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Map fixes and detective access changes (#2905)
Fixes some messed up directions such as the map on the surface level and a newscaster in the cargo bay Removes the extra holodeck console Fixes #2897 (probably) Fixes #2870 Fixes a broken camera at the vault Fixes command doors at the bridge being named wrong Removes the forensic access from the detective, and changes the access of his officer so the csi can't get inside Fixed some areas of telecomms having roofs where they are not supossed to do (yes, I used the mapmerge)
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@@ -106,7 +106,7 @@
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selection_color = "#ffeeee"
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economic_modifier = 5
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access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_detective)
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minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_detective)
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minimal_access = list(access_security, access_sec_doors, access_morgue, access_maint_tunnels, access_detective)
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minimal_player_age = 7
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@@ -6,7 +6,7 @@
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icon_screen = "medcomp"
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light_color = "#315ab4"
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req_one_access = list(access_medical_equip, access_forensics_lockers)
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req_one_access = list(access_medical_equip, access_forensics_lockers, access_detective)
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circuit = /obj/item/weapon/circuitboard/med_data
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var/obj/item/weapon/card/id/scan = null
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var/authenticated = null
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