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Fixes Beaker Breaking (#7676)
Due to some of the, er, interesting decisions made when writing the code for beakers shattering when you throw them, not only was it possible to shatter containers made of non-glass materials into glass fragments - such as cryostasis and bluespace beakers, and wooden buckets - but most of the actual glass beakers were impossible to break with your bare hands. I have corrected both these issues in addition to making it possible for glass beakers that are tougher to still shatter even if you don't throw them with the force of a mass driver. And they make a noisy shatter sound now, too.
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@@ -15,7 +15,7 @@
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accuracy = 0.1
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w_class = 2
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flags = OPENCONTAINER
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var/fragile = 1 // most glassware is super fragile
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var/hardness = 1
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var/no_shatter = FALSE //does this container shatter?
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unacidable = 1 //glass doesn't dissolve in acid
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drop_sound = 'sound/items/drop/bottle.ogg'
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@@ -54,13 +54,20 @@
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/obj/item/reagent_containers/glass/throw_impact(atom/hit_atom, var/speed)
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. = ..()
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if(speed > fragile && !no_shatter)
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if(no_shatter)
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return
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if(speed >= hardness)
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shatter()
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return
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if(speed < hardness)
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if(prob(25 * (speed)))
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shatter()
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/obj/item/reagent_containers/glass/proc/shatter(var/mob/user)
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if(reagents.total_volume)
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reagents.splash(src.loc, reagents.total_volume) // splashes the mob holding it or the turf it's on
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audible_message("\The [src] shatters with a resounding crash!", "\The [src] breaks.")
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playsound(src, "shatter", 40, 1)
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new /obj/item/material/shard(loc, "glass")
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qdel(src)
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@@ -78,7 +85,7 @@
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update_name_label()
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return
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. = ..() // in the case of nitroglycerin, explode BEFORE it shatters
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if(!(W.flags & NOBLUDGEON) && fragile && (W.force > fragile))
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if(!(W.flags & NOBLUDGEON) && hardness && (W.force < hardness))
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shatter()
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return
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@@ -97,7 +104,7 @@
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center_of_mass = list("x" = 15,"y" = 11)
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matter = list("glass" = 500)
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drop_sound = 'sound/items/drop/glass.ogg'
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fragile = 4
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hardness = 3
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/obj/item/reagent_containers/glass/beaker/Initialize()
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. = ..()
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@@ -153,7 +160,7 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120)
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flags = OPENCONTAINER
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fragile = 6 // a bit sturdier
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hardness = 4
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/obj/item/reagent_containers/glass/beaker/bowl
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name = "mixing bowl"
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@@ -178,7 +185,8 @@
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volume = 60
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amount_per_transfer_from_this = 10
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flags = OPENCONTAINER | NOREACT
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fragile = 0
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hardness = 0
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no_shatter = TRUE
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/obj/item/reagent_containers/glass/beaker/bluespace
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name = "bluespace beaker"
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@@ -190,7 +198,8 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25,30,60,120,300)
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flags = OPENCONTAINER
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fragile = 0
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hardness = 0
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no_shatter = TRUE
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/obj/item/reagent_containers/glass/beaker/vial
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name = "vial"
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@@ -202,7 +211,7 @@
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amount_per_transfer_from_this = 10
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possible_transfer_amounts = list(5,10,15,25)
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flags = OPENCONTAINER
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fragile = 1
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hardness = 2
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/obj/item/reagent_containers/glass/beaker/cryoxadone
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/obj/item/reagent_containers/glass/beaker/cryoxadone/Initialize()
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@@ -235,7 +244,7 @@
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var/carving_weapon = /obj/item/wirecutters
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var/helmet_type = /obj/item/clothing/head/helmet/bucket
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no_shatter = TRUE
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fragile = 0
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hardness = 0
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/obj/item/reagent_containers/glass/bucket/attackby(var/obj/D, mob/user as mob)
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if(isprox(D))
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@@ -281,6 +290,7 @@ obj/item/reagent_containers/glass/bucket/wood
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icon_state = "woodbucket"
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item_state = "woodbucket"
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center_of_mass = list("x" = 16,"y" = 8)
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no_shatter = TRUE
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matter = list("wood" = 50)
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drop_sound = 'sound/items/drop/wooden.ogg'
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carving_weapon = /obj/item/material/hatchet
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@@ -11,7 +11,7 @@
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possible_transfer_amounts = list(5,10,15,25,30,60)
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flags = 0
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volume = 60
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fragile = 4
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hardness = 3
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var/list/reagents_to_add
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/obj/item/reagent_containers/glass/bottle/on_reagent_change()
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@@ -4,7 +4,8 @@
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possible_transfer_amounts = list(5,10,15,25,30,50,100)
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flags = OPENCONTAINER
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volume = 60
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fragile = 0 // do NOT shatter
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hardness = 0
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no_shatter = TRUE
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var/reagent = ""
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: Kaedwuff
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- tweak: "Non-glass beakers no longer break when thrown. Additionally, glass beakers have been made more fragile, as they were nearly impossible to break by throwing."
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