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"[ci skip] Automatic Build - 2021.02.23.16.20.57"
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@@ -42,6 +42,9 @@
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<li class="rscadd">Added ore detectors to xenoarch excavation lockers.</li>
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<li class="tweak">You can no longer toggle your hardsuit pieces while incapacitated.</li>
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<li class="tweak">Captain and HoP radios now start with all the channels on, making them opt-out instead.</li>
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<li class="bugfix">Fixed exosuits that do attack animations being off centre.</li>
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<li class="bugfix">Fixed exosuit hardpoints losing their cooldown colour before the cooldown actually completed.</li>
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<li class="bugfix">Climbing out of an exosuit with a closed hatch now properly updates the HUD.</li>
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</ul>
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<h3 class="author">MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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@@ -18450,6 +18450,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: You can no longer toggle your hardsuit pieces while incapacitated.
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- tweak: Captain and HoP radios now start with all the channels on, making them
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opt-out instead.
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- bugfix: Fixed exosuits that do attack animations being off centre.
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- bugfix: Fixed exosuit hardpoints losing their cooldown colour before the cooldown
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actually completed.
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- bugfix: Climbing out of an exosuit with a closed hatch now properly updates the
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HUD.
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MattAtlas:
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- tweak: Tear gas should now be much more effective.
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- tweak: Stun batons now disperse pain all over the body. What happened previously
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@@ -1,7 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Fixed exosuits that do attack animations being off centre."
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- bugfix: "Fixed exosuit hardpoints losing their cooldown colour before the cooldown actually completed."
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@@ -1,6 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- bugfix: "Climbing out of an exosuit with a closed hatch now properly updates the HUD."
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