The Last of the Lockers (#13954)
@@ -6,9 +6,9 @@
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desc = "A wall mounted storage locker."
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icon = 'icons/obj/walllocker.dmi'
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icon_state = "walllocker" //...man, how OLD is this $#!?
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door_anim_angle = 108
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door_anim_squish = 0.26
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door_hinge = 9.5
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door_anim_angle = 132
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door_anim_squish = 0.38
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door_hinge = -7
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door_anim_time = 2.7
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store_mobs = FALSE
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density = FALSE
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@@ -1,16 +1,18 @@
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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desc_info = "Alt-click to close the door."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "cabinet"
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anchored = 1
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density = 0
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var/obj/item/extinguisher/has_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New()
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/obj/structure/extinguisher_cabinet/Initialize()
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..()
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has_extinguisher = new/obj/item/extinguisher(src)
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update_icon()
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/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
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if(isrobot(user))
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@@ -35,41 +37,35 @@
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user))
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return
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if (ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (user.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
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return
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if(use_check_and_message(usr))
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return 0
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if(has_extinguisher)
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user.put_in_hands(has_extinguisher)
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to_chat(user, "<span class='notice'>You take [has_extinguisher] from [src].</span>")
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playsound(src.loc, 'sound/effects/extout.ogg', 50, 0)
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has_extinguisher = null
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opened = 1
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opened = TRUE
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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cut_overlays()
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if(has_extinguisher)
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if(istype(has_extinguisher, /obj/item/extinguisher/mini))
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icon_state = "extinguisher_mini"
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add_overlay("extinguisher_mini")
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else
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icon_state = "extinguisher_full"
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add_overlay("extinguisher_full")
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if(opened)
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add_overlay("cabinet_door_open")
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else
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icon_state = "extinguisher_empty"
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add_overlay("cabinet_door_closed")
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/obj/structure/extinguisher_cabinet/do_simple_ranged_interaction(var/mob/user)
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if(has_extinguisher)
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has_extinguisher.dropInto(loc)
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has_extinguisher = null
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opened = 1
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opened = TRUE
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else
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opened = !opened
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update_icon()
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@@ -1,6 +1,7 @@
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/obj/structure/fireaxecabinet
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "fireaxe"
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anchored = 1
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density = 0
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@@ -29,11 +30,18 @@
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/obj/structure/fireaxecabinet/update_icon()
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cut_overlays()
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if(fireaxe)
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add_overlay("fireaxe_item")
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add_overlay("axe")
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if(shattered)
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add_overlay("fireaxe_window_broken")
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else if(!open)
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add_overlay("fireaxe_window")
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add_overlay("glass4")
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if(unlocked)
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add_overlay("unlocked")
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else
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add_overlay("locked")
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if(open)
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add_overlay("glass_raised")
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else
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add_overlay("glass")
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/obj/structure/fireaxecabinet/New()
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..()
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: WowzewoW (Wezzy)
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- imageadd: "Improves sprites for wall lockers, fire extinguisher cabinets, fireaxe cabinet, critter crate and wall safe."
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Before Width: | Height: | Size: 52 KiB After Width: | Height: | Size: 41 KiB |
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Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
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Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 72 KiB |
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Before Width: | Height: | Size: 191 KiB After Width: | Height: | Size: 190 KiB |
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Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 3.7 KiB |
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After Width: | Height: | Size: 2.5 KiB |