_x < 23))
|
||||
if (icon_x < 16)
|
||||
selecting = "r_foot"
|
||||
else
|
||||
selecting = "l_foot"
|
||||
else if (icon_y < 11)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 16)
|
||||
selecting = "r_leg"
|
||||
else
|
||||
selecting = "l_leg"
|
||||
else if (icon_y < 12)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 14)
|
||||
selecting = "r_leg"
|
||||
else if (icon_x < 19)
|
||||
selecting = "groin"
|
||||
else
|
||||
selecting = "l_leg"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 13)
|
||||
if ((icon_x > 7 && icon_x < 25))
|
||||
if (icon_x < 12)
|
||||
selecting = "r_hand"
|
||||
else if (icon_x < 13)
|
||||
selecting = "r_leg"
|
||||
else if (icon_x < 20)
|
||||
selecting = "groin"
|
||||
else if (icon_x < 21)
|
||||
selecting = "l_leg"
|
||||
else
|
||||
selecting = "l_hand"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 14)
|
||||
if ((icon_x > 7 && icon_x < 25))
|
||||
if (icon_x < 12)
|
||||
selecting = "r_hand"
|
||||
else if (icon_x < 21)
|
||||
selecting = "groin"
|
||||
else
|
||||
selecting = "l_hand"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 16)
|
||||
if ((icon_x > 7 && icon_x < 25))
|
||||
if (icon_x < 13)
|
||||
selecting = "r_hand"
|
||||
else if (icon_x < 20)
|
||||
selecting = "chest"
|
||||
else
|
||||
selecting = "l_hand"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 23)
|
||||
if ((icon_x > 7 && icon_x < 25))
|
||||
if (icon_x < 12)
|
||||
selecting = "r_arm"
|
||||
else if (icon_x < 21)
|
||||
selecting = "chest"
|
||||
else
|
||||
selecting = "l_arm"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 24)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
selecting = "chest"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 25)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 16)
|
||||
selecting = "head"
|
||||
else if (icon_x < 17)
|
||||
selecting = "mouth"
|
||||
else
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 26)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 15)
|
||||
selecting = "head"
|
||||
else if (icon_x < 18)
|
||||
selecting = "mouth"
|
||||
else
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 27)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 15)
|
||||
selecting = "head"
|
||||
else if (icon_x < 16)
|
||||
selecting = "eyes"
|
||||
else if (icon_x < 17)
|
||||
selecting = "mouth"
|
||||
else if (icon_x < 18)
|
||||
selecting = "eyes"
|
||||
else
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 28)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 14)
|
||||
selecting = "head"
|
||||
else if (icon_x < 19)
|
||||
selecting = "eyes"
|
||||
else
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 29)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
if (icon_x < 15)
|
||||
selecting = "head"
|
||||
else if (icon_x < 16)
|
||||
selecting = "eyes"
|
||||
else if (icon_x < 17)
|
||||
selecting = "head"
|
||||
else if (icon_x < 18)
|
||||
selecting = "eyes"
|
||||
else
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else if (icon_y < 31)
|
||||
if ((icon_x > 11 && icon_x < 21))
|
||||
selecting = "head"
|
||||
else
|
||||
return
|
||||
else
|
||||
return
|
||||
|
||||
overlays.Cut()
|
||||
overlays += image('icons/mob/zone_sel.dmi', "[selecting]")
|
||||
|
||||
return
|
||||
|
||||
/obj/screen/grab/Click()
|
||||
master:s_click(src)
|
||||
return
|
||||
|
||||
/obj/screen/grab/DblClick()
|
||||
master:s_dbclick(src)
|
||||
return
|
||||
|
||||
/obj/screen/grab/attack_hand()
|
||||
return
|
||||
|
||||
/obj/screen/grab/attackby()
|
||||
return
|
||||
|
||||
/*
|
||||
/obj/screen/MouseEntered(object,location,control,params)
|
||||
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||
return
|
||||
switch(name)
|
||||
if("act_intent")
|
||||
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||
usr.hud_used.action_intent.icon_state = "intent_[usr.a_intent]"
|
||||
|
||||
/obj/screen/MouseExited(object,location,control,params)
|
||||
if(!ishuman(usr) && !istype(usr,/mob/living/carbon/alien/humanoid) && !islarva(usr) && !ismonkey(usr))
|
||||
return
|
||||
switch(name)
|
||||
if("act_intent")
|
||||
if(ishuman(usr) || istype(usr,/mob/living/carbon/alien/humanoid) || islarva(usr))
|
||||
var/intent = usr.a_intent
|
||||
if(intent == "hurt")
|
||||
intent = "harm" //hurt and harm have different sprite names for some reason.
|
||||
usr.hud_used.action_intent.icon_state = "[intent]"
|
||||
*/
|
||||
|
||||
/obj/screen/Click(location, control, params)
|
||||
if(!usr) return
|
||||
switch(name)
|
||||
if("map")
|
||||
usr.clearmap()
|
||||
|
||||
if("other")
|
||||
if (usr.hud_used.inventory_shown)
|
||||
usr.hud_used.inventory_shown = 0
|
||||
usr.client.screen -= usr.hud_used.other
|
||||
else
|
||||
usr.hud_used.inventory_shown = 1
|
||||
usr.client.screen += usr.hud_used.other
|
||||
|
||||
usr.hud_used.hidden_inventory_update()
|
||||
|
||||
if("equip")
|
||||
usr.quick_equip()
|
||||
|
||||
if("resist")
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
L.resist()
|
||||
|
||||
if("maprefresh")
|
||||
var/obj/machinery/computer/security/seccomp = usr.machine
|
||||
|
||||
if(seccomp!=null)
|
||||
seccomp.drawmap(usr)
|
||||
else
|
||||
usr.clearmap()
|
||||
|
||||
if("mov_intent")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.legcuffed)
|
||||
C << "\red You are legcuffed! You cannot run until you get your cuffs removed!"
|
||||
C.m_intent = "walk" //Just incase
|
||||
C.hud_used.move_intent.icon_state = "walking"
|
||||
return
|
||||
switch(usr.m_intent)
|
||||
if("run")
|
||||
usr.m_intent = "walk"
|
||||
usr.hud_used.move_intent.icon_state = "walking"
|
||||
if("walk")
|
||||
usr.m_intent = "run"
|
||||
usr.hud_used.move_intent.icon_state = "running"
|
||||
if(istype(usr,/mob/living/carbon/alien/humanoid)) usr.update_icons()
|
||||
if("m_intent")
|
||||
if (!( usr.m_int ))
|
||||
switch(usr.m_intent)
|
||||
if("run")
|
||||
usr.m_int = "13,14"
|
||||
if("walk")
|
||||
usr.m_int = "14,14"
|
||||
if("face")
|
||||
usr.m_int = "15,14"
|
||||
else
|
||||
usr.m_int = null
|
||||
if("walk")
|
||||
usr.m_intent = "walk"
|
||||
usr.m_int = "14,14"
|
||||
if("face")
|
||||
usr.m_intent = "face"
|
||||
usr.m_int = "15,14"
|
||||
if("run")
|
||||
usr.m_intent = "run"
|
||||
usr.m_int = "13,14"
|
||||
if("Reset Machine")
|
||||
usr.unset_machine()
|
||||
if("internal")
|
||||
if (( !usr.stat && !usr.stunned && !usr.paralysis && !usr.restrained() ))
|
||||
if (usr.internal)
|
||||
usr.internal = null
|
||||
usr << "\blue No longer running on internals."
|
||||
if (usr.internals)
|
||||
usr.internals.icon_state = "internal0"
|
||||
else
|
||||
if(ishuman(usr))
|
||||
if (!( istype(usr.wear_mask, /obj/item/clothing/mask) ))
|
||||
usr << "\red You are not wearing a mask"
|
||||
return
|
||||
else
|
||||
if (ishuman(usr) && istype(usr:s_store, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr:s_store] on your [usr:wear_suit]."
|
||||
usr.internal = usr:s_store
|
||||
else if (ishuman(usr) && istype(usr:belt, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr:belt] on your belt."
|
||||
usr.internal = usr:belt
|
||||
else if (istype(usr:l_store, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr:l_store] in your left pocket."
|
||||
usr.internal = usr:l_store
|
||||
else if (istype(usr:r_store, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr:r_store] in your right pocket."
|
||||
usr.internal = usr:r_store
|
||||
else if (istype(usr.back, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr.back] on your back."
|
||||
usr.internal = usr.back
|
||||
else if (istype(usr.l_hand, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr.l_hand] on your left hand."
|
||||
usr.internal = usr.l_hand
|
||||
else if (istype(usr.r_hand, /obj/item/weapon/tank))
|
||||
usr << "\blue You are now running on internals from the [usr.r_hand] on your right hand."
|
||||
usr.internal = usr.r_hand
|
||||
if (usr.internal)
|
||||
//for(var/mob/M in viewers(usr, 1))
|
||||
// M.show_message(text("[] is now running on internals.", usr), 1)
|
||||
if (usr.internals)
|
||||
usr.internals.icon_state = "internal1"
|
||||
else
|
||||
usr << "\blue You don't have an oxygen tank."
|
||||
if("act_intent")
|
||||
if(issilicon(usr))
|
||||
if(usr.a_intent == "help")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "harm"
|
||||
else
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "help"
|
||||
else
|
||||
usr.a_intent_change("right")
|
||||
if("help")
|
||||
usr.a_intent = "help"
|
||||
usr.hud_used.action_intent.icon_state = "intent_help"
|
||||
if("harm")
|
||||
usr.a_intent = "hurt"
|
||||
usr.hud_used.action_intent.icon_state = "intent_hurt"
|
||||
if("grab")
|
||||
usr.a_intent = "grab"
|
||||
usr.hud_used.action_intent.icon_state = "intent_grab"
|
||||
if("disarm")
|
||||
usr.a_intent = "disarm"
|
||||
usr.hud_used.action_intent.icon_state = "intent_disarm"
|
||||
if("pull")
|
||||
usr.stop_pulling()
|
||||
if("throw")
|
||||
if (!usr.stat && isturf(usr.loc) && !usr.restrained())
|
||||
usr:toggle_throw_mode()
|
||||
if("drop")
|
||||
usr.drop_item_v()
|
||||
if("swap")
|
||||
usr:swap_hand()
|
||||
if("hand")
|
||||
usr:swap_hand()
|
||||
if("r_hand")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.activate_hand("r")
|
||||
if("l_hand")
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
C.activate_hand("l")
|
||||
if("module")
|
||||
if(issilicon(usr))
|
||||
if(usr:module)
|
||||
return
|
||||
usr:pick_module()
|
||||
|
||||
if("radio")
|
||||
if(issilicon(usr))
|
||||
usr:radio_menu()
|
||||
if("panel")
|
||||
if(issilicon(usr))
|
||||
usr:installed_modules()
|
||||
|
||||
if("store")
|
||||
if(issilicon(usr))
|
||||
usr:uneq_active()
|
||||
|
||||
if("module1")
|
||||
if(usr:module_state_1)
|
||||
if(usr:module_active != usr:module_state_1)
|
||||
usr:inv1.icon_state = "inv1 +a"
|
||||
usr:inv2.icon_state = "inv2"
|
||||
usr:inv3.icon_state = "inv3"
|
||||
usr:module_active = usr:module_state_1
|
||||
else
|
||||
usr:inv1.icon_state = "inv1"
|
||||
usr:module_active = null
|
||||
|
||||
if("module2")
|
||||
if(usr:module_state_2)
|
||||
if(usr:module_active != usr:module_state_2)
|
||||
usr:inv1.icon_state = "inv1"
|
||||
usr:inv2.icon_state = "inv2 +a"
|
||||
usr:inv3.icon_state = "inv3"
|
||||
usr:module_active = usr:module_state_2
|
||||
else
|
||||
usr:inv2.icon_state = "inv2"
|
||||
usr:module_active = null
|
||||
|
||||
if("module3")
|
||||
if(usr:module_state_3)
|
||||
if(usr:module_active != usr:module_state_3)
|
||||
usr:inv1.icon_state = "inv1"
|
||||
usr:inv2.icon_state = "inv2"
|
||||
usr:inv3.icon_state = "inv3 +a"
|
||||
usr:module_active = usr:module_state_3
|
||||
else
|
||||
usr:inv3.icon_state = "inv3"
|
||||
usr:module_active = null
|
||||
|
||||
if("Allow Walking")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetMove()
|
||||
gun_click_time = world.time
|
||||
|
||||
if("Disallow Walking")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetMove()
|
||||
gun_click_time = world.time
|
||||
|
||||
if("Allow Running")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetRun()
|
||||
gun_click_time = world.time
|
||||
|
||||
if("Disallow Running")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetRun()
|
||||
gun_click_time = world.time
|
||||
|
||||
if("Allow Item Use")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetClick()
|
||||
gun_click_time = world.time
|
||||
|
||||
|
||||
if("Disallow Item Use")
|
||||
if(gun_click_time > world.time - 30) //give them 3 seconds between mode changes.
|
||||
return
|
||||
if(!istype(usr.equipped(),/obj/item/weapon/gun))
|
||||
usr << "You need your gun in your active hand to do that!"
|
||||
return
|
||||
usr.client.AllowTargetClick()
|
||||
gun_click_time = world.time
|
||||
|
||||
if("Toggle Gun Mode")
|
||||
usr.client.ToggleGunMode()
|
||||
|
||||
else
|
||||
DblClick()
|
||||
return
|
||||
|
||||
/obj/screen/inventory/attack_hand(mob/user as mob)
|
||||
user.attack_ui(slot_id)
|
||||
user.update_inv_l_hand(0)
|
||||
user.update_inv_r_hand()
|
||||
return
|
||||
|
||||
/obj/screen/inventory/attack_paw(mob/user as mob)
|
||||
user.attack_ui(slot_id)
|
||||
user.update_inv_l_hand(0)
|
||||
user.update_inv_r_hand()
|
||||
return
|
||||
|
||||
|
||||
/mob/living/carbon/verb/mob_sleep()
|
||||
set name = "Sleep"
|
||||
set category = "IC"
|
||||
|
||||
if(usr.sleeping)
|
||||
usr << "\red You are already sleeping"
|
||||
return
|
||||
else
|
||||
if(alert(src,"You sure you want to sleep for a while?","Sleep","Yes","No") == "Yes")
|
||||
usr.sleeping = 20 //Short nap
|
||||
|
||||
/mob/living/verb/lay_down()
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
|
||||
resting = !resting
|
||||
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
||||
|
||||
/mob/verb/quick_equip()
|
||||
set name = "quick-equip"
|
||||
set hidden = 1
|
||||
var/obj/item/I = usr.get_active_hand()
|
||||
if(!I)
|
||||
usr << "\blue You are not holding anything to equip."
|
||||
return
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.equip_to_appropriate_slot(I)
|
||||
H.update_inv_l_hand(0)
|
||||
H.update_inv_r_hand()
|
||||
|
||||
/mob/living/verb/resist()
|
||||
set name = "Resist"
|
||||
set category = "IC"
|
||||
|
||||
if(!isliving(usr) || usr.next_move > world.time)
|
||||
return
|
||||
usr.next_move = world.time + 20
|
||||
|
||||
var/mob/living/L = usr
|
||||
|
||||
//Resisting control by an alien mind.
|
||||
if(istype(src.loc,/mob/living/simple_animal/borer))
|
||||
var/mob/living/simple_animal/borer/B = src.loc
|
||||
var/mob/living/captive_brain/H = src
|
||||
|
||||
H << "\red <B>You begin doggedly resisting the parasite's control (this will take approximately sixty seconds).</B>"
|
||||
B.host << "\red <B>You feel the captive mind of [src] begin to resist your control.</B>"
|
||||
|
||||
spawn(rand(350,450)+B.host.brainloss)
|
||||
|
||||
if(!B || !B.controlling)
|
||||
return
|
||||
|
||||
B.host.adjustBrainLoss(rand(5,10))
|
||||
H << "\red <B>With an immense exertion of will, you regain control of your body!</B>"
|
||||
B.host << "\red <B>You feel control of the host brain ripped from your grasp, and retract your probosci before the wild neural impulses can damage you.</b>"
|
||||
B.controlling = 0
|
||||
|
||||
B.ckey = B.host.ckey
|
||||
B.host.ckey = H.ckey
|
||||
|
||||
H.ckey = null
|
||||
H.name = "host brain"
|
||||
H.real_name = "host brain"
|
||||
|
||||
verbs -= /mob/living/carbon/proc/release_control
|
||||
verbs -= /mob/living/carbon/proc/punish_host
|
||||
verbs -= /mob/living/carbon/proc/spawn_larvae
|
||||
|
||||
return
|
||||
|
||||
//resisting grabs (as if it helps anyone...)
|
||||
if ((!( L.stat ) && L.canmove && !( L.restrained() )))
|
||||
var/resisting = 0
|
||||
for(var/obj/O in L.requests)
|
||||
L.requests.Remove(O)
|
||||
del(O)
|
||||
resisting++
|
||||
for(var/obj/item/weapon/grab/G in usr.grabbed_by)
|
||||
resisting++
|
||||
if (G.state == 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 2)
|
||||
if (prob(25))
|
||||
for(var/mob/O in viewers(L, null))
|
||||
O.show_message(text("\red [] has broken free of []'s grip!", L, G.assailant), 1)
|
||||
del(G)
|
||||
else
|
||||
if (G.state == 3)
|
||||
if (prob(5))
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red [] has broken free of []'s headlock!", L, G.assailant), 1)
|
||||
del(G)
|
||||
if(resisting)
|
||||
for(var/mob/O in viewers(usr, null))
|
||||
O.show_message(text("\red <B>[] resists!</B>", L), 1)
|
||||
|
||||
|
||||
//unbuckling yourself
|
||||
if(L.buckled && (L.last_special <= world.time) )
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
if( C.handcuffed )
|
||||
C.next_move = world.time + 100
|
||||
C.last_special = world.time + 100
|
||||
C << "\red You attempt to unbuckle yourself. (This will take around 2 minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(L))
|
||||
O.show_message("\red <B>[usr] attempts to unbuckle themself!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(usr, 1200))
|
||||
if(!C.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(C))
|
||||
O.show_message("\red <B>[usr] manages to unbuckle themself!</B>", 1)
|
||||
C << "\blue You successfully unbuckle yourself."
|
||||
C.buckled.manual_unbuckle(C)
|
||||
else
|
||||
L.buckled.manual_unbuckle(L)
|
||||
|
||||
//Breaking out of a locker?
|
||||
else if( src.loc && (istype(src.loc, /obj/structure/closet)) )
|
||||
var/breakout_time = 2 //2 minutes by default
|
||||
|
||||
var/obj/structure/closet/C = L.loc
|
||||
if(C.opened)
|
||||
return //Door's open... wait, why are you in it's contents then?
|
||||
if(istype(L.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
if(!SC.locked && !SC.welded)
|
||||
return //It's a secure closet, but isn't locked. Easily escapable from, no need to 'resist'
|
||||
else
|
||||
if(!C.welded)
|
||||
return //closed but not welded...
|
||||
// else Meh, lets just keep it at 2 minutes for now
|
||||
// breakout_time++ //Harder to get out of welded lockers than locked lockers
|
||||
|
||||
//okay, so the closet is either welded or locked... resist!!!
|
||||
usr.next_move = world.time + 100
|
||||
L.last_special = world.time + 100
|
||||
L << "\red You lean on the back of \the [C] and start pushing the door open. (this will take about [breakout_time] minutes)"
|
||||
for(var/mob/O in viewers(usr.loc))
|
||||
O.show_message("\red <B>The [L.loc] begins to shake violently!</B>", 1)
|
||||
|
||||
|
||||
spawn(0)
|
||||
if(do_after(usr,(breakout_time*60*10))) //minutes * 60seconds * 10deciseconds
|
||||
if(!C || !L || L.stat != CONSCIOUS || L.loc != C || C.opened) //closet/user destroyed OR user dead/unconcious OR user no longer in closet OR closet opened
|
||||
return
|
||||
|
||||
//Perform the same set of checks as above for weld and lock status to determine if there is even still a point in 'resisting'...
|
||||
if(istype(L.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
if(!SC.locked && !SC.welded)
|
||||
return
|
||||
else
|
||||
if(!C.welded)
|
||||
return
|
||||
|
||||
//Well then break it!
|
||||
if(istype(usr.loc, /obj/structure/closet/secure_closet))
|
||||
var/obj/structure/closet/secure_closet/SC = L.loc
|
||||
SC.desc = "It appears to be broken."
|
||||
SC.icon_state = SC.icon_off
|
||||
flick(SC.icon_broken, SC)
|
||||
sleep(10)
|
||||
flick(SC.icon_broken, SC)
|
||||
sleep(10)
|
||||
SC.broken = 1
|
||||
SC.locked = 0
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [SC]!</B>", 1)
|
||||
if(istype(SC.loc, /obj/structure/bigDelivery)) //Do this to prevent contents from being opened into nullspace (read: bluespace)
|
||||
var/obj/structure/bigDelivery/BD = SC.loc
|
||||
BD.attack_hand(usr)
|
||||
SC.open()
|
||||
else
|
||||
C.welded = 0
|
||||
usr << "\red You successfully break out!"
|
||||
for(var/mob/O in viewers(L.loc))
|
||||
O.show_message("\red <B>\the [usr] successfully broke out of \the [C]!</B>", 1)
|
||||
if(istype(C.loc, /obj/structure/bigDelivery)) //nullspace ect.. read the comment above
|
||||
var/obj/structure/bigDelivery/BD = C.loc
|
||||
BD.attack_hand(usr)
|
||||
C.open()
|
||||
|
||||
//breaking out of handcuffs
|
||||
else if(iscarbon(L))
|
||||
var/mob/living/carbon/CM = L
|
||||
if(CM.handcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
CM.last_special = world.time + 100
|
||||
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
|
||||
usr << "\red You attempt to break your handcuffs. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] is trying to break the handcuffs!</B>", CM), 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, 50))
|
||||
if(!CM.handcuffed || CM.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] manages to break the handcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your handcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.handcuffed)
|
||||
CM.handcuffed = null
|
||||
CM.update_inv_handcuffed()
|
||||
else
|
||||
var/obj/item/weapon/handcuffs/HC = CM.handcuffed
|
||||
var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type
|
||||
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
|
||||
if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
|
||||
breakouttime = HC.breakouttime
|
||||
displaytime = breakouttime / 600 //Minutes
|
||||
CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message( "\red <B>[usr] attempts to remove \the [HC]!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, breakouttime))
|
||||
if(!CM.handcuffed || CM.buckled)
|
||||
return // time leniency for lag which also might make this whole thing pointless but the server
|
||||
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
|
||||
O.show_message("\red <B>[CM] manages to remove the handcuffs!</B>", 1)
|
||||
CM << "\blue You successfully remove \the [CM.handcuffed]."
|
||||
CM.handcuffed.loc = usr.loc
|
||||
CM.handcuffed = null
|
||||
CM.update_inv_handcuffed()
|
||||
else if(CM.legcuffed && CM.canmove && (CM.last_special <= world.time))
|
||||
CM.next_move = world.time + 100
|
||||
CM.last_special = world.time + 100
|
||||
if(isalienadult(CM) || (HULK in usr.mutations))//Don't want to do a lot of logic gating here.
|
||||
usr << "\red You attempt to break your legcuffs. (This will take around 5 seconds and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] is trying to break the legcuffs!</B>", CM), 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, 50))
|
||||
if(!CM.legcuffed || CM.buckled)
|
||||
return
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message(text("\red <B>[] manages to break the legcuffs!</B>", CM), 1)
|
||||
CM << "\red You successfully break your legcuffs."
|
||||
CM.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
|
||||
del(CM.legcuffed)
|
||||
CM.legcuffed = null
|
||||
CM.update_inv_legcuffed()
|
||||
else
|
||||
var/obj/item/weapon/legcuffs/HC = CM.legcuffed
|
||||
var/breakouttime = 1200 //A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type
|
||||
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
|
||||
if(istype(HC)) //If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future...
|
||||
breakouttime = HC.breakouttime
|
||||
displaytime = breakouttime / 600 //Minutes
|
||||
CM << "\red You attempt to remove \the [HC]. (This will take around [displaytime] minutes and you need to stand still)"
|
||||
for(var/mob/O in viewers(CM))
|
||||
O.show_message( "\red <B>[usr] attempts to remove \the [HC]!</B>", 1)
|
||||
spawn(0)
|
||||
if(do_after(CM, breakouttime))
|
||||
if(!CM.legcuffed || CM.buckled)
|
||||
return // time leniency for lag which also might make this whole thing pointless but the server
|
||||
for(var/mob/O in viewers(CM))// lags so hard that 40s isn't lenient enough - Quarxink
|
||||
O.show_message("\red <B>[CM] manages to remove the legcuffs!</B>", 1)
|
||||
CM << "\blue You successfully remove \the [CM.legcuffed]."
|
||||
CM.legcuffed.loc = usr.loc
|
||||
CM.legcuffed = null
|
||||
CM.update_inv_legcuffed()
|
||||
@@ -66,6 +66,22 @@
|
||||
|
||||
return
|
||||
|
||||
/obj/structure/filingcabinet/attack_tk(mob/user)
|
||||
if(anchored)
|
||||
attack_self_tk(user)
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/attack_self_tk(mob/user)
|
||||
if(contents.len)
|
||||
if(prob(40 + contents.len * 5))
|
||||
var/obj/item/I = pick(contents)
|
||||
I.loc = loc
|
||||
if(prob(25))
|
||||
step_rand(I)
|
||||
user << "<span class='notice'>You pull \a [I] out of [src] at random.</span>"
|
||||
return
|
||||
user << "<span class='notice'>You find nothing in [src].</span>"
|
||||
|
||||
/obj/structure/filingcabinet/Topic(href, href_list)
|
||||
if(href_list["retrieve"])
|
||||
@@ -88,7 +104,7 @@
|
||||
var/virgin = 1
|
||||
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_hand(mob/user as mob)
|
||||
/obj/structure/filingcabinet/security/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in data_core.general)
|
||||
var/datum/data/record/S
|
||||
@@ -110,6 +126,13 @@
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_hand()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/security/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/*
|
||||
* Medical Record Cabinets
|
||||
@@ -117,7 +140,7 @@
|
||||
/obj/structure/filingcabinet/medical
|
||||
var/virgin = 1
|
||||
|
||||
/obj/structure/filingcabinet/medical/attack_hand(mob/user as mob)
|
||||
/obj/structure/filingcabinet/medical/proc/populate()
|
||||
if(virgin)
|
||||
for(var/datum/data/record/G in data_core.general)
|
||||
var/datum/data/record/M
|
||||
@@ -138,3 +161,11 @@
|
||||
virgin = 0 //tabbing here is correct- it's possible for people to try and use it
|
||||
//before the records have been generated, so we do this inside the loop.
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/medical/attack_hand()
|
||||
populate()
|
||||
..()
|
||||
|
||||
/obj/structure/filingcabinet/medical/attack_tk()
|
||||
populate()
|
||||
..()
|
||||
|
||||
@@ -7,7 +7,8 @@
|
||||
var/labels_left = 30
|
||||
var/mode = 0 //off or on.
|
||||
|
||||
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob)
|
||||
/obj/item/weapon/hand_labeler/afterattack(atom/A, mob/user as mob, proximity)
|
||||
if(!proximity) return
|
||||
if(!mode) //if it's off, give up.
|
||||
return
|
||||
if(A == loc) // if placing the labeller into something (e.g. backpack)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
icon_state = "camera"
|
||||
item_state = "electropack"
|
||||
w_class = 2.0
|
||||
flags = FPRINT | CONDUCT | USEDELAY | TABLEPASS
|
||||
flags = FPRINT | CONDUCT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
m_amt = 2000
|
||||
var/pictures_max = 10
|
||||
|
||||
@@ -468,10 +468,6 @@
|
||||
if(stat & (BROKEN|MAINT))
|
||||
return
|
||||
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("APC",src,user:wear_suit)
|
||||
return
|
||||
// do APC interaction
|
||||
user.set_machine(src)
|
||||
src.interact(user)
|
||||
|
||||
@@ -67,10 +67,7 @@
|
||||
/obj/structure/cable/proc/get_powernet() //TODO: remove this as it is obsolete
|
||||
return powernet
|
||||
|
||||
/obj/structure/cable/attack_hand(mob/user)
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("WIRE",src,user:wear_suit)
|
||||
/obj/structure/cable/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/structure/cable/attackby(obj/item/W, mob/user)
|
||||
@@ -167,7 +164,7 @@
|
||||
throw_range = 5
|
||||
m_amt = 50
|
||||
g_amt = 20
|
||||
flags = TABLEPASS | USEDELAY | FPRINT | CONDUCT
|
||||
flags = TABLEPASS | FPRINT | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
item_state = "coil_red"
|
||||
attack_verb = list("whipped", "lashed", "disciplined", "flogged")
|
||||
|
||||
@@ -63,8 +63,11 @@
|
||||
/obj/item/weapon/cell/attack_self(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("CELL",src,user:wear_suit)
|
||||
var/mob/living/carbon/human/H = user
|
||||
var/obj/item/clothing/gloves/space_ninja/SNG = H.gloves
|
||||
if(!istype(SNG) || !SNG.candrain || !SNG.draining) return
|
||||
|
||||
SNG.drain("CELL",src,H.wear_suit)
|
||||
return
|
||||
|
||||
/obj/item/weapon/cell/attackby(obj/item/W, mob/user)
|
||||
|
||||
@@ -501,9 +501,13 @@
|
||||
|
||||
if(prot > 0 || (COLD_RESISTANCE in user.mutations))
|
||||
user << "You remove the light [fitting]"
|
||||
else if(TK in user.mutations)
|
||||
user << "You telekinetically remove the light [fitting]."
|
||||
else
|
||||
user << "You try to remove the light [fitting], but it's too hot and you don't want to burn your hand."
|
||||
return // if burned, don't remove the light
|
||||
else
|
||||
user << "You remove the light [fitting]."
|
||||
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
var/obj/item/weapon/light/L = new light_type()
|
||||
@@ -523,6 +527,30 @@
|
||||
status = LIGHT_EMPTY
|
||||
update()
|
||||
|
||||
|
||||
/obj/machinery/light/attack_tk(mob/user)
|
||||
if(status == LIGHT_EMPTY)
|
||||
user << "There is no [fitting] in this light."
|
||||
return
|
||||
|
||||
user << "You telekinetically remove the light [fitting]."
|
||||
// create a light tube/bulb item and put it in the user's hand
|
||||
var/obj/item/weapon/light/L = new light_type()
|
||||
L.status = status
|
||||
L.rigged = rigged
|
||||
L.brightness = brightness
|
||||
|
||||
// light item inherits the switchcount, then zero it
|
||||
L.switchcount = switchcount
|
||||
switchcount = 0
|
||||
|
||||
L.update()
|
||||
L.add_fingerprint(user)
|
||||
L.loc = loc
|
||||
|
||||
status = LIGHT_EMPTY
|
||||
update()
|
||||
|
||||
// break the light and make sparks if was on
|
||||
|
||||
/obj/machinery/light/proc/broken(var/skip_sound_and_sparks = 0)
|
||||
@@ -706,7 +734,8 @@
|
||||
// shatter light, unless it was an attempt to put it in a light socket
|
||||
// now only shatter if the intent was harm
|
||||
|
||||
/obj/item/weapon/light/afterattack(atom/target, mob/user)
|
||||
/obj/item/weapon/light/afterattack(atom/target, mob/user, proximity)
|
||||
if(!proximity) return
|
||||
if(istype(target, /obj/machinery/light))
|
||||
return
|
||||
if(user.a_intent != "hurt")
|
||||
|
||||
@@ -168,11 +168,6 @@
|
||||
/obj/machinery/power/smes/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
if(stat & BROKEN) return
|
||||
|
||||
if(ishuman(user))
|
||||
if(istype(user:gloves, /obj/item/clothing/gloves/space_ninja)&&user:gloves:candrain&&!user:gloves:draining)
|
||||
call(/obj/item/clothing/gloves/space_ninja/proc/drain)("SMES",src,user:wear_suit)
|
||||
return
|
||||
interact(user)
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user