mirror of
https://github.com/Aurorastation/Aurora.3.git
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Crew armory armor recolor (#16372)
* b b * sneed * wda * fax * dw * dwa * daw * adw * w --------- Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
This commit is contained in:
@@ -30,6 +30,12 @@
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/obj/item/clothing/accessory/storage/modular_pouch
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)
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/obj/item/clothing/suit/armor/carrier/scc
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starting_accessories = list(
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/obj/item/clothing/accessory/armor_plate/scc,
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/obj/item/clothing/accessory/storage/modular_pouch
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)
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/obj/item/clothing/suit/armor/carrier/riot
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starting_accessories = list(
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/obj/item/clothing/accessory/armor_plate/riot,
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@@ -112,6 +118,12 @@
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icon_state = "plate_generic"
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item_state = "plate_generic"
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/obj/item/clothing/accessory/armor_plate/scc
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name = "scc armor plate"
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desc = "A light-weight kevlar armor plate in SCC corporate colors. Often issued to untrained personnel, to help with identification."
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icon_state = "plate_blue"
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item_state = "plate_scc"
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/obj/item/clothing/accessory/armor_plate/hos
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name = "commander armor plate"
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desc = "A particularly light-weight armor plate with really cool gold bands. Even more stylish when the gold bands are covered in the blood of your goons!"
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@@ -243,6 +255,12 @@
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icon_state = "helm_sec"
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item_state = "helm_sec"
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/obj/item/clothing/head/helmet/security/scc
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name = "scc helmet"
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desc = "A helmet in SCC colors. Often issued to untrained personnel."
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icon_state = "helm_scc"
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item_state = "helm_scc"
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/obj/item/clothing/head/helmet/security/generic
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name = "standard helmet"
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desc = "A shiny helmet in grey! Goes well with the respective plate carrier."
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@@ -26,6 +26,11 @@
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icon_state = "legguards_generic"
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item_state = "legguards_generic"
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/obj/item/clothing/accessory/leg_guard/scc
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name = "scc leg guards"
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icon_state = "legguards_scc"
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item_state = "legguards_scc"
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/obj/item/clothing/accessory/leg_guard/ablative
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name = "ablative leg guards"
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desc = "These will protect your legs and feet from energy weapons."
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@@ -135,6 +140,11 @@
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icon_state = "armguards_generic"
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item_state = "armguards_generic"
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/obj/item/clothing/accessory/arm_guard/scc
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name = "scc arm guards"
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icon_state = "armguards_scc"
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item_state = "armguards_scc"
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/obj/item/clothing/accessory/arm_guard/ablative
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name = "ablative arm guards"
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desc = "These arm guards will protect your hands and arms from energy weapons."
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: TheDanseMacabre
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Changed the crew armory armor from generic grey gear to SCC blue."
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Binary file not shown.
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Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 39 KiB |
@@ -12051,34 +12051,26 @@
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/area/crew_quarters/captain)
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"jOB" = (
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/obj/structure/table/rack,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/head/leader_headband,
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/obj/effect/floor_decal/corner/blue{
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dir = 9
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},
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/obj/effect/floor_decal/industrial/outline/red,
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/obj/machinery/camera/motion{
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c_tag = "Deck 3 - Crew Armoury Starboard";
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dir = 4;
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network = list("Command","Security")
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},
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/obj/machinery/light{
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dir = 8
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},
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/turf/simulated/floor/tiled/dark,
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/area/horizon/crew_armoury)
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"jOC" = (
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@@ -14878,26 +14870,26 @@
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/area/crew_quarters/lounge)
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"lSZ" = (
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/obj/structure/table/rack,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/accessory/armband/sec,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/suit/armor/carrier/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/head/helmet/security/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/arm_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/accessory/leg_guard/generic,
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/obj/item/clothing/head/leader_headband,
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/obj/effect/floor_decal/corner/red/full{
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dir = 8
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},
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/obj/effect/floor_decal/industrial/outline/red,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/leg_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/accessory/arm_guard/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/suit/armor/carrier/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/head/helmet/security/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/accessory/armband/scc,
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/obj/item/clothing/head/leader_headband,
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/turf/simulated/floor/tiled/dark,
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/area/horizon/crew_armoury)
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"lTQ" = (
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