RIGs module re-haul and re-balance (#6032)

This commit is contained in:
Mykhailo Bykhovtsev
2019-03-20 18:43:11 +01:00
committed by Werner
parent 19c92ed23a
commit a1e222c867
18 changed files with 252 additions and 15 deletions
+1
View File
@@ -1297,6 +1297,7 @@
#include "code\modules\clothing\spacesuits\miscellaneous.dm"
#include "code\modules\clothing\spacesuits\spacesuits.dm"
#include "code\modules\clothing\spacesuits\syndi.dm"
#include "code\modules\clothing\spacesuits\rig\_defines.dm"
#include "code\modules\clothing\spacesuits\rig\rig.dm"
#include "code\modules\clothing\spacesuits\rig\rig_attackby.dm"
#include "code\modules\clothing\spacesuits\rig\rig_construction.dm"
@@ -0,0 +1,7 @@
#define MODULE_GENERAL 1
#define MODULE_LIGHT_COMBAT 2
#define MODULE_HEAVY_COMBAT 4
#define MODULE_UTILITY 8
#define MODULE_MEDICAL 16
#define MODULE_SPECIAL 32
#define MODULE_VAURCA 64
@@ -15,6 +15,7 @@
interface_name = "mounted flash"
interface_desc = "Stuns your target by blinding them with a bright light."
device_type = /obj/item/device/flash
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/grenade_launcher
@@ -29,6 +30,8 @@
var/fire_force = 30
var/fire_distance = 10
category = MODULE_HEAVY_COMBAT
charges = list(
list("flashbang", "flashbang", /obj/item/weapon/grenade/flashbang, 3),
list("smoke bomb", "smoke bomb", /obj/item/weapon/grenade/smokebomb, 3),
@@ -106,6 +109,8 @@
name = "mounted cleaning grenade launcher"
desc = "A specialty shoulder-mounted micro-explosive dispenser."
category = MODULE_GENERAL
charges = list(
list("cleaning grenade", "cleaning grenade", /obj/item/weapon/grenade/chem_grenade/cleaner, 9)
)
@@ -121,6 +126,8 @@
engage_string = "Configure"
category = MODULE_HEAVY_COMBAT
interface_name = "mounted laser cannon"
interface_desc = "A shoulder-mounted cell-powered laser cannon."
@@ -156,6 +163,8 @@
gun_type = /obj/item/weapon/gun/energy/gun/mounted
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/mounted/taser
name = "mounted taser"
@@ -174,6 +183,8 @@
gun_type = /obj/item/weapon/gun/energy/taser/mounted
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/mounted/pulse
name = "mounted pulse rifle"
@@ -229,6 +240,8 @@
construction_cost = list("glass" = 5250, DEFAULT_WALL_MATERIAL = 30000, "silver" = 5250, "phoron" = 7250)
construction_time = 300
category = MODULE_UTILITY
gun_type = /obj/item/weapon/gun/energy/plasmacutter/mounted
/obj/item/rig_module/mounted/thermalldrill
@@ -240,6 +253,7 @@
gun_type = /obj/item/weapon/gun/energy/vaurca/mountedthermaldrill
category = MODULE_UTILITY
/obj/item/rig_module/mounted/energy_blade
@@ -262,6 +276,8 @@
gun_type = /obj/item/weapon/gun/energy/crossbow/ninja
category = MODULE_SPECIAL
/obj/item/rig_module/mounted/energy_blade/process()
if(holder && holder.wearer)
@@ -316,6 +332,8 @@
var/fire_force = 30
var/fire_distance = 10
category = MODULE_SPECIAL
/obj/item/rig_module/fabricator/engage(atom/target)
if(!..())
@@ -347,3 +365,5 @@
interface_desc = "An integrated microfactory that produces wet floor signs from thin air and electricity."
fabrication_type = /obj/item/weapon/caution
category = MODULE_GENERAL
@@ -50,6 +50,8 @@
var/obj/item/ai_card // Reference to the MMI, posibrain, intellicard or pAI card previously holding the AI.
var/obj/item/ai_verbs/verb_holder
category = MODULE_GENERAL
/mob
var/get_rig_stats = 0
@@ -245,6 +247,8 @@
interface_desc = "An induction-powered high-throughput datalink suitable for hacking encrypted networks."
var/list/stored_research
category = MODULE_SPECIAL
/obj/item/rig_module/datajack/New()
..()
stored_research = list()
@@ -335,6 +339,8 @@
interface_name = "electrowarfare system"
interface_desc = "An active counter-electronic warfare suite that disrupts AI tracking."
category = MODULE_SPECIAL
/obj/item/rig_module/electrowarfare_suite/activate()
if(!..())
@@ -374,6 +380,8 @@
var/total_power_drained = 0
var/drain_loc
category = MODULE_SPECIAL
/obj/item/rig_module/power_sink/deactivate()
if(interfaced_with)
@@ -57,6 +57,7 @@
var/deactivate_string = "Deactivate"
var/list/stat_rig_module/stat_modules = new()
var/category // Use for restricting modules for specific suits, to specialize
/obj/item/rig_module/examine()
..()
@@ -34,6 +34,8 @@
suit_overlay_active = "stealth_active"
suit_overlay_inactive = "stealth_inactive"
category = MODULE_SPECIAL
/obj/item/rig_module/stealth_field/activate()
if(!..())
@@ -81,6 +83,8 @@
interface_name = "VOID-shift bluespace phase projector"
interface_desc = "An advanced teleportation system. It is capable of pinpoint precision or random leaps forward."
category = MODULE_SPECIAL
/obj/item/rig_module/teleporter/proc/phase_in(var/mob/M,var/turf/T)
if(!M || !T)
@@ -160,6 +164,8 @@
fabrication_type = /obj/item/weapon/energy_net
use_power_cost = 60
category = MODULE_SPECIAL
/obj/item/rig_module/fabricator/energy_net/engage(atom/target)
if(holder && holder.wearer)
@@ -183,6 +189,8 @@
interface_desc = "An integrated self-destruct module. When the wearer dies, so does the surrounding area. Do not press this button."
var/list/explosion_values = list(3,4,5,6)
category = MODULE_SPECIAL
/obj/item/rig_module/self_destruct/small
explosion_values = list(1,2,3,4)
@@ -228,6 +236,8 @@
interface_desc = "A highly experimental system that augments the hardsuit's existing EM shielding."
var/protection_amount = 30
category = MODULE_SPECIAL
/obj/item/rig_module/emp_shielding/activate()
if(!..())
return
@@ -255,6 +265,8 @@
interface_desc = "A high yield power generating device that takes a long time to recharge."
var/generation_ammount = 1500
category = MODULE_SPECIAL
/obj/item/rig_module/emergency_powergenerator/engage()
if(!..())
return
@@ -282,3 +294,5 @@
interface_desc = "A complex uprade that allows the user to apply an EMAG effect to certain objects. High power cost."
device_type = /obj/item/weapon/robot_emag
category = MODULE_SPECIAL
@@ -41,6 +41,8 @@
device_type = /obj/item/device/healthanalyzer
category = MODULE_MEDICAL
/obj/item/rig_module/device/drill
name = "hardsuit diamond drill mount"
desc = "A very heavy diamond-tipped drill."
@@ -55,6 +57,8 @@
device_type = /obj/item/weapon/pickaxe/diamonddrill
category = MODULE_UTILITY
/obj/item/rig_module/device/basicdrill
name = "hardsuit drill mount"
desc = "A very heavy basic drill."
@@ -67,6 +71,8 @@
device_type = /obj/item/weapon/pickaxe/drill
category = MODULE_UTILITY
/obj/item/rig_module/device/anomaly_scanner
name = "hardsuit anomaly scanner"
desc = "You think it's called an Elder Sarsparilla or something."
@@ -78,6 +84,8 @@
selectable = 0
device_type = /obj/item/device/ano_scanner
category = MODULE_UTILITY
/obj/item/rig_module/device/orescanner
name = "ore scanner module"
desc = "A clunky old ore scanner."
@@ -89,6 +97,8 @@
selectable = 0
device_type = /obj/item/weapon/mining_scanner
category = MODULE_UTILITY
/obj/item/rig_module/device/rcd
name = "RCD mount"
desc = "A cell-powered rapid construction device for a hardsuit."
@@ -102,6 +112,8 @@
device_type = /obj/item/weapon/rcd/mounted
category = MODULE_UTILITY
/obj/item/rig_module/device/New()
..()
if(device_type) device = new device_type(src)
@@ -160,6 +172,8 @@
var/max_reagent_volume = 80 //Used when refilling.
category = MODULE_HEAVY_COMBAT
/obj/item/rig_module/chem_dispenser/ninja
interface_desc = "Dispenses loaded chemicals directly into the wearer's bloodstream. This variant is made to be extremely light and flexible."
@@ -175,6 +189,8 @@
list("hyronalin", "hyronalin", 0, 20),
list("radium", "radium", 0, 20)
)
category = MODULE_UTILITY
/obj/item/rig_module/chem_dispenser/accepts_item(var/obj/item/input_item, var/mob/living/user)
@@ -275,6 +291,8 @@
interface_name = "combat chem dispenser"
interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/chem_dispenser/vaurca
name = "vaurca combat chemical injector"
@@ -292,6 +310,9 @@
interface_name = "vaurca combat chem dispenser"
interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
category = MODULE_VAURCA
/obj/item/rig_module/chem_dispenser/offworlder
name = "chemical injector"
@@ -305,6 +326,7 @@
interface_name = "chem dispenser"
interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
/obj/item/rig_module/chem_dispenser/injector
name = "mounted chemical injector"
@@ -318,6 +340,8 @@
interface_name = "mounted chem injector"
interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
category = MODULE_MEDICAL
/obj/item/rig_module/chem_dispenser/injector/paramedic //downgraded version
charges = list(
@@ -345,6 +369,8 @@
var/obj/item/voice_changer/voice_holder
category = MODULE_SPECIAL
/obj/item/rig_module/voice/New()
..()
voice_holder = new(src)
@@ -405,6 +431,8 @@
var/obj/item/weapon/tank/jetpack/rig/jets
category = MODULE_GENERAL
/obj/item/rig_module/maneuvering_jets/engage()
if(!..())
return 0
@@ -463,6 +491,8 @@
selectable = 0
device_type = /obj/item/weapon/paper_bin
category = MODULE_GENERAL
/obj/item/rig_module/device/paperdispenser/engage(atom/target)
if(!..() || !device)
@@ -482,6 +512,8 @@
usable = 1
device_type = /obj/item/weapon/pen/multi
category = MODULE_GENERAL
/obj/item/rig_module/device/stamp
name = "mounted internal affairs stamp"
desc = "DENIED."
@@ -493,6 +525,8 @@
var/iastamp
var/deniedstamp
category = MODULE_GENERAL
/obj/item/rig_module/device/stamp/New()
..()
iastamp = new /obj/item/weapon/stamp/internalaffairs(src)
@@ -521,6 +555,8 @@
device_type = /obj/item/weapon/matter_decompiler
category = MODULE_GENERAL
/obj/item/rig_module/actuators
name = "leg actuators"
desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
@@ -552,6 +588,8 @@
// Such as leaping faster, or grappling targets.
var/leapDistance = 4 // Determines how far the actuators allow you to leap (radius, inclusive).
category = MODULE_GENERAL
/obj/item/rig_module/actuators/combat
name = "military grade leg actuators"
desc = "A set of high-powered hydraulic actuators, for improved traversal of multilevelled areas."
@@ -562,6 +600,8 @@
use_power_cost = 10
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/actuators/engage(var/atom/target)
if (!..())
return 0
@@ -680,6 +720,8 @@
var/max_cooling = 12
var/thermostat = T20C
category = MODULE_GENERAL
/obj/item/rig_module/cooling_unit/process()
if(!active)
return passive_power_cost
@@ -709,6 +751,8 @@
usable = 1
category = MODULE_VAURCA
/obj/item/rig_module/boring/engage()
if (!..())
return 0
@@ -737,6 +781,7 @@ var/global/list/lattice_users = list()
toggleable = 1
confined_use = 1
category = MODULE_VAURCA
/obj/item/rig_module/lattice/activate()
if (!..())
@@ -15,31 +15,37 @@
/datum/rig_vision/nvg
mode = "night vision"
/datum/rig_vision/nvg/New()
glasses = new /obj/item/clothing/glasses/night
/datum/rig_vision/thermal
mode = "thermal scanner"
/datum/rig_vision/thermal/New()
glasses = new /obj/item/clothing/glasses/thermal
/datum/rig_vision/meson
mode = "meson scanner"
/datum/rig_vision/meson/New()
glasses = new /obj/item/clothing/glasses/meson
/datum/rig_vision/material
mode = "meson scanner"
/datum/rig_vision/material/New()
glasses = new /obj/item/clothing/glasses/material
/datum/rig_vision/sechud
mode = "security HUD"
/datum/rig_vision/sechud/New()
glasses = new /obj/item/clothing/glasses/hud/security
/datum/rig_vision/medhud
mode = "medical HUD"
/datum/rig_vision/medhud/New()
glasses = new /obj/item/clothing/glasses/hud/health
@@ -70,6 +76,8 @@
var/vision_index
category = MODULE_GENERAL
/obj/item/rig_module/vision/multi
name = "hardsuit optical package"
@@ -85,6 +93,8 @@
/datum/rig_vision/thermal,
/datum/rig_vision/sechud,
/datum/rig_vision/medhud)
category = MODULE_SPECIAL
/obj/item/rig_module/vision/meson
@@ -102,7 +112,7 @@
vision_modes = list(/datum/rig_vision/meson,
/datum/rig_vision/material)
/obj/item/rig_module/vision/thermal
name = "hardsuit thermal scanner"
@@ -116,6 +126,8 @@
vision_modes = list(/datum/rig_vision/thermal)
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/vision/nvg
name = "hardsuit night vision interface"
@@ -132,6 +144,8 @@
vision_modes = list(/datum/rig_vision/nvg)
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/vision/sechud
name = "hardsuit security hud"
@@ -148,6 +162,8 @@
vision_modes = list(/datum/rig_vision/sechud)
category = MODULE_LIGHT_COMBAT
/obj/item/rig_module/vision/medhud
name = "hardsuit medical hud"
@@ -164,6 +180,7 @@
vision_modes = list(/datum/rig_vision/medhud)
category = MODULE_MEDICAL
// There should only ever be one vision module installed in a suit.
/obj/item/rig_module/vision/installed()
@@ -84,6 +84,8 @@
var/datum/wires/rig/wires
var/datum/effect_system/sparks/spark_system
var/allowed_module_types = MODULE_GENERAL // All rigs by default should have access to general
/obj/item/weapon/rig/examine()
to_chat(usr, "This is \icon[src][src.name].")
to_chat(usr, "[src.desc]")
@@ -44,10 +44,12 @@
// Hacking.
if(W.iswirecutter() || W.ismultitool())
if(open)
wires.Interact(user)
else
to_chat(user, "You can't reach the wiring.")
return
// Air tank.
if(istype(W,/obj/item/weapon/tank)) //Todo, some kind of check for suits without integrated air supplies.
@@ -65,6 +67,7 @@
// Check if this is a hardsuit upgrade or a modification.
else if(istype(W,/obj/item/rig_module))
var/obj/item/rig_module/module = W
if(istype(src.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src.loc
if(H.back == src)
@@ -72,6 +75,12 @@
return 1
if(!installed_modules) installed_modules = list()
if(!(module.category & allowed_module_types))
var/mod_name = get_module_category(module.category)
to_chat(user, span("warning", "\The [src] does not support [mod_name] modules!"))
return 0
if(installed_modules.len)
for(var/obj/item/rig_module/installed_mod in installed_modules)
if(!installed_mod.redundant && istype(installed_mod,W))
@@ -204,3 +213,20 @@
subverted = 1
to_chat(user, "<span class='danger'>You short out the access protocol for the suit.</span>")
return 1
/obj/item/weapon/rig/proc/get_module_category(var/category)
switch(category)
if(MODULE_GENERAL)
return "general"
if(MODULE_LIGHT_COMBAT)
return "light combat"
if(MODULE_HEAVY_COMBAT)
return "heavy combat"
if(MODULE_UTILITY)
return "utility"
if(MODULE_MEDICAL)
return "medical"
if(MODULE_SPECIAL)
return "special"
if(MODULE_VAURCA)
return "vaurca"
@@ -16,6 +16,8 @@
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT
/obj/item/weapon/rig/unathi/fancy
name = "breacher chassis control module"
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
@@ -26,6 +28,7 @@
slowdown = 4
vision_restriction = TINT_NONE
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/clothing/head/helmet/space/rig/unathi
species_restricted = list("Unathi")
@@ -65,6 +68,8 @@
/obj/item/rig_module/maneuvering_jets
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_VAURCA
/obj/item/weapon/rig/vaurca/minimal
initial_modules = list(/obj/item/rig_module/chem_dispenser/vaurca)
@@ -10,6 +10,9 @@
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
/obj/item/clothing/head/helmet/space/rig/combat
light_overlay = "helmet_light_dual_cyan"
species_restricted = list("Human")
@@ -24,6 +27,7 @@
species_restricted = list("Human")
/obj/item/weapon/rig/combat/equipped
@@ -52,6 +56,8 @@
boot_type = /obj/item/clothing/shoes/magboots/rig/military
glove_type = /obj/item/clothing/gloves/rig/military
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
/obj/item/clothing/head/helmet/space/rig/military
light_overlay = "helmet_light_dual_green"
light_color = "#3e7c3e"
@@ -105,6 +111,8 @@
chest_type = /obj/item/clothing/suit/space/rig/retro
helm_type = /obj/item/clothing/head/helmet/space/rig/retro
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
/obj/item/weapon/rig/retro/equipped
req_access = list(access_legion)
initial_modules = list(
@@ -4,7 +4,7 @@
/obj/item/weapon/rig/ert
name = "ERT-C hardsuit control module"
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights. Armoured and space ready."
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights."
suit_type = "ERT commander"
icon_state = "ert_commander_rig"
emp_protection = 35
@@ -13,7 +13,8 @@
req_access = list(access_cent_specops)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
@@ -26,14 +27,18 @@
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/weapon/rig/ert/engineer
name = "ERT-E suit control module"
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready."
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Less armoured than the security variant, but offers full radiation protection."
suit_type = "ERT engineer"
icon_state = "ert_engineer_rig"
emp_protection = 30
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
glove_type = /obj/item/clothing/gloves/rig/eva
initial_modules = list(
@@ -44,14 +49,17 @@
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/actuators
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
/obj/item/weapon/rig/ert/medical
name = "ERT-M suit control module"
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Armoured and space ready."
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Less armoured than the security variant, but offers full radiation protection."
suit_type = "ERT medic"
icon_state = "ert_medical_rig"
emp_protection = 30
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/medhud,
@@ -60,14 +68,18 @@
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/actuators
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
/obj/item/weapon/rig/ert/security
name = "ERT-S suit control module"
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Armoured and space ready."
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Trades full radiation protection for a slightly better armour."
suit_type = "ERT security"
icon_state = "ert_security_rig"
emp_protection = 30
armor = list(melee = 65, bullet = 55, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 80)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/vision/sechud,
@@ -76,10 +88,11 @@
/obj/item/rig_module/mounted/egun,
/obj/item/rig_module/actuators
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/weapon/rig/ert/janitor
name = "ERT-J suit control module"
desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Armoured and space ready."
desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Less armoured than security the variant, but offers full radiation protection."
suit_type = "ERT janitor"
icon_state = "ert_janitor_rig"
@@ -91,6 +104,9 @@
/obj/item/rig_module/device/decompiler,
/obj/item/rig_module/actuators
)
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
/obj/item/weapon/rig/ert/assetprotection
name = "heavy asset protection suit control module"
@@ -115,6 +131,8 @@
/obj/item/rig_module/datajack,
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
/obj/item/weapon/rig/ert/assetprotection/empty
initial_modules = list()
initial_modules = list()
@@ -54,6 +54,8 @@
/obj/item/rig_module/voice,
/obj/item/rig_module/vision
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
/obj/item/clothing/head/lightrig/hacker
@@ -96,6 +98,8 @@
/obj/item/rig_module/actuators
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/weapon/rig/light/ninja/equipped
initial_modules = list(
/obj/item/rig_module/teleporter,
@@ -142,6 +146,8 @@
/obj/item/rig_module/vision
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
/obj/item/weapon/rig/light/offworlder
name = "exo-stellar skeleton module"
suit_type = "exo-stellar skeleton"
@@ -174,4 +180,3 @@
cold_protection = UPPER_TORSO
flags_inv = 0
species_restricted = list("Human")
@@ -30,6 +30,8 @@
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
//Has most of the modules removed
/obj/item/weapon/rig/merc/empty
initial_modules = list(
@@ -39,6 +39,8 @@
helm_type = null
boot_type = null
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/weapon/rig/internalaffairs/equipped
req_access = list(access_lawyer)
@@ -61,8 +63,8 @@
desc = "A heavy, powerful rig used by construction crews and mining corporations."
icon_state = "industrial_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 3
offline_slowdown = 10
slowdown = 2
offline_slowdown = 7
offline_vision_restriction = TINT_HEAVY
emp_protection = -20
@@ -73,6 +75,7 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/weapon/rig/industrial/equipped
@@ -96,7 +99,7 @@
icon_state = "eva_rig"
armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 1
offline_slowdown = 3
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
@@ -107,6 +110,8 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/weapon/rig/eva/equipped
req_access = list(access_engine_equip)
@@ -129,7 +134,7 @@
icon_state = "ce_rig"
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 0
offline_slowdown = 3
offline_vision_restriction = 0
max_heat_protection_temperature = 7500
@@ -141,6 +146,8 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/weapon/rig/ce/equipped
req_access = list(access_ce)
@@ -174,6 +181,8 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
/obj/item/weapon/rig/hazmat/equipped
req_access = list(access_rd)
@@ -190,6 +199,8 @@
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 2
offline_vision_restriction = TINT_HEAVY
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
@@ -199,6 +210,8 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_MEDICAL
/obj/item/weapon/rig/medical/equipped
req_access = list(access_paramedic)
@@ -227,6 +240,7 @@
req_access = list()
req_one_access = list()
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
/obj/item/weapon/rig/hazard/equipped
@@ -245,8 +259,8 @@
desc = "A heavy rig designated for operations under the water, you are not sure what it is doing here however."
icon_state = "diving_rig"
armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 4
offline_slowdown = 2
slowdown = 3
offline_slowdown = 4
offline_vision_restriction = TINT_HEAVY
chest_type = /obj/item/clothing/suit/space/rig/diving
@@ -40,6 +40,8 @@
/obj/item/rig_module/actuators/combat
)
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
/obj/item/clothing/head/helmet/space/rig/terminator
species_restricted = list("Heavy Machine")
light_overlay = "helmet_light_terminator"
+42
View File
@@ -0,0 +1,42 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: PoZe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- tweak: "Rig modules now have categories. Each rig now has a list of allowed categories, so for example medical rig cannot have engineering or combat modules installed unless they were pre-installed. Antag rigs have no restrictions, same goes for HAPT."
- tweak: "ERT suits are now more specialized. Command suit is the only suit that can have any category installed. ERT security RIGs can only have general, combat, special modules. ERT engineering RIGs can only have general, combat, engineering, mining. ERT medical rigs can only have general, combat, medical modules. ERT janitor can obly have general, combat, jantor modules."