mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
RIGs module re-haul and re-balance (#6032)
This commit is contained in:
committed by
Werner
parent
19c92ed23a
commit
a1e222c867
@@ -1297,6 +1297,7 @@
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#include "code\modules\clothing\spacesuits\miscellaneous.dm"
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#include "code\modules\clothing\spacesuits\spacesuits.dm"
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#include "code\modules\clothing\spacesuits\syndi.dm"
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#include "code\modules\clothing\spacesuits\rig\_defines.dm"
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#include "code\modules\clothing\spacesuits\rig\rig.dm"
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#include "code\modules\clothing\spacesuits\rig\rig_attackby.dm"
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#include "code\modules\clothing\spacesuits\rig\rig_construction.dm"
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@@ -0,0 +1,7 @@
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#define MODULE_GENERAL 1
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#define MODULE_LIGHT_COMBAT 2
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#define MODULE_HEAVY_COMBAT 4
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#define MODULE_UTILITY 8
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#define MODULE_MEDICAL 16
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#define MODULE_SPECIAL 32
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#define MODULE_VAURCA 64
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@@ -15,6 +15,7 @@
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interface_name = "mounted flash"
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interface_desc = "Stuns your target by blinding them with a bright light."
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device_type = /obj/item/device/flash
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/grenade_launcher
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@@ -29,6 +30,8 @@
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var/fire_force = 30
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var/fire_distance = 10
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category = MODULE_HEAVY_COMBAT
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charges = list(
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list("flashbang", "flashbang", /obj/item/weapon/grenade/flashbang, 3),
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list("smoke bomb", "smoke bomb", /obj/item/weapon/grenade/smokebomb, 3),
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@@ -106,6 +109,8 @@
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name = "mounted cleaning grenade launcher"
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desc = "A specialty shoulder-mounted micro-explosive dispenser."
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category = MODULE_GENERAL
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charges = list(
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list("cleaning grenade", "cleaning grenade", /obj/item/weapon/grenade/chem_grenade/cleaner, 9)
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)
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@@ -121,6 +126,8 @@
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engage_string = "Configure"
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category = MODULE_HEAVY_COMBAT
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interface_name = "mounted laser cannon"
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interface_desc = "A shoulder-mounted cell-powered laser cannon."
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@@ -156,6 +163,8 @@
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gun_type = /obj/item/weapon/gun/energy/gun/mounted
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/mounted/taser
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name = "mounted taser"
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@@ -174,6 +183,8 @@
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gun_type = /obj/item/weapon/gun/energy/taser/mounted
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/mounted/pulse
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name = "mounted pulse rifle"
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@@ -229,6 +240,8 @@
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construction_cost = list("glass" = 5250, DEFAULT_WALL_MATERIAL = 30000, "silver" = 5250, "phoron" = 7250)
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construction_time = 300
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category = MODULE_UTILITY
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gun_type = /obj/item/weapon/gun/energy/plasmacutter/mounted
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/obj/item/rig_module/mounted/thermalldrill
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@@ -240,6 +253,7 @@
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gun_type = /obj/item/weapon/gun/energy/vaurca/mountedthermaldrill
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category = MODULE_UTILITY
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/obj/item/rig_module/mounted/energy_blade
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@@ -262,6 +276,8 @@
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gun_type = /obj/item/weapon/gun/energy/crossbow/ninja
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category = MODULE_SPECIAL
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/obj/item/rig_module/mounted/energy_blade/process()
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if(holder && holder.wearer)
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@@ -316,6 +332,8 @@
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var/fire_force = 30
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var/fire_distance = 10
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category = MODULE_SPECIAL
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/obj/item/rig_module/fabricator/engage(atom/target)
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if(!..())
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@@ -347,3 +365,5 @@
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interface_desc = "An integrated microfactory that produces wet floor signs from thin air and electricity."
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fabrication_type = /obj/item/weapon/caution
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category = MODULE_GENERAL
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@@ -50,6 +50,8 @@
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var/obj/item/ai_card // Reference to the MMI, posibrain, intellicard or pAI card previously holding the AI.
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var/obj/item/ai_verbs/verb_holder
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category = MODULE_GENERAL
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/mob
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var/get_rig_stats = 0
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@@ -245,6 +247,8 @@
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interface_desc = "An induction-powered high-throughput datalink suitable for hacking encrypted networks."
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var/list/stored_research
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category = MODULE_SPECIAL
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/obj/item/rig_module/datajack/New()
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..()
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stored_research = list()
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@@ -335,6 +339,8 @@
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interface_name = "electrowarfare system"
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interface_desc = "An active counter-electronic warfare suite that disrupts AI tracking."
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category = MODULE_SPECIAL
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/obj/item/rig_module/electrowarfare_suite/activate()
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if(!..())
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@@ -374,6 +380,8 @@
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var/total_power_drained = 0
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var/drain_loc
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category = MODULE_SPECIAL
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/obj/item/rig_module/power_sink/deactivate()
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if(interfaced_with)
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@@ -57,6 +57,7 @@
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var/deactivate_string = "Deactivate"
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var/list/stat_rig_module/stat_modules = new()
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var/category // Use for restricting modules for specific suits, to specialize
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/obj/item/rig_module/examine()
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..()
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@@ -34,6 +34,8 @@
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suit_overlay_active = "stealth_active"
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suit_overlay_inactive = "stealth_inactive"
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category = MODULE_SPECIAL
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/obj/item/rig_module/stealth_field/activate()
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if(!..())
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@@ -81,6 +83,8 @@
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interface_name = "VOID-shift bluespace phase projector"
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interface_desc = "An advanced teleportation system. It is capable of pinpoint precision or random leaps forward."
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category = MODULE_SPECIAL
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/obj/item/rig_module/teleporter/proc/phase_in(var/mob/M,var/turf/T)
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if(!M || !T)
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@@ -160,6 +164,8 @@
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fabrication_type = /obj/item/weapon/energy_net
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use_power_cost = 60
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category = MODULE_SPECIAL
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/obj/item/rig_module/fabricator/energy_net/engage(atom/target)
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if(holder && holder.wearer)
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@@ -183,6 +189,8 @@
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interface_desc = "An integrated self-destruct module. When the wearer dies, so does the surrounding area. Do not press this button."
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var/list/explosion_values = list(3,4,5,6)
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category = MODULE_SPECIAL
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/obj/item/rig_module/self_destruct/small
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explosion_values = list(1,2,3,4)
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@@ -228,6 +236,8 @@
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interface_desc = "A highly experimental system that augments the hardsuit's existing EM shielding."
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var/protection_amount = 30
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category = MODULE_SPECIAL
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/obj/item/rig_module/emp_shielding/activate()
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if(!..())
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return
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@@ -255,6 +265,8 @@
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interface_desc = "A high yield power generating device that takes a long time to recharge."
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var/generation_ammount = 1500
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category = MODULE_SPECIAL
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/obj/item/rig_module/emergency_powergenerator/engage()
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if(!..())
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return
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@@ -282,3 +294,5 @@
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interface_desc = "A complex uprade that allows the user to apply an EMAG effect to certain objects. High power cost."
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device_type = /obj/item/weapon/robot_emag
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category = MODULE_SPECIAL
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@@ -41,6 +41,8 @@
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device_type = /obj/item/device/healthanalyzer
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category = MODULE_MEDICAL
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/obj/item/rig_module/device/drill
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name = "hardsuit diamond drill mount"
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desc = "A very heavy diamond-tipped drill."
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@@ -55,6 +57,8 @@
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device_type = /obj/item/weapon/pickaxe/diamonddrill
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category = MODULE_UTILITY
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/obj/item/rig_module/device/basicdrill
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name = "hardsuit drill mount"
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desc = "A very heavy basic drill."
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@@ -67,6 +71,8 @@
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device_type = /obj/item/weapon/pickaxe/drill
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category = MODULE_UTILITY
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/obj/item/rig_module/device/anomaly_scanner
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name = "hardsuit anomaly scanner"
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desc = "You think it's called an Elder Sarsparilla or something."
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@@ -78,6 +84,8 @@
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selectable = 0
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device_type = /obj/item/device/ano_scanner
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category = MODULE_UTILITY
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/obj/item/rig_module/device/orescanner
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name = "ore scanner module"
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desc = "A clunky old ore scanner."
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@@ -89,6 +97,8 @@
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selectable = 0
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device_type = /obj/item/weapon/mining_scanner
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category = MODULE_UTILITY
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/obj/item/rig_module/device/rcd
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name = "RCD mount"
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desc = "A cell-powered rapid construction device for a hardsuit."
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@@ -102,6 +112,8 @@
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device_type = /obj/item/weapon/rcd/mounted
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category = MODULE_UTILITY
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/obj/item/rig_module/device/New()
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..()
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if(device_type) device = new device_type(src)
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@@ -160,6 +172,8 @@
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var/max_reagent_volume = 80 //Used when refilling.
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category = MODULE_HEAVY_COMBAT
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/obj/item/rig_module/chem_dispenser/ninja
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interface_desc = "Dispenses loaded chemicals directly into the wearer's bloodstream. This variant is made to be extremely light and flexible."
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@@ -175,6 +189,8 @@
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list("hyronalin", "hyronalin", 0, 20),
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list("radium", "radium", 0, 20)
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)
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category = MODULE_UTILITY
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/obj/item/rig_module/chem_dispenser/accepts_item(var/obj/item/input_item, var/mob/living/user)
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@@ -275,6 +291,8 @@
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interface_name = "combat chem dispenser"
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interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/chem_dispenser/vaurca
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name = "vaurca combat chemical injector"
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@@ -292,6 +310,9 @@
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interface_name = "vaurca combat chem dispenser"
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interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
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category = MODULE_VAURCA
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/obj/item/rig_module/chem_dispenser/offworlder
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name = "chemical injector"
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@@ -305,6 +326,7 @@
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interface_name = "chem dispenser"
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interface_desc = "Dispenses loaded chemicals directly into the bloodstream."
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/obj/item/rig_module/chem_dispenser/injector
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name = "mounted chemical injector"
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@@ -318,6 +340,8 @@
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interface_name = "mounted chem injector"
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interface_desc = "Dispenses loaded chemicals via an arm-mounted injector."
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category = MODULE_MEDICAL
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/obj/item/rig_module/chem_dispenser/injector/paramedic //downgraded version
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charges = list(
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@@ -345,6 +369,8 @@
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var/obj/item/voice_changer/voice_holder
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category = MODULE_SPECIAL
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/obj/item/rig_module/voice/New()
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..()
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voice_holder = new(src)
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@@ -405,6 +431,8 @@
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var/obj/item/weapon/tank/jetpack/rig/jets
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category = MODULE_GENERAL
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/obj/item/rig_module/maneuvering_jets/engage()
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if(!..())
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return 0
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@@ -463,6 +491,8 @@
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selectable = 0
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device_type = /obj/item/weapon/paper_bin
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category = MODULE_GENERAL
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/obj/item/rig_module/device/paperdispenser/engage(atom/target)
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if(!..() || !device)
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@@ -482,6 +512,8 @@
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usable = 1
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device_type = /obj/item/weapon/pen/multi
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category = MODULE_GENERAL
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/obj/item/rig_module/device/stamp
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name = "mounted internal affairs stamp"
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desc = "DENIED."
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@@ -493,6 +525,8 @@
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var/iastamp
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var/deniedstamp
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category = MODULE_GENERAL
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/obj/item/rig_module/device/stamp/New()
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..()
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iastamp = new /obj/item/weapon/stamp/internalaffairs(src)
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@@ -521,6 +555,8 @@
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device_type = /obj/item/weapon/matter_decompiler
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category = MODULE_GENERAL
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/obj/item/rig_module/actuators
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name = "leg actuators"
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desc = "A set of electromechanical actuators, for safe traversal of multilevelled areas."
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@@ -552,6 +588,8 @@
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// Such as leaping faster, or grappling targets.
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var/leapDistance = 4 // Determines how far the actuators allow you to leap (radius, inclusive).
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category = MODULE_GENERAL
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/obj/item/rig_module/actuators/combat
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name = "military grade leg actuators"
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desc = "A set of high-powered hydraulic actuators, for improved traversal of multilevelled areas."
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@@ -562,6 +600,8 @@
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use_power_cost = 10
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/actuators/engage(var/atom/target)
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if (!..())
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return 0
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@@ -680,6 +720,8 @@
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var/max_cooling = 12
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var/thermostat = T20C
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category = MODULE_GENERAL
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/obj/item/rig_module/cooling_unit/process()
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if(!active)
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return passive_power_cost
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@@ -709,6 +751,8 @@
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usable = 1
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category = MODULE_VAURCA
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/obj/item/rig_module/boring/engage()
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if (!..())
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return 0
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@@ -737,6 +781,7 @@ var/global/list/lattice_users = list()
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toggleable = 1
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confined_use = 1
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category = MODULE_VAURCA
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/obj/item/rig_module/lattice/activate()
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if (!..())
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@@ -15,31 +15,37 @@
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/datum/rig_vision/nvg
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mode = "night vision"
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/datum/rig_vision/nvg/New()
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glasses = new /obj/item/clothing/glasses/night
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/datum/rig_vision/thermal
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mode = "thermal scanner"
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/datum/rig_vision/thermal/New()
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glasses = new /obj/item/clothing/glasses/thermal
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/datum/rig_vision/meson
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mode = "meson scanner"
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/datum/rig_vision/meson/New()
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glasses = new /obj/item/clothing/glasses/meson
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/datum/rig_vision/material
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mode = "meson scanner"
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/datum/rig_vision/material/New()
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glasses = new /obj/item/clothing/glasses/material
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/datum/rig_vision/sechud
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mode = "security HUD"
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/datum/rig_vision/sechud/New()
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glasses = new /obj/item/clothing/glasses/hud/security
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/datum/rig_vision/medhud
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mode = "medical HUD"
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/datum/rig_vision/medhud/New()
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glasses = new /obj/item/clothing/glasses/hud/health
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@@ -70,6 +76,8 @@
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var/vision_index
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category = MODULE_GENERAL
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/obj/item/rig_module/vision/multi
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name = "hardsuit optical package"
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@@ -85,6 +93,8 @@
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/datum/rig_vision/thermal,
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/datum/rig_vision/sechud,
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/datum/rig_vision/medhud)
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category = MODULE_SPECIAL
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/obj/item/rig_module/vision/meson
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@@ -102,7 +112,7 @@
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vision_modes = list(/datum/rig_vision/meson,
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/datum/rig_vision/material)
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/obj/item/rig_module/vision/thermal
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name = "hardsuit thermal scanner"
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@@ -116,6 +126,8 @@
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vision_modes = list(/datum/rig_vision/thermal)
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category = MODULE_LIGHT_COMBAT
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/obj/item/rig_module/vision/nvg
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name = "hardsuit night vision interface"
|
||||
@@ -132,6 +144,8 @@
|
||||
|
||||
vision_modes = list(/datum/rig_vision/nvg)
|
||||
|
||||
category = MODULE_LIGHT_COMBAT
|
||||
|
||||
/obj/item/rig_module/vision/sechud
|
||||
|
||||
name = "hardsuit security hud"
|
||||
@@ -148,6 +162,8 @@
|
||||
|
||||
vision_modes = list(/datum/rig_vision/sechud)
|
||||
|
||||
category = MODULE_LIGHT_COMBAT
|
||||
|
||||
/obj/item/rig_module/vision/medhud
|
||||
|
||||
name = "hardsuit medical hud"
|
||||
@@ -164,6 +180,7 @@
|
||||
|
||||
vision_modes = list(/datum/rig_vision/medhud)
|
||||
|
||||
category = MODULE_MEDICAL
|
||||
|
||||
// There should only ever be one vision module installed in a suit.
|
||||
/obj/item/rig_module/vision/installed()
|
||||
|
||||
@@ -84,6 +84,8 @@
|
||||
var/datum/wires/rig/wires
|
||||
var/datum/effect_system/sparks/spark_system
|
||||
|
||||
var/allowed_module_types = MODULE_GENERAL // All rigs by default should have access to general
|
||||
|
||||
/obj/item/weapon/rig/examine()
|
||||
to_chat(usr, "This is \icon[src][src.name].")
|
||||
to_chat(usr, "[src.desc]")
|
||||
|
||||
@@ -44,10 +44,12 @@
|
||||
|
||||
// Hacking.
|
||||
if(W.iswirecutter() || W.ismultitool())
|
||||
|
||||
if(open)
|
||||
wires.Interact(user)
|
||||
else
|
||||
to_chat(user, "You can't reach the wiring.")
|
||||
|
||||
return
|
||||
// Air tank.
|
||||
if(istype(W,/obj/item/weapon/tank)) //Todo, some kind of check for suits without integrated air supplies.
|
||||
@@ -65,6 +67,7 @@
|
||||
// Check if this is a hardsuit upgrade or a modification.
|
||||
else if(istype(W,/obj/item/rig_module))
|
||||
|
||||
var/obj/item/rig_module/module = W
|
||||
if(istype(src.loc,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src.loc
|
||||
if(H.back == src)
|
||||
@@ -72,6 +75,12 @@
|
||||
return 1
|
||||
|
||||
if(!installed_modules) installed_modules = list()
|
||||
|
||||
if(!(module.category & allowed_module_types))
|
||||
var/mod_name = get_module_category(module.category)
|
||||
to_chat(user, span("warning", "\The [src] does not support [mod_name] modules!"))
|
||||
return 0
|
||||
|
||||
if(installed_modules.len)
|
||||
for(var/obj/item/rig_module/installed_mod in installed_modules)
|
||||
if(!installed_mod.redundant && istype(installed_mod,W))
|
||||
@@ -204,3 +213,20 @@
|
||||
subverted = 1
|
||||
to_chat(user, "<span class='danger'>You short out the access protocol for the suit.</span>")
|
||||
return 1
|
||||
|
||||
/obj/item/weapon/rig/proc/get_module_category(var/category)
|
||||
switch(category)
|
||||
if(MODULE_GENERAL)
|
||||
return "general"
|
||||
if(MODULE_LIGHT_COMBAT)
|
||||
return "light combat"
|
||||
if(MODULE_HEAVY_COMBAT)
|
||||
return "heavy combat"
|
||||
if(MODULE_UTILITY)
|
||||
return "utility"
|
||||
if(MODULE_MEDICAL)
|
||||
return "medical"
|
||||
if(MODULE_SPECIAL)
|
||||
return "special"
|
||||
if(MODULE_VAURCA)
|
||||
return "vaurca"
|
||||
@@ -16,6 +16,8 @@
|
||||
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT
|
||||
|
||||
/obj/item/weapon/rig/unathi/fancy
|
||||
name = "breacher chassis control module"
|
||||
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
|
||||
@@ -26,6 +28,7 @@
|
||||
slowdown = 4
|
||||
vision_restriction = TINT_NONE
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/unathi
|
||||
species_restricted = list("Unathi")
|
||||
@@ -65,6 +68,8 @@
|
||||
/obj/item/rig_module/maneuvering_jets
|
||||
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_VAURCA
|
||||
|
||||
/obj/item/weapon/rig/vaurca/minimal
|
||||
initial_modules = list(/obj/item/rig_module/chem_dispenser/vaurca)
|
||||
|
||||
@@ -10,6 +10,9 @@
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/combat
|
||||
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
|
||||
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/combat
|
||||
light_overlay = "helmet_light_dual_cyan"
|
||||
species_restricted = list("Human")
|
||||
@@ -24,6 +27,7 @@
|
||||
species_restricted = list("Human")
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/rig/combat/equipped
|
||||
|
||||
|
||||
@@ -52,6 +56,8 @@
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/military
|
||||
glove_type = /obj/item/clothing/gloves/rig/military
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/military
|
||||
light_overlay = "helmet_light_dual_green"
|
||||
light_color = "#3e7c3e"
|
||||
@@ -105,6 +111,8 @@
|
||||
chest_type = /obj/item/clothing/suit/space/rig/retro
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/retro
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/retro/equipped
|
||||
req_access = list(access_legion)
|
||||
initial_modules = list(
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/weapon/rig/ert
|
||||
name = "ERT-C hardsuit control module"
|
||||
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights. Armoured and space ready."
|
||||
desc = "A suit worn by the commander of an Emergency Response Team. Has blue highlights."
|
||||
suit_type = "ERT commander"
|
||||
icon_state = "ert_commander_rig"
|
||||
emp_protection = 35
|
||||
@@ -13,7 +13,8 @@
|
||||
|
||||
req_access = list(access_cent_specops)
|
||||
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
|
||||
/obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \
|
||||
/obj/item/device/radio, /obj/item/device/analyzer,/obj/item/weapon/storage/briefcase/inflatable, /obj/item/weapon/melee/baton, /obj/item/weapon/gun, \
|
||||
@@ -26,14 +27,18 @@
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
/obj/item/weapon/rig/ert/engineer
|
||||
name = "ERT-E suit control module"
|
||||
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Armoured and space ready."
|
||||
desc = "A suit worn by the engineering division of an Emergency Response Team. Has orange highlights. Less armoured than the security variant, but offers full radiation protection."
|
||||
suit_type = "ERT engineer"
|
||||
icon_state = "ert_engineer_rig"
|
||||
emp_protection = 30
|
||||
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
glove_type = /obj/item/clothing/gloves/rig/eva
|
||||
|
||||
initial_modules = list(
|
||||
@@ -44,14 +49,17 @@
|
||||
/obj/item/rig_module/device/rcd,
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/ert/medical
|
||||
name = "ERT-M suit control module"
|
||||
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Armoured and space ready."
|
||||
desc = "A suit worn by the medical division of an Emergency Response Team. Has white highlights. Less armoured than the security variant, but offers full radiation protection."
|
||||
suit_type = "ERT medic"
|
||||
icon_state = "ert_medical_rig"
|
||||
emp_protection = 30
|
||||
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/medhud,
|
||||
@@ -60,14 +68,18 @@
|
||||
/obj/item/rig_module/chem_dispenser/injector,
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL
|
||||
|
||||
/obj/item/weapon/rig/ert/security
|
||||
name = "ERT-S suit control module"
|
||||
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Armoured and space ready."
|
||||
desc = "A suit worn by the security division of an Emergency Response Team. Has red highlights. Trades full radiation protection for a slightly better armour."
|
||||
suit_type = "ERT security"
|
||||
icon_state = "ert_security_rig"
|
||||
emp_protection = 30
|
||||
|
||||
armor = list(melee = 65, bullet = 55, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 80)
|
||||
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/ai_container,
|
||||
/obj/item/rig_module/vision/sechud,
|
||||
@@ -76,10 +88,11 @@
|
||||
/obj/item/rig_module/mounted/egun,
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
|
||||
|
||||
/obj/item/weapon/rig/ert/janitor
|
||||
name = "ERT-J suit control module"
|
||||
desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Armoured and space ready."
|
||||
desc = "A suit worn by the janitoral division of an Emergency Response Team. Has purple highlights. Less armoured than security the variant, but offers full radiation protection."
|
||||
suit_type = "ERT janitor"
|
||||
icon_state = "ert_janitor_rig"
|
||||
|
||||
@@ -91,6 +104,9 @@
|
||||
/obj/item/rig_module/device/decompiler,
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
armor = list(melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
|
||||
|
||||
/obj/item/weapon/rig/ert/assetprotection
|
||||
name = "heavy asset protection suit control module"
|
||||
@@ -115,6 +131,8 @@
|
||||
/obj/item/rig_module/datajack,
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA // all modules
|
||||
|
||||
/obj/item/weapon/rig/ert/assetprotection/empty
|
||||
initial_modules = list()
|
||||
initial_modules = list()
|
||||
|
||||
@@ -54,6 +54,8 @@
|
||||
/obj/item/rig_module/voice,
|
||||
/obj/item/rig_module/vision
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
|
||||
|
||||
//The cybersuit is not space-proof. It does however, have good siemens_coefficient values
|
||||
/obj/item/clothing/head/lightrig/hacker
|
||||
@@ -96,6 +98,8 @@
|
||||
/obj/item/rig_module/actuators
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
/obj/item/weapon/rig/light/ninja/equipped
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/teleporter,
|
||||
@@ -142,6 +146,8 @@
|
||||
/obj/item/rig_module/vision
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_SPECIAL
|
||||
|
||||
/obj/item/weapon/rig/light/offworlder
|
||||
name = "exo-stellar skeleton module"
|
||||
suit_type = "exo-stellar skeleton"
|
||||
@@ -174,4 +180,3 @@
|
||||
cold_protection = UPPER_TORSO
|
||||
flags_inv = 0
|
||||
species_restricted = list("Human")
|
||||
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
//Has most of the modules removed
|
||||
/obj/item/weapon/rig/merc/empty
|
||||
initial_modules = list(
|
||||
|
||||
@@ -39,6 +39,8 @@
|
||||
helm_type = null
|
||||
boot_type = null
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
/obj/item/weapon/rig/internalaffairs/equipped
|
||||
|
||||
req_access = list(access_lawyer)
|
||||
@@ -61,8 +63,8 @@
|
||||
desc = "A heavy, powerful rig used by construction crews and mining corporations."
|
||||
icon_state = "industrial_rig"
|
||||
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
|
||||
slowdown = 3
|
||||
offline_slowdown = 10
|
||||
slowdown = 2
|
||||
offline_slowdown = 7
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
emp_protection = -20
|
||||
|
||||
@@ -73,6 +75,7 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/industrial/equipped
|
||||
|
||||
@@ -96,7 +99,7 @@
|
||||
icon_state = "eva_rig"
|
||||
armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 1
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
|
||||
@@ -107,6 +110,8 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/eva/equipped
|
||||
|
||||
req_access = list(access_engine_equip)
|
||||
@@ -129,7 +134,7 @@
|
||||
icon_state = "ce_rig"
|
||||
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 0
|
||||
offline_slowdown = 3
|
||||
offline_vision_restriction = 0
|
||||
max_heat_protection_temperature = 7500
|
||||
|
||||
@@ -141,6 +146,8 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/ce/equipped
|
||||
|
||||
req_access = list(access_ce)
|
||||
@@ -174,6 +181,8 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_UTILITY
|
||||
|
||||
/obj/item/weapon/rig/hazmat/equipped
|
||||
|
||||
req_access = list(access_rd)
|
||||
@@ -190,6 +199,8 @@
|
||||
desc = "A durable suit designed for medical rescue in high risk areas."
|
||||
icon_state = "medical_rig"
|
||||
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
|
||||
slowdown = 0
|
||||
offline_slowdown = 2
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
|
||||
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
|
||||
@@ -199,6 +210,8 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_MEDICAL
|
||||
|
||||
/obj/item/weapon/rig/medical/equipped
|
||||
|
||||
req_access = list(access_paramedic)
|
||||
@@ -227,6 +240,7 @@
|
||||
req_access = list()
|
||||
req_one_access = list()
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT
|
||||
|
||||
/obj/item/weapon/rig/hazard/equipped
|
||||
|
||||
@@ -245,8 +259,8 @@
|
||||
desc = "A heavy rig designated for operations under the water, you are not sure what it is doing here however."
|
||||
icon_state = "diving_rig"
|
||||
armor = list(melee = 30, bullet = 10, laser = 20, energy = 25, bomb = 20, bio = 100, rad = 100)
|
||||
slowdown = 4
|
||||
offline_slowdown = 2
|
||||
slowdown = 3
|
||||
offline_slowdown = 4
|
||||
offline_vision_restriction = TINT_HEAVY
|
||||
|
||||
chest_type = /obj/item/clothing/suit/space/rig/diving
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
/obj/item/rig_module/actuators/combat
|
||||
)
|
||||
|
||||
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL | MODULE_MEDICAL | MODULE_UTILITY | MODULE_VAURCA
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig/terminator
|
||||
species_restricted = list("Heavy Machine")
|
||||
light_overlay = "helmet_light_terminator"
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
# balance
|
||||
# admin
|
||||
# backend
|
||||
# security
|
||||
# refactor
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: PoZe
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Rig modules now have categories. Each rig now has a list of allowed categories, so for example medical rig cannot have engineering or combat modules installed unless they were pre-installed. Antag rigs have no restrictions, same goes for HAPT."
|
||||
- tweak: "ERT suits are now more specialized. Command suit is the only suit that can have any category installed. ERT security RIGs can only have general, combat, special modules. ERT engineering RIGs can only have general, combat, engineering, mining. ERT medical rigs can only have general, combat, medical modules. ERT janitor can obly have general, combat, jantor modules."
|
||||
Reference in New Issue
Block a user