Map fixes and detective access changes (#2905)

Fixes some messed up directions such as the map on the surface level and a newscaster in the cargo bay
Removes the extra holodeck console
Fixes #2897 (probably)
Fixes #2870
Fixes a broken camera at the vault
Fixes command doors at the bridge being named wrong
Removes the forensic access from the detective, and changes the access of his officer so the csi can't get inside
Fixed some areas of telecomms having roofs where they are not supossed to do

(yes, I used the mapmerge)
This commit is contained in:
Alberyk
2017-07-02 13:56:23 -03:00
committed by skull132
parent 8b6ed6236b
commit 9f45ea79fc
6 changed files with 366303 additions and 300986 deletions

View File

@@ -106,7 +106,7 @@
selection_color = "#ffeeee"
economic_modifier = 5
access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_detective)
minimal_access = list(access_security, access_sec_doors, access_forensics_lockers, access_morgue, access_maint_tunnels, access_detective)
minimal_access = list(access_security, access_sec_doors, access_morgue, access_maint_tunnels, access_detective)
minimal_player_age = 7

View File

@@ -6,7 +6,7 @@
icon_screen = "medcomp"
light_color = "#315ab4"
req_one_access = list(access_medical_equip, access_forensics_lockers)
req_one_access = list(access_medical_equip, access_forensics_lockers, access_detective)
circuit = /obj/item/weapon/circuitboard/med_data
var/obj/item/weapon/card/id/scan = null
var/authenticated = null