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Wizard suits will now be refitted automatically for non-human wizards
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@@ -179,9 +179,13 @@
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if("armor")
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feedback_add_details("wizard_spell_learned","HS") //please do not change the abbreviation to keep data processing consistent. Add a unique id to any new spells
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new /obj/item/clothing/shoes/sandal(get_turf(H)) //In case they've lost them.
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new /obj/item/clothing/gloves/purple(get_turf(H))//To complete the outfit
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new /obj/item/clothing/suit/space/void/wizard(get_turf(H))
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new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
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var/obj/item/clothing/gloves = new /obj/item/clothing/gloves/purple(get_turf(H))//To complete the outfit
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var/obj/item/clothing/suit = new /obj/item/clothing/suit/space/void/wizard(get_turf(H))
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var/obj/item/clothing/helmet = new /obj/item/clothing/head/helmet/space/void/wizard(get_turf(H))
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if(H.species.name != "Human") // if they're non-human, refit their suit so they can actually wear it
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for(var/obj/item/clothing/C in list(gloves, suit, helmet))
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C.refit_for_species(H.species.name)
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C.desc += "\nIt appears to be fitted for [H.species.name]."
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temp = "An artefact suit of armor that allows you to cast spells while providing more protection against attacks and the void of space."
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max_uses--
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if("staffanimation")
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