Removing flashes and stun rounds from zipguns (#556)

Zipguns won't start with flash and stun rounds anymore, since it is a one shoot weapon and those rounds do little in that situation, just making them more useless.
This commit is contained in:
Alberyk
2016-07-14 01:48:08 +03:00
committed by skull132
parent 1f799cddc1
commit a4e374d117
2 changed files with 36 additions and 4 deletions
@@ -176,8 +176,6 @@
var/global/list/ammo_types = list(
/obj/item/ammo_casing/a357 = ".357",
/obj/item/ammo_casing/c9mmf = "9mm",
/obj/item/ammo_casing/c45f = ".45",
/obj/item/ammo_casing/a12mm = "12mm",
/obj/item/ammo_casing/shotgun = "12 gauge",
/obj/item/ammo_casing/shotgun = "12 gauge",
@@ -185,8 +183,6 @@
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
/obj/item/ammo_casing/shotgun/beanbag = "12 gauge",
/obj/item/ammo_casing/shotgun/stunshell = "12 gauge",
/obj/item/ammo_casing/shotgun/flash = "12 gauge",
/obj/item/ammo_casing/a762 = "7.62mm",
/obj/item/ammo_casing/a556 = "5.56mm"
)
+36
View File
@@ -0,0 +1,36 @@
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- tweak: "Zipguns should not start with flash and stun rounds anymore."