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"[ci skip] Automatic Build - 2020.07.12.13.00.32"
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@@ -41,6 +41,17 @@
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<li class="tweak">Mech UIs can no longer be moved via click-drag.</li>
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<li class="tweak">The lower left mech UI has received a make-over.</li>
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<li class="rscadd">You can now use a cyborg analyzer on a mech to get its diagnostics report.</li>
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<li class="backend">Stacks now spawn new stacks if their amount is larger than their max amount.</li>
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<li class="bugfix">Drills can now drill at the lowest Z-level with no station breach warning.</li>
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<li class="bugfix">Inputs and outputs for mining machines are no longer visible to players.</li>
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<li class="rscadd">Added descriptions to all the mining refinery machines.</li>
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<li class="bugfix">Stacking machine consoles now properly get their console screens.</li>
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<li class="bugfix">Stacking machines now do their stacking without having to access their console first.</li>
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<li class="rscadd">Added a small amount of invisible pixels to the processing consoles sprites, to prevent misclicks onto walls.</li>
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</ul>
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<h3 class="author">mikomyazaki updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">A traitor AI/cyborg accessing an airlock UI will see the proper button state for dropping door bolts.</li>
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</ul>
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<h2 class="date">10 July 2020</h2>
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@@ -14123,3 +14123,16 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Mech UIs can no longer be moved via click-drag.
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- tweak: The lower left mech UI has received a make-over.
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- rscadd: You can now use a cyborg analyzer on a mech to get its diagnostics report.
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- backend: Stacks now spawn new stacks if their amount is larger than their max
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amount.
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- bugfix: Drills can now drill at the lowest Z-level with no station breach warning.
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- bugfix: Inputs and outputs for mining machines are no longer visible to players.
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- rscadd: Added descriptions to all the mining refinery machines.
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- bugfix: Stacking machine consoles now properly get their console screens.
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- bugfix: Stacking machines now do their stacking without having to access their
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console first.
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- rscadd: Added a small amount of invisible pixels to the processing consoles sprites,
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to prevent misclicks onto walls.
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mikomyazaki:
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- bugfix: A traitor AI/cyborg accessing an airlock UI will see the proper button
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state for dropping door bolts.
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@@ -1,7 +0,0 @@
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author: mikomyazaki
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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changes:
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- bugfix: "A traitor AI/cyborg accessing an airlock UI will see the proper button state for dropping door bolts."
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@@ -1,12 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- backend: "Stacks now spawn new stacks if their amount is larger than their max amount."
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- bugfix: "Drills can now drill at the lowest Z-level with no station breach warning."
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- bugfix: "Inputs and outputs for mining machines are no longer visible to players."
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- rscadd: "Added descriptions to all the mining refinery machines."
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- bugfix: "Stacking machine consoles now properly get their console screens."
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- bugfix: "Stacking machines now do their stacking without having to access their console first."
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- rscadd: "Added a small amount of invisible pixels to the processing consoles sprites, to prevent misclicks onto walls."
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