"[ci skip] Automatic Build - 2021.02.23.16.20.57"

This commit is contained in:
AuroraBuildBot
2021-02-23 16:20:57 +00:00
parent b633d1e75a
commit a8a7dfb2e4
4 changed files with 8 additions and 13 deletions
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@@ -42,6 +42,9 @@
<li class="rscadd">Added ore detectors to xenoarch excavation lockers.</li>
<li class="tweak">You can no longer toggle your hardsuit pieces while incapacitated.</li>
<li class="tweak">Captain and HoP radios now start with all the channels on, making them opt-out instead.</li>
<li class="bugfix">Fixed exosuits that do attack animations being off centre.</li>
<li class="bugfix">Fixed exosuit hardpoints losing their cooldown colour before the cooldown actually completed.</li>
<li class="bugfix">Climbing out of an exosuit with a closed hatch now properly updates the HUD.</li>
</ul>
<h3 class="author">MattAtlas updated:</h3>
<ul class="changes bgimages16">
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@@ -18450,6 +18450,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- tweak: You can no longer toggle your hardsuit pieces while incapacitated.
- tweak: Captain and HoP radios now start with all the channels on, making them
opt-out instead.
- bugfix: Fixed exosuits that do attack animations being off centre.
- bugfix: Fixed exosuit hardpoints losing their cooldown colour before the cooldown
actually completed.
- bugfix: Climbing out of an exosuit with a closed hatch now properly updates the
HUD.
MattAtlas:
- tweak: Tear gas should now be much more effective.
- tweak: Stun batons now disperse pain all over the body. What happened previously
@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- bugfix: "Fixed exosuits that do attack animations being off centre."
- bugfix: "Fixed exosuit hardpoints losing their cooldown colour before the cooldown actually completed."
@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- bugfix: "Climbing out of an exosuit with a closed hatch now properly updates the HUD."