mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
Mechfab (and More) Changes (#9000)
The mechfab no longer has a useless null category that does nothing when clicked on.
The exosuit category in the mechfab has now been split into body construction and equipment construction for ease of use.
Radio, Diagnosis Unit, and Actuator construction has been added to the exosuit body category as well.
Many RnD machineries have had their names changed to lowercase to match the style of the rest of the game.
This commit is contained in:
@@ -2477,6 +2477,7 @@
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#include "code\modules\research\designs\circuit\tcom_designs.dm"
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#include "code\modules\research\designs\mechfab\hardsuit\modules.dm"
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#include "code\modules\research\designs\mechfab\hardsuit\rigs.dm"
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#include "code\modules\research\designs\mechfab\mechs\designs_exosuit_equipment.dm"
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#include "code\modules\research\designs\mechfab\mechs\designs_exosuits.dm"
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#include "code\modules\research\designs\mechfab\prosthetics\external.dm"
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#include "code\modules\research\designs\mechfab\prosthetics\internal.dm"
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@@ -317,7 +317,7 @@
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. = list()
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for(var/i = 1 to files.known_designs.len)
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var/datum/design/D = files.known_designs[i]
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if(!D.build_path || !(D.build_type & MECHFAB))
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if(!D.build_path || !(D.build_type & MECHFAB) || !D.category)
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continue
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. += list(list("name" = D.name, "id" = i, "category" = D.category, "resourses" = get_design_resourses(D), "time" = get_design_time(D)))
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@@ -333,7 +333,7 @@
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/obj/machinery/mecha_part_fabricator/proc/update_categories()
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categories = list()
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for(var/datum/design/D in files.known_designs)
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if(!D.build_path || !(D.build_type & MECHFAB))
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if(!D.build_path || !(D.build_type & MECHFAB) || !D.category)
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continue
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categories |= D.category
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if(!category || !(category in categories))
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@@ -5,7 +5,7 @@ using metal and glass, it uses glass and reagents (usually sulphuric acid).
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*/
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/obj/machinery/r_n_d/circuit_imprinter
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name = "Circuit Imprinter"
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name = "circuit imprinter"
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icon_state = "circuit_imprinter"
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flags = OPENCONTAINER
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@@ -0,0 +1,108 @@
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/datum/design/item/mechfab/exosuit_equipment
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name = "Hydraulic Clamp"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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time = 50
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build_path = /obj/item/mecha_equipment/clamp
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category = "Exosuit (Equipment)"
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/datum/design/item/mechfab/exosuit_equipment/gravity_catapult
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name = "Gravity Catapult"
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build_path = /obj/item/mecha_equipment/catapult
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/datum/design/item/mechfab/exosuit_equipment/drill
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name = "Drill"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/drill
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/datum/design/item/mechfab/exosuit_equipment/taser
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name = "Mounted Taser"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 1)
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build_path = /obj/item/mecha_equipment/mounted_system/taser
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/datum/design/item/mechfab/exosuit_equipment/uac
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name = "Mounted Automatic Weapon"
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req_tech = list(TECH_COMBAT = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/smg
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/datum/design/item/mechfab/exosuit_equipment/plasma
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name = "Mounted Plasma Cutter"
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 1000, MATERIAL_GOLD = 1000, MATERIAL_PHORON = 1000)
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/plasmacutter
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/datum/design/item/mechfab/exosuit_equipment/ion
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name = "Mounted Ion Rifle"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/ion
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/datum/design/item/mechfab/exosuit_equipment/laser
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name = "Mounted Laser Gun"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/laser
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/datum/design/item/mechfab/exosuit_equipment/rcd
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name = "Mounted RFD-C"
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time = 90
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materials = list(DEFAULT_WALL_MATERIAL = 30000, MATERIAL_PHORON = 25000, DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 15000)
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req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/rfd
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/datum/design/item/mechfab/exosuit_equipment/floodlight
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name = "Mounted Floodlight"
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000)
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req_tech = list(TECH_ENGINEERING = 1)
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build_path = /obj/item/mecha_equipment/light
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/datum/design/item/mechfab/exosuit_equipment/sleeper
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name = "Mounted Sleeper"
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 10000)
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build_path = /obj/item/mecha_equipment/sleeper
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/datum/design/item/mechfab/exosuit_equipment/extinguisher
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name = "Mounted Extinguisher"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/mounted_system/extinguisher
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/datum/design/item/mechfab/exosuit_equipment/xray
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name = "Mounted X-Ray Gun"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/xray
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 6000, MATERIAL_PHORON = 6000)
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/datum/design/item/mechfab/exosuit_equipment/flashbang
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name = "Mounted Flashbang Launcher"
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req_tech = list(TECH_COMBAT = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/grenadeflash
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 6000, MATERIAL_PHORON = 6000)
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/datum/design/item/mechfab/exosuit_equipment/crisisdrone
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name = "Mounted Crisis Drone"
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build_path = /obj/item/mecha_equipment/crisis_drone
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req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 1000, MATERIAL_SILVER = 2000, MATERIAL_GLASS = 5000)
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/datum/design/item/mechfab/exosuit_equipment/analyzer
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name = "Mounted Health Analyzer"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000)
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build_path = /obj/item/mecha_equipment/mounted_system/medanalyzer
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/datum/design/item/mechfab/exosuit_equipment/flaregun
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name = "Mounted Flare Launcher"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/mounted_system/flarelauncher
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/datum/design/item/mechfab/exosuit_equipment/passenger_compartment
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name = "Mounted Passenger Compartment"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/sleeper/passenger_compartment
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/datum/design/item/mechfab/exosuit_equipment/mechshields
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name = "Energy Shield Drone"
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time = 90
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materials = list(MATERIAL_STEEL = 20000, MATERIAL_SILVER = 12000, MATERIAL_GOLD = 12000)
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 2)
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build_path = /obj/item/mecha_equipment/shield
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@@ -3,7 +3,7 @@
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build_path = /obj/structure/heavy_vehicle_frame
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time = 50
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materials = list(DEFAULT_WALL_MATERIAL = 15000)
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category = "Exosuits"
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category = "Exosuit (Body)"
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/datum/design/item/mechfab/exosuit/basic_armour
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name = "Basic Exosuit Armor"
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@@ -32,6 +32,30 @@
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req_tech = list(TECH_MATERIAL = 4, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_DIAMOND = 5000)
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/datum/design/item/mechfab/exosuit/actuator
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name = "Actuator"
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build_path = /obj/item/robot_parts/robot_component/actuator
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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/datum/design/item/mechfab/exosuit/diagnosis_unit
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name = "Diagnosis unit"
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build_path = /obj/item/robot_parts/robot_component/diagnosis_unit
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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/datum/design/item/mechfab/exosuit/camera
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name = "Camera"
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build_path = /obj/item/robot_parts/robot_component/camera
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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/datum/design/item/mechfab/exosuit/radio
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name = "Radio"
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build_path = /obj/item/robot_parts/robot_component/radio
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time = 10
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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/datum/design/item/mechfab/exosuit/control_module
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name = "Exosuit Control Module"
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build_path = /obj/item/mech_component/control_module
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@@ -167,111 +191,4 @@
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time = 35
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materials = list(DEFAULT_WALL_MATERIAL = 25000)
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build_path = /obj/item/mech_component/propulsion/tracks
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req_tech = list(TECH_MATERIAL = 4)
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/datum/design/item/mechfab/exosuit/hydraulic_clamp
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name = "Hydraulic Clamp"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/clamp
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/datum/design/item/mechfab/exosuit/gravity_catapult
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name = "Gravity Catapult"
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build_path = /obj/item/mecha_equipment/catapult
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/datum/design/item/mechfab/exosuit/drill
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name = "Drill"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/drill
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/datum/design/item/mechfab/exosuit/taser
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name = "Mounted Taser"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 1)
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build_path = /obj/item/mecha_equipment/mounted_system/taser
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/datum/design/item/mechfab/exosuit/uac
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name = "Mounted Automatic Weapon"
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req_tech = list(TECH_COMBAT = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/smg
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/datum/design/item/mechfab/exosuit/plasma
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name = "Mounted Plasma Cutter"
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 1000, MATERIAL_GOLD = 1000, MATERIAL_PHORON = 1000)
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req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/plasmacutter
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/datum/design/item/mechfab/exosuit/ion
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name = "Mounted Ion Rifle"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/ion
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/datum/design/item/mechfab/exosuit/laser
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name = "Mounted Laser Gun"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/taser/laser
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/datum/design/item/mechfab/exosuit/rcd
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name = "Mounted RFD-C"
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time = 90
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materials = list(DEFAULT_WALL_MATERIAL = 30000, MATERIAL_PHORON = 25000, DEFAULT_WALL_MATERIAL = 15000, MATERIAL_GOLD = 15000)
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req_tech = list(TECH_MATERIAL = 4, TECH_BLUESPACE = 3, TECH_MAGNET = 4, TECH_POWER = 4, TECH_ENGINEERING = 4)
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build_path = /obj/item/mecha_equipment/mounted_system/rfd
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/datum/design/item/mechfab/exosuit/floodlight
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name = "Mounted Floodlight"
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000)
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req_tech = list(TECH_ENGINEERING = 1)
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build_path = /obj/item/mecha_equipment/light
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/datum/design/item/mechfab/exosuit/sleeper
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name = "Mounted Sleeper"
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 10000)
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build_path = /obj/item/mecha_equipment/sleeper
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/datum/design/item/mechfab/exosuit/extinguisher
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name = "Mounted Extinguisher"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/mounted_system/extinguisher
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/datum/design/item/mechfab/exosuit/xray
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name = "Mounted X-Ray Gun"
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req_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 4, TECH_MATERIAL = 5, TECH_ILLEGAL = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/xray
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 6000, MATERIAL_PHORON = 6000)
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/datum/design/item/mechfab/exosuit/flashbang
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name = "Mounted Flashbang Launcher"
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req_tech = list(TECH_COMBAT = 3)
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build_path = /obj/item/mecha_equipment/mounted_system/grenadeflash
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materials = list(DEFAULT_WALL_MATERIAL = 20000, MATERIAL_GOLD = 6000, MATERIAL_PHORON = 6000)
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/datum/design/item/mechfab/exosuit/crisisdrone
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name = "Mounted Crisis Drone"
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build_path = /obj/item/mecha_equipment/crisis_drone
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req_tech = list(TECH_MAGNET = 3, TECH_DATA = 3, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GOLD = 1000, MATERIAL_SILVER = 2000, MATERIAL_GLASS = 5000)
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/datum/design/item/mechfab/exosuit/analyzer
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name = "Mounted Health Analyzer"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000)
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build_path = /obj/item/mecha_equipment/mounted_system/medanalyzer
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/datum/design/item/mechfab/exosuit/flaregun
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name = "Mounted Flare Launcher"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/mounted_system/flarelauncher
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/datum/design/item/mechfab/exosuit/passenger_compartment
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name = "Mounted Passenger Compartment"
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materials = list(DEFAULT_WALL_MATERIAL = 10000)
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build_path = /obj/item/mecha_equipment/sleeper/passenger_compartment
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/datum/design/item/mechfab/exosuit/mechshields
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name = "Energy Shield Drone"
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time = 90
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materials = list(MATERIAL_STEEL = 20000, MATERIAL_SILVER = 12000, MATERIAL_GOLD = 12000)
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req_tech = list(TECH_MATERIAL = 4, TECH_MAGNET = 4, TECH_POWER = 4, TECH_COMBAT = 2)
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build_path = /obj/item/mecha_equipment/shield
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req_tech = list(TECH_MATERIAL = 4)
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@@ -50,7 +50,7 @@ var/global/list/obj/machinery/message_server/message_servers = list()
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/obj/machinery/message_server
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icon = 'icons/obj/machines/research.dmi'
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icon_state = "server"
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name = "Messaging Server"
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name = "messaging server"
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density = 1
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anchored = 1.0
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use_power = 1
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@@ -166,7 +166,7 @@ var/obj/machinery/blackbox_recorder/blackbox
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/obj/machinery/blackbox_recorder
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "blackbox"
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name = "Blackbox Recorder"
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name = "blackbox recorder"
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density = 1
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anchored = 1.0
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use_power = 1
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@@ -1,5 +1,5 @@
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/obj/machinery/r_n_d/protolathe
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name = "Protolathe"
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name = "protolathe"
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icon_state = "protolathe"
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flags = OPENCONTAINER
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@@ -807,12 +807,12 @@ won't update every console in existence) but it's more of a hassle to do. Also,
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onclose(user, "rdconsole")
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/obj/machinery/computer/rdconsole/robotics
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name = "Robotics R&D Console"
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name = "robotics R&D console"
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id = 2
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req_access = list(access_robotics)
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allow_analyzer = FALSE
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allow_lathe = FALSE
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/obj/machinery/computer/rdconsole/core
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name = "Core R&D Console"
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name = "core R&D console"
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id = 1
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@@ -3,7 +3,7 @@
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//All devices that link into the R&D console fall into thise type for easy identification and some shared procs.
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/obj/machinery/r_n_d
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name = "R&D Device"
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name = "R&D device"
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icon = 'icons/obj/machines/research.dmi'
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density = 1
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anchored = 1
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@@ -1,5 +1,5 @@
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/obj/machinery/r_n_d/server
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name = "R&D Server"
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name = "R&D server"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "server"
|
||||
var/datum/research/files
|
||||
@@ -121,7 +121,7 @@
|
||||
return
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom
|
||||
name = "Central R&D Database"
|
||||
name = "central R&D database"
|
||||
server_id = -1
|
||||
|
||||
/obj/machinery/r_n_d/server/centcom/setup()
|
||||
@@ -168,7 +168,7 @@
|
||||
id_with_download += text2num(N)
|
||||
|
||||
/obj/machinery/computer/rdservercontrol
|
||||
name = "R&D Server Controller"
|
||||
name = "R&D server controller"
|
||||
|
||||
icon_screen = "rdcomp"
|
||||
light_color = "#a97faa"
|
||||
@@ -319,13 +319,13 @@
|
||||
return 1
|
||||
|
||||
/obj/machinery/r_n_d/server/advanced/robotics
|
||||
name = "Robotics R&D Server"
|
||||
name = "robotics R&D server"
|
||||
id_with_upload_string = "1;2"
|
||||
id_with_download_string = "1;2"
|
||||
server_id = 2
|
||||
|
||||
/obj/machinery/r_n_d/server/advanced/core
|
||||
name = "Core R&D Server"
|
||||
name = "core R&D server"
|
||||
id_with_upload_string = "1"
|
||||
id_with_download_string = "1"
|
||||
server_id = 1
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/machinery/weapons_analyzer
|
||||
name = "Weapons Analyzer"
|
||||
name = "weapons analyzer"
|
||||
icon = 'icons/obj/machines/research.dmi'
|
||||
icon_state = "weapon_analyzer"
|
||||
density = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/machinery/artifact_analyser
|
||||
name = "Anomaly Analyser"
|
||||
name = "anomaly analyzer"
|
||||
desc = "Studies the emissions of anomalous materials to discover their uses."
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "isolator"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/machinery/artifact_harvester
|
||||
name = "Exotic Particle Harvester"
|
||||
name = "exotic particle harvester"
|
||||
icon = 'icons/obj/virology.dmi'
|
||||
icon_state = "incubator" //incubator_on
|
||||
anchored = 1
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/machinery/artifact_scanpad
|
||||
name = "Anomaly Scanner Pad"
|
||||
name = "anomaly scanner pad"
|
||||
desc = "Place things here for scanning."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "tele0"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
/obj/item/anobattery
|
||||
name = "Anomaly power battery"
|
||||
name = "anomaly power battery"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "anobattery0"
|
||||
var/datum/artifact_effect/battery_effect
|
||||
@@ -20,7 +20,7 @@
|
||||
stored_charge = max(0, stored_charge - amount)
|
||||
|
||||
/obj/item/anodevice
|
||||
name = "Anomaly power utilizer"
|
||||
name = "anomaly power utilizer"
|
||||
icon = 'icons/obj/xenoarchaeology.dmi'
|
||||
icon_state = "anodev"
|
||||
var/activated = 0
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
author: Geeves
|
||||
|
||||
delete-after: True
|
||||
|
||||
changes:
|
||||
- bugfix: "The mechfab no longer has a useless null category that does nothing when clicked on."
|
||||
- rscadd: "The exosuit category in the mechfab has now been split into body construction and equipment construction for ease of use."
|
||||
- rscadd: "Radio, Diagnosis Unit, and Actuator construction has been added to the exosuit body category as well."
|
||||
- tweak: "Many RnD machineries have had their names changed to lowercase to match the style of the rest of the game."
|
||||
Reference in New Issue
Block a user