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Adds the mech eyes as overlays instead, tweaks powerloader body sprite
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@@ -26,6 +26,9 @@ proc/get_mech_icon(var/list/components = list(), var/overlay_layer = FLOAT_LAYER
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update_pilot_overlay(FALSE)
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if(LAZYLEN(pilot_overlays))
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new_overlays += pilot_overlays
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if(head)
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message_admins("applying eyes, [head.icon_state]_eyes")
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new_overlays += get_mech_image("[head.icon_state]_eyes", head.on_mech_icon, null, MECH_INTERMEDIATE_LAYER)
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if(body)
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new_overlays += get_mech_image("[body.icon_state]_overlay[hatch_closed ? "" : "_open"]", body.on_mech_icon, body.color, MECH_COCKPIT_LAYER)
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if(arms)
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Binary file not shown.
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
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