mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-21 21:10:30 +01:00
Weapons Racks (#19338)
Added weapons racks, can be locked/unlocked with an ID card. Added weapons racks sprites, from Wezzy. Refactored some circuitboard code, moved the defines, applied the defines, DMDocs. Moved mutable appearance appearance flag set to the mutable appearance file. Reorganized the Horizon armory with the weapons racks, moved things around, put down markers on lockers depending on the danger level of their content, reorganized content of the remaining lockers. Made weapons racks constructable with circuitboards.    sound/items/metal_shutter.ogg - https://freesound.org/people/bruno.auzet/sounds/524695/ (CC0, sound was edited)
This commit is contained in:
+3
-1
@@ -42,6 +42,7 @@
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#include "code\__DEFINES\byond_compat.dm"
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#include "code\__DEFINES\callback.dm"
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#include "code\__DEFINES\chemistry.dm"
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#include "code\__DEFINES\circuitboard.dm"
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#include "code\__DEFINES\color.dm"
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#include "code\__DEFINES\components.dm"
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#include "code\__DEFINES\construction.dm"
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@@ -1210,7 +1211,6 @@
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#include "code\game\objects\items\weapons\traps.dm"
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#include "code\game\objects\items\weapons\vaurca_items.dm"
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#include "code\game\objects\items\weapons\weaponry.dm"
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#include "code\game\objects\items\weapons\circuitboards\_defines.dm"
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#include "code\game\objects\items\weapons\circuitboards\circuitboard.dm"
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#include "code\game\objects\items\weapons\circuitboards\mecha.dm"
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#include "code\game\objects\items\weapons\circuitboards\rig.dm"
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@@ -1238,6 +1238,7 @@
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#include "code\game\objects\items\weapons\circuitboards\machinery\trashcompactor.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\trolley.dm"
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#include "code\game\objects\items\weapons\circuitboards\machinery\unary_atmos.dm"
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#include "code\game\objects\items\weapons\circuitboards\structure\weapons_rack.dm"
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#include "code\game\objects\items\weapons\grenades\anti_photon_grenade.dm"
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#include "code\game\objects\items\weapons\grenades\chem_grenade.dm"
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#include "code\game\objects\items\weapons\grenades\dynamite.dm"
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@@ -1369,6 +1370,7 @@
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#include "code\game\objects\structures\warp_drive.dm"
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#include "code\game\objects\structures\watercloset.dm"
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#include "code\game\objects\structures\weapon_rack.dm"
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#include "code\game\objects\structures\weapons_rack.dm"
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#include "code\game\objects\structures\windoor_assembly.dm"
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#include "code\game\objects\structures\window.dm"
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#include "code\game\objects\structures\barricades\_barricade.dm"
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@@ -0,0 +1,7 @@
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/*##########################
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Board types
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##########################*/
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#define BOARD_MACHINE "machine"
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#define BOARD_COMPUTER "computer"
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#define BOARD_OTHER "other"
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@@ -192,7 +192,6 @@
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#define DEFAULT_RENDERER_APPEARANCE_FLAGS (PLANE_MASTER | NO_CLIENT_COLOR)
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/image/appearance_flags = DEFAULT_APPEARANCE_FLAGS
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/mutable_appearance/appearance_flags = DEFAULT_APPEARANCE_FLAGS // Inherits /image but re docs, subject to change
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/atom/proc/hud_layerise()
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plane = HUD_PLANE
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@@ -4,6 +4,9 @@
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// Mutable appearances are children of images, just so you know.
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/mutable_appearance
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appearance_flags = DEFAULT_APPEARANCE_FLAGS //Bay shit
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/mutable_appearance/New(mutable_appearance/to_copy)
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..()
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if(!to_copy)
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@@ -1,8 +1,5 @@
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/var/list/req_access
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/obj/var/list/req_one_access
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//returns 1 if this mob has sufficient access to use this object
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/obj/proc/allowed(mob/M)
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//check if it doesn't require any access at all
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@@ -39,7 +39,7 @@
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return TRUE
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if(istype(attacking_item, /obj/item/circuitboard) && !circuit)
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var/obj/item/circuitboard/B = attacking_item
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if(B.board_type == "computer")
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if(B.board_type == BOARD_COMPUTER)
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playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
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to_chat(user, SPAN_NOTICE("You place the circuit board inside the frame."))
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src.icon_state = "1"
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@@ -108,7 +108,7 @@
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if(CIRCUITBOARD_STATE)
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if(istype(attacking_item, /obj/item/circuitboard))
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var/obj/item/circuitboard/B = attacking_item
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if(B.board_type == "machine")
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if(B.board_type == BOARD_MACHINE)
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playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, TRUE)
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to_chat(user, SPAN_NOTICE("You add the circuit board to the blueprint."))
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circuit = attacking_item
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@@ -1,12 +1,3 @@
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/obj
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var/list/can_buckle
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var/buckle_movable = 0
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var/buckle_dir = 0
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var/buckle_lying = -1 //bed-like behavior, forces mob.lying = buckle_lying if != -1
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var/buckle_require_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
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var/atom/movable/buckled = null
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var/buckle_delay = 0 //How much extra time to buckle someone to this object.
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/obj/attack_hand(mob/living/user)
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. = ..()
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if(buckled)
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@@ -1,2 +0,0 @@
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#define BOARD_MACHINE "machine"
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#define BOARD_COMPUTER "computer"
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@@ -18,7 +18,13 @@
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throw_speed = 3
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throw_range = 15
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var/build_path
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var/board_type = "computer"
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/**
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* The type of board
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*
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* One of the BOARD_* defines, see `code\game\objects\items\weapons\circuitboards\_defines.dm`
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*/
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var/board_type = BOARD_COMPUTER
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var/list/req_components
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var/contain_parts = 1
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/biogenerator
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name = T_BOARD("biogenerator")
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build_path = /obj/machinery/biogenerator
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 2)
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req_components = list(
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"/obj/item/stock_parts/matter_bin" = 1,
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/chem_heater
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name = T_BOARD("chem heater")
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build_path = /obj/machinery/chem_heater
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 1, TECH_BIO = 2)
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req_components = list(
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"/obj/item/stock_parts/manipulator" = 3
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/clonepod
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name = T_BOARD("clone pod")
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build_path = /obj/machinery/clonepod
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 3, TECH_BIO = 3)
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req_components = list(
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"/obj/item/stack/cable_coil" = 2,
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@@ -16,7 +16,7 @@
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/obj/item/circuitboard/clonescanner
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name = T_BOARD("cloning scanner")
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build_path = /obj/machinery/dna_scannernew
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 2, TECH_BIO = 2)
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 1,
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/bluespacerelay
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name = T_BOARD("bluespacerelay")
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build_path = /obj/machinery/bluespacerelay
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_BLUESPACE = 2, TECH_DATA = 2)
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req_components = list(
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"/obj/item/stack/cable_coil" = 30,
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/mech_recharger
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name = T_BOARD("mech recharger")
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build_path = /obj/machinery/mech_recharger
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 2, TECH_POWER = 2, TECH_ENGINEERING = 2)
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 2,
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@@ -5,7 +5,7 @@
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/obj/item/circuitboard/miningdrill
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name = T_BOARD("mining drill head")
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build_path = /obj/machinery/mining/drill
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 1,
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@@ -16,6 +16,6 @@
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/obj/item/circuitboard/miningdrillbrace
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name = T_BOARD("mining drill brace")
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build_path = /obj/machinery/mining/brace
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board_type = "machine"
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board_type = BOARD_MACHINE
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origin_tech = list(TECH_DATA = 1, TECH_ENGINEERING = 1)
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req_components = list()
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@@ -3,7 +3,7 @@
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desc = "The circuitboard for an ore processing machine."
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build_path = /obj/machinery/mineral/processing_unit
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 2,
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"/obj/item/stock_parts/scanning_module" = 1,
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@@ -16,7 +16,7 @@
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desc = "The circuitboard for an ore redemption console."
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build_path = /obj/machinery/mineral/processing_unit_console
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 1,
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"/obj/item/stock_parts/console_screen" = 1
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@@ -39,7 +39,7 @@
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desc = "The circuitboard for an unloading machine."
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build_path = /obj/machinery/mineral/unloading_machine
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/manipulator" = 2
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)
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@@ -49,7 +49,7 @@
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desc = "The circuitboard for a stacking machine."
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build_path = /obj/machinery/mineral/stacking_machine
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/manipulator" = 2
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)
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@@ -59,7 +59,7 @@
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desc = "The circuitboard for an stacking machine console."
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build_path = /obj/machinery/mineral/stacking_unit_console
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 1,
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"/obj/item/stock_parts/console_screen" = 1
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@@ -7,14 +7,14 @@
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/obj/item/circuitboard/aicore
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name = T_BOARD("AI core")
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origin_tech = list(TECH_DATA = 4, TECH_BIO = 2)
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board_type = "other"
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board_type = BOARD_OTHER
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/obj/item/circuitboard/sleeper
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name = T_BOARD("Sleeper")
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desc = "The circuitboard for a sleeper."
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build_path = /obj/machinery/sleeper
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 2,
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"/obj/item/stock_parts/scanning_module" = 2,
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@@ -26,7 +26,7 @@
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desc = "The circuitboard for a lifeform stasis unit."
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build_path = /obj/machinery/stasis_bed
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origin_tech = list(TECH_MAGNET = 4, TECH_ENGINEERING = 4, TECH_BIO = 4)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/micro_laser" = 1,
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"/obj/item/stock_parts/capacitor" = 2,
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@@ -39,7 +39,7 @@
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desc = "The circuitboard for a cryo tube."
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build_path = /obj/machinery/atmospherics/unary/cryo_cell
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 3)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 2,
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"/obj/item/stock_parts/console_screen" = 1,
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@@ -52,7 +52,7 @@
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desc = "The circuitboard for a body scanner machine."
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build_path = /obj/machinery/bodyscanner
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 1,
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"/obj/item/stock_parts/scanning_module" = 1,
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@@ -63,7 +63,7 @@
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desc = "The circuitboard for a body scanner console."
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build_path = /obj/machinery/body_scanconsole
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 2,
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"/obj/item/stock_parts/console_screen" = 1)
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@@ -73,7 +73,7 @@
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desc = "The circuitboard for a body scanner console."
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build_path = /obj/machinery/requests_console
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origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/capacitor" = 1,
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"/obj/item/stock_parts/console_screen" = 1)
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@@ -83,7 +83,7 @@
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desc = "The circuitboard for a operation table."
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build_path = /obj/machinery/optable
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/scanning_module" = 1)
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@@ -92,7 +92,7 @@
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desc = "The circuitboard for a smart fridge."
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build_path = /obj/machinery/smartfridge
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origin_tech = list(TECH_MAGNET = 1, TECH_ENGINEERING = 3)
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board_type = "machine"
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board_type = BOARD_MACHINE
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req_components = list(
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"/obj/item/stock_parts/manipulator" = 3)
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@@ -101,7 +101,7 @@
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desc = "The circuitboard for an oven."
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build_path = /obj/machinery/appliance/cooker/oven
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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board_type = BOARD_MACHINE
|
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req_components = list(
|
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"/obj/item/stock_parts/capacitor" = 3,
|
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"/obj/item/stock_parts/scanning_module" = 1,
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@@ -112,7 +112,7 @@
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desc = "The circuitboard for a deep fryer."
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build_path = /obj/machinery/appliance/cooker/fryer
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/capacitor" = 3,
|
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"/obj/item/stock_parts/scanning_module" = 1,
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@@ -123,7 +123,7 @@
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desc = "The circuitboard for a stove."
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build_path = /obj/machinery/appliance/cooker/stove
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origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
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board_type = "machine"
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||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
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"/obj/item/stock_parts/capacitor" = 3,
|
||||
"/obj/item/stock_parts/scanning_module" = 1,
|
||||
@@ -134,7 +134,7 @@
|
||||
desc = "The circuitboard for a cereal maker."
|
||||
build_path = /obj/machinery/appliance/mixer/cereal
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/capacitor" = 3,
|
||||
"/obj/item/stock_parts/scanning_module" = 1,
|
||||
@@ -145,7 +145,7 @@
|
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desc = "The circuitboard for a grill."
|
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build_path = /obj/machinery/appliance/cooker/grill
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 3)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/capacitor" = 2,
|
||||
"/obj/item/stock_parts/micro_laser" = 1,
|
||||
@@ -157,7 +157,7 @@
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desc = "The circuitboard for a candy machine."
|
||||
build_path = /obj/machinery/appliance/mixer/candy
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/capacitor" = 3,
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||||
"/obj/item/stock_parts/scanning_module" = 1,
|
||||
@@ -168,7 +168,7 @@
|
||||
desc = "The circuitboard for a holopad."
|
||||
build_path = /obj/machinery/hologram/holopad
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 2)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/capacitor" = 2,
|
||||
"/obj/item/stock_parts/scanning_module" = 1)
|
||||
@@ -178,7 +178,7 @@
|
||||
desc = "The circuitboard for a weapons analyzer."
|
||||
build_path = /obj/machinery/weapons_analyzer
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 4, TECH_COMBAT = 3)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/scanning_module" = 2,
|
||||
"/obj/item/stock_parts/capacitor" = 1,
|
||||
@@ -189,7 +189,7 @@
|
||||
desc = "The circuitboard for an IV drip."
|
||||
build_path = /obj/machinery/iv_drip
|
||||
origin_tech = list(TECH_DATA = 1, TECH_BIO = 2)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list(
|
||||
"/obj/item/reagent_containers/syringe" = 1,
|
||||
"/obj/item/stock_parts/matter_bin" = 1,
|
||||
@@ -198,7 +198,7 @@
|
||||
/obj/item/circuitboard/oxyregenerator
|
||||
name = "circuit board (oxygen regenerator)"
|
||||
build_path = /obj/machinery/atmospherics/binary/oxyregenerator
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/micro_laser" = 1,
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/circuitboard/portgen
|
||||
name = T_BOARD("portable generator")
|
||||
build_path = /obj/machinery/power/portgen/basic
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 3, TECH_POWER = 3, TECH_PHORON = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 1,
|
||||
|
||||
@@ -5,14 +5,14 @@
|
||||
/obj/item/circuitboard/smes
|
||||
name = T_BOARD("superconductive magnetic energy storage")
|
||||
build_path = /obj/machinery/power/smes/buildable
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_POWER = 6, TECH_ENGINEERING = 4)
|
||||
req_components = list("/obj/item/smes_coil" = 1, "/obj/item/stack/cable_coil" = 30)
|
||||
|
||||
/obj/item/circuitboard/batteryrack
|
||||
name = T_BOARD("battery rack PSU")
|
||||
build_path = /obj/machinery/power/smes/batteryrack
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 2)
|
||||
req_components = list("/obj/item/cell" = 3)
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
name = T_BOARD("makeshift PSU")
|
||||
desc = "An APC circuit repurposed into some power storage device controller."
|
||||
build_path = /obj/machinery/power/smes/batteryrack/makeshift
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
req_components = list("/obj/item/cell" = 3)
|
||||
|
||||
/obj/item/circuitboard/ghettosmes/attackby(obj/item/attacking_item, mob/user)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/circuitboard/recharge_station
|
||||
name = T_BOARD("cyborg recharging station")
|
||||
build_path = /obj/machinery/recharge_station
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 5,
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/circuitboard/rdserver
|
||||
name = T_BOARD("R&D server")
|
||||
build_path = /obj/machinery/r_n_d/server
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -14,7 +14,7 @@
|
||||
/obj/item/circuitboard/rdtechprocessor
|
||||
name = T_BOARD("R&D tech processor")
|
||||
build_path = /obj/machinery/r_n_d/tech_processor
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 2,
|
||||
@@ -24,7 +24,7 @@
|
||||
/obj/item/circuitboard/destructive_analyzer
|
||||
name = T_BOARD("destructive analyzer")
|
||||
build_path = /obj/machinery/r_n_d/destructive_analyzer
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/scanning_module" = 1,
|
||||
@@ -34,7 +34,7 @@
|
||||
/obj/item/circuitboard/autolathe
|
||||
name = T_BOARD("autolathe")
|
||||
build_path = /obj/machinery/autolathe
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 3,
|
||||
@@ -44,7 +44,7 @@
|
||||
/obj/item/circuitboard/protolathe
|
||||
name = T_BOARD("protolathe")
|
||||
build_path = /obj/machinery/r_n_d/protolathe
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 2,
|
||||
@@ -55,7 +55,7 @@
|
||||
/obj/item/circuitboard/circuit_imprinter
|
||||
name = T_BOARD("circuit imprinter")
|
||||
build_path = /obj/machinery/r_n_d/circuit_imprinter
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_DATA = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 1,
|
||||
@@ -65,7 +65,7 @@
|
||||
/obj/item/circuitboard/mechfab
|
||||
name = "Circuit board (Exosuit Fabricator)"
|
||||
build_path = /obj/machinery/mecha_part_fabricator
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 2,
|
||||
@@ -76,7 +76,7 @@
|
||||
/obj/item/circuitboard/telesci_pad
|
||||
name = T_BOARD("telepad")
|
||||
build_path = /obj/machinery/telepad
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 3, TECH_MATERIAL = 3, TECH_BLUESPACE = 4)
|
||||
req_components = list(
|
||||
"/obj/item/bluespace_crystal" = 2,
|
||||
@@ -87,7 +87,7 @@
|
||||
/obj/item/circuitboard/ntnet_relay
|
||||
name = "Circuit board (NTNet Quantum Relay)"
|
||||
build_path = /obj/machinery/ntnet_relay
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 15)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/circuitboard/shield_gen_ex
|
||||
name = T_BOARD("hull shield generator")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
build_path = /obj/machinery/shield_gen/external
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
|
||||
req_components = list(
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/item/circuitboard/shield_gen
|
||||
name = T_BOARD("bubble shield generator")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
build_path = /obj/machinery/shield_gen
|
||||
origin_tech = list(TECH_BLUESPACE = 4, TECH_PHORON = 3)
|
||||
req_components = list(
|
||||
@@ -30,7 +30,7 @@
|
||||
|
||||
/obj/item/circuitboard/shield_cap
|
||||
name = T_BOARD("shield capacitor")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
build_path = /obj/machinery/shield_capacitor
|
||||
origin_tech = list(TECH_MAGNET = 3, TECH_POWER = 4)
|
||||
req_components = list(
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/obj/item/circuitboard/engine/ion
|
||||
name = T_BOARD("ion propulsion device")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
icon_state = "mcontroller"
|
||||
build_path = /obj/machinery/ion_engine
|
||||
origin_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 3)
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/obj/item/circuitboard/engine/maneuvering
|
||||
name = T_BOARD("pulse-maneuvering device")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
icon_state = "mcontroller"
|
||||
build_path = /obj/machinery/maneuvering_engine
|
||||
origin_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 3)
|
||||
@@ -40,7 +40,7 @@
|
||||
//IFF Beacon
|
||||
/obj/item/circuitboard/iff_beacon
|
||||
name = T_BOARD("IFF transponder")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
icon_state = "mcontroller"
|
||||
build_path = /obj/machinery/iff_beacon
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4)
|
||||
@@ -53,7 +53,7 @@
|
||||
//Sensors
|
||||
/obj/item/circuitboard/shipsensors
|
||||
name = T_BOARD("sensor suite")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
icon_state = "mcontroller"
|
||||
build_path = /obj/machinery/shipsensors
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 5, TECH_BLUESPACE = 3)
|
||||
@@ -68,7 +68,7 @@
|
||||
|
||||
/obj/item/circuitboard/shipsensors/weak
|
||||
name = T_BOARD("low-power sensor suite")
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
icon_state = "mcontroller"
|
||||
build_path = /obj/machinery/shipsensors/weak
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 1)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#endif
|
||||
|
||||
/obj/item/circuitboard/telecomms
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
|
||||
/obj/item/circuitboard/telecomms/receiver
|
||||
name = T_BOARD("subspace receiver")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
/obj/item/circuitboard/crusher
|
||||
name = T_BOARD("crusher")
|
||||
build_path = /obj/machinery/crusher_base
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_ENGINEERING = 3, TECH_DATA = 1, TECH_MAGNET = 1, TECH_MATERIAL = 3)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 4,
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#endif
|
||||
|
||||
/obj/item/circuitboard/unary_atmos
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
var/machine_dir = SOUTH
|
||||
var/init_dirs = SOUTH
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
/obj/item/circuitboard/structure
|
||||
name = "weapons rack"
|
||||
build_path = /obj/structure/weapons_rack
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_ENGINEERING = 2, TECH_MATERIAL = 2)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/scanning_module" = 1,
|
||||
"/obj/item/stock_parts/manipulator" = 1)
|
||||
@@ -42,6 +42,21 @@
|
||||
|
||||
var/surgerysound
|
||||
|
||||
/* START BUCKLING VARS */
|
||||
var/list/can_buckle
|
||||
var/buckle_movable = 0
|
||||
var/buckle_dir = 0
|
||||
var/buckle_lying = -1 //bed-like behavior, forces mob.lying = buckle_lying if != -1
|
||||
var/buckle_require_restraints = 0 //require people to be handcuffed before being able to buckle. eg: pipes
|
||||
var/atom/movable/buckled = null
|
||||
var/buckle_delay = 0 //How much extra time to buckle someone to this object.
|
||||
/* END BUCKLING VARS */
|
||||
|
||||
/* START ACCESS VARS */
|
||||
var/list/req_access
|
||||
var/list/req_one_access
|
||||
/* END ACCESS VARS */
|
||||
|
||||
/obj/Destroy()
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
unbuckle()
|
||||
|
||||
@@ -0,0 +1,260 @@
|
||||
/obj/structure/weapons_rack
|
||||
name = "weapon rack"
|
||||
desc = "A rack designed to store weapons."
|
||||
icon = 'icons/obj/machinery/weapons_rack.dmi'
|
||||
icon_state = "rack_base"
|
||||
anchored = TRUE
|
||||
density = TRUE
|
||||
|
||||
///The maximum number of weapons that can be stored in the rack
|
||||
VAR_PRIVATE/max_weapons_loaded = 4
|
||||
|
||||
///Boolean, if the rack is locked (no weapon can be added or removed)
|
||||
VAR_PRIVATE/locked = FALSE
|
||||
|
||||
///Boolean, if the rack is forced open (eg. it was cut open, melted open or whatever)
|
||||
VAR_PRIVATE/forced_open = FALSE
|
||||
|
||||
VAR_PRIVATE/obj/effect/visual_holder
|
||||
|
||||
/obj/structure/weapons_rack/Initialize(mapload)
|
||||
..()
|
||||
visual_holder = new()
|
||||
visual_holder.vis_flags |= VIS_INHERIT_ID
|
||||
visual_holder.appearance_flags |= KEEP_TOGETHER|RESET_TRANSFORM
|
||||
|
||||
//This is used to hide any stray pixels that the rifles could have, eg. for overboarding the rack sprite
|
||||
var/mask_for_rifles_filter = filter(type="alpha", icon = icon(src.icon, "rack_mask"))
|
||||
visual_holder.filters += mask_for_rifles_filter
|
||||
|
||||
src.vis_contents += visual_holder
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/obj/structure/weapons_rack/LateInitialize()
|
||||
. = ..()
|
||||
|
||||
for(var/obj/item/gun in get_turf(src))
|
||||
gun.forceMove(src)
|
||||
|
||||
//This protects us from mapper mistakes
|
||||
//don't worry, they will find a way to get this to bug out, just not this particular one
|
||||
if(length(src.contents) > max_weapons_loaded)
|
||||
stack_trace("Weapon rack at [src.x],[src.y],[src.z] is full and still find weapons to load on init in the turf!")
|
||||
qdel(gun)
|
||||
|
||||
if(length(req_one_access))
|
||||
locked = TRUE
|
||||
|
||||
update_icon()
|
||||
|
||||
/obj/structure/weapons_rack/Destroy()
|
||||
QDEL_NULL(visual_holder)
|
||||
|
||||
. = ..()
|
||||
|
||||
/obj/structure/weapons_rack/attackby(obj/item/attacking_item, mob/user, params)
|
||||
. = ..()
|
||||
|
||||
//Hit with a gun, to add it to the rack
|
||||
if(istype(attacking_item, /obj/item/gun))
|
||||
//No adding or removing weapons from the rack while locked
|
||||
if(locked)
|
||||
to_chat(user, SPAN_WARNING("The rack is locked."))
|
||||
return
|
||||
|
||||
if(length(src.contents) >= max_weapons_loaded)
|
||||
to_chat(user, SPAN_WARNING("The rack is full."))
|
||||
return
|
||||
|
||||
if(!user.unEquip(attacking_item))
|
||||
return
|
||||
|
||||
attacking_item.forceMove(src)
|
||||
update_icon()
|
||||
|
||||
//Hit with ID, to lock/unlock the rack
|
||||
else if(istype(attacking_item, /obj/item/card/id))
|
||||
var/obj/item/card/id/identification_card = attacking_item
|
||||
if(!forced_open && has_access(req_one_access = src.req_one_access, accesses = identification_card.access))
|
||||
balloon_alert_to_viewers("[user] [locked ? "unlocks" : "locks"] \the [src]!")
|
||||
playsound(src, 'sound/items/metal_shutter.ogg', 50, TRUE, extrarange = SHORT_RANGE_SOUND_EXTRARANGE)
|
||||
toggle_lock(user)
|
||||
|
||||
else
|
||||
to_chat(user, SPAN_WARNING("You lack the required access to operate this rack's lock, or the lock mechanism is broken."))
|
||||
|
||||
else if(locked && attacking_item.iswelder())
|
||||
var/obj/item/weldingtool/WT = attacking_item
|
||||
|
||||
balloon_alert_to_viewers("[user] starts to cut through the lock on \the [src]!")
|
||||
|
||||
if(WT.use_tool(src, user, 20 SECONDS, extra_checks = CALLBACK(src, PROC_REF(can_continue_opening))))
|
||||
//Last check because use_tool() is shitcoded
|
||||
if(forced_open || !can_be_opened())
|
||||
return
|
||||
toggle_lock(user)
|
||||
forced_open = TRUE
|
||||
|
||||
else
|
||||
balloon_alert_to_viewers("[src] was unlocked while you was working on it!")
|
||||
|
||||
|
||||
/obj/structure/weapons_rack/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(length(src.contents))
|
||||
//No adding or removing weapons from the rack while locked
|
||||
if(locked)
|
||||
to_chat(user, SPAN_WARNING("The rack is locked."))
|
||||
return
|
||||
|
||||
//Build a list of options for the radial menu, based on our content
|
||||
var/list/radial_options = list()
|
||||
for(var/obj/item/gun/gun_in_rack in src.contents)
|
||||
radial_options[gun_in_rack] = image(gun_in_rack.icon, gun_in_rack.icon_state)
|
||||
|
||||
//Show the user the radial menu
|
||||
var/obj/item/gun/rifle_to_take = show_radial_menu(user, src, radial_options, require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
//No choice was made, return
|
||||
if(isnull(rifle_to_take))
|
||||
return
|
||||
|
||||
//Assuming the rifle is still in the rack when the user chooses it, deliver the rifle
|
||||
if(rifle_to_take in src.contents)
|
||||
rifle_to_take.forceMove(get_turf(user))
|
||||
user.put_in_hands(rifle_to_take)
|
||||
update_icon()
|
||||
|
||||
else
|
||||
to_chat(user, SPAN_WARNING("\The [rifle_to_take] is not in the rack anymore!"))
|
||||
|
||||
|
||||
#define BASE_OFFSET_RIFLE_SLOT -1
|
||||
#define INTER_OFFSET_RIFLE_SLOT 7
|
||||
/obj/structure/weapons_rack/update_icon()
|
||||
. = ..()
|
||||
visual_holder.overlays.Cut()
|
||||
ClearOverlays()
|
||||
|
||||
for(var/i in 1 to length(src.contents))
|
||||
var/obj/item/gun/G = src.contents[i]
|
||||
var/matrix/transform_matrix = matrix(G.transform)
|
||||
|
||||
transform_matrix.Turn(-90)
|
||||
transform_matrix.Scale(0.8, 0.8)
|
||||
transform_matrix.Translate((((world.icon_size/2)+BASE_OFFSET_RIFLE_SLOT) - world.icon_size) + (i*INTER_OFFSET_RIFLE_SLOT), 0)
|
||||
|
||||
//Why not the rifle itself you might ask? Because there's the safety icon on it
|
||||
var/mutable_appearance/weapon_appearance = mutable_appearance(G.icon, G.icon_state, plane = src.plane, flags = G.appearance_flags, layer = G.layer)
|
||||
weapon_appearance.transform = transform_matrix
|
||||
|
||||
visual_holder.overlays += weapon_appearance
|
||||
|
||||
if(locked)
|
||||
AddOverlays(image(src.icon, "locked_overlay", layer = ABOVE_OBJ_LAYER))
|
||||
|
||||
#undef BASE_OFFSET_RIFLE_SLOT
|
||||
#undef INTER_OFFSET_RIFLE_SLOT
|
||||
|
||||
/obj/structure/weapons_rack/get_examine_text(mob/user, distance, is_adjacent, infix, suffix, get_extended)
|
||||
. = ..()
|
||||
|
||||
if(locate(/obj/item/gun) in src)
|
||||
. += "<br/>It contains:<br/>"
|
||||
for(var/obj/item/gun/G in src.contents)
|
||||
. += "\A [G.name]"
|
||||
|
||||
if(locked)
|
||||
. += SPAN_WARNING("It is locked.")
|
||||
|
||||
/obj/structure/weapons_rack/emag_act(remaining_charges, mob/user, emag_source)
|
||||
. = ..()
|
||||
|
||||
to_chat(user, SPAN_NOTICE("You start to fiddle with the electronic lock of \the [src]."))
|
||||
if(do_after(user, 10 SECONDS, src, extra_checks = CALLBACK(src, PROC_REF(can_continue_opening))))
|
||||
to_chat(user, SPAN_NOTICE("You manage to unlock \the [src]."))
|
||||
toggle_lock(user)
|
||||
|
||||
/obj/structure/weapons_rack/ex_act(severity)
|
||||
if(severity > 1 && can_be_opened())
|
||||
toggle_lock()
|
||||
forced_open = TRUE
|
||||
|
||||
if(severity > 2)
|
||||
for(var/obj/item/gun/G in src.contents)
|
||||
if(prob(10))
|
||||
//Uh oh, the munitions cooked in the gun!
|
||||
fragem(get_turf(G), 4, 7, 3, 3, 10, 1, TRUE)
|
||||
qdel(G)
|
||||
else
|
||||
throw_at_random(TRUE, 4, 7)
|
||||
|
||||
. = ..()
|
||||
|
||||
/obj/structure/weapons_rack/fire_act(exposed_temperature, exposed_volume)
|
||||
. = ..()
|
||||
|
||||
if(exposed_temperature > 1811) //Melting temperature of steel, in kelvin
|
||||
//You melted the door
|
||||
if(can_be_opened())
|
||||
if(prob(20))
|
||||
toggle_lock()
|
||||
forced_open = TRUE
|
||||
|
||||
else
|
||||
var/picked = pick_weight(list("burn_weapon" = 2, "explode_ammos" = 10, "nothing" = 80))
|
||||
|
||||
//Burn down one of the guns
|
||||
if(picked == "burn_weapon" && length(src.contents))
|
||||
var/obj/item/gun/G = pick(src.contents)
|
||||
G.forceMove(get_turf(src))
|
||||
qdel(G)
|
||||
|
||||
//Just some explosion effect
|
||||
else if(picked == "explode_ammos")
|
||||
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(fragem), get_turf(src), 2, 3, 3, 3, 10, 1, TRUE)
|
||||
|
||||
|
||||
/**
|
||||
* Locks/unlocks the rack
|
||||
*
|
||||
* * user - A `/mob` that is unlocking the rack, optional
|
||||
*/
|
||||
/obj/structure/weapons_rack/proc/toggle_lock(mob/user, force_lock_state)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
|
||||
if(user)
|
||||
add_fibers(user)
|
||||
add_fingerprint(user)
|
||||
|
||||
locked = !locked
|
||||
update_icon()
|
||||
|
||||
/**
|
||||
* Checks if the locker can be opened (NOT permissions, as in "did someone else already open it" kind of thing)
|
||||
*
|
||||
*/
|
||||
/obj/structure/weapons_rack/proc/can_be_opened()
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
SHOULD_BE_PURE(TRUE)
|
||||
|
||||
//Can't open it, it's forced open
|
||||
if(forced_open)
|
||||
return FALSE
|
||||
|
||||
if(locked)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/**
|
||||
* Basically the inverse of `can_be_opened()`, because the `do_* / use_*` callbacks work the other way around
|
||||
*
|
||||
* Used only for callbacks, do not call directly
|
||||
*/
|
||||
/obj/structure/weapons_rack/proc/can_continue_opening()
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
SHOULD_BE_PURE(TRUE)
|
||||
|
||||
return !can_be_opened()
|
||||
@@ -106,7 +106,7 @@
|
||||
/obj/item/circuitboard/slime_extractor
|
||||
name = T_BOARD("slime extractor")
|
||||
build_path = "/obj/machinery/slime_extractor"
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_BIO = 2, TECH_ENGINEERING = 1, TECH_BLUESPACE = 1)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/matter_bin" = 1,
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
/obj/item/circuitboard/crystal_agitator
|
||||
name = T_BOARD("Crystal Agitator")
|
||||
build_path = /obj/machinery/power/crystal_agitator
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(
|
||||
TECH_ENGINEERING = 3,
|
||||
TECH_DATA = 2,
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
/obj/item/circuitboard/kinetic_harvester
|
||||
name = T_BOARD("kinetic harvester")
|
||||
build_path = /obj/machinery/kinetic_harvester
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_DATA = 4, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/manipulator/pico" = 2,
|
||||
@@ -18,7 +18,7 @@
|
||||
/obj/item/circuitboard/fusion_fuel_compressor
|
||||
name = T_BOARD("fusion fuel compressor")
|
||||
build_path = /obj/machinery/fusion_fuel_compressor
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/manipulator/pico" = 2,
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/item/circuitboard/fusion_core
|
||||
name = T_BOARD("fusion core")
|
||||
build_path = /obj/machinery/power/fusion_core
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_BLUESPACE = 2, TECH_MAGNET = 4, TECH_POWER = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/manipulator/pico" = 2,
|
||||
@@ -53,7 +53,7 @@
|
||||
/obj/item/circuitboard/fusion_injector
|
||||
name = T_BOARD("fusion fuel injector")
|
||||
build_path = /obj/machinery/fusion_fuel_injector
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_POWER = 3, TECH_ENGINEERING = 4, TECH_MATERIAL = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stock_parts/manipulator/pico" = 2,
|
||||
@@ -66,7 +66,7 @@
|
||||
/obj/item/circuitboard/gyrotron
|
||||
name = T_BOARD("gyrotron")
|
||||
build_path = /obj/machinery/power/emitter/gyrotron
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(TECH_POWER = 4, TECH_ENGINEERING = 4)
|
||||
req_components = list(
|
||||
"/obj/item/stack/cable_coil" = 20,
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
/obj/item/circuitboard/rtg
|
||||
name = T_BOARD("radioisotope thermoelectric generator")
|
||||
build_path = /obj/machinery/power/rtg
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
origin_tech = list(
|
||||
TECH_ENGINEERING = 3,
|
||||
TECH_DATA = 2,
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
build_path = /obj/machinery/power/tesla_coil
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list("/obj/item/stock_parts/capacitor" = 1)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
|
||||
/obj/item/circuitboard/grounding_rod
|
||||
name = "grounding rod circuitry"
|
||||
@@ -114,4 +114,4 @@
|
||||
build_path = /obj/machinery/power/grounding_rod
|
||||
origin_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2)
|
||||
req_components = list("/obj/item/stock_parts/capacitor" = 1)
|
||||
board_type = "machine"
|
||||
board_type = BOARD_MACHINE
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: FluffyGhost, Wezzy
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- rscadd: "Added weapons racks, can be locked/unlocked with an ID card."
|
||||
- imageadd: "Added weapons racks sprites, from Wezzy."
|
||||
- refactor: "Refactored some circuitboard code, moved the defines, applied the defines, DMDocs."
|
||||
- refactor: "Moved mutable appearance appearance flag set to the mutable appearance file."
|
||||
- qol: "Reorganized the Horizon armory with the weapons racks, moved things around, put down markers on lockers depending on the danger level of their content, reorganized content of the remaining lockers."
|
||||
- rscadd: "Made weapons racks constructable with a circuitboards."
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 750 B |
@@ -1146,8 +1146,8 @@
|
||||
dir = 5
|
||||
},
|
||||
/obj/machinery/alarm/north,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/closet/secure_closet/guncabinet/peac,
|
||||
/obj/effect/floor_decal/industrial/hatch/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"ayc" = (
|
||||
@@ -1698,27 +1698,16 @@
|
||||
/turf/simulated/floor/plating,
|
||||
/area/maintenance/wing/starboard)
|
||||
"aLq" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
/obj/item/gun/projectile/automatic/rifle/jingya,
|
||||
/obj/item/gun/projectile/automatic/rifle/jingya,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/clothing/suit/armor/carrier/riot,
|
||||
/obj/item/clothing/suit/armor/carrier/riot,
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Riot Armour";
|
||||
req_access = list(3)
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
/obj/structure/weapons_rack{
|
||||
req_one_access = list(3);
|
||||
name = "Ballistics Rack"
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"aMa" = (
|
||||
@@ -5967,22 +5956,8 @@
|
||||
/area/hallway/primary/central_one)
|
||||
"cIx" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Ammunition (Rifles and Shotguns)"
|
||||
name = "Lethal Ammunitions"
|
||||
},
|
||||
/obj/item/storage/box/stunshells,
|
||||
/obj/item/storage/box/flashshells{
|
||||
pixel_x = -2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/storage/box/beanbags{
|
||||
pixel_x = -4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/storage/box/beanbags{
|
||||
pixel_x = -4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/storage/box/trackingslugs,
|
||||
/obj/item/storage/box/shotgunshells,
|
||||
/obj/item/storage/box/shotgunshells,
|
||||
/obj/item/ammo_magazine/a556/carbine/polymer,
|
||||
@@ -5992,10 +5967,24 @@
|
||||
/obj/effect/floor_decal/corner_wide/paleblue/full{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"cIz" = (
|
||||
@@ -8432,8 +8421,8 @@
|
||||
/turf/simulated/floor/plating,
|
||||
/area/maintenance/wing/starboard/far)
|
||||
"dTj" = (
|
||||
/obj/effect/floor_decal/industrial/hatch/red,
|
||||
/obj/machinery/anti_bluespace,
|
||||
/obj/effect/floor_decal/industrial/hatch/grey,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"dTI" = (
|
||||
@@ -9644,6 +9633,7 @@
|
||||
/turf/simulated/floor/plating,
|
||||
/area/engineering/engine_room)
|
||||
"exu" = (
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"exw" = (
|
||||
@@ -12101,15 +12091,23 @@
|
||||
/turf/simulated/floor/carpet,
|
||||
/area/crew_quarters/heads/chief)
|
||||
"fBN" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Weaponry (Energy Carbines)"
|
||||
},
|
||||
/obj/item/gun/energy/gun,
|
||||
/obj/item/gun/energy/gun,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/clothing/suit/armor/carrier/ballistic,
|
||||
/obj/item/clothing/suit/armor/carrier/ballistic,
|
||||
/obj/item/clothing/head/helmet/ballistic,
|
||||
/obj/item/clothing/head/helmet/ballistic,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Ballistic Armour";
|
||||
req_access = list(3);
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"fCd" = (
|
||||
@@ -13207,43 +13205,25 @@
|
||||
/turf/simulated/floor/tiled/white,
|
||||
/area/rnd/lab)
|
||||
"gaA" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Ammunition (SMGs and Pistols)"
|
||||
},
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/mc9mmt,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/shield/riot,
|
||||
/obj/item/clothing/suit/armor/carrier/riot,
|
||||
/obj/item/clothing/suit/armor/carrier/riot,
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
/obj/item/clothing/head/helmet/riot,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Riot Armour";
|
||||
req_access = list(3);
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"gbk" = (
|
||||
@@ -15999,9 +15979,7 @@
|
||||
/turf/simulated/open/airless,
|
||||
/area/template_noop)
|
||||
"hjo" = (
|
||||
/obj/effect/floor_decal/corner/dark_blue/diagonal{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"hjG" = (
|
||||
@@ -16308,6 +16286,7 @@
|
||||
/obj/effect/floor_decal/corner/dark_blue/diagonal{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"hqd" = (
|
||||
@@ -16674,6 +16653,7 @@
|
||||
dir = 9
|
||||
},
|
||||
/obj/structure/fireaxecabinet/west,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"hAh" = (
|
||||
@@ -17234,15 +17214,20 @@
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/rnd/xenobiology/foyer)
|
||||
"hLh" = (
|
||||
/obj/effect/floor_decal/corner_wide/paleblue/full{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/warning{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Weaponry (Shotguns)"
|
||||
name = "Pistols"
|
||||
},
|
||||
/obj/item/gun/projectile/shotgun/pump,
|
||||
/obj/item/gun/projectile/shotgun/pump,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"hLJ" = (
|
||||
@@ -19539,22 +19524,16 @@
|
||||
/turf/simulated/floor/tiled,
|
||||
/area/operations/lower/machinist)
|
||||
"iQK" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
/obj/item/gun/projectile/shotgun/pump,
|
||||
/obj/item/gun/projectile/shotgun/pump,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/clothing/suit/armor/carrier/ablative,
|
||||
/obj/item/clothing/suit/armor/carrier/ablative,
|
||||
/obj/item/clothing/head/helmet/ablative,
|
||||
/obj/item/clothing/head/helmet/ablative,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Ablative Armour";
|
||||
req_access = list(3)
|
||||
/obj/structure/weapons_rack{
|
||||
req_one_access = list(3);
|
||||
name = "Shotguns Rack"
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"iRb" = (
|
||||
@@ -20857,17 +20836,22 @@
|
||||
/turf/simulated/floor/tiled/full,
|
||||
/area/engineering/storage_hard)
|
||||
"jvp" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Weaponry (Laser Rifles)"
|
||||
},
|
||||
/obj/item/gun/energy/rifle/laser,
|
||||
/obj/item/gun/energy/rifle/laser,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/sign/nosmoking_1{
|
||||
pixel_y = -32
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/clothing/suit/armor/carrier/ablative,
|
||||
/obj/item/clothing/suit/armor/carrier/ablative,
|
||||
/obj/item/clothing/head/helmet/ablative,
|
||||
/obj/item/clothing/head/helmet/ablative,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Ablative Armour";
|
||||
req_access = list(3);
|
||||
dir = 1
|
||||
},
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
@@ -20964,6 +20948,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 10
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"jzN" = (
|
||||
@@ -23926,6 +23911,7 @@
|
||||
dir = 6
|
||||
},
|
||||
/obj/machinery/firealarm/east,
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"kXO" = (
|
||||
@@ -30016,6 +30002,13 @@
|
||||
/obj/effect/floor_decal/corner/dark_blue/diagonal,
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/security/checkpoint2)
|
||||
"nLE" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"nLG" = (
|
||||
/obj/effect/floor_decal/corner_wide/lime{
|
||||
dir = 10
|
||||
@@ -34206,6 +34199,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/hatch/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"pNX" = (
|
||||
@@ -36344,6 +36338,13 @@
|
||||
/obj/item/device/radio/intercom/west,
|
||||
/turf/simulated/floor/tiled/full,
|
||||
/area/horizon/hallway/deck_two/fore)
|
||||
"qPy" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"qPC" = (
|
||||
/obj/effect/floor_decal/spline/fancy/wood,
|
||||
/obj/structure/disposalpipe/segment,
|
||||
@@ -38315,25 +38316,16 @@
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/rnd/xenobiology/xenoflora)
|
||||
"rKv" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
/obj/item/gun/energy/rifle/laser,
|
||||
/obj/item/gun/energy/rifle/laser,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/clothing/suit/armor/carrier/ballistic,
|
||||
/obj/item/clothing/suit/armor/carrier/ballistic,
|
||||
/obj/item/clothing/head/helmet/ballistic,
|
||||
/obj/item/clothing/head/helmet/ballistic,
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Ballistic Armour";
|
||||
req_access = list(3)
|
||||
},
|
||||
/obj/structure/sign/nosmoking_1{
|
||||
pixel_y = 32
|
||||
/obj/structure/weapons_rack{
|
||||
req_one_access = list(3);
|
||||
name = "Laser Rifles Rack"
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"rKy" = (
|
||||
@@ -39847,20 +39839,27 @@
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/security/checkpoint2)
|
||||
"swz" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Weaponry (SMGs and Pistols)"
|
||||
},
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/automatic/wt550,
|
||||
/obj/item/gun/projectile/automatic/wt550,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/item/gun/projectile/sec,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue/full,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Heavy Armour";
|
||||
req_access = list(3);
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/table/rack,
|
||||
/obj/item/clothing/head/helmet/security/heavy,
|
||||
/obj/item/clothing/head/helmet/security/heavy,
|
||||
/obj/item/clothing/suit/armor/carrier/heavy/sec,
|
||||
/obj/item/clothing/suit/armor/carrier/heavy/sec,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"swH" = (
|
||||
@@ -42864,6 +42863,7 @@
|
||||
dir = 8;
|
||||
network = list("Security","Armory")
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/red,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"tTM" = (
|
||||
@@ -50737,25 +50737,18 @@
|
||||
/turf/simulated/floor/tiled/dark,
|
||||
/area/horizon/crew_quarters/lounge/bar)
|
||||
"xxa" = (
|
||||
/obj/structure/table/rack,
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 8
|
||||
/obj/item/gun/energy/gun,
|
||||
/obj/item/gun/energy/gun,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/door/window/brigdoor/southright{
|
||||
name = "Heavy Armour";
|
||||
req_access = list(3)
|
||||
},
|
||||
/obj/item/clothing/suit/armor/carrier/heavy/sec,
|
||||
/obj/item/clothing/suit/armor/carrier/heavy/sec,
|
||||
/obj/item/clothing/head/helmet/security/heavy,
|
||||
/obj/item/clothing/head/helmet/security/heavy,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
/obj/structure/weapons_rack{
|
||||
req_one_access = list(3);
|
||||
name = "Small Arms Rack"
|
||||
},
|
||||
/obj/item/gun/projectile/automatic/wt550,
|
||||
/obj/item/gun/projectile/automatic/wt550,
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"xxc" = (
|
||||
@@ -52133,14 +52126,42 @@
|
||||
/area/engineering/engine_room/rust)
|
||||
"ybf" = (
|
||||
/obj/structure/closet/secure_closet/guncabinet{
|
||||
name = "Weaponry (Burst Rifle)"
|
||||
name = "Less than Lethal Ammunitions"
|
||||
},
|
||||
/obj/item/gun/projectile/automatic/rifle/jingya,
|
||||
/obj/item/gun/projectile/automatic/rifle/jingya,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/mc9mmt/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/item/ammo_magazine/c45m/rubber,
|
||||
/obj/effect/floor_decal/corner_wide/paleblue{
|
||||
dir = 10
|
||||
},
|
||||
/obj/effect/floor_decal/industrial/outline/security,
|
||||
/obj/effect/floor_decal/industrial/outline/yellow,
|
||||
/obj/item/storage/box/flashshells{
|
||||
pixel_x = -2;
|
||||
pixel_y = 2
|
||||
},
|
||||
/obj/item/storage/box/trackingslugs,
|
||||
/obj/item/storage/box/beanbags{
|
||||
pixel_x = -4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/storage/box/beanbags{
|
||||
pixel_x = -4;
|
||||
pixel_y = 4
|
||||
},
|
||||
/obj/item/storage/box/stunshells,
|
||||
/turf/simulated/floor/tiled/dark/full,
|
||||
/area/horizon/security/armoury)
|
||||
"ybh" = (
|
||||
@@ -77477,7 +77498,7 @@ hIK
|
||||
wdF
|
||||
jYJ
|
||||
bZE
|
||||
hjo
|
||||
exu
|
||||
gaA
|
||||
pMf
|
||||
xYO
|
||||
@@ -77879,7 +77900,7 @@ bFU
|
||||
vYW
|
||||
pMf
|
||||
xxa
|
||||
pNG
|
||||
nLE
|
||||
dTj
|
||||
exu
|
||||
jvp
|
||||
@@ -78081,9 +78102,9 @@ mGr
|
||||
bmY
|
||||
pMf
|
||||
rKv
|
||||
pNG
|
||||
qPy
|
||||
qlU
|
||||
exu
|
||||
hjo
|
||||
hLh
|
||||
pMf
|
||||
gis
|
||||
|
||||
@@ -107,3 +107,7 @@ ATTRIBUTIONS SECTOR START
|
||||
sound/machines/clanking.ogg - https://freesound.org/people/simone_ds/sounds/366084/
|
||||
sound/machines/howitzer/fire.ogg - https://freesound.org/people/qubodup/sounds/161341/
|
||||
ATTRIBUTIONS SECTION END
|
||||
|
||||
ATTRIBUTIONS SECTOR START
|
||||
sound/items/metal_shutter.ogg - https://freesound.org/people/bruno.auzet/sounds/524695/
|
||||
ATTRIBUTIONS SECTION END
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user