Made tracks use colors instead of icon procs too.

This commit is contained in:
Chinsky
2013-12-26 18:12:01 +04:00
parent 25bb796b7f
commit a097c235ed

View File

@@ -35,6 +35,7 @@ var/global/list/image/fluidtrack_cache=list()
random_icon_states = null
var/dirs=0
icon = 'icons/effects/fluidtracks.dmi'
icon_state = ""
var/coming_state="blood1"
var/going_state="blood2"
var/updatedtracks=0
@@ -117,33 +118,13 @@ var/global/list/image/fluidtrack_cache=list()
if(updated)
update_icon()
process()
return PROCESS_KILL
update_icon()
// Clear everything.
// Comment after the FIXME below is fixed.
overlays.Cut()
color = "#FFFFFF"
var/truedir=0
//var/t=world.time
/* FIXME: This shit doesn't work for some reason.
The Remove line doesn't remove the overlay given, so this is defunct.
var/b=0
for(var/image/overlay in overlays)
b=overlay.dir
if(overlay.icon_state==going_state)
b=b<<4
if(updatedtracks&b)
overlays.Remove(overlay)
//del(overlay)
*/
// Update ONLY the overlays that have changed.
for(var/datum/fluidtrack/track in stack)
// TODO: Uncomment when the block above is fixed.
//if(!(updatedtracks&track.direction) && !track.fresh)
// continue
var/stack_idx=setdirs["[track.direction]"]
var/state=coming_state
truedir=track.direction
@@ -153,22 +134,8 @@ var/global/list/image/fluidtrack_cache=list()
if(track.overlay)
track.overlay=null
//var/cache_key="[track.basecolor]|[state]|[track.direction]|[track.wet<t?"1":"0"]"
var/cache_key="[track.basecolor]|[state]|[track.direction]"
var/icon/I=null
if(cache_key in fluidtrack_cache)
I = fluidtrack_cache[cache_key]
else
I = new /icon(icon, icon_state=state, dir=num2dir(truedir))
I.SwapColor("#000000",track.basecolor);
// This track is crusty.
//if(track.wet<t)
// I.SetIntensity(0.7)
fluidtrack_cache[cache_key]=I
//if(track.wet<t)
// track.crusty=1
var/image/I = image(icon, icon_state=state, dir=num2dir(truedir))
I.color = track.basecolor
track.fresh=0
track.overlay=I