Icon smoothing and icon update refactor (#17569)

* Atomization

* asdfsadf

* sdfas

---------

Co-authored-by: FluffyGhost <FluffyGhost>
This commit is contained in:
Fluffy
2023-10-12 23:23:28 +02:00
committed by GitHub
parent bb4d89a498
commit 8bb0ecfcd3
7 changed files with 223 additions and 48 deletions

View File

@@ -536,14 +536,26 @@
for(var/V in Z_ALL_TURFS(zlevel))
var/turf/T = V
//There's no use in smoothing turfs that have been deleted
if(QDELETED(T))
continue
if(T.smoothing_flags)
if(now)
smooth_icon(T)
else
SSicon_smooth.add_to_queue(T)
for(var/R in T)
var/atom/A = R
//There's no use in smoothing deleted things
if(QDELETED(A))
continue
if(A.smoothing_flags)
if(now)
smooth_icon(A)
else

View File

@@ -24,12 +24,17 @@ SUBSYSTEM_DEF(icon_smooth)
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
var/list/smooth_queue = list()
///Like `smooth_queue`, but contains atoms that didn't initialize yet, to be reran
var/list/deferred = list()
var/list/typecachecache = list()
var/explosion_in_progress = FALSE
/datum/controller/subsystem/icon_smooth/Recover()
smooth_queue = SSicon_smooth.smooth_queue
deferred = SSicon_smooth.deferred
/datum/controller/subsystem/icon_smooth/stat_entry(msg)
msg = "Q:[smooth_queue.len]"
@@ -50,13 +55,20 @@ SUBSYSTEM_DEF(icon_smooth)
if(QDELETED(smoothing_atom) || !(smoothing_atom.smoothing_flags & SMOOTH_QUEUED))
continue
smooth_icon(smoothing_atom)
if(smoothing_atom.initialized && !(smoothing_atom.icon_update_queued))
smooth_icon(smoothing_atom)
else
deferred += smoothing_atom
if (MC_TICK_CHECK)
return
if (!length(smooth_queue_cache))
can_fire = FALSE
if(deferred.len)
smooth_queue = deferred
deferred = smooth_queue_cache
else
can_fire = FALSE
/datum/controller/subsystem/icon_smooth/ExplosionStart()
explosion_in_progress = TRUE
@@ -91,8 +103,9 @@ SUBSYSTEM_DEF(icon_smooth)
/datum/controller/subsystem/icon_smooth/proc/add_to_queue(atom/thing)
SHOULD_NOT_SLEEP(TRUE)
if(thing.smoothing_flags & SMOOTH_QUEUED)
if(QDELETED(thing) || thing.smoothing_flags & SMOOTH_QUEUED)
return
thing.smoothing_flags |= SMOOTH_QUEUED
smooth_queue += thing
@@ -103,7 +116,7 @@ SUBSYSTEM_DEF(icon_smooth)
SHOULD_NOT_SLEEP(TRUE)
for(var/atom/neighbor as anything in orange(1,thing))
if(neighbor.smoothing_flags)
if(!QDELETED(neighbor) && neighbor.smoothing_flags)
SSICONSMOOTH_ADD_TO_QUEUE(neighbor)
/datum/controller/subsystem/icon_smooth/proc/remove_from_queues(atom/thing)
@@ -111,5 +124,6 @@ SUBSYSTEM_DEF(icon_smooth)
thing.smoothing_flags &= ~SMOOTH_QUEUED
smooth_queue -= thing
deferred -= thing
#undef SSICONSMOOTH_ADD_TO_QUEUE

View File

@@ -5,13 +5,20 @@ SUBSYSTEM_DEF(icon_update)
priority = SS_PRIORITY_ICON_UPDATE
init_order = SS_INIT_ICON_UPDATE
var/list/queue = list()
/**
* Associative list of atoms -> callback params
* A list of `/atoms` that are waiting to have its icon updated
*/
VAR_PRIVATE/list/icon_update_queue = list()
///Deferred list, contains atoms that were not ready to be processed in the previous run
VAR_PRIVATE/list/deferred = list()
/datum/controller/subsystem/icon_update/New()
NEW_SS_GLOBAL(SSicon_update)
/datum/controller/subsystem/icon_update/stat_entry(msg)
msg = "QU:[queue.len]"
msg = "QU:[icon_update_queue.len]"
return ..()
/datum/controller/subsystem/icon_update/Initialize()
@@ -19,45 +26,101 @@ SUBSYSTEM_DEF(icon_update)
..()
/datum/controller/subsystem/icon_update/fire(resumed = FALSE, no_mc_tick = FALSE)
var/list/curr = queue
var/list/icon_update_queue_cache = icon_update_queue
if (!curr.len)
suspend()
return
while (length(icon_update_queue_cache))
var/atom/A = icon_update_queue_cache[length(icon_update_queue_cache)]
var/list/argv = icon_update_queue_cache[A]
icon_update_queue_cache.len--
while (curr.len)
var/atom/A = curr[curr.len]
var/list/argv = curr[A]
curr.len--
if(A.initialized)
A.icon_update_queued = FALSE
A.icon_update_queued = FALSE
//Do not target qdeleted atoms
if(QDELETED(A))
continue
//Do not target qdeleted atoms
if(QDELETED(A))
continue
if (islist(argv))
A.update_icon(arglist(argv))
else
A.update_icon()
A.update_above()
A.last_icon_update = world.time
if (islist(argv))
A.update_icon(arglist(argv))
else
A.update_icon()
A.update_above()
A.last_icon_update = world.time
src.deferred[A] = argv
if (no_mc_tick)
CHECK_TICK
else if (MC_TICK_CHECK)
return
if (!length(icon_update_queue_cache))
if(deferred.len)
icon_update_queue = deferred
deferred = icon_update_queue_cache
else
can_fire = FALSE
/**
* Adds an atom to the queue to have its icon updated
*
* * item - An `/atom` to add to the queue
* * parameters - Parameters that will be passed to `update_icon()` on callback
*/
/datum/controller/subsystem/icon_update/proc/add_to_queue(var/atom/item, ...)
SHOULD_NOT_SLEEP(TRUE)
var/atom/item_cache = item
//Skip atoms that are being deleted
if(QDELETED(item_cache))
return
if(!item_cache.icon_update_queued && (!item_cache.icon_update_delay || (item_cache.last_icon_update + item_cache.icon_update_delay < world.time)))
item_cache.icon_update_queued = TRUE
//Determine if we got any parameter, and if we do set it in the associative list, otherwise just set it to TRUE
var/list/calling_arguments = length(args) > 1 ? args.Copy(2) : TRUE
src.icon_update_queue[item_cache] = calling_arguments
if(!src.can_fire)
can_fire = TRUE
/**
* Removes an atom from the queue of atoms waiting to have its icon updated
*
* * item - An `/atom` to add to the queue
* * VARIPARAM - Parameters that will be passed to `update_icon()` on callback
*/
/datum/controller/subsystem/icon_update/proc/remove_from_queue(var/atom/item)
SHOULD_NOT_SLEEP(TRUE)
var/atom/item_cache = item
if(item_cache.icon_update_queued)
item_cache.icon_update_queued = FALSE
src.icon_update_queue -= item_cache
src.deferred -= item_cache
/atom
var/tmp/last_icon_update
var/tmp/icon_update_queued
var/icon_update_delay
///When was the last time (in `world.time`) that the icon of this atom was updated via `SSicon_update`
var/tmp/last_icon_update = null
///If the atom is currently queued to have it's icon updated in `SSicon_update`
var/tmp/icon_update_queued = FALSE
///Delay to apply before updating the icon in `SSicon_update`
var/icon_update_delay = null
/atom/proc/update_icon()
/atom/proc/queue_icon_update(...)
if (!icon_update_queued && (!icon_update_delay || (last_icon_update + icon_update_delay < world.time)))
icon_update_queued = TRUE
SSicon_update.queue[src] = args.len ? args : TRUE
if (SSicon_update.suspended)
SSicon_update.wake()
/**
* DO NOT USE
*
* Left for backward compatibility, use `SSicon_update.add_to_queue(thing)`
*/
/atom/proc/queue_icon_update()
//Skip if we're being deleted
if(QDELETED(src))
return
SSicon_update.add_to_queue(src)

View File

@@ -1,4 +1,5 @@
/atom
///Whether /atom/Initialize() has already run for the object
var/initialized = FALSE
var/update_icon_on_init // Default to 'no'.
@@ -48,7 +49,7 @@
#endif
if (update_icon_on_init)
queue_icon_update()
SSicon_update.add_to_queue(src)
return INITIALIZE_HINT_NORMAL
@@ -79,6 +80,9 @@
if (reagents)
QDEL_NULL(reagents)
//We're being destroyed, no need to update the icon
SSicon_update.remove_from_queue(src)
LAZYCLEARLIST(our_overlays)
LAZYCLEARLIST(priority_overlays)
@@ -90,4 +94,16 @@
if (O.orbiter)
O.orbiter.stop_orbit()
if(length(overlays))
overlays.Cut()
if(light)
QDEL_NULL(light)
if (length(light_sources))
light_sources.Cut()
if(smoothing_flags & SMOOTH_QUEUED)
SSicon_smooth.remove_from_queues(src)
return ..()

View File

@@ -13,9 +13,15 @@
desc = "A small wrapped package."
w_class = ITEMSIZE_NORMAL
var/power = 1 /*Size of the explosion.*/
///Size of the explosion
var/power = 1
///Used for the icon
var/size = "small" /*Used for the icon, this one will make c-4small_0 for the off state.*/
///The detonator that makes this C4 charge explode
var/obj/item/syndie/c4detonator/detonator = null
/obj/item/syndie/c4explosive/heavy
icon_state = "c-4large_0"
item_state = "c-4large"
@@ -23,15 +29,21 @@
power = 2
size = "large"
/obj/item/syndie/c4explosive/New()
/obj/item/syndie/c4explosive/Initialize()
. = ..()
var/K = rand(1,2000)
K = md5(num2text(K)+name)
K = copytext(K,1,7)
src.desc += "\n You see [K] engraved on \the [src]."
var/obj/item/syndie/c4detonator/detonator = new(src.loc)
detonator = new(src.loc)
detonator.desc += "\n You see [K] engraved on the lighter."
detonator.bomb = src
/obj/item/syndie/c4explosive/Destroy()
. = ..()
QDEL_NULL(detonator)
/obj/item/syndie/c4explosive/proc/detonate()
icon_state = "c-4[size]_1"
spawn(50)
@@ -60,6 +72,10 @@
var/obj/item/syndie/c4explosive/bomb
var/pr_open = 0 /*Is the "What do you want to do?" prompt open?*/
/obj/item/syndie/c4detonator/Destroy()
bomb = null
. = ..()
/obj/item/syndie/c4detonator/attack_self(mob/user as mob)
switch(src.icon_state)
if("c-4detonator_0")

View File

@@ -15,11 +15,27 @@
var/slowdown = 0 //amount that pulling mobs have their movement delayed by
/obj/structure/Initialize(mapload)
. = ..()
if(!isnull(material) && !istype(material))
material = SSmaterials.get_material_by_name(material)
if (!mapload)
updateVisibility(src) // No point checking this before visualnet initializes.
if(climbable)
verbs += /obj/structure/proc/climb_on
if (smoothing_flags)
SSicon_smooth.add_to_queue(src)
SSicon_smooth.add_to_queue_neighbors(src)
/obj/structure/Destroy()
if(parts)
new parts(loc)
if (smoothing_flags)
SSicon_smooth.remove_from_queues(src)
SSicon_smooth.add_to_queue_neighbors(src)
climbers = null
return ..()
/obj/structure/attack_hand(mob/user)
@@ -65,18 +81,6 @@
. = ..()
bullet_ping(P)
/obj/structure/Initialize(mapload)
. = ..()
if(!isnull(material) && !istype(material))
material = SSmaterials.get_material_by_name(material)
if (!mapload)
updateVisibility(src) // No point checking this before visualnet initializes.
if(climbable)
verbs += /obj/structure/proc/climb_on
if (smoothing_flags)
SSicon_smooth.add_to_queue(src)
SSicon_smooth.add_to_queue_neighbors(src)
/obj/structure/proc/climb_on()
set name = "Climb structure"

View File

@@ -0,0 +1,50 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: FluffyGhost
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- refactor: "Refactored SSicon_update, now supports deferred queue and insertion/removal from said queue(s)."
- refactor: "Refactored SSicon_smoothing, now supports deferred queue and insertion/removal from said queue(s)."
- bugfix: "SSicon_smoothing now waits for the atom to be initialized before trying to smooth it."
- bugfix: "Atoms now dequeue themselves from icon smoothing and update upon deletion."
- bugfix: "Atoms now delete their overlays upon deletion."
- bugfix: "Atoms now delete their light and light sources upon deletion."
- bugfix: "Structures now delete themselves from the smoothing and enqueue the neighbors upon deletion."
- bugfix: "Structures now drop the reference to climbers upon deletion."
- bugfix: "Z_LEVEL smoothing now ignores deleted turfs."
- bugfix: "Syndie C4s now delete correctly."