Crew armory armor recolor (#16372)

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* wda

* fax

* dw

* dwa

* daw

* adw

* w

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
This commit is contained in:
TheDanseMacabre
2023-05-26 10:43:46 -04:00
committed by GitHub
parent 2153e9ea0a
commit 8ef54eb0ea
5 changed files with 100 additions and 39 deletions
@@ -30,6 +30,12 @@
/obj/item/clothing/accessory/storage/modular_pouch
)
/obj/item/clothing/suit/armor/carrier/scc
starting_accessories = list(
/obj/item/clothing/accessory/armor_plate/scc,
/obj/item/clothing/accessory/storage/modular_pouch
)
/obj/item/clothing/suit/armor/carrier/riot
starting_accessories = list(
/obj/item/clothing/accessory/armor_plate/riot,
@@ -112,6 +118,12 @@
icon_state = "plate_generic"
item_state = "plate_generic"
/obj/item/clothing/accessory/armor_plate/scc
name = "scc armor plate"
desc = "A light-weight kevlar armor plate in SCC corporate colors. Often issued to untrained personnel, to help with identification."
icon_state = "plate_blue"
item_state = "plate_scc"
/obj/item/clothing/accessory/armor_plate/hos
name = "commander armor plate"
desc = "A particularly light-weight armor plate with really cool gold bands. Even more stylish when the gold bands are covered in the blood of your goons!"
@@ -243,6 +255,12 @@
icon_state = "helm_sec"
item_state = "helm_sec"
/obj/item/clothing/head/helmet/security/scc
name = "scc helmet"
desc = "A helmet in SCC colors. Often issued to untrained personnel."
icon_state = "helm_scc"
item_state = "helm_scc"
/obj/item/clothing/head/helmet/security/generic
name = "standard helmet"
desc = "A shiny helmet in grey! Goes well with the respective plate carrier."
@@ -26,6 +26,11 @@
icon_state = "legguards_generic"
item_state = "legguards_generic"
/obj/item/clothing/accessory/leg_guard/scc
name = "scc leg guards"
icon_state = "legguards_scc"
item_state = "legguards_scc"
/obj/item/clothing/accessory/leg_guard/ablative
name = "ablative leg guards"
desc = "These will protect your legs and feet from energy weapons."
@@ -135,6 +140,11 @@
icon_state = "armguards_generic"
item_state = "armguards_generic"
/obj/item/clothing/accessory/arm_guard/scc
name = "scc arm guards"
icon_state = "armguards_scc"
item_state = "armguards_scc"
/obj/item/clothing/accessory/arm_guard/ablative
name = "ablative arm guards"
desc = "These arm guards will protect your hands and arms from energy weapons."
+41
View File
@@ -0,0 +1,41 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: TheDanseMacabre
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- rscadd: "Changed the crew armory armor from generic grey gear to SCC blue."
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+31 -39
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@@ -12051,34 +12051,26 @@
/area/crew_quarters/captain)
"jOB" = (
/obj/structure/table/rack,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/head/leader_headband,
/obj/effect/floor_decal/corner/blue{
dir = 9
},
/obj/effect/floor_decal/industrial/outline/red,
/obj/machinery/camera/motion{
c_tag = "Deck 3 - Crew Armoury Starboard";
dir = 4;
network = list("Command","Security")
},
/obj/machinery/light{
dir = 8
},
/turf/simulated/floor/tiled/dark,
/area/horizon/crew_armoury)
"jOC" = (
@@ -14878,26 +14870,26 @@
/area/crew_quarters/lounge)
"lSZ" = (
/obj/structure/table/rack,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/accessory/armband/sec,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/suit/armor/carrier/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/head/helmet/security/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/arm_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/accessory/leg_guard/generic,
/obj/item/clothing/head/leader_headband,
/obj/effect/floor_decal/corner/red/full{
dir = 8
},
/obj/effect/floor_decal/industrial/outline/red,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/leg_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/accessory/arm_guard/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/suit/armor/carrier/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/head/helmet/security/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/accessory/armband/scc,
/obj/item/clothing/head/leader_headband,
/turf/simulated/floor/tiled/dark,
/area/horizon/crew_armoury)
"lTQ" = (