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Added a thing so it's easier to track if the master controller has assed up.
Admins now have an extra bit in their status tab that monitors the master controller. Under normal circumstances, it should say "no" during pre-round, switch to "yes" for the first few seconds of the actual round, then switch to "no" while occasionally blinking to "yes". If it stops blinking to "yes", the master controller has broken and you need to press the button. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1130 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -2165,6 +2165,7 @@ note dizziness decrements automatically in the mob's Life() proc.
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if (src.client && src.client.holder)
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stat(null, "([x], [y], [z])")
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stat(null, "CPU: [world.cpu]")
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stat(null, "Controller: [controllernum]")
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//if (master_controller)
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// stat(null, "Loop: [master_controller.loop_freq]")
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