Adds the mech eyes as overlays instead, tweaks powerloader body sprite

This commit is contained in:
Ferner
2019-12-21 11:38:02 +01:00
parent e8b82e6ede
commit a184e30fde
2 changed files with 3 additions and 0 deletions

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@@ -26,6 +26,9 @@ proc/get_mech_icon(var/list/components = list(), var/overlay_layer = FLOAT_LAYER
update_pilot_overlay(FALSE)
if(LAZYLEN(pilot_overlays))
new_overlays += pilot_overlays
if(head)
message_admins("applying eyes, [head.icon_state]_eyes")
new_overlays += get_mech_image("[head.icon_state]_eyes", head.on_mech_icon, null, MECH_INTERMEDIATE_LAYER)
if(body)
new_overlays += get_mech_image("[body.icon_state]_overlay[hatch_closed ? "" : "_open"]", body.on_mech_icon, body.color, MECH_COCKPIT_LAYER)
if(arms)

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