Play the proper sound on glass shatter (#8275)

This commit is contained in:
Wowzewow (Wezzy)
2020-02-15 12:53:51 -03:00
committed by GitHub
parent 5837b427b1
commit a25e235b6a
@@ -61,7 +61,7 @@
if(reagents.total_volume)
reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on
audible_message(span("warning", "\The [src] shatters with a resounding crash!"), span("warning", "\The [src] breaks."))
playsound(src, 'sound/effects/glass_break1.ogg', 30)
playsound(src, "shatter", 70, 1)
new /obj/item/material/shard(loc, "glass")
qdel(src)