Adds in Ned Kelly armor (again) (#4330)

Exactly like the last PR regarding this shit, but this time it isn't broken after path changes and failed rebases.
This commit is contained in:
Ezuo
2018-03-03 00:38:17 +02:00
committed by Erki
parent 2c1229a9b2
commit a97cf8ab50
3 changed files with 58 additions and 1 deletions
@@ -130,4 +130,24 @@ Protectiveness | Armor %
contained_sprite = 1
/obj/item/clothing/head/helmet/material/makeshift/plasteel
default_material = "plasteel"
default_material = "plasteel"
/obj/item/clothing/suit/armor/material/makeshift/trenchcoat
name = "armored trenchcoat"
desc = "A trenchcoat that has had some armor plating hastily attached to it."
applies_material_color = FALSE
pocket_slots = 2
icon_state = "material_kelly"
item_state = "material_kelly"
/obj/item/clothing/suit/armor/material/makeshift/attackby(var/obj/O, mob/user)
if(istype(O, /obj/item/clothing/suit/storage/toggle/trench))
var/obj/item/clothing/suit/storage/toggle/trench/kelly = O
user.drop_from_inventory(src)
user.drop_from_inventory(kelly)
var/obj/item/clothing/suit/armor/material/makeshift/trenchcoat/new_armor = new(null, src.material.name)
user.put_in_hands(new_armor)
qdel(src)
qdel(kelly)
else
..()
+37
View File
@@ -0,0 +1,37 @@
################################
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author: Ezuo
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changes:
- rscadd: "You can now make Ned Kelly style armor by using an ordinary trenchcoat on makeshift armor. Be protected and stylish at the same time!"
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