Surgical gowns (#20555)

Adds surgical gowns, for use in operating rooms or sterile environments.
These come in 5 different corporate colors as well as a recolorable
generic variant.

Gowns appear on Surgeons by default, are available in the loadout (+
colorable variant), and in medical lockers alongside scrubs.

Deletes the surgical apron from the loadout. Still available in code but
supplanted entirely by the gowns now.

⚠️ **Gowns replace the labcoat on the Surgeon loadout** (to prevent
surgeons from forgetting them). This does unfortunately mean the labcoat
will need to be added in as a separate loadout item now to characters,
but the cost should be minimal.

Variants

![image](https://github.com/user-attachments/assets/7bd9c2bb-d787-4506-af0e-566abe2b4905)

Ingame

![image](https://github.com/user-attachments/assets/0fc46a0a-54b1-421a-a6ac-167071fc9038)

Colorable

![image](https://github.com/user-attachments/assets/c5c6b0fc-b76e-4113-839d-63deb972d01b)
This commit is contained in:
naut
2025-03-10 08:08:07 +00:00
committed by GitHub
parent c2f17a187d
commit 8b2fed79f3
8 changed files with 159 additions and 8 deletions
+1 -1
View File
@@ -133,7 +133,7 @@
name = "Surgeon - PMC"
uniform = /obj/item/clothing/under/rank/medical/surgeon/pmc
suit = /obj/item/clothing/suit/storage/toggle/labcoat/pmc
suit = /obj/item/clothing/suit/storage/surgical_gown/pmc/alt
id = /obj/item/card/id/pmc
shoes = /obj/item/clothing/shoes/sneakers/medsci/pmc
+1 -1
View File
@@ -82,7 +82,7 @@
name = "Surgeon - Zeng-Hu"
uniform = /obj/item/clothing/under/rank/medical/surgeon/zeng
suit = /obj/item/clothing/suit/storage/toggle/labcoat/zeng
suit = /obj/item/clothing/suit/storage/surgical_gown/zeng
id = /obj/item/card/id/zeng_hu
shoes = /obj/item/clothing/shoes/sneakers/medsci/zeng
+1 -1
View File
@@ -139,7 +139,7 @@
jobtype = /datum/job/surgeon
uniform = /obj/item/clothing/under/rank/medical/surgeon
suit = /obj/item/clothing/suit/storage/toggle/labcoat/nt
suit = /obj/item/clothing/suit/storage/surgical_gown/nt
shoes = /obj/item/clothing/shoes/sneakers/medsci
/obj/outfit/job/doctor/surgeon/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -43,26 +43,43 @@
new /obj/item/storage/backpack/satchel/med(src)
new /obj/item/storage/backpack/duffel/med(src)
new /obj/item/clothing/head/nursehat (src)
switch(pick("blue", "green", "purple"))
if ("blue")
switch(pick("blue", "gray", "green", "purple"))
if("blue")
new /obj/item/clothing/under/rank/medical/surgeon(src)
new /obj/item/clothing/head/surgery(src)
new /obj/item/clothing/suit/storage/surgical_gown(src)
if ("gray")
new /obj/item/clothing/under/rank/medical/surgeon/pmc(src)
new /obj/item/clothing/head/surgery/pmc(src)
new /obj/item/clothing/suit/storage/surgical_gown/pmc(src)
if ("green")
new /obj/item/clothing/under/rank/medical/surgeon/idris(src)
new /obj/item/clothing/head/surgery/idris(src)
new /obj/item/clothing/suit/storage/surgical_gown/idris(src)
if ("purple")
new /obj/item/clothing/under/rank/medical/surgeon/zeng(src)
new /obj/item/clothing/head/surgery/zeng(src)
switch(pick("blue", "green", "purple"))
if ("blue")
new /obj/item/clothing/suit/storage/surgical_gown/zeng(src)
switch(pick("blue", "gray", "green", "purple"))
if("blue")
new /obj/item/clothing/under/rank/medical/surgeon(src)
new /obj/item/clothing/head/surgery(src)
new /obj/item/clothing/suit/storage/surgical_gown(src)
if ("gray")
new /obj/item/clothing/under/rank/medical/surgeon/pmc(src)
new /obj/item/clothing/head/surgery/pmc(src)
new /obj/item/clothing/suit/storage/surgical_gown/pmc(src)
if ("green")
new /obj/item/clothing/under/rank/medical/surgeon/idris(src)
new /obj/item/clothing/head/surgery/idris(src)
new /obj/item/clothing/suit/storage/surgical_gown/idris(src)
if ("purple")
new /obj/item/clothing/under/rank/medical/surgeon/zeng(src)
new /obj/item/clothing/head/surgery/zeng(src)
new /obj/item/clothing/suit/storage/surgical_gown/zeng(src)
new /obj/item/clothing/suit/storage/hooded/tajaran/surgery(src)
new /obj/item/storage/box/gloves(src)
new /obj/item/clothing/accessory/storage/white_vest(src)
@@ -125,6 +125,38 @@
cost = 1
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Intern", "Xenobiologist", "Research Director", "Investigator", "Medical Personnel", "Science Personnel")
/datum/gear/suit/surgicalgown
display_name = "surgical gown selection"
description = "A selection of corporate surgical gowns."
path = /obj/item/clothing/suit/storage/surgical_gown/nt
cost = 1
allowed_roles = list("Scientist", "Chief Medical Officer", "Physician", "Surgeon", "Pharmacist", "Paramedic", "Medical Intern", "Xenobiologist", "Research Director", "Investigator", "Medical Personnel", "Science Personnel")
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
/datum/gear/suit/surgicalgown/New()
..()
var/list/surgical_gowns = list()
surgical_gowns["surgical gown, nanotrasen"] = /obj/item/clothing/suit/storage/surgical_gown/nt
surgical_gowns["surgical gown, zeng-hu"] = /obj/item/clothing/suit/storage/surgical_gown/zeng
surgical_gowns["surgical gown, pmcg"] = /obj/item/clothing/suit/storage/surgical_gown/pmc
surgical_gowns["surgical gown, pmcg, alternate"] = /obj/item/clothing/suit/storage/surgical_gown/pmc/alt
surgical_gowns["surgical gown, zavodskoi"] = /obj/item/clothing/suit/storage/surgical_gown/zavod
surgical_gowns["surgical gown, idris"] = /obj/item/clothing/suit/storage/surgical_gown/idris
gear_tweaks += new /datum/gear_tweak/path(surgical_gowns)
/datum/gear/suit/surgicalgown_colorable
display_name = "surgical gown, colorable"
description = "A customizable surgical gown."
path = /obj/item/clothing/suit/storage/surgical_gown
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION | GEAR_HAS_ACCENT_COLOR_SELECTION
/datum/gear/suit/surgicalgown_colorable/New()
..()
var/list/surgical_gowns_colorable = list()
surgical_gowns_colorable["surgical gown, colorable"] = /obj/item/clothing/suit/storage/surgical_gown
surgical_gowns_colorable["surgical gown, accented"] = /obj/item/clothing/suit/storage/surgical_gown/accent
gear_tweaks += new /datum/gear_tweak/path(surgical_gowns_colorable)
/datum/gear/suit/medical_outerwear
display_name = "medical outerwear (jackets, vests, rigs)"
path = /obj/item/clothing/suit/storage/toggle/para_jacket
+45 -1
View File
@@ -265,7 +265,6 @@
icon_state = "pmc_alt_emt_jacket"
item_state = "pmc_alt_emt_jacket"
/obj/item/clothing/suit/storage/medical_chest_rig
name = "medic chest-rig"
desc = "A white chest-rig with pouches worn by paramedics, meant to carry their equipment."
@@ -276,6 +275,51 @@
/obj/item/device/healthanalyzer, /obj/item/device/flashlight, /obj/item/device/radio, /obj/item/tank/emergency_oxygen, /obj/item/device/breath_analyzer, /obj/item/reagent_containers/blood, /obj/item/clothing/head/hardhat/paramedic)
body_parts_covered = UPPER_TORSO
/obj/item/clothing/suit/storage/surgical_gown
name = "surgical gown"
desc = "A sterile overgarment used for surgical settings, like operating theaters, where cleanliness is crucial. Expect these to be routinely splashed by blood."
icon = 'icons/obj/item/clothing/department_uniforms/medical.dmi'
contained_sprite = TRUE
icon_state = "generic_surgown"
item_state = "generic_surgown"
blood_overlay_type = "suit"
allowed = list(
/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/dnainjector,/obj/item/reagent_containers/dropper,/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/reagent_containers/glass/bottle,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle,/obj/item/paper, /obj/item/device/breath_analyzer
)
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
armor = list(
bio = ARMOR_BIO_STRONG,
)
/obj/item/clothing/suit/storage/surgical_gown/accent
has_accents = TRUE
/obj/item/clothing/suit/storage/surgical_gown/nt
icon_state = "nt_surgown"
item_state = "nt_surgown"
/obj/item/clothing/suit/storage/surgical_gown/zeng
icon_state = "zeng_surgown"
item_state = "zeng_surgown"
/obj/item/clothing/suit/storage/surgical_gown/pmc
icon_state = "pmc_surgown"
item_state = "pmc_surgown"
/obj/item/clothing/suit/storage/surgical_gown/pmc/alt
icon_state = "pmc_surgown_alt"
item_state = "pmc_surgown_alt"
/obj/item/clothing/suit/storage/surgical_gown/zavod
icon_state = "zavod_surgown"
item_state = "zavod_surgown"
/obj/item/clothing/suit/storage/surgical_gown/idris
icon_state = "idris_surgown"
item_state = "idris_surgown"
//Mime
/obj/item/clothing/suit/suspenders
name = "suspenders"
@@ -0,0 +1,58 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
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# When it is, any changes listed below will disappear.
#
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# - (adds a feature)
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# - (removes a feature)
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# - (adds an image or sprite)
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#################################
# Your name.
author: nauticall
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Added surgical gowns. Includes faction-specific variants as well as a colorable generic variant. Available in the loadout, on Surgeons by default and in medical lockers."
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