Resprites/restricts ERT hardsuits+combat hardsuit (#11204)
@@ -1,6 +1,6 @@
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/obj/item/rig/combat
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name = "combat hardsuit control module"
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desc = "A sleek and dangerous hardsuit for active combat."
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desc = "A sleek and dangerous hardsuit for active combat. This one is a Stellar Corporate Conglomerate design in color scheme and make."
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icon_state = "combat_rig"
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suit_type = "combat hardsuit"
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armor = list(
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@@ -40,7 +40,7 @@
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/obj/item/rig/military
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name = "military hardsuit control module"
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desc = "A powerful hardsuit designed for military operations."
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desc = "A powerful hardsuit designed for military operations. This is coated in Solarian military colors."
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icon_state = "military_rig"
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suit_type = "military hardsuit"
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armor = list(
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@@ -10,6 +10,7 @@
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emp_protection = 35
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helm_type = /obj/item/clothing/head/helmet/space/rig/ert
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req_access = list(access_cent_specops)
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species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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@@ -112,30 +113,6 @@
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/ert/janitor
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name = "ERT-J suit control module"
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desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Less armored than security the variant, but offers full radiation protection."
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suit_type = "ERT janitor"
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icon_state = "ert_janitor_rig"
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initial_modules = list(
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/obj/item/rig_module/ai_container,
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/obj/item/rig_module/maneuvering_jets,
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/obj/item/rig_module/fabricator/sign,
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/obj/item/rig_module/grenade_launcher/cleaner,
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/obj/item/rig_module/device/decompiler,
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/obj/item/rig_module/actuators
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)
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armor = list(
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melee = ARMOR_MELEE_MAJOR,
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bullet = ARMOR_BALLISTIC_PISTOL,
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laser = ARMOR_LASER_SMALL,
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energy = ARMOR_ENERGY_SMALL,
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bomb = ARMOR_BOMB_PADDED,
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_SHIELDED
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)
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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/obj/item/rig/ert/assetprotection
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name = "heavy asset protection suit control module"
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desc = "A heavy suit worn by the highest level of Asset Protection, don't mess with the person wearing this. Armored and space ready."
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@@ -6,6 +6,7 @@
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max_count = 2
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outfit = /datum/outfit/admin/ert/nanotrasen
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mob_name_prefix = "Tpr. "
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possible_species = list(SPECIES_HUMAN, SPECIES_SKRELL)
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spawnpoints = list("NTERTSpawn")
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/datum/ghostspawner/human/ert/nanotrasen/specialist
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@@ -27,5 +28,4 @@
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short_name = "ntlead"
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desc = "The leader of the Nanotrasen Phoenix ERT."
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max_count = 1
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mob_name_prefix = "L/Tpr. "
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possible_species = list(SPECIES_HUMAN, SPECIES_SKRELL)
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mob_name_prefix = "L/Tpr. "
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Kyres1
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Resprites all NT-ERT suits, with the exception of the now deleted J-ERT suit."
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- tweak: "Restricts NT-ERT suits to Skrell/Human."
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- tweak: "Resprites the combat RIG suit from Robotics."
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@@ -15248,8 +15248,6 @@
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/area/centcom/control)
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"aXR" = (
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/obj/structure/table/rack,
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/obj/item/rig/ert/janitor,
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/obj/item/rig/ert/janitor,
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/turf/unsimulated/floor{
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icon_state = "dark"
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},
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