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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-27 10:32:08 +00:00
The Last of the Lockers (#13954)
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@@ -6,9 +6,9 @@
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desc = "A wall mounted storage locker."
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icon = 'icons/obj/walllocker.dmi'
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icon_state = "walllocker" //...man, how OLD is this $#!?
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door_anim_angle = 108
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door_anim_squish = 0.26
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door_hinge = 9.5
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door_anim_angle = 132
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door_anim_squish = 0.38
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door_hinge = -7
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door_anim_time = 2.7
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store_mobs = FALSE
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density = FALSE
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@@ -1,16 +1,18 @@
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/obj/structure/extinguisher_cabinet
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name = "extinguisher cabinet"
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desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_closed"
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desc_info = "Alt-click to close the door."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "cabinet"
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anchored = 1
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density = 0
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var/obj/item/extinguisher/has_extinguisher
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var/opened = 0
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/obj/structure/extinguisher_cabinet/New()
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/obj/structure/extinguisher_cabinet/Initialize()
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..()
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has_extinguisher = new/obj/item/extinguisher(src)
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update_icon()
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/obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user)
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if(isrobot(user))
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@@ -35,41 +37,35 @@
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/obj/structure/extinguisher_cabinet/attack_hand(mob/user)
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if(isrobot(user))
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return
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if (ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/temp = H.organs_by_name[BP_R_HAND]
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if (user.hand)
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temp = H.organs_by_name[BP_L_HAND]
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if(temp && !temp.is_usable())
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to_chat(user, "<span class='notice'>You try to move your [temp.name], but cannot!</span>")
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return
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if(use_check_and_message(usr))
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return 0
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if(has_extinguisher)
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user.put_in_hands(has_extinguisher)
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to_chat(user, "<span class='notice'>You take [has_extinguisher] from [src].</span>")
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playsound(src.loc, 'sound/effects/extout.ogg', 50, 0)
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has_extinguisher = null
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opened = 1
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opened = TRUE
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else
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opened = !opened
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update_icon()
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/obj/structure/extinguisher_cabinet/update_icon()
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if(!opened)
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icon_state = "extinguisher_closed"
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return
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cut_overlays()
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if(has_extinguisher)
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if(istype(has_extinguisher, /obj/item/extinguisher/mini))
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icon_state = "extinguisher_mini"
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add_overlay("extinguisher_mini")
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else
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icon_state = "extinguisher_full"
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add_overlay("extinguisher_full")
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if(opened)
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add_overlay("cabinet_door_open")
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else
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icon_state = "extinguisher_empty"
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add_overlay("cabinet_door_closed")
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/obj/structure/extinguisher_cabinet/do_simple_ranged_interaction(var/mob/user)
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if(has_extinguisher)
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has_extinguisher.dropInto(loc)
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has_extinguisher = null
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opened = 1
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opened = TRUE
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else
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opened = !opened
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update_icon()
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@@ -1,6 +1,7 @@
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/obj/structure/fireaxecabinet
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name = "fire axe cabinet"
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desc = "There is small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
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icon = 'icons/obj/wallmounts.dmi'
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icon_state = "fireaxe"
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anchored = 1
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density = 0
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@@ -29,11 +30,18 @@
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/obj/structure/fireaxecabinet/update_icon()
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cut_overlays()
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if(fireaxe)
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add_overlay("fireaxe_item")
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add_overlay("axe")
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if(shattered)
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add_overlay("fireaxe_window_broken")
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else if(!open)
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add_overlay("fireaxe_window")
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add_overlay("glass4")
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if(unlocked)
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add_overlay("unlocked")
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else
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add_overlay("locked")
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if(open)
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add_overlay("glass_raised")
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else
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add_overlay("glass")
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/obj/structure/fireaxecabinet/New()
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..()
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