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Play the proper sound on glass shatter (#8275)
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@@ -61,7 +61,7 @@
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if(reagents.total_volume)
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reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on
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audible_message(span("warning", "\The [src] shatters with a resounding crash!"), span("warning", "\The [src] breaks."))
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playsound(src, 'sound/effects/glass_break1.ogg', 30)
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playsound(src, "shatter", 70, 1)
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new /obj/item/material/shard(loc, "glass")
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qdel(src)
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