"[ci skip] Automatic Build - 2021.03.25.21.11.38"

This commit is contained in:
AuroraBuildBot
2021-03-25 21:11:38 +00:00
parent b026e44e16
commit 8bf8bcfd3e
12 changed files with 74 additions and 132 deletions
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<li class="rscadd">Simple mobs now bleed. They also bleed out and die.</li>
<li class="rscadd">Attacking a simple mob while unarmed will now use your default attack with a hitsound.</li>
<li class="rscadd">Attacking a simple mob with an item will now properly show the attack animation and hitsound.</li>
<li class="rscadd">Disposals now have wires you can cut and pulse. Cutting one of the wires will disable flushing, pulsing that same one will cause it to flush.</li>
<li class="tweak">Improved the evidence bag collection messages a little bit.</li>
<li class="tweak">Removing an IPC&#x27;s microbattery will no longer kill them, it will just put them in a no-power state until it&#x27;s reinstalled.</li>
<li class="bugfix">Taking the cell out of a microbattery now works again.</li>
<li class="rscadd">Mapped a holopad into the forensics lab and forensics office.</li>
</ul>
<h3 class="author">JohnWildkins updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cyborgs may now carry gifts and packages in magnetic grippers.</li>
<li class="rscadd">Service and paperwork grippers are now able to wrap items into gifts and parcels.</li>
<li class="bugfix">Cyborgs are now able to open parcels by hitting with no module selected (large parcels on the ground) or activating the parcel in their gripper (small parcels).</li>
<li class="bugfix">Cyborg grippers will no longer be eaten by package wrap, leaving a borg gripper-less forever.</li>
</ul>
<h3 class="author">MattAtlas updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Most non-adminspawn armor in the game has been nerfed across the board. Ablatives are no longer good at everything. Mercenary voidsuits no longer block most forms of damage, same with heavy armor suits. Security&#x27;s locker armor performs worse against ballistics and lasers.</li>
<li class="balance">Slightly buffed laser rifle armor penetration.</li>
<li class="balance">Slightly nerfed 762 and 556 damage.</li>
<li class="balance">Xrays now do half as much damage with slightly more AP.</li>
<li class="balance">Normal pistol bullets (9mm) now have more AP.</li>
<li class="balance">The gimmick mercenary voidsuits that can be bought in the loadout now all have the same stats as the normal blood-red voidsuit.</li>
<li class="balance">Heavy armor plates now make you slightly slower.</li>
</ul>
<h3 class="author">MoondancerPony updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Vue-ifies portable air pumps, APCs, SMES units, and the AI/admin Supermatter Crystal monitor. A lot of them have been spruced up as well!</li>
<li class="backend">Adds an optional min/max button to VueUI numeric inputs.</li>
<li class="tweak">Fixes some missing formatting for VueUI progress bars.</li>
<li class="tweak">FontAwesome icons in VueUI windows are now fixed-width. Thanks for pointing out the issue, Geeves!</li>
<li class="tweak">VueUI group-item elements now have their labels top-aligned.</li>
<li class="tweak">VueUI windows now have a transparent background box to provide more visual contrast. This might cause issues with window sizes; please report them if encountered so the default sizes can be adjusted.</li>
</ul>
<h2 class="date">24 March 2021</h2>
+39
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@@ -19053,3 +19053,42 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
with a hitsound.
- rscadd: Attacking a simple mob with an item will now properly show the attack
animation and hitsound.
- rscadd: Disposals now have wires you can cut and pulse. Cutting one of the wires
will disable flushing, pulsing that same one will cause it to flush.
- tweak: Improved the evidence bag collection messages a little bit.
- tweak: Removing an IPC&#x27;s microbattery will no longer kill them, it will just
put them in a no-power state until it&#x27;s reinstalled.
- bugfix: Taking the cell out of a microbattery now works again.
- rscadd: Mapped a holopad into the forensics lab and forensics office.
JohnWildkins:
- rscadd: Cyborgs may now carry gifts and packages in magnetic grippers.
- rscadd: Service and paperwork grippers are now able to wrap items into gifts and
parcels.
- bugfix: Cyborgs are now able to open parcels by hitting with no module selected
(large parcels on the ground) or activating the parcel in their gripper (small
parcels).
- bugfix: Cyborg grippers will no longer be eaten by package wrap, leaving a borg
gripper-less forever.
MattAtlas:
- balance: Most non-adminspawn armor in the game has been nerfed across the board.
Ablatives are no longer good at everything. Mercenary voidsuits no longer block
most forms of damage, same with heavy armor suits. Security&#x27;s locker armor
performs worse against ballistics and lasers.
- balance: Slightly buffed laser rifle armor penetration.
- balance: Slightly nerfed 762 and 556 damage.
- balance: Xrays now do half as much damage with slightly more AP.
- balance: Normal pistol bullets (9mm) now have more AP.
- balance: The gimmick mercenary voidsuits that can be bought in the loadout now
all have the same stats as the normal blood-red voidsuit.
- balance: Heavy armor plates now make you slightly slower.
MoondancerPony:
- refactor: Vue-ifies portable air pumps, APCs, SMES units, and the AI/admin Supermatter
Crystal monitor. A lot of them have been spruced up as well!
- backend: Adds an optional min/max button to VueUI numeric inputs.
- tweak: Fixes some missing formatting for VueUI progress bars.
- tweak: FontAwesome icons in VueUI windows are now fixed-width. Thanks for pointing
out the issue, Geeves!
- tweak: VueUI group-item elements now have their labels top-aligned.
- tweak: VueUI windows now have a transparent background box to provide more visual
contrast. This might cause issues with window sizes; please report them if encountered
so the default sizes can be adjusted.
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- tweak: "Improved the evidence bag collection messages a little bit."
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Mapped a holopad into the forensics lab and forensics office."
@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- tweak: "Removing an IPC's microbattery will no longer kill them, it will just put them in a no-power state until it's reinstalled."
- bugfix: "Taking the cell out of a microbattery now works again."
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Disposals now have wires you can cut and pulse. Cutting one of the wires will disable flushing, pulsing that same one will cause it to flush."
-9
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@@ -1,9 +0,0 @@
author: JohnWildkins
delete-after: True
changes:
- rscadd: "Cyborgs may now carry gifts and packages in magnetic grippers."
- rscadd: "Service and paperwork grippers are now able to wrap items into gifts and parcels."
- bugfix: "Cyborgs are now able to open parcels by hitting with no module selected (large parcels on the ground) or activating the parcel in their gripper (small parcels)."
- bugfix: "Cyborg grippers will no longer be eaten by package wrap, leaving a borg gripper-less forever."
@@ -1,48 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MattAtlas
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- balance: "Most non-adminspawn armor in the game has been nerfed across the board. Ablatives are no longer good at everything. Mercenary voidsuits no longer block most forms of damage, same with heavy armor suits. Security's locker armor performs worse against ballistics and lasers."
- balance: "Slightly buffed laser rifle armor penetration."
- balance: "Slightly nerfed 762 and 556 damage."
- balance: "Xrays now do half as much damage with slightly more AP."
- balance: "Normal pistol bullets (9mm) now have more AP."
- balance: "The gimmick mercenary voidsuits that can be bought in the loadout now all have the same stats as the normal blood-red voidsuit."
- balance: "Heavy armor plates now make you slightly slower."
-46
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@@ -1,46 +0,0 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: MoondancerPony
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- refactor: "Vue-ifies portable air pumps, APCs, SMES units, and the AI/admin Supermatter Crystal monitor. A lot of them have been spruced up as well!"
- backend: "Adds an optional min/max button to VueUI numeric inputs."
- tweak: "Fixes some missing formatting for VueUI progress bars."
- tweak: "FontAwesome icons in VueUI windows are now fixed-width. Thanks for pointing out the issue, Geeves!"
- tweak: "VueUI group-item elements now have their labels top-aligned."
- tweak: "VueUI windows now have a transparent background box to provide more visual contrast. This might cause issues with window sizes; please report them if encountered so the default sizes can be adjusted."
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