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Removing flashes and stun rounds from zipguns (#556)
Zipguns won't start with flash and stun rounds anymore, since it is a one shoot weapon and those rounds do little in that situation, just making them more useless.
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@@ -176,8 +176,6 @@
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var/global/list/ammo_types = list(
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/obj/item/ammo_casing/a357 = ".357",
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/obj/item/ammo_casing/c9mmf = "9mm",
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/obj/item/ammo_casing/c45f = ".45",
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/obj/item/ammo_casing/a12mm = "12mm",
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/obj/item/ammo_casing/shotgun = "12 gauge",
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/obj/item/ammo_casing/shotgun = "12 gauge",
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@@ -185,8 +183,6 @@
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/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
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/obj/item/ammo_casing/shotgun/pellet = "12 gauge",
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/obj/item/ammo_casing/shotgun/beanbag = "12 gauge",
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/obj/item/ammo_casing/shotgun/stunshell = "12 gauge",
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/obj/item/ammo_casing/shotgun/flash = "12 gauge",
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/obj/item/ammo_casing/a762 = "7.62mm",
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/obj/item/ammo_casing/a556 = "5.56mm"
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)
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