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Reverts Antag Chances (#7324)
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@@ -4,7 +4,6 @@
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var/list/restricted_jobs = list() // Jobs that cannot be this antagonist (depending on config)
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var/list/protected_jobs = list() // As above.
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var/list/restricted_species = list() // species that cannot be this antag - Ryan784
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var/list/chance_restricted_jobs = list() // chance based restrictions
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// Strings.
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var/welcome_text = "Cry havoc and let slip the dogs of war!"
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@@ -94,7 +93,7 @@
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return 1
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// Get the raw list of potential players.
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/datum/antagonist/proc/build_candidate_list(var/ghosts_only, var/allow_animals = 0, var/chance_per_job = TRUE)
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/datum/antagonist/proc/build_candidate_list(var/ghosts_only, var/allow_animals = 0)
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candidates = list() // Clear.
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// Prune restricted status. Broke it up for readability.
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@@ -112,8 +111,6 @@
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log_debug("[key_name(player)] is not eligible to become a [role_text]: They are blacklisted for this role!")
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else if(player_is_antag(player))
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log_debug("[key_name(player)] is not eligible to become a [role_text]: They are already an antagonist!")
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else if(!can_become_antag_chance(player) && chance_per_job)
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log_debug("[key_name(player)] is not eligible to become a [role_text]: They are unlucky (based on job)!")
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else
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candidates += player
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@@ -12,12 +12,6 @@
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return 0
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return 1
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/datum/antagonist/proc/can_become_antag_chance(var/datum/mind/player)
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if(!isnull(chance_restricted_jobs[player.assigned_role]))
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return prob(chance_restricted_jobs[player.assigned_role])
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else
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return 1
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/datum/antagonist/proc/antags_are_dead()
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for(var/datum/mind/antag in current_antagonists)
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if(mob_path && !istype(antag.current,mob_path))
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@@ -7,7 +7,6 @@
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restricted_jobs = list("AI", "Cyborg", "Head of Security", "Captain", "Internal Affairs Agent")
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protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50, "Head of Personnel" = 25, "Chief Engineer" = 25, "Research Director" = 25, "Chief Medical Officer" = 25) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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restricted_species = list(
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"Baseline Frame",
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"Shell Frame",
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@@ -19,7 +19,6 @@ var/datum/antagonist/cultist/cult
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bantype = "cultist"
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Internal Affairs Agent", "Head of Security", "Captain")
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protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50, "Head of Personnel" = 25, "Chief Engineer" = 25, "Research Director" = 25, "Chief Medical Officer" = 25) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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feedback_tag = "cult_objective"
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antag_indicator = "cult"
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welcome_text = "You have a talisman in your possession; one that will help you start the cult on this station. Use it well and remember - there are others."
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@@ -28,7 +28,6 @@ var/datum/antagonist/loyalists/loyalists
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faction_indicator = "loyal"
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faction_invisible = 1
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restricted_jobs = list("AI", "Cyborg")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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/datum/antagonist/loyalists/New()
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..()
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@@ -30,7 +30,6 @@ var/datum/antagonist/revolutionary/revs
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Captain", "Head of Security", "Internal Affairs Agent")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50, "Head of Personnel" = 25, "Chief Engineer" = 25, "Research Director" = 25, "Chief Medical Officer" = 25) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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/datum/antagonist/revolutionary/New()
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..()
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@@ -5,7 +5,6 @@ var/datum/antagonist/traitor/traitors
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id = MODE_TRAITOR
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restricted_jobs = list("Internal Affairs Agent", "Head of Security", "Captain", "AI")
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protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50, "Head of Personnel" = 25, "Chief Engineer" = 25, "Research Director" = 25, "Chief Medical Officer" = 25) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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flags = ANTAG_SUSPICIOUS | ANTAG_RANDSPAWN | ANTAG_VOTABLE
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faction = "syndicate"
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@@ -9,7 +9,6 @@ var/datum/antagonist/vampire/vamp = null
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restricted_jobs = list("AI", "Cyborg", "Chaplain", "Head of Security", "Captain", "Internal Affairs Agent")
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protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician")
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chance_restricted_jobs = list("Security Officer" = 50, "Security Cadet" = 75, "Warden" = 40, "Detective" = 50, "Forensic Technician" = 50, "Head of Personnel" = 25, "Chief Engineer" = 25, "Research Director" = 25, "Chief Medical Officer" = 25) //Second value is chance to be considered for antag. Unlisted roles here are 100 by default.
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restricted_species = list(
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"Baseline Frame",
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"Shell Frame",
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@@ -218,10 +218,6 @@ var/global/list/additional_antag_types = list()
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antag.update_initial_spawn_target()
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antag.build_candidate_list() //compile a list of all eligible candidates
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//can't find enough antags? check again but don't apply the antag chance restrictions per job
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if(antag.candidates.len < required_enemies)
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antag.build_candidate_list(FALSE, FALSE, FALSE)
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//antag roles that replace jobs need to be assigned before the job controller hands out jobs.
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if(antag.flags & ANTAG_OVERRIDE_JOB)
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antag.attempt_spawn() //select antags to be spawned
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@@ -0,0 +1,6 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Reverts the sec antag chances changes, gamemodes should be normal again now."
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