removes secborgs (#6733)

The evil will finally be defeated.
This takes security borgs out of the game entirely. They bring pretty much nothing to the table, in terms of either roleplay or positive influence to the station.
Also, combat and syndicate modules now have cuffs.
This commit is contained in:
ParadoxSpace
2019-08-17 19:23:11 +03:00
committed by Erki
parent 2da84b2f41
commit a7ff20218a
9 changed files with 44 additions and 144 deletions
@@ -17,15 +17,6 @@
use_external_power = 1
can_turret = 0
/obj/item/weapon/gun/energy/taser/mounted/cyborg
name = "taser gun"
max_shots = 6
recharge_time = 10 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/taser/mounted/cyborg/overclocked
max_shots = 20
recharge_time = 1
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires rechargeable stun bolts."