Adjusts sniper rifle damage

Lowers wall pierce chance back to original value to compensate, and
increase the cost of ammo by 1 TC.
This commit is contained in:
mwerezak
2015-02-24 20:17:35 -05:00
parent 401709cd23
commit 944be58804
2 changed files with 4 additions and 4 deletions

View File

@@ -43,10 +43,10 @@
var/chance = 0
if(istype(A, /turf/simulated/wall))
var/turf/simulated/wall/W = A
chance = round(damage/W.damage_cap*250)
chance = round(damage/W.damage_cap*180)
else if(istype(A, /obj/machinery/door))
var/obj/machinery/door/D = A
chance = round(damage/D.maxhealth*150)
chance = round(damage/D.maxhealth*180)
else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
chance = 100
else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
@@ -141,7 +141,7 @@
penetrating = 1
/obj/item/projectile/bullet/rifle/a145
damage = 60
damage = 80
stun = 3
weaken = 3
penetrating = 5