mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 07:22:15 +00:00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,7 +1,10 @@
|
||||
#ignore misc BYOND files
|
||||
*.log
|
||||
*.int
|
||||
*.rsc
|
||||
*.dmb
|
||||
*.lk
|
||||
info.json
|
||||
/config/admins.txt
|
||||
|
||||
#ignore any files in config/, except those in subdirectories.
|
||||
/config/*
|
||||
!/config/*/*
|
||||
|
||||
@@ -1,14 +1,37 @@
|
||||
proc/random_hair_style(gender, species = "Human")
|
||||
switch(gender)
|
||||
if(MALE) return pick(hair_styles_male_list)
|
||||
if(FEMALE) return pick(hair_styles_female_list)
|
||||
else return pick(hair_styles_list)
|
||||
var/h_style = "Bald"
|
||||
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if(gender != S.gender)
|
||||
continue
|
||||
if(!(species in S.species_allowed))
|
||||
continue
|
||||
valid_hairstyles[hairstyle] = hair_styles_list[hairstyle]
|
||||
|
||||
if(valid_hairstyles.len)
|
||||
h_style = pick(valid_hairstyles)
|
||||
|
||||
return h_style
|
||||
|
||||
proc/random_facial_hair_style(gender, species = "Human")
|
||||
switch(gender)
|
||||
if(MALE) return pick(facial_hair_styles_male_list)
|
||||
if(FEMALE) return pick(facial_hair_styles_female_list)
|
||||
else return pick(facial_hair_styles_list)
|
||||
var/f_style = "Shaved"
|
||||
|
||||
var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
||||
if(gender != S.gender)
|
||||
continue
|
||||
if(!(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
valid_facialhairstyles[facialhairstyle] = facial_hair_styles_list[facialhairstyle]
|
||||
|
||||
if(valid_facialhairstyles.len)
|
||||
f_style = pick(valid_facialhairstyles)
|
||||
|
||||
return f_style
|
||||
|
||||
proc/random_name(gender, species = "Human")
|
||||
if(gender==FEMALE) return capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names))
|
||||
|
||||
@@ -1140,7 +1140,7 @@ proc/process_ghost_teleport_locs()
|
||||
icon_state = "cloning"
|
||||
|
||||
/area/medical/sleeper
|
||||
name = "\improper Emergency"
|
||||
name = "\improper Medical Treatment Center"
|
||||
icon_state = "exam_room"
|
||||
|
||||
//Security
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
if(!action_checks(target)) return
|
||||
if(!cargo_holder) return
|
||||
if(istype(target, /obj/structure/stool)) return
|
||||
for(var/M in target.contents)
|
||||
if(istype(M, /mob/living))
|
||||
return
|
||||
|
||||
if(istype(target,/obj))
|
||||
var/obj/O = target
|
||||
|
||||
@@ -584,7 +584,7 @@
|
||||
icon_state = "bookSpaceLaw"
|
||||
author = "Nanotrasen"
|
||||
title = "Space Law"
|
||||
/*dat = {"
|
||||
dat = {"
|
||||
|
||||
<html><head>
|
||||
</head>
|
||||
@@ -594,7 +594,7 @@
|
||||
|
||||
</html>
|
||||
|
||||
"}*/
|
||||
"}
|
||||
|
||||
/obj/item/weapon/book/manual/engineering_guide
|
||||
name = "Engineering Textbook"
|
||||
|
||||
@@ -119,10 +119,11 @@
|
||||
density = 1
|
||||
return 1
|
||||
|
||||
/obj/structure/closet/proc/toggle()
|
||||
if(src.opened)
|
||||
return src.close()
|
||||
return src.open()
|
||||
/obj/structure/closet/proc/toggle(mob/user as mob)
|
||||
. = src.opened ? src.close() : src.open()
|
||||
if(!.)
|
||||
user << "<span class='notice'>It won't budge!</span>"
|
||||
return
|
||||
|
||||
// this should probably use dump_contents()
|
||||
/obj/structure/closet/ex_act(severity)
|
||||
@@ -180,7 +181,6 @@
|
||||
if(src.opened)
|
||||
if(istype(W, /obj/item/weapon/grab))
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0,user))
|
||||
@@ -191,15 +191,11 @@
|
||||
M.show_message("<span class='notice'>\The [src] has been cut apart by [user] with \the [WT].</span>", 3, "You hear welding.", 2)
|
||||
del(src)
|
||||
return
|
||||
|
||||
if(isrobot(user))
|
||||
return
|
||||
|
||||
usr.drop_item()
|
||||
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
|
||||
else if(istype(W, /obj/item/weapon/packageWrap))
|
||||
return
|
||||
else if(istype(W, /obj/item/weapon/weldingtool))
|
||||
@@ -207,7 +203,7 @@
|
||||
if(!WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
src.welded =! src.welded
|
||||
src.welded = !src.welded
|
||||
src.update_icon()
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='warning'>[src] has been [welded?"welded shut":"unwelded"] by [user.name].</span>", 3, "You hear welding.", 2)
|
||||
@@ -257,9 +253,7 @@
|
||||
|
||||
/obj/structure/closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!src.toggle())
|
||||
usr << "<span class='notice'>It won't budge!</span>"
|
||||
src.toggle(user)
|
||||
|
||||
/obj/structure/closet/verb/verb_toggleopen()
|
||||
set src in oview(1)
|
||||
@@ -270,7 +264,8 @@
|
||||
return
|
||||
|
||||
if(ishuman(usr))
|
||||
src.attack_hand(usr)
|
||||
src.add_fingerprint(usr)
|
||||
src.toggle(usr)
|
||||
else
|
||||
usr << "<span class='warning'>This mob type can't use this verb.</span>"
|
||||
|
||||
|
||||
@@ -17,16 +17,17 @@
|
||||
health = 200
|
||||
|
||||
/obj/structure/closet/secure_closet/can_open()
|
||||
..()
|
||||
if(src.locked)
|
||||
return 0
|
||||
return 1
|
||||
return ..()
|
||||
|
||||
/obj/structure/closet/secure_closet/close()
|
||||
..()
|
||||
if(broken)
|
||||
icon_state = src.icon_off
|
||||
return 1
|
||||
if(..())
|
||||
if(broken)
|
||||
icon_state = src.icon_off
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/structure/closet/secure_closet/emp_act(severity)
|
||||
for(var/obj/O in src)
|
||||
@@ -44,15 +45,21 @@
|
||||
..()
|
||||
|
||||
/obj/structure/closet/secure_closet/proc/togglelock(mob/user as mob)
|
||||
if(src.opened)
|
||||
user << "<span class='notice'>Close the locker first.</span>"
|
||||
return
|
||||
if(src.broken)
|
||||
user << "<span class='warning'>The locker appears to be broken.</span>"
|
||||
return
|
||||
if(user.loc == src)
|
||||
user << "<span class='notice'>You can't reach the lock from inside.</span>"
|
||||
return
|
||||
if(src.allowed(user))
|
||||
src.locked = !src.locked
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
if((O.client && !( O.blinded )))
|
||||
O << "<span class='notice'>The locker has been [locked ? null : "un"]locked by [user].</span>"
|
||||
if(src.locked)
|
||||
src.icon_state = src.icon_locked
|
||||
else
|
||||
src.icon_state = src.icon_closed
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='notice'>Access Denied</span>"
|
||||
|
||||
@@ -62,15 +69,12 @@
|
||||
if(src.large)
|
||||
src.MouseDrop_T(W:affecting, user) //act like they were dragged onto the closet
|
||||
else
|
||||
user << "<span class='notice'>The locker is too small to stuff [W] into!</span>"
|
||||
user << "<span class='notice'>The locker is too small to stuff [W:affecting] into!</span>"
|
||||
if(isrobot(user))
|
||||
return
|
||||
user.drop_item()
|
||||
if(W)
|
||||
W.loc = src.loc
|
||||
else if(src.broken)
|
||||
user << "<span class='notice'>The locker appears to be broken.</span>"
|
||||
return
|
||||
else if((istype(W, /obj/item/weapon/card/emag)||istype(W, /obj/item/weapon/melee/energy/blade)) && !src.broken)
|
||||
broken = 1
|
||||
locked = 0
|
||||
@@ -88,46 +92,17 @@
|
||||
else
|
||||
for(var/mob/O in viewers(user, 3))
|
||||
O.show_message("<span class='warning'>The locker has been broken by [user] with an electromagnetic card!</span>", 1, "You hear a faint electrical spark.", 2)
|
||||
else if(istype(W,/obj/item/weapon/packageWrap) || istype(W,/obj/item/weapon/weldingtool))
|
||||
return ..(W,user)
|
||||
else
|
||||
if(istype(W, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = W
|
||||
if(!WT.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You need more welding fuel to complete this task.</span>"
|
||||
return
|
||||
src.welded =! src.welded
|
||||
src.update_icon()
|
||||
for(var/mob/M in viewers(src))
|
||||
M.show_message("<span class='warning'>[src] has been [welded?"welded shut":"unwelded"] by [user.name].</span>", 3, "You hear welding.", 2)
|
||||
else
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/relaymove(mob/user as mob)
|
||||
if(user.stat || !isturf(src.loc))
|
||||
return
|
||||
|
||||
if(!(src.locked))
|
||||
for(var/obj/item/I in src)
|
||||
I.loc = src.loc
|
||||
for(var/mob/M in src)
|
||||
M.loc = src.loc
|
||||
if(M.client)
|
||||
M.client.eye = M.client.mob
|
||||
M.client.perspective = MOB_PERSPECTIVE
|
||||
src.icon_state = src.icon_opened
|
||||
src.opened = 1
|
||||
else
|
||||
user << "<span class='notice'>The locker is locked!</span>"
|
||||
if(world.time > lastbang+5)
|
||||
lastbang = world.time
|
||||
for(var/mob/M in hearers(src, null))
|
||||
M << "<FONT size=[max(0, 5 - get_dist(src, M))]>BANG, bang!</FONT>"
|
||||
return
|
||||
togglelock(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_hand(mob/user as mob)
|
||||
src.add_fingerprint(user)
|
||||
|
||||
if(!src.toggle())
|
||||
return src.attackby(null, user)
|
||||
if(src.locked)
|
||||
src.togglelock(user)
|
||||
else
|
||||
src.toggle(user)
|
||||
|
||||
/obj/structure/closet/secure_closet/attack_paw(mob/user as mob)
|
||||
return src.attack_hand(user)
|
||||
@@ -140,15 +115,9 @@
|
||||
if(!usr.canmove || usr.stat || usr.restrained()) // Don't use it if you're not able to! Checks for stuns, ghost and restrain
|
||||
return
|
||||
|
||||
if(get_dist(usr, src) != 1)
|
||||
return
|
||||
|
||||
if(src.broken)
|
||||
return
|
||||
|
||||
if (ishuman(usr))
|
||||
if (!opened)
|
||||
togglelock(usr)
|
||||
if(ishuman(usr))
|
||||
src.add_fingerprint(usr)
|
||||
src.togglelock(usr)
|
||||
else
|
||||
usr << "<span class='warning'>This mob type can't use this verb.</span>"
|
||||
|
||||
|
||||
@@ -102,7 +102,7 @@
|
||||
if(iswirecutter(W))
|
||||
if(!shock(user, 100))
|
||||
playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
||||
new /obj/item/stack/rods(loc)
|
||||
new /obj/item/stack/rods(loc, 2)
|
||||
del(src)
|
||||
else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
|
||||
if(!shock(user, 90))
|
||||
|
||||
@@ -22,13 +22,31 @@
|
||||
|
||||
//handle facial hair (if necessary)
|
||||
if(H.gender == MALE)
|
||||
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in facial_hair_styles_list
|
||||
var/list/species_facial_hair = list()
|
||||
if(H.species)
|
||||
for(var/i in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/facial_hair/tmp_facial = facial_hair_styles_list[i]
|
||||
if(H.species.name in tmp_facial.species_allowed)
|
||||
species_facial_hair += i
|
||||
else
|
||||
species_facial_hair = facial_hair_styles_list
|
||||
|
||||
var/new_style = input(user, "Select a facial hair style", "Grooming") as null|anything in species_facial_hair
|
||||
if(userloc != H.loc) return //no tele-grooming
|
||||
if(new_style)
|
||||
H.f_style = new_style
|
||||
|
||||
//handle normal hair
|
||||
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in hair_styles_list
|
||||
var/list/species_hair = list()
|
||||
if(H.species)
|
||||
for(var/i in hair_styles_list)
|
||||
var/datum/sprite_accessory/hair/tmp_hair = hair_styles_list[i]
|
||||
if(H.species.name in tmp_hair.species_allowed)
|
||||
species_hair += i
|
||||
else
|
||||
species_hair = hair_styles_list
|
||||
|
||||
var/new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
|
||||
if(userloc != H.loc) return //no tele-grooming
|
||||
if(new_style)
|
||||
H.h_style = new_style
|
||||
|
||||
@@ -48,7 +48,7 @@ proc/admin_proc()
|
||||
world << "you have enough rights!"
|
||||
|
||||
NOTE: it checks usr! not src! So if you're checking somebody's rank in a proc which they did not call
|
||||
you will have to do something like if(client.rights & R_ADMIN) yourself.
|
||||
you will have to do something like if(client.holder.rights & R_ADMIN) yourself.
|
||||
*/
|
||||
/proc/check_rights(rights_required, show_msg=1)
|
||||
if(usr && usr.client)
|
||||
|
||||
@@ -764,13 +764,13 @@ datum/preferences
|
||||
g_hair = rand(0,255)
|
||||
b_hair = rand(0,255)
|
||||
if("h_style")
|
||||
h_style = random_hair_style(gender)
|
||||
h_style = random_hair_style(gender, species)
|
||||
if("facial")
|
||||
r_facial = rand(0,255)
|
||||
g_facial = rand(0,255)
|
||||
b_facial = rand(0,255)
|
||||
if("f_style")
|
||||
f_style = random_facial_hair_style(gender)
|
||||
f_style = random_facial_hair_style(gender, species)
|
||||
if("underwear")
|
||||
underwear = rand(1,underwear_m.len)
|
||||
ShowChoices(user)
|
||||
@@ -822,9 +822,7 @@ datum/preferences
|
||||
var/list/valid_hairstyles = list()
|
||||
for(var/hairstyle in hair_styles_list)
|
||||
var/datum/sprite_accessory/S = hair_styles_list[hairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
if(gender != S.gender)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
@@ -840,9 +838,7 @@ datum/preferences
|
||||
var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
if(gender != S.gender)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
@@ -925,9 +921,7 @@ datum/preferences
|
||||
var/list/valid_facialhairstyles = list()
|
||||
for(var/facialhairstyle in facial_hair_styles_list)
|
||||
var/datum/sprite_accessory/S = facial_hair_styles_list[facialhairstyle]
|
||||
if(gender == MALE && S.gender == FEMALE)
|
||||
continue
|
||||
if(gender == FEMALE && S.gender == MALE)
|
||||
if(gender != S.gender)
|
||||
continue
|
||||
if( !(species in S.species_allowed))
|
||||
continue
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/alien/humanoid/emote(var/act)
|
||||
/mob/living/carbon/alien/humanoid/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -9,10 +9,25 @@
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/m_type = 1
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/alien/larva/emote(var/act)
|
||||
/mob/living/carbon/alien/larva/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -9,10 +9,25 @@
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/m_type = 1
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
message = text("<B>The alien</B> signs[].", (text2num(param) ? text(" the number []", text2num(param)) : null))
|
||||
|
||||
@@ -12,6 +12,23 @@
|
||||
if(src.stat == DEAD)
|
||||
return
|
||||
switch(act)
|
||||
if ("me")
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, message)
|
||||
if ("alarm")
|
||||
src << "You sound an alarm."
|
||||
message = "<B>[src]</B> sounds an alarm."
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
else
|
||||
alert("Unable to use this emote, must be either hearable or visible.")
|
||||
return
|
||||
message = "<B>[src]</B> [input]"
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("me")
|
||||
if(silent)
|
||||
@@ -78,7 +78,7 @@
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
message = "<B>[src]</B> [message]"
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("salute")
|
||||
if (!src.buckled)
|
||||
|
||||
@@ -282,40 +282,43 @@
|
||||
wound_descriptors[this_wound_desc] += W.amount
|
||||
continue
|
||||
wound_descriptors[this_wound_desc] = W.amount
|
||||
var/list/flavor_text = list()
|
||||
var/list/no_exclude = list("gaping wound", "big gaping wound", "massive wound", "large bruise",\
|
||||
"huge bruise", "massive bruise", "severe burn", "large burn", "deep burn", "carbonised area")
|
||||
for(var/wound in wound_descriptors)
|
||||
switch(wound_descriptors[wound])
|
||||
if(1)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
if(2)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
if(3 to 5)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has several [wound]s"
|
||||
else
|
||||
flavor_text += " several [wound]s"
|
||||
if(6 to INFINITY)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has a bunch of [wound]s"
|
||||
else
|
||||
flavor_text += " a ton of [wound]\s"
|
||||
var/flavor_text_string = ""
|
||||
for(var/text = 1, text <= flavor_text.len, text++)
|
||||
if(text == flavor_text.len && flavor_text.len > 1)
|
||||
flavor_text_string += ", and"
|
||||
else if(flavor_text.len > 1 && text > 1)
|
||||
flavor_text_string += ","
|
||||
flavor_text_string += flavor_text[text]
|
||||
flavor_text_string += " on [t_his] [temp.display_name].</span><br>"
|
||||
wound_flavor_text["[temp.display_name]"] = flavor_text_string
|
||||
if(wound_descriptors.len)
|
||||
var/list/flavor_text = list()
|
||||
var/list/no_exclude = list("gaping wound", "big gaping wound", "massive wound", "large bruise",\
|
||||
"huge bruise", "massive bruise", "severe burn", "large burn", "deep burn", "carbonised area")
|
||||
for(var/wound in wound_descriptors)
|
||||
switch(wound_descriptors[wound])
|
||||
if(1)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a [wound]"
|
||||
if(2)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
else
|
||||
flavor_text += "[prob(10) && !(wound in no_exclude) ? " what might be" : ""] a pair of [wound]s"
|
||||
if(3 to 5)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has several [wound]s"
|
||||
else
|
||||
flavor_text += " several [wound]s"
|
||||
if(6 to INFINITY)
|
||||
if(!flavor_text.len)
|
||||
flavor_text += "<span class='warning'>[t_He] has a bunch of [wound]s"
|
||||
else
|
||||
flavor_text += " a ton of [wound]\s"
|
||||
var/flavor_text_string = ""
|
||||
for(var/text = 1, text <= flavor_text.len, text++)
|
||||
if(text == flavor_text.len && flavor_text.len > 1)
|
||||
flavor_text_string += ", and"
|
||||
else if(flavor_text.len > 1 && text > 1)
|
||||
flavor_text_string += ","
|
||||
flavor_text_string += flavor_text[text]
|
||||
flavor_text_string += " on [t_his] [temp.display_name].</span><br>"
|
||||
wound_flavor_text["[temp.display_name]"] = flavor_text_string
|
||||
else
|
||||
wound_flavor_text["[temp.display_name]"] = ""
|
||||
if(temp.status & ORGAN_BLEEDING)
|
||||
is_bleeding["[temp.display_name]"] = 1
|
||||
else
|
||||
|
||||
@@ -347,21 +347,25 @@ proc/get_damage_icon_part(damage_state, body_part)
|
||||
|
||||
if(f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
if(facial_hair_style && src.species.name in facial_hair_style.species_allowed)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
var/icon/facial_l = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
facial_l.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
|
||||
face_standing.Blend(facial_s, ICON_OVERLAY)
|
||||
face_lying.Blend(facial_l, ICON_OVERLAY)
|
||||
|
||||
if(h_style && !(head && (head.flags & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
|
||||
if(hair_style)
|
||||
if(hair_style && src.species.name in hair_style.species_allowed)
|
||||
var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
|
||||
var/icon/hair_l = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
if(hair_style.do_colouration)
|
||||
hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
hair_l.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
|
||||
|
||||
face_standing.Blend(hair_s, ICON_OVERLAY)
|
||||
face_lying.Blend(hair_l, ICON_OVERLAY)
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/slime/emote(var/act, var/type, var/desc)
|
||||
/mob/living/carbon/slime/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -9,14 +9,24 @@
|
||||
if(findtext(act,"s",-1) && !findtext(act,"_",-2))//Removes ending s's unless they are prefixed with a '_'
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/m_type = 1
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
return custom_emote(m_type, desc)
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, desc)
|
||||
return custom_emote(m_type, message)
|
||||
if("moan")
|
||||
message = "<B>The [src.name]</B> moans."
|
||||
m_type = 2
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/monkey/emote(var/act, var/type, var/desc)
|
||||
/mob/living/carbon/monkey/emote(var/act,var/m_type=1,var/message = null)
|
||||
|
||||
var/param = null
|
||||
if (findtext(act, "-", 1, null))
|
||||
@@ -10,15 +10,26 @@
|
||||
act = copytext(act,1,length(act))
|
||||
|
||||
var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle)
|
||||
var/m_type = 1
|
||||
var/message
|
||||
|
||||
switch(act)
|
||||
if ("me")
|
||||
return custom_emote(m_type, desc)
|
||||
if(silent)
|
||||
return
|
||||
if (src.client)
|
||||
if (client.prefs.muted & MUTE_IC)
|
||||
src << "\red You cannot send IC messages (muted)."
|
||||
return
|
||||
if (src.client.handle_spam_prevention(message,MUTE_IC))
|
||||
return
|
||||
if (stat)
|
||||
return
|
||||
if(!(message))
|
||||
return
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
|
||||
if ("custom")
|
||||
return custom_emote(m_type, desc)
|
||||
return custom_emote(m_type, message)
|
||||
|
||||
if("sign")
|
||||
if (!src.restrained())
|
||||
|
||||
@@ -350,7 +350,7 @@
|
||||
if(client.prefs.species)
|
||||
chosen_species = all_species[client.prefs.species]
|
||||
if(chosen_species)
|
||||
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & WHITELISTED))
|
||||
if(is_alien_whitelisted(src, client.prefs.species) || !config.usealienwhitelist || !(chosen_species.flags & WHITELISTED) || (client.holder.rights & R_ADMIN) )// Have to recheck admin due to no usr at roundstart. Latejoins are fine though.
|
||||
new_character.set_species(client.prefs.species)
|
||||
if(chosen_species.language)
|
||||
new_character.add_language(chosen_species.language)
|
||||
|
||||
@@ -7,8 +7,8 @@ datum/preferences
|
||||
else
|
||||
gender = FEMALE
|
||||
s_tone = random_skin_tone()
|
||||
h_style = random_hair_style(gender)
|
||||
f_style = random_facial_hair_style(gender)
|
||||
h_style = random_hair_style(gender, species)
|
||||
f_style = random_facial_hair_style(gender, species)
|
||||
randomize_hair_color("hair")
|
||||
randomize_hair_color("facial")
|
||||
randomize_eyes_color()
|
||||
|
||||
@@ -28,9 +28,12 @@
|
||||
// Determines if the accessory will be skipped or included in random hair generations
|
||||
var/gender = NEUTER
|
||||
|
||||
// Restrict some styles to specific races
|
||||
// Restrict some styles to specific species
|
||||
var/list/species_allowed = list("Human")
|
||||
|
||||
// Whether or not the accessory can be affected by colouration
|
||||
var/do_colouration = 1
|
||||
|
||||
|
||||
/*
|
||||
////////////////////////////
|
||||
@@ -386,117 +389,139 @@
|
||||
name = "Long Unathi Spines"
|
||||
icon_state = "soghun_longspines"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
una_spines_short
|
||||
name = "Short Unathi Spines"
|
||||
icon_state = "soghun_shortspines"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
una_frills_long
|
||||
name = "Long Unathi Frills"
|
||||
icon_state = "soghun_longfrills"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
una_frills_short
|
||||
name = "Short Unathi Frills"
|
||||
icon_state = "soghun_shortfrill"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
una_horns
|
||||
name = "Unathi Horns"
|
||||
icon_state = "soghun_horns"
|
||||
species_allowed = list("Unathi")
|
||||
do_colouration = 0
|
||||
|
||||
skr_tentacle_m
|
||||
name = "Skrell Male Tentacles"
|
||||
icon_state = "skrell_hair_m"
|
||||
species_allowed = list("Skrell")
|
||||
gender = MALE
|
||||
do_colouration = 0
|
||||
|
||||
skr_tentacle_f
|
||||
name = "Skrell Female Tentacles"
|
||||
icon_state = "skrell_hair_f"
|
||||
species_allowed = list("Skrell")
|
||||
gender = FEMALE
|
||||
do_colouration = 0
|
||||
|
||||
skr_gold_m
|
||||
name = "Gold plated Skrell Male Tentacles"
|
||||
icon_state = "skrell_goldhair_m"
|
||||
species_allowed = list("Skrell")
|
||||
gender = MALE
|
||||
do_colouration = 0
|
||||
|
||||
skr_gold_f
|
||||
name = "Gold chained Skrell Female Tentacles"
|
||||
icon_state = "skrell_goldhair_f"
|
||||
species_allowed = list("Skrell")
|
||||
gender = FEMALE
|
||||
do_colouration = 0
|
||||
|
||||
skr_clothtentacle_m
|
||||
name = "Cloth draped Skrell Male Tentacles"
|
||||
icon_state = "skrell_clothhair_m"
|
||||
species_allowed = list("Skrell")
|
||||
gender = MALE
|
||||
do_colouration = 0
|
||||
|
||||
skr_clothtentacle_f
|
||||
name = "Cloth draped Skrell Female Tentacles"
|
||||
icon_state = "skrell_clothhair_f"
|
||||
species_allowed = list("Skrell")
|
||||
gender = FEMALE
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears
|
||||
name = "Tajaran Ears"
|
||||
icon_state = "ears_plain"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_clean
|
||||
name = "Tajara Clean"
|
||||
icon_state = "hair_clean"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_shaggy
|
||||
name = "Tajara Shaggy"
|
||||
icon_state = "hair_shaggy"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_mohawk
|
||||
name = "Tajaran Mohawk"
|
||||
icon_state = "hair_mohawk"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_plait
|
||||
name = "Tajara Plait"
|
||||
icon_state = "hair_plait"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_straight
|
||||
name = "Tajara Straight"
|
||||
icon_state = "hair_straight"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_long
|
||||
name = "Tajara Long"
|
||||
icon_state = "hair_long"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_rattail
|
||||
name = "Tajara Rat Tail"
|
||||
icon_state = "hair_rattail"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_spiky
|
||||
name = "Tajara Spiky"
|
||||
icon_state = "hair_tajspiky"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_ears_messy
|
||||
name = "Tajara Messy"
|
||||
icon_state = "hair_messy"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
vox_quills_short
|
||||
name = "Short Vox Quills"
|
||||
icon_state = "vox_shortquills"
|
||||
species_allowed = list("Vox")
|
||||
do_colouration = 0
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
@@ -504,31 +529,37 @@
|
||||
name = "Tajara Sideburns"
|
||||
icon_state = "facial_mutton"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_mutton
|
||||
name = "Tajara Mutton"
|
||||
icon_state = "facial_mutton"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_pencilstache
|
||||
name = "Tajara Pencilstache"
|
||||
icon_state = "facial_pencilstache"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_moustache
|
||||
name = "Tajara Moustache"
|
||||
icon_state = "facial_moustache"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_goatee
|
||||
name = "Tajara Goatee"
|
||||
icon_state = "facial_goatee"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
taj_smallstache
|
||||
name = "Tajara Smallsatche"
|
||||
icon_state = "facial_smallstache"
|
||||
species_allowed = list("Tajaran")
|
||||
do_colouration = 0
|
||||
|
||||
//skin styles - WIP
|
||||
//going to have to re-integrate this with surgery
|
||||
|
||||
@@ -81,10 +81,11 @@
|
||||
burn *= 0.66 //~2/3 damage for ROBOLIMBS
|
||||
|
||||
//If limb took enough damage, try to cut or tear it off
|
||||
if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
|
||||
if( (sharp && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
|
||||
droplimb(1)
|
||||
return
|
||||
if(body_part != UPPER_TORSO && body_part != LOWER_TORSO) //as hilarious as it is, getting hit on the chest too much shouldn't effectively gib you.
|
||||
if(config.limbs_can_break && brute_dam >= max_damage * config.organ_health_multiplier)
|
||||
if( (sharp && prob(5 * brute)) || (brute > 20 && prob(2 * brute)) )
|
||||
droplimb(1)
|
||||
return
|
||||
|
||||
// High brute damage or sharp objects may damage internal organs
|
||||
if(internal_organs != null) if( (sharp && brute >= 5) || brute >= 10) if(prob(5))
|
||||
@@ -742,21 +743,44 @@ obj/item/weapon/organ/New(loc, mob/living/carbon/human/H)
|
||||
//Forming icon for the limb
|
||||
|
||||
//Setting base icon for this mob's race
|
||||
if(ishuman(H) && H.dna)
|
||||
var/icon/base = new H.species.icobase
|
||||
if(base)
|
||||
icon = base.MakeLying()
|
||||
var/icon/base
|
||||
if(H.species && H.species.icobase)
|
||||
base = icon(H.species.icobase)
|
||||
else
|
||||
icon_state = initial(icon_state)+"_l"
|
||||
base = icon('icons/mob/human_races/r_human.dmi')
|
||||
|
||||
var/icon/I = new /icon(icon, icon_state)
|
||||
if(base)
|
||||
base = base.MakeLying()
|
||||
|
||||
//Changing limb's skin tone to match owner
|
||||
if (H.s_tone >= 0)
|
||||
I.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
I.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
icon = I
|
||||
//Changing limb's skin tone to match owner
|
||||
if(!H.species || H.species.flags & HAS_SKIN_TONE)
|
||||
if (H.s_tone >= 0)
|
||||
base.Blend(rgb(H.s_tone, H.s_tone, H.s_tone), ICON_ADD)
|
||||
else
|
||||
base.Blend(rgb(-H.s_tone, -H.s_tone, -H.s_tone), ICON_SUBTRACT)
|
||||
|
||||
//this is put here since I can't easially edit the same icon from head's constructor
|
||||
if(istype(src, /obj/item/weapon/organ/head))
|
||||
//Add (facial) hair.
|
||||
if(H.f_style)
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[H.f_style]
|
||||
if(facial_hair_style)
|
||||
var/icon/facial = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_l")
|
||||
if(facial_hair_style.do_colouration)
|
||||
facial.Blend(rgb(H.r_facial, H.g_facial, H.b_facial), ICON_ADD)
|
||||
|
||||
base.Blend(facial, ICON_OVERLAY)
|
||||
|
||||
if(H.h_style && !(H.head && (H.head.flags & BLOCKHEADHAIR)))
|
||||
var/datum/sprite_accessory/hair_style = hair_styles_list[H.h_style]
|
||||
if(hair_style)
|
||||
var/icon/hair = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_l")
|
||||
if(hair_style.do_colouration)
|
||||
hair.Blend(rgb(H.r_hair, H.g_hair, H.b_hair), ICON_ADD)
|
||||
|
||||
base.Blend(hair, ICON_OVERLAY)
|
||||
|
||||
icon = base
|
||||
|
||||
|
||||
/****************************************************
|
||||
@@ -794,21 +818,24 @@ obj/item/weapon/organ/head
|
||||
var/brain_op_stage = 0
|
||||
|
||||
obj/item/weapon/organ/head/New(loc, mob/living/carbon/human/H)
|
||||
if(istype(H))
|
||||
src.icon_state = H.gender == MALE? "head_m" : "head_f"
|
||||
..()
|
||||
spawn(5)
|
||||
if(brainmob && brainmob.client)
|
||||
brainmob.client.screen.len = null //clear the hud
|
||||
if(ishuman(H))
|
||||
if(H.gender == FEMALE)
|
||||
H.icon_state = "head_f"
|
||||
H.overlays += H.generate_head_icon()
|
||||
|
||||
//if(ishuman(H))
|
||||
// if(H.gender == FEMALE)
|
||||
// H.icon_state = "head_f"
|
||||
// H.overlays += H.generate_head_icon()
|
||||
transfer_identity(H)
|
||||
pixel_x = -10
|
||||
pixel_y = 6
|
||||
|
||||
name = "[H.real_name]'s head"
|
||||
|
||||
H.regenerate_icons()
|
||||
|
||||
H.stat = 2
|
||||
H.death()
|
||||
|
||||
obj/item/weapon/organ/head/proc/transfer_identity(var/mob/living/carbon/human/H)//Same deal as the regular brain proc. Used for human-->head
|
||||
|
||||
@@ -63,6 +63,9 @@
|
||||
|
||||
process()
|
||||
if(owner.life_tick % process_accuracy == 0)
|
||||
if(src.damage < 0)
|
||||
src.damage = 0
|
||||
|
||||
//High toxins levels are dangerous
|
||||
if(owner.getToxLoss() >= 60 && !owner.reagents.has_reagent("anti_toxin"))
|
||||
//Healthy liver suffers on its own
|
||||
@@ -75,7 +78,7 @@
|
||||
O.damage += 0.2 * process_accuracy
|
||||
|
||||
//Detox can heal small amounts of damage
|
||||
if (owner.reagents.has_reagent("anti_toxin") && src.damage < src.min_bruised_damage)
|
||||
if (src.damage && src.damage < src.min_bruised_damage && owner.reagents.has_reagent("anti_toxin"))
|
||||
src.damage -= 0.2 * process_accuracy
|
||||
|
||||
// Damaged liver means some chemicals are very dangerous
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
proc/deactivate(var/mob/living/carbon/mob)
|
||||
|
||||
////////////////////////SPECIAL/////////////////////////////////
|
||||
/datum/disease2/effect/alien
|
||||
/*/datum/disease2/effect/alien
|
||||
name = "Unidentified Foreign Body"
|
||||
stage = 4
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
@@ -62,7 +62,7 @@
|
||||
new/mob/living/carbon/alien/larva(mob.loc)
|
||||
var/datum/disease2/disease/D = mob:virus2
|
||||
mob:gib()
|
||||
del D
|
||||
del D*/
|
||||
|
||||
/datum/disease2/effect/invisible
|
||||
name = "Waiting Syndrome"
|
||||
@@ -309,7 +309,7 @@
|
||||
activate(var/mob/living/carbon/mob,var/multiplier)
|
||||
if(istype(mob, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = mob
|
||||
if(!(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
|
||||
if(H.species.name == "Human" && !(H.h_style == "Bald") && !(H.h_style == "Balding Hair"))
|
||||
H << "<span class='danger'>Your hair starts to fall out in clumps...</span>"
|
||||
spawn(50)
|
||||
H.h_style = "Balding Hair"
|
||||
|
||||
Reference in New Issue
Block a user