Shuttle update: Part Two: The Legion Protects (#7457)

This commit is contained in:
fernerr
2019-11-23 18:50:19 +01:00
committed by Werner
parent 0683b6f487
commit aa2e02c1a6
82 changed files with 22253 additions and 13703 deletions
@@ -104,6 +104,9 @@
var/datum/wifi/sender/door/wifi_sender = new("tcfl_shuttle_lockdown", src)
wifi_sender.activate("close")
var/datum/wifi/sender/door/wifi_sender_blast = new("tcfl_shuttle_release", src)
wifi_sender_blast.activate("open")
/client/proc/response_team()
set name = "Dispatch Emergency Response Team"
set category = "Special Verbs"
+56 -15
View File
@@ -59,37 +59,78 @@
//TCFL
/datum/outfit/admin/ert/legion
name = "TCFL Responder"
name = "TCFL Volunteer"
head = /obj/item/clothing/head/legion
uniform = /obj/item/clothing/under/legion
l_ear = /obj/item/device/radio/headset/legion
shoes = /obj/item/clothing/shoes/swat
gloves = /obj/item/clothing/gloves/swat
glasses = /obj/item/clothing/glasses/sunglasses
shoes = /obj/item/clothing/shoes/swat/ert
gloves = /obj/item/clothing/gloves/swat/ert
glasses = /obj/item/clothing/glasses/sunglasses/aviator
back = /obj/item/storage/backpack/legion
id = /obj/item/card/id/distress/legion
backpack_contents = list(
/obj/item/storage/belt/utility/full = 1
)
backpack_contents = null
/datum/outfit/admin/ert/legion/get_id_access()
return get_distress_access()
/datum/outfit/admin/ert/legion/specialist
name = "TCFL Medic"
name = "TCFL Legionnaire"
accessory = /obj/item/clothing/accessory/legion/specialist
l_hand = /obj/item/storage/firstaid/adv
r_hand = /obj/item/storage/firstaid/combat
belt = /obj/item/storage/belt/medical
/datum/outfit/admin/ert/legion/leader
name = "TCFL Prefect"
accessory = /obj/item/clothing/accessory/legion
/datum/outfit/admin/ert/legion/leader/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
.=..()
var/obj/item/card/id/distress/legion/I = H.wear_id
I.access += (access_cent_specops)
/datum/outfit/admin/ert/legion/pilot
name = "TCFL Dropship Pilot"
uniform = /obj/item/clothing/under/legion/pilot
head = /obj/item/clothing/head/helmet/legion_pilot
suit = /obj/item/clothing/suit/storage/toggle/leather_jacket/flight/legion
gloves = null
back = null
belt = /obj/item/storage/belt/security/tactical
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(/obj/item/gun/energy/blaster/revolver/pilot = 1)
/datum/outfit/admin/ert/legion/sentinel
name = "TCFL Sentinel"
head = /obj/item/clothing/head/legion/sentinel
uniform = /obj/item/clothing/under/legion/sentinel
suit = /obj/item/clothing/suit/storage/vest/legion
gloves = null
belt = /obj/item/storage/belt/security/tactical
suit_store = /obj/item/gun/energy/blaster/rifle
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(/obj/item/gun/energy/blaster/revolver = 1)
backpack_contents = list(
/obj/item/gun/energy/blaster/carbine = 1,
/obj/item/handcuffs/ziptie = 3,
/obj/item/clothing/mask/gas/tactical = 1,
/obj/item/storage/firstaid/regular = 1,
/obj/item/clothing/gloves/swat/ert = 1
)
belt_contents = list(
/obj/item/reagent_containers/hypospray = 1,
/obj/item/stack/medical/advanced/bruise_pack = 1,
/obj/item/stack/medical/advanced/ointment = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1
/obj/item/melee/energy/sword/knife = 1,
/obj/item/shield/energy/legion = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/grenade/flashbang = 2,
/obj/item/melee/telebaton = 1
)
/datum/outfit/admin/ert/legion/sentinel/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
.=..()
var/obj/item/card/id/distress/legion/I = H.wear_id
I.access += (access_cent_specops)
//Mercenary
/datum/outfit/admin/ert/mercenary
name = "Mercenary Freelancer"
+18 -15
View File
@@ -231,27 +231,30 @@
/obj/item/implant/loyalty
)
/datum/outfit/admin/nt/tcfl_commander
name = "TCFL Commander"
/datum/outfit/admin/nt/tcfl_legate
name = "TCFL Legate"
uniform = /obj/item/clothing/under/legion
shoes = /obj/item/clothing/shoes/jackboots
uniform = /obj/item/clothing/under/legion/legate
suit = /obj/item/clothing/suit/storage/vest/legion/legate
gloves = /obj/item/clothing/gloves/swat/tactical
shoes = /obj/item/clothing/shoes/swat/ert
l_ear = /obj/item/device/radio/headset/legion
head = /obj/item/clothing/head/legion_beret
head = /obj/item/clothing/head/legion/legate
glasses = /obj/item/clothing/glasses/sunglasses/aviator
id = /obj/item/card/id/distress/legion
belt = /obj/item/storage/belt/security/tactical
r_pocket = /obj/item/clothing/mask/gas/tactical
accessory = /obj/item/clothing/accessory/holster/hip
accessory_contents = list(/obj/item/gun/projectile/revolver/mateba = 1)
back = null
backpack_contents = list(
/obj/item/gun/projectile/revolver = 1,
/obj/item/clothing/accessory/holster/hip = 1,
/obj/item/clothing/accessory/legion = 1,
/obj/item/storage/box/flashbangs = 1
)
backpack_contents = null
belt_contents = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/handcuffs = 2,
/obj/item/ammo_magazine/a357 = 2,
/obj/item/device/flash = 1
/obj/item/melee/energy/sword/knife = 1,
/obj/item/handcuffs/ziptie = 2,
/obj/item/ammo_magazine/a454 = 2,
/obj/item/shield/energy/legion = 1
)
/datum/outfit/admin/nt/cciaa
+2 -2
View File
@@ -13,7 +13,7 @@
/obj/item/circuitboard/optable,
/obj/item/stock_parts/scanning_module = 1
)
var/mob/living/carbon/human/victim = null
var/strapped = 0.0
var/suppressing = FALSE
@@ -64,7 +64,7 @@
if(user != victim && !use_check_and_message(user)) // Skip checks if you're doing it to yourself or turning it off, this is an anti-griefing mechanic more than anything.
user.visible_message("<span class='warning'>\The [user] begins switching [suppressing ? "off" : "on"] \the [src]'s neural suppressor.</span>")
if(!do_after(user, 30, src))
return
return
if(!victim)
to_chat(user, "<span class='warning'>There is nobody on \the [src]. It would be pointless to turn the suppressor on.</span>")
+3 -3
View File
@@ -137,9 +137,9 @@
/obj/machinery/computer/pod/old
icon_state = "oldcomp"
icon_screen = "library"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
icon_screen = null
name = "DoorMex Control Computer"
title = "Door Controls"
+76 -4
View File
@@ -3,6 +3,7 @@ CONTAINS:
Deployable items
Barricades
Deployable Kits
for reference:
@@ -141,6 +142,9 @@ for reference:
else
return 0
/obj/structure/barricade/steel/Initialize(var/newloc)
.=..(newloc,"steel")
//Actual Deployable machinery stuff
/obj/machinery/deployable
name = "deployable"
@@ -154,7 +158,7 @@ for reference:
icon = 'icons/obj/objects.dmi'
anchored = 0.0
density = 1.0
icon_state = "barrier0"
icon_state = "barrier"
var/health = 100.0
var/maxhealth = 100.0
var/locked = 0.0
@@ -163,7 +167,7 @@ for reference:
New()
..()
src.icon_state = "barrier[src.locked]"
src.icon_state = "[initial(icon_state)][src.locked]"
attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/card/id/))
@@ -171,7 +175,7 @@ for reference:
if (src.emagged < 2.0)
src.locked = !src.locked
src.anchored = !src.anchored
src.icon_state = "barrier[src.locked]"
src.icon_state = "[initial(icon_state)][src.locked]"
if ((src.locked == 1.0) && (src.emagged < 2.0))
to_chat(user, "Barrier lock toggled on.")
return
@@ -226,7 +230,7 @@ for reference:
if(prob(50/severity))
locked = !locked
anchored = !anchored
icon_state = "barrier[src.locked]"
icon_state = "[initial(icon_state)][src.locked]"
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
if(air_group || (height==0))
@@ -262,3 +266,71 @@ for reference:
spark(src, 2, alldirs)
visible_message("<span class='warning'>BZZzZZzZZzZT</span>")
return 1
/obj/machinery/deployable/barrier/legion
name = "legion barrier"
desc = "A deployable barrier, bearing the marks of the Tau Ceti Foreign Legion. Swipe your ID card to lock/unlock it."
icon_state = "barrier_legion"
req_access = list(access_legion)
/obj/item/deployable_kit
name = "Emergency Floodlight Kit"
desc = "A do-it-yourself kit for constructing the finest of emergency floodlights."
icon = 'icons/obj/storage.dmi'
icon_state = "inf_box"
item_state = "syringe_kit"
var/kit_product = /obj/machinery/floodlight
var/assembly_time = 8 SECONDS
/obj/item/deployable_kit/attack_self(mob/user)
to_chat(user, span("notice","You start assembling \the [src]..."))
if(do_after(user, assembly_time))
assemble_kit(user)
qdel(src)
/obj/item/deployable_kit/proc/assemble_kit(mob/user)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 25, 1)
var/atom/A = new kit_product(user.loc)
user.visible_message(span("notice","[user] assembles \a [A]."),span("notice","You assemble \a [A]."))
A.add_fingerprint(user)
/obj/item/deployable_kit/legion_barrier
name = "legion barrier kit"
desc = "A quick assembly kit for deploying id-lockable barriers in the field. Most commonly seen used for crowd control by corporate security."
icon_state = "barrier_kit"
w_class = 2
kit_product = /obj/machinery/deployable/barrier/legion
/obj/item/deployable_kit/surgery_table
name = "surgery table assembly kit"
desc = "A quick assembly kit to deploy a surgery table in the field. Cannot be put together again after being unfolded, choose your spot wisely."
icon = 'icons/obj/surgery.dmi'
icon_state = "table_deployable"
item_state = "table_parts"
w_class = 4
kit_product = /obj/machinery/optable
assembly_time = 20 SECONDS
/obj/item/deployable_kit/surgery_table/assemble_kit(mob/user)
..()
var/free_spot = null
for(var/check_dir in cardinal)
var/turf/T = get_step(src, check_dir)
if(turf_clear(T))
free_spot = T
break
if(!free_spot)
free_spot = src.loc
new /obj/structure/curtain/open/medical(free_spot, src)
new /obj/structure/curtain/open/medical(free_spot, src)
/obj/item/deployable_kit/legion_turret
name = "legion blaster turret assembly kit"
desc = "A quick assembly kit to deploy a blaster turret in the field. Swipe with a TCFL id card to configure it once assembled."
icon = 'icons/obj/turrets.dmi'
icon_state = "blaster_turret_kit"
item_state = "table_parts"
drop_sound = 'sound/items/drop/axe.ogg'
w_class = 4
kit_product = /obj/machinery/porta_turret/legion
assembly_time = 15 SECONDS
+8
View File
@@ -146,6 +146,14 @@
M.close()
return
/obj/machinery/button/remote/blast_door/open_only/trigger()
for(var/obj/machinery/door/blast/M in SSmachinery.all_machines)
if(M.id == src.id)
if(M.density)
spawn(0)
M.open()
return
/*
Emitter remote control
*/
+15
View File
@@ -255,11 +255,26 @@
icon_state = "pdoor0"
density = 0
opacity = 0
/obj/machinery/door/blast/odin/shuttle/ert
_wifi_id = "ert_shuttle_lockdown"
/obj/machinery/door/blast/odin/shuttle/tcfl
_wifi_id = "tcfl_shuttle_release"
icon_state = "pdoor1"
density = 1
opacity = 1
/obj/machinery/door/blast/odin/shuttle/tcfl/shutter
_wifi_id = "tcfl_shuttle_lockdown"
density = 0
opacity = 0
icon_state_open = "shutter0"
icon_state_opening = "shutterc0"
icon_state_closed = "shutter1"
icon_state_closing = "shutterc1"
icon_state = "shutter0"
damage = SHUTTER_CRUSH_DAMAGE
#undef BLAST_DOOR_CRUSH_DAMAGE
#undef SHUTTER_CRUSH_DAMAGE
-16
View File
@@ -131,19 +131,3 @@
cell = W
to_chat(user, "You insert the power cell.")
update_icon()
/obj/item/floodlight_diy
name = "Emergency Floodlight Kit"
desc = "A do-it-yourself kit for constructing the finest of emergency floodlights."
icon = 'icons/obj/storage.dmi'
icon_state = "inf_box"
item_state = "syringe_kit"
/obj/item/floodlight_diy/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start piecing together the kit...</span>")
if(do_after(user, 80))
var/obj/machinery/floodlight/R = new /obj/machinery/floodlight(user.loc)
user.visible_message("<span class='notice'>[user] assembles \a [R].\
</span>", "<span class='notice'>You assemble \a [R].</span>")
R.add_fingerprint(user)
qdel(src)
+23 -3
View File
@@ -37,6 +37,7 @@
var/egun = 1 //holder to handle certain guns switching modes
var/sprite_set = "carbine" //set of gun sprites the turret will use
var/cover_set = 0 //set of cover sprites the turret will use
var/name_override = FALSE
var/last_fired = 0 //1: if the turret is cooling down from a shot, 0: turret is ready to fire
var/shot_delay = 15 //1.5 seconds between each shot
@@ -128,7 +129,8 @@
shot_delay = max(installation.fire_delay_wielded, 4)
else
shot_delay = max(installation.fire_delay, 4)
name = "[installation.name] [name]"
if(!name_override)
name = "[installation.name] [name]"
var/area/control_area = get_area(src)
if(istype(control_area))
@@ -682,14 +684,14 @@
update_icon()
var/obj/item/projectile/A
if(emagged || lethal)
A = new eprojectile(loc)
playsound(loc, eshot_sound, 75, 1)
else
A = new projectile(loc)
playsound(loc, shot_sound, 75, 1)
A.accuracy = max(installation.accuracy * 0.25 , installation.accuracy_wielded * 0.25, A.accuracy * 0.25) // Because turrets should be better at shooting.
// Lethal/emagged turrets use twice the power due to higher energy beams
@@ -1113,6 +1115,24 @@
req_one_access = list(access_syndicate)
/obj/machinery/porta_turret/legion
enabled = 0
use_power = 0
icon_state = "cover_legion"
lethal = 1
lethal_icon = 1
egun = 0
installation = /obj/item/gun/energy/blaster/carbine
sprite_set = "blaster"
cover_set = "legion"
eprojectile = /obj/item/projectile/energy/blaster/heavy
check_arrest = 0
check_records = 0
check_access = 1
ailock = 1
req_one_access = list(access_legion)
#undef TURRET_PRIORITY_TARGET
#undef TURRET_SECONDARY_TARGET
#undef TURRET_NOT_TARGET
@@ -82,6 +82,7 @@
name = "poster"
desc = "A large piece of space-resistant printed paper. "
icon = 'icons/obj/contraband.dmi'
icon_state = "poster_map"
anchored = 1
var/serial_number //Will hold the value of src.loc if nobody initialises it
var/poster_type //So mappers can specify a desired poster
+9
View File
@@ -15,3 +15,12 @@
density = 0
anchored = 1
layer = 50
//Used for imitating an object's sprite for decorative purposes.
/obj/effect/decal/fake_object
name = "object"
icon = 'icons/obj/structures.dmi'
icon_state = "ladder11"
density = 0
anchored = 1
layer = 3
@@ -328,3 +328,18 @@
icon_state = "bsposter66"
name = "BFG 9000"
desc = "A picture of a big freakin' gun."
/datum/poster/bay_67
icon_state = "tcflposter"
name = "Tau Ceti Foreign Legion"
desc = "A TCFL recruitment poster."
/datum/poster/bay_68
icon_state = "tcflposter2"
name = "Tau Ceti Foreign Legion"
desc = "A TCFL recruitment poster showcasing the benefits Synthetics gain when enlisting."
/datum/poster/bay_69
icon_state = "grillposter"
name = "grill"
desc = "A poster of a smug looking tajaran grilling at a company get-together."
@@ -41,6 +41,15 @@
req_access = null
req_one_access = list(access_engine_equip, access_atmospherics)
/obj/item/device/magnetic_lock/security/legion
name = "legion magnetic door lock"
req_access = (access_legion)
w_class = 2
/obj/item/device/magnetic_lock/security/legion/Initialize()
..()
desc = "A large, ID locked device used for completely locking down airlocks. This one carries the insignia of the Tau Ceti Foreign Legion."
/obj/item/device/magnetic_lock/Initialize()
. = ..()
@@ -470,7 +479,7 @@
ui = new(user, src, "misc-maglock", 300, 100, "Maglock", list())
else
ui = new(user, src, "misc-maglock-config", 300, 100, "Maglock configuration", list("passcode" = passcode))
ui.open()
/obj/item/device/magnetic_lock/keypad/attack_hand(var/mob/user)
@@ -461,6 +461,7 @@ var/const/NO_EMAG_ACT = -50
/obj/item/card/id/distress/legion
name = "\improper Tau Ceti Foreign Legion ID"
assignment = "Tau Ceti Foreign Legion Volunteer"
icon_state = "legion"
/obj/item/card/id/distress/legion/New()
access = list(access_legion, access_maint_tunnels, access_external_airlocks, access_security, access_engine, access_engine_equip, access_medical, access_research, access_atmospherics, access_medical_equip)
+14 -7
View File
@@ -243,8 +243,8 @@
name = "tactical shield"
desc = "A highly advanced ballistic shield crafted from durable materials and plated ablative panels. Can be collapsed for mobility."
icon = 'icons/obj/tactshield.dmi'
icon_state = "tactshield0"
item_state = "tactshield0"
icon_state = "tactshield"
item_state = "tactshield"
contained_sprite = 1
force = 3.0
throwforce = 3.0
@@ -254,6 +254,12 @@
attack_verb = list("shoved", "bashed")
var/active = 0
/obj/item/shield/riot/tact/legion
name = "legion ballistic shield"
desc = "A highly advanced ballistic shield crafted from durable materials and plated ablative panels. Can be collapsed for mobility. This one has been painted in the colors of the Tau Ceti Foreign Legion."
icon_state = "legion_tactshield"
item_state = "legion_tactshield"
/obj/item/shield/riot/tact/handle_shield(mob/user)
if(!active)
return 0 //turn it on first!
@@ -264,24 +270,26 @@
/obj/item/shield/riot/tact/attack_self(mob/living/user)
active = !active
icon_state = "tactshield[active]"
item_state = "tactshield[active]"
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
if(active)
icon_state = "[initial(icon_state)]_[active]"
item_state = "[initial(item_state)]_[active]"
force = 5
throwforce = 5
throw_speed = 2
w_class = 4
slot_flags = SLOT_BACK
to_chat(user, "<span class='notice'>You extend \the [src] downward with a sharp snap of your wrist.</span>")
to_chat(user, span("notice","You extend \the [src] downward with a sharp snap of your wrist."))
else
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
force = 3
throwforce = 3
throw_speed = 3
w_class = 3
slot_flags = 0
to_chat(user, "<span class='notice'>\The [src] folds inwards neatly as you snap your wrist upwards and push it back into the frame.</span>")
to_chat(user, span("notice","\The [src] folds inwards neatly as you snap your wrist upwards and push it back into the frame."))
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
@@ -290,4 +298,3 @@
add_fingerprint(user)
return
@@ -50,7 +50,7 @@
"<span class='warning'>You extend the baton.</span>",\
"You hear an ominous click.")
icon_state = "telebaton_1"
item_state = "nullrod"
item_state = "telebaton_1"
w_class = 3
force = 15//quite robust
attack_verb = list("smacked", "struck", "slapped")
+36
View File
@@ -1321,3 +1321,39 @@
/obj/structure/largecrate/animal/adhomai/rafama = 0.5,
/obj/structure/largecrate/animal/hakhma = 0.5
)
/obj/random/random_flag
name = "random flag"
desc = "Contains a random boxed flag or banner."
icon = 'icons/obj/decals.dmi'
icon_state = "flag_boxed"
spawnlist = list(
/obj/item/flag/biesel,
/obj/item/flag/biesel/l,
/obj/item/flag/dominia,
/obj/item/flag/dominia/l,
/obj/item/flag/dpra,
/obj/item/flag/dpra/l,
/obj/item/flag/elyra,
/obj/item/flag/elyra/l,
/obj/item/flag/eridani,
/obj/item/flag/eridani/l,
/obj/item/flag/hegemony,
/obj/item/flag/hegemony/l,
/obj/item/flag/heph,
/obj/item/flag/heph/l,
/obj/item/flag/jargon,
/obj/item/flag/jargon/l,
/obj/item/flag/nanotrasen,
/obj/item/flag/nanotrasen/l,
/obj/item/flag/nka,
/obj/item/flag/nka/l,
/obj/item/flag/pra,
/obj/item/flag/pra/l,
/obj/item/flag/sol,
/obj/item/flag/sol/l,
/obj/item/flag/vaurca,
/obj/item/flag/vaurca/l,
/obj/item/flag/zenghu,
/obj/item/flag/zenghu/l
)
@@ -526,6 +526,15 @@
icon_opened = "weaponcrateopen"
icon_closed = "weaponcrate"
/obj/structure/closet/crate/secure/legion
name = "foreign legion supply crate"
desc = "A secure supply crate, It carries the insignia of the Tau Ceti Foreign Legion. It appears quite scuffed."
icon_state = "tcflcrate"
icon_opened = "tcflcrateopen"
icon_closed = "tcflcrate"
req_access = list(access_legion)
layer = OBJ_LAYER - 0.01
/obj/structure/closet/crate/secure/phoron
name = "phoron crate"
desc = "A secure phoron crate."
+20
View File
@@ -590,6 +590,26 @@
var/flag_path
var/flag_size = 0
/obj/structure/sign/flag/biesel
name = "Republic of Biesel flag"
desc = "The colours and symbols of the Republic of Biesel."
icon_state = "biesel"
/obj/structure/sign/flag/biesel/left
icon_state = "biesel_l"
/obj/structure/sign/flag/biesel/right
icon_state = "biesel_r"
/obj/item/flag/biesel
name = "Republic of Biesel flag"
desc = "The flag representing the Republic of Biesel."
flag_path = "biesel"
/obj/item/flag/biesel/l
name = "Large Republic of Biesel flag"
flag_size = 1
/obj/item/flag/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
if (!adjacent)
return
@@ -189,6 +189,19 @@
icon_state = "bridge"
anchored = 1
/obj/structure/bed/chair/office/bridge/legion
name = "legion pilot seat"
desc = "A comfortable seat for a pilot."
icon_state = "bridge_legion"
/obj/structure/bed/chair/office/bridge/generic
icon_state = "bridge_generic"
/obj/structure/bed/chair/office/bridge/pilot
name = "pilot seat"
desc = "A comfortable seat for a pilot."
icon_state = "pilot"
/obj/structure/bed/chair/office/Initialize()
. = ..()
var/image/I = image(icon, "[icon_state]_over")
+6
View File
@@ -494,6 +494,12 @@
smooth = SMOOTH_TRUE
can_be_unanchored = TRUE
/obj/structure/window/shuttle/legion
name = "cockpit window"
icon = 'icons/obj/smooth/shuttle_window_legion.dmi'
health = 160
maxhealth = 160
/obj/structure/window/shuttle/crescent
desc = "It looks rather strong."
+13 -1
View File
@@ -262,4 +262,16 @@
/turf/simulated/floor/vaurca
name = "alien floor"
icon = 'icons/turf/flooring/misc.dmi'
icon_state = "vaurca"
icon_state = "vaurca"
/turf/simulated/floor/foamedmetal
name = "foamed metal"
icon = 'icons/effects/effects.dmi'
icon_state = "metalfoam"
footstep_sound = "gravelstep"
/turf/simulated/floor/foamedmetal/attack_hand(var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
if(ishuman(user))
ChangeTurf(/turf/space)
to_chat(user, span("notice","You clear away the metal foam."))
@@ -108,6 +108,9 @@
canSmoothWith = null
color = "#6C7364"
/turf/simulated/wall/shuttle/legion
icon = 'icons/turf/smooth/shuttle_wall_legion.dmi'
//--Floors--//
/turf/simulated/floor/shuttle
@@ -170,6 +173,14 @@
/turf/simulated/shuttle_roof/dark
)
/turf/simulated/shuttle_roof/legion
name = "dropship roof"
icon = 'icons/turf/smooth/roof_legion.dmi'
icon_state = "roof_legion"
canSmoothWith = list(
/turf/simulated/shuttle_roof/legion
)
/turf/simulated/shuttle_roof/ex_act(severity)
if(severity == 1)
src.ChangeTurf(baseturf)
@@ -24,10 +24,14 @@
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_HEAT_PROTECTION_TEMPERATURE
/obj/item/clothing/gloves/swat/ert
species_restricted = null
/obj/item/clothing/gloves/swat/tactical
name = "\improper tactical gloves"
icon_state = "black_leather"
item_state = "black_leather_gloves"
species_restricted = null
/obj/item/clothing/gloves/combat //Combined effect of SWAT gloves and insulated gloves
desc = "These tactical gloves are somewhat fire and impact resistant."
+42 -2
View File
@@ -211,7 +211,7 @@
/obj/item/clothing/head/helmet/tank
name = "padded cap"
desc = "A padded skullcup for those prone to bumping their heads against hard surfaces."
desc = "A padded skullcap for those prone to bumping their heads against hard surfaces."
icon_state = "tank"
flags_inv = BLOCKHEADHAIR
color = "#5f5f5f"
@@ -224,6 +224,9 @@
/obj/item/clothing/head/helmet/tank/tan
color = "#ae9f79"
/obj/item/clothing/head/helmet/tank/legion
color = "#5674a6"
//Non-hardsuit ERT helmets.
/obj/item/clothing/head/helmet/ert
name = "emergency response team helmet"
@@ -264,10 +267,47 @@
desc = "A large helmet meant to fit some pretty big heads. It has a ballistic faceplate on the front of it."
icon_state = "legion_helmet"
body_parts_covered = HEAD|FACE|EYES
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
flags_inv = HIDEEARS|HIDEEYES|BLOCKHEADHAIR
armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
siemens_coefficient = 0.35
action_button_name = "Toggle Helmet Light"
light_overlay = "helmet_light_dual"
brightness_on = 6
light_wedge = LIGHT_WIDE
on = 0
/obj/item/clothing/head/helmet/legion_pilot
name = "foreign legion flight helmet"
desc = "A helmet with an aged pilot visor mounted to it. The visor feeds its wearer in-flight information via a heads-up display."
icon_state = "legion_pilot_up"
body_parts_covered = null
flags_inv = BLOCKHEADHAIR
armor = list(melee = 40, bullet = 20, laser = 20, energy = 10, bomb = 40, bio = 0, rad = 0)
siemens_coefficient = 0.35
action_button_name = "Flip Pilot Visor"
/obj/item/clothing/head/helmet/legion_pilot/attack_self()
flip_visor()
/obj/item/clothing/head/helmet/legion_pilot/verb/flip_visor()
set category = "Object"
set name = "Flip pilot visor"
var/mob/living/carbon/human/user
if(istype(usr,/mob/living/carbon/human))
user = usr
else
return
if(icon_state == initial(icon_state))
icon_state = "legion_pilot"
to_chat(user, "You flip down the pilot visor.")
sound_to(user, 'sound/items/goggles_charge.ogg')
else
icon_state = initial(icon_state)
to_chat(user, "You flip up the pilot visor.")
update_clothing_icon()
user.update_action_buttons()
/obj/item/clothing/head/helmet/tajara
name = "amohdan swordsmen helmet"
desc = "A helmet used by the traditional warriors of Amohda."
+28 -6
View File
@@ -270,11 +270,6 @@
flags_inv = BLOCKHAIR
siemens_coefficient = 2.0
/obj/item/clothing/head/legion_beret
name = "TCFL dress beret"
desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires."
icon_state = "legion_beret"
/obj/item/clothing/head/chicken
name = "chicken suit head"
desc = "Bkaw!"
@@ -484,6 +479,33 @@
body_parts_covered = 0
drop_sound = 'sound/items/drop/herb.ogg'
//Tau Ceti Foreign Legion
/obj/item/clothing/head/legion_beret
name = "TCFL dress beret"
desc = "A pale blue dress beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". A common good luck charm among former legionaires."
icon_state = "legion_beret"
item_state = "legion_beret"
/obj/item/clothing/head/legion
name = "TCFL field beret"
desc = "A hardy, stark red field beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". Offers some minor protection."
armor = list(melee = 20, bullet = 10, laser = 10, energy = 10, bomb = 10, bio = 0, rad = 0)
icon_state = "legion_field_beret"
item_state = "legion_field_beret"
/obj/item/clothing/head/legion/sentinel
name = "TCFL sentinel beret"
desc = "A hardy, stark purple sentinel beret with a rubber insignia of a torch, surrounded by red stars and the letters \"TCFL\". Offers some minor protection."
icon_state = "legion_sentinel_beret"
item_state = "legion_sentinel_beret"
/obj/item/clothing/head/legion/legate
name = "TCFL peaked cap"
desc = "A stark red peaked cap. Worn by senior officers of the Tau Ceti Foreign Legion."
icon_state = "legion_cap"
item_state = "legion_cap"
//golden beep stuff
/obj/item/clothing/head/headchain
@@ -587,7 +609,7 @@
body_parts_covered = HEAD|EYES
cold_protection = HEAD
min_cold_protection_temperature = SPACE_HELMET_MIN_COLD_PROTECTION_TEMPERATURE
/obj/item/clothing/head/vaurca_breeder
name = "zo'ra representative shroud"
desc = "Large shroud used by Zo'ra representatives."
@@ -87,7 +87,9 @@
/obj/item/ammo_casing,
/obj/item/melee/baton,
/obj/item/melee/energy/sword,
/obj/item/handcuffs
/obj/item/handcuffs,
/obj/item/material/twohanded/fireaxe,
/obj/item/rfd/construction
)
species_restricted = list("Human","Tajara","Unathi", "Skrell", "Machine", "Vaurca")
+13
View File
@@ -550,6 +550,19 @@
armor = list(melee = 50, bullet = 30, laser = 30, energy = 15, bomb = 40, bio = 0, rad = 0)
siemens_coefficient = 0.35
/obj/item/clothing/suit/storage/vest/legion/legate
name = "foreign legion legate coat"
desc = "A luxurious coat made out of sturdy synthetic fabrics and reinforced with lightweight alloys. Only worn by some of the highest decorated officers of the TCFL."
icon_state = "legion_coat"
item_state = "legion_coat"
/obj/item/clothing/suit/storage/vest/legion/legate/Initialize()
. = ..()
pockets = new/obj/item/storage/internal(src)
pockets.storage_slots = 4
pockets.max_w_class = 2
pockets.max_storage_space = 8
/obj/item/clothing/suit/armor/vest/idris
name = "Idris Reclamation Unit coat"
desc = "A coat worn by the Idris reclamation units, notorious across space."
@@ -306,6 +306,16 @@
icon_open = "wflight_open"
icon_closed = "wflight"
/obj/item/clothing/suit/storage/toggle/leather_jacket/flight/legion
name = "tcfl flight jacket"
desc = "A Tau Ceti Foreign Legion pilot's jacket made from a silky, shiny nanonylon material and lined with tough, protective synthfabrics."
icon_state = "lflight"
item_state = "lflight"
icon_open = "lflight_open"
icon_closed = "lflight"
armor = list(melee = 40, bullet = 10, laser = 20, energy = 10, bomb = 30, bio = 0, rad = 0)
siemens_coefficient = 0.35
/obj/item/clothing/suit/storage/toggle/leather_jacket/military
name = "military jacket"
desc = "A military-styled jacket made from thick, distressed canvas. Popular among Martian punks. Patches not included."
+18 -1
View File
@@ -704,6 +704,23 @@
worn_state = "taucetilegion"
siemens_coefficient = 0.7
/obj/item/clothing/under/legion/sentinel
name = "Tau Ceti Foreign Legion sentinel uniform."
desc = "A blue uniform with purple trimming, indicating that the wearer is a sentinel of the TCFL."
worn_state = "taucetilegion_sentinel"
/obj/item/clothing/under/legion/legate
name = "Legate uniform"
desc = "A stark red uniform worn by senior officers of the Tau Ceti Foreign Legion."
icon_state = "taucetilegion_legate"
worn_state = "taucetilegion_legate"
/obj/item/clothing/under/legion/pilot
name = "Tau Ceti Foreign Legion flightsuit"
desc = "The uniform worn by Tau Ceti Foreign Legion pilots."
icon_state = "taucetilegion_pilot"
worn_state = "taucetilegion_pilot"
/obj/item/clothing/under/offworlder
name = "\improper CR suit"
desc = "A very tight form-fitting padded suit that looks extremely comfortable to wear."
@@ -744,7 +761,7 @@
icon_state = "lance_dress_f"
item_state = "lance_dress_f"
worn_state = "lance_dress_f"
/obj/item/clothing/under/dress/lance_dress/male
name = "lance dress uniform"
+32 -10
View File
@@ -28,25 +28,25 @@
mob_name_pick_message = "Pick a name."
/datum/ghostspawner/human/admin/legion_commander
short_name = "legioncommander"
name = "TCFL Commander"
desc = "Command the TCFL, a walking and talking joke, whos members regularly die before they even arrive at their target."
short_name = "legionlegate"
name = "TCFL Legate"
desc = "Command the TCFL onboard BLV The Tower, a legion patrolship from where Task Force XIII - Fortune operates from."
landmark_name = "TCFLCommander"
landmark_name = "TCFLLegate"
req_perms = R_CCIAA
//Vars related to human mobs
outfit = /datum/outfit/admin/nt/tcfl_commander
possible_species = list("Human")
outfit = /datum/outfit/admin/nt/tcfl_legate
possible_species = list("Human","M'sai Tajara","Skrell", "Unathi","Baseline Frame")
possible_genders = list(MALE,FEMALE)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "Tau Ceti Foreign Legion Commander"
special_role = "TCFL Commander"
assigned_role = "Tau Ceti Foreign Legion Legate"
special_role = "TCFL Legate"
respawn_flag = null
mob_name = null
mob_name_prefix = "Cmdr. "
mob_name_prefix = "Lgt. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/cciaagent
@@ -74,7 +74,7 @@
/datum/ghostspawner/human/admin/cciaescort
short_name = "cciaescort"
name = "CCIA Escort"
desc = "Escort a CCIA Agent to the station, watch them annoy the crew and prevent them from throwing themselvs under their own shuttle."
desc = "Escort a CCIA Agent to the station, watch them annoy the crew and prevent them from throwing themselves under their own shuttle."
enabled = FALSE
landmark_name = "CCIAEscort"
@@ -122,7 +122,29 @@
mob_name_prefix = "Spec. "
mob_name_pick_message = "Pick a callsign or last-name."
/datum/ghostspawner/human/admin/tcflsentinel
short_name = "tcflsentinel"
name = "TCFL Sentinel"
desc = "Secure BLV The Tower from any would-be interlopers, provide assistance to returning personnel and/or evacuees."
enabled = FALSE
spawnpoints = list("TCFLSentinel")
req_perms = null
req_perms_edit = R_CCIAA
max_count = 4
outfit = /datum/outfit/admin/ert/legion/sentinel
possible_species = list("Human", "Tajara", "M'sai Tajara", "Zhan-Khazan Tajara", "Skrell", "Unathi", "Vaurca Warrior", "Vaurca Worker", "Baseline Frame", "Diona")
possible_genders = list(MALE,FEMALE)
allow_appearance_change = APPEARANCE_PLASTICSURGERY
assigned_role = "TCFL Sentinel"
special_role = "TCFL Sentinel"
respawn_flag = null
mob_name = null
mob_name_prefix = "Sent. "
mob_name_pick_message = "Pick a callsign or last-name."
/client/proc/despawn()
set name = "Despawn"
+19 -5
View File
@@ -59,29 +59,43 @@
possible_species = list("Human", "Skrell")
//TCFL ERT
/datum/ghostspawner/human/ert/tcfl
name = "TCFL Responder"
name = "TCFL Volunteer"
short_name = "tcflr"
desc = "The Tau Ceti Foreign Legion's rank and file."
welcome_message = "The Tau Ceti Foreign Legion works for the Republic of Biesel; your job is to protect the place you're heading to and fix the problem. You can be a volounteer (Vol.) or a legionnaire (Lgn.). The former is recommended for new players."
welcome_message = "The Tau Ceti Foreign Legion works for the Republic of Biesel; your job is to protect the place you're heading to and fix the problem. You can be a Volunteer (Vol.), Legionnaire (Lgn.) or Prefect (Pfct.). The first option is recommended for new players."
max_count = 3
outfit = /datum/outfit/admin/ert/legion
spawnpoints = list("TCFLERTSpawn")
possible_species = list("Human", "Tajara", "Tajara", "M'sai Tajara", "Zhan-Khazan Tajara", "Skrell", "Unathi", "Vaurca Warrior", "Vaurca Worker", "Baseline Frame", "Diona")
/datum/ghostspawner/human/ert/tcfl/specialist
name = "TCFL Medical Specialist"
name = "TCFL Legionnaire"
short_name = "tcfls"
max_count = 2
desc = "A medic of the Tau Ceti Foreign Legion."
desc = "An experienced Legionnaire of the TCFL."
outfit = /datum/outfit/admin/ert/legion/specialist
mob_name_prefix = "Lgn. "
/datum/ghostspawner/human/ert/tcfl/leader
name = "TCFL Leader"
name = "TCFL Prefect"
short_name = "tcfll"
max_count = 1
desc = "A leader of Task Force XIII - Fortune."
outfit = /datum/outfit/admin/ert/legion/leader
mob_name_prefix = "Pfct. "
spawnpoints = list("TCFLERTSpawn - Prefect")
/datum/ghostspawner/human/ert/tcfl/pilot
name = "TCFL Dropship Pilot"
short_name = "tcflpl"
max_count = 1
desc = "A dropship pilot of the TCFL."
welcome_message = "As a pilot of the Tau Ceti Foreign Legion, your job is to pilot your assigned dropship and keep it safe from any hostile forces. You may also have to assist the main task force in a supporting role if the need arises."
outfit = /datum/outfit/admin/ert/legion/pilot
mob_name_prefix = "PL. "
spawnpoints = list("TCFLERTSpawn - Pilot")
//Mercenary ERT
/datum/ghostspawner/human/ert/mercenary
+1 -1
View File
@@ -20,7 +20,7 @@ var/global/list/minevendor_list = list( //keep in order of price
new /datum/data/mining_equipment("Compressed matter cartridge", /obj/item/rfd_ammo, 50, 100),
new /datum/data/mining_equipment("Class E Kinetic Accelerator", /obj/item/gun/custom_ka/frame01/prebuilt, 12, 200),
new /datum/data/mining_equipment("Ore Box", /obj/structure/ore_box, -1, 150, 1),
new /datum/data/mining_equipment("Emergency Floodlight", /obj/item/floodlight_diy, -1, 150, 1),
new /datum/data/mining_equipment("Emergency Floodlight", /obj/item/deployable_kit, -1, 150, 1),
new /datum/data/mining_equipment("Premium Cigar", /obj/item/clothing/mask/smokable/cigarette/cigar/havana, 30, 150),
new /datum/data/mining_equipment("Seismic Charge", /obj/item/plastique/seismic, 25, 150),
new /datum/data/mining_equipment("Deployable Ladder", /obj/item/ladder_mobile, 5, 200),
+12
View File
@@ -377,6 +377,18 @@
icon_state = "redflag"
light_color = LIGHT_COLOR_RED
/obj/item/stack/flag/red/planted
name = "red beacon"
icon_state = "redflag_open"
amount = 1
upright = 1
anchored = 1
/obj/item/stack/flag/red/planted/Initialize()
..()
base_state = "redflag"
set_light(2)
/obj/item/stack/flag/yellow
name = "yellow beacons"
singular_name = "yellow beacon"
@@ -5,7 +5,7 @@
item_state = "blaster_pistol"
fire_sound = 'sound/weapons/Laser.ogg'
slot_flags = SLOT_BELT|SLOT_HOLSTER
w_class = 3
w_class = 2
force = 5
origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
matter = list(DEFAULT_WALL_MATERIAL = 2000)
@@ -20,7 +20,34 @@
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15))
)
/obj/item/gun/energy/blaster/revolver
name = "blaster revolver"
desc = "A robust eight-shot blaster.."
icon_state = "blaster_revolver"
fire_sound = 'sound/weapons/laserstrong.ogg'
projectile_type = /obj/item/projectile/energy/blaster
max_shots = 8
w_class = 3
/obj/item/gun/energy/blaster/revolver/verb/spin_cylinder()
set name = "Spin cylinder"
set desc = "Fun when you're bored out of your skull."
set category = "Object"
var/mob/living/carbon/human/user
if(istype(usr,/mob/living/carbon/human))
user = usr
else
return
user.visible_message(span("warning","\The [user] spins the cylinder of \the [src]!"),span("warning","You spin the cylinder of \the [src]!"),span("notice","You hear something metallic spin and click."))
playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1)
/obj/item/gun/energy/blaster/revolver/pilot
name = "pilot's sidearm"
desc = "A robust, low in maintenance, eight-shot blaster. Perfect for self-defense purposes."
/obj/item/gun/energy/blaster/carbine
name = "blaster carbine"
desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat."
icon_state = "blaster_carbine"
@@ -29,6 +56,7 @@
origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
projectile_type = /obj/item/projectile/energy/blaster
slot_flags = SLOT_BELT
w_class = 3
/obj/item/gun/energy/blaster/rifle
name = "bolt slinger"
@@ -48,7 +76,7 @@
scoped_accuracy = 4
fire_delay_wielded = 10
accuracy_wielded = 0
accuracy_wielded = 1
is_wieldable = TRUE
@@ -56,6 +56,13 @@
/obj/item/reagent_containers/chem_disp_cartridge/clonexadone
)
/obj/machinery/chemical_dispenser/ert/attackby(obj/item/W, mob/user)
if(W.iswrench())
to_chat(user, span("notice","This dispenser is riveted to the floor and cannot be unanchored."))
return
else
return ..()
/obj/machinery/chemical_dispenser/bar_soft
name = "soft drink dispenser"
desc = "A soda machine."
+19 -1
View File
@@ -241,11 +241,29 @@
brightness_color = initial(brightness_color)
update()
//--Tau Ceti Foreign Legion Shuttle--//
/obj/machinery/computer/shuttle_control/legion
name = "deployment shuttle control console"
name = "dropship control console"
req_access = list(access_legion)
shuttle_tag = "Tau Ceti Foreign Legion"
/datum/shuttle/ferry/legion
var/dropship_return_delay = 6600
var/earliest_departure_time = 0
/datum/shuttle/ferry/legion/arrived()
if(!location)
earliest_departure_time = world.time + dropship_return_delay
/datum/shuttle/ferry/legion/launch(var/user)
if(!location && earliest_departure_time > world.time)
var/obj/machinery/computer/shuttle_control/legion/L = user
L.visible_message(span("notice","The dropship's skipthrusters will be done recharging in approximately [round((earliest_departure_time - world.time)/600)] minute\s."),null,3)
return
else
..()
/obj/machinery/computer/shuttle_control/distress
name = "shuttle control computer"
req_access = list(access_distress)
+176 -103
View File
@@ -1,9 +1,14 @@
#define READY 0
#define USED 1
#define LAUNCHING 2
/obj/vehicle/droppod
name = "drop pod"
desc = "A big metal pod, what could be inside?"
icon = 'icons/obj/vehicles.dmi'
icon_state = "droppod"
dir = SOUTH
layer = MOB_LAYER - 0.1
load_item_visible = 0
health = 500 // pretty strong because it can't move or be shot out of
@@ -11,14 +16,19 @@
fire_dam_coeff = 0.6
brute_dam_coeff = 0.5
var/list/validfirelocations = list(1, 7) // above the station and at the centcomm z-level.
var/list/validfirelocations = list(1, 7, 9) // above the station, at the centcomm z-level and at derelicts.
var/used = 0
var/status = READY
var/mob/humanload
var/mob/passenger
var/static/list/protrectedareas = list(/area/hallway/secondary/entry/dock, /area/crew_quarters/sleep/cryo, /area/crew_quarters/sleep/bedrooms)
var/connected_blastdoor //Connect a blast door's _wifi_id here to have it close when the droppod is launched.
/obj/vehicle/droppod/legion
name = "legion drop pod"
desc = "A big metal pod painted in the colors of the Tau Ceti Foreign Legion."
icon_state = "legion_pod"
/obj/vehicle/droppod/Initialize()
. = ..()
@@ -29,12 +39,38 @@
/obj/vehicle/droppod/Move()
return
/obj/vehicle/droppod/attackby(obj/item/I as obj, mob/user as mob)
if(I.iswelder() && status == USED && !humanload && !passenger)
var/obj/item/weldingtool/W = I
if(W.welding)
src.visible_message(span("notice","[user] starts cutting \the [src] apart."))
if(do_after(user, 200))
src.visible_message(span("danger","\The [src] is cut apart by [user]!"))
playsound(src, 'sound/items/Welder.ogg', 100, 1)
new /obj/item/stack/material/titanium(src.loc, 10)
new /obj/item/stack/material/plasteel(src.loc, 10)
var/obj/item/stack/cable_coil/C = new /obj/item/stack/cable_coil(src.loc)
C.amount = rand(5,15)
qdel(src)
else
return ..()
/obj/vehicle/droppod/verb/launchinterface()
set src in oview(1)
set category = "Vehicle"
set name = "Open launch interface"
ui_interact(usr)
if(status == READY)
ui_interact(usr)
/obj/vehicle/droppod/verb/eject()
set src in oview(1)
set category = "Vehicle"
set name = "Eject Pod"
if(!usr.canmove || usr.stat || usr.restrained())
return
unload(usr)
/obj/vehicle/droppod/load(var/mob/C) // this won't call the parent proc due to the differences and the fact it doesn't use load. Also only mobs can be loaded.
if(!ismob(C))
@@ -53,6 +89,8 @@
C.set_dir(dir)
C.anchored = 1
user_buckle_mob(C, C)
icon_state = initial(icon_state)
return 1
/obj/vehicle/droppod/unload(var/mob/user, var/direction) // this also won't call the parent proc because it relies on load and doesn't expect a 2nd person
@@ -64,7 +102,7 @@
if(direction)
dest = get_step(src, direction)
else if(user)
dest = get_turf(user)
dest = get_turf(src)
if(!dest)
dest = get_step_to(src, get_step(src, turn(dir, 90)))
@@ -82,29 +120,38 @@
if(!isturf(dest))
return 0
user.forceMove(dest)
user.set_dir(get_dir(loc, dest))
user.anchored = 0
user.pixel_x = initial(user.pixel_x)
user.pixel_y = initial(user.pixel_y)
user.layer = initial(user.layer)
for(var/a in contents)
if(isliving(a))
var/mob/living/L = a
L.forceMove(dest)
L.set_dir(get_dir(loc, dest))
L.anchored = 0
L.pixel_x = initial(user.pixel_x)
L.pixel_y = initial(user.pixel_y)
L.layer = initial(user.layer)
user_unbuckle_mob(L, L)
else if(istype(a, /obj))
var/obj/O = a
O.forceMove(src.loc)
if(user == humanload)
humanload = null
else
passenger = null
humanload = null
passenger = null
icon_state = "[initial(icon_state)]_open"
return 1
/obj/vehicle/droppod/attack_hand(mob/user as mob)
..()
if(user == (humanload || passenger))
unload(user)
else
if(user == humanload || user == passenger)
if(status != USED)
launchinterface()
else
unload(user)
else if ((!humanload || !passenger) && status != USED)
load(user)
/obj/vehicle/droppod/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = default_state)
var/data[0]
data["used"] = used
data["status"] = status
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
@@ -118,111 +165,137 @@
return 1
if(href_list["fire"])
var/area/A = null
var/target = href_list["fire"]
if(target == "arrivals")
if(prob(20))
firefromarea(/area/hallway/secondary/entry/fore)
else if(prob(20))
firefromarea(/area/hallway/secondary/entry/port)
else if(prob(20))
firefromarea(/area/hallway/secondary/entry/starboard)
else if(prob(20))
firefromarea(/area/hallway/secondary/entry/aft)
else
firefromarea(/area/maintenance/arrivals)
else if(target == "cargo")
if(prob(65))
firefromarea(/area/quartermaster/loading)
else
firefromarea(/area/quartermaster/qm)
else if(target == "tcoms")
if(prob(20))
firefromarea(/area/tcommsat/entrance)
else if(prob(5)) // could drop them on an openturf
firefromarea(/area/turret_protected/tcomsat)
else if(prob(20))
firefromarea(/area/turret_protected/tcomfoyer)
else if(prob(20))
firefromarea(/area/turret_protected/tcomwest)
else if(prob(20))
firefromarea(/area/turret_protected/tcomeast)
else if(prob(20))
firefromarea(/area/tcommsat/computer)
else
firefromarea(/area/tcommsat/powercontrol)
else if(target == "commandescape")
firefromarea(/area/bridge/levela)
switch(target)
if("arrivals")
var/arrivals_destination_list = list(
/area/hallway/secondary/entry/fore = 2,
/area/hallway/secondary/entry/port = 2,
/area/security/vacantoffice = 1,
/area/hallway/secondary/entry/departure_lounge = 1
)
A = pickweight(arrivals_destination_list)
if("cargo")
var/cargo_destination_list = list(
/area/quartermaster/loading = 4,
/area/quartermaster/qm = 1,
/area/janitor/surface = 1,
/area/storage/tools = 1,
/area/sconference_room = 1
)
A = pickweight(cargo_destination_list)
if("tcoms")
var/tcoms_destination_list = list(
/area/tcommsat/lounge = 1
)
A = pickweight(tcoms_destination_list)
if("commandescape")
var/commandescape_destination_list = list(
/area/bridge/levela = 2,
/area/bridge/levela/research_dock = 2,
/area/security/bridge_surface_checkpoint = 1,
/area/maintenance/bridge_elevator/surface = 1
)
A = pickweight(commandescape_destination_list)
if(A)
status = LAUNCHING
var/mob/user = usr
var/datum/nanoui/ui = SSnanoui.get_open_ui(user, src, "main")
if(ui)
ui.close()
if(connected_blastdoor)
blastdoor_interact()
fire_at_area(A)
/obj/vehicle/droppod/proc/firefromarea(var/area/A)
if(A in protrectedareas)
ermessage()
/obj/vehicle/droppod/proc/fire_at_area(var/area/A)
var/list/area_turfs = get_area_turfs(A, null, 0, FALSE)
var/list/turf_selection = list()
for(var/turf/T in area_turfs)
var/obstacle_found = FALSE
if(!iswall(T))
for(var/obj/O in T)
if(istype(O, /obj/structure/grille) || istype(O, /obj/machinery/door/airlock/external)) //This is to help prevent the pod from landing right on an exterior window or airlock.
obstacle_found = TRUE
break
if(!obstacle_found)
turf_selection += T
else
obstacle_found = FALSE
var/target_turf = pick(turf_selection)
if(!target_turf)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message(span("warning","\The [src]'s screen displays an error: Targeting module malfunction. Attempt relaunch."))
status = READY
if(connected_blastdoor)
blastdoor_interact(TRUE)
return
var/turf/targetturf = pick_area_turf(A)
if(iswall(targetturf))
ermessage(0,2)
firefromarea(A)
else
fire(targetturf)
fire(target_turf)
/obj/vehicle/droppod/proc/fire(var/turf/A)
if(!isturf(A))
ermessage()
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message(span("warning","\The [src]'s screen displays an error: Targeting module malfunction. Attempt relaunch."))
status = READY
if(connected_blastdoor)
blastdoor_interact(TRUE)
return
if(!(src.z in validfirelocations))
ermessage(1, 1)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message(span("warning","\The [src]'s screen displays an error: Pod cannot be launched from this position."))
status = READY
if(connected_blastdoor)
blastdoor_interact(TRUE)
return
var/turf/aboveturf = GetAbove(A)
if(aboveturf)
if(aboveturf.is_hole)
A.visible_message("<span class='danger'>The [src] drops through the hole in the roof!</span>")
applyfalldamage(A)
forceMove(aboveturf)
else
applyfalldamage(aboveturf)
aboveturf.ChangeTurf(/turf/space)
applyfalldamage(A)
A.visible_message("<span class='danger'>The [src] crashes through the roof!</span>")
forceMove(A)
applyfalldamage(aboveturf)
aboveturf.ChangeTurf(/turf/simulated/floor/foamedmetal)
for(var/turf/T in range(1, aboveturf))
if(turf_clear(T))
new /obj/structure/foamedmetal(T, src)
applyfalldamage(A)
explosion(A, 0, 0, 2, 2)
var/datum/effect/effect/system/smoke_spread/S = new /datum/effect/effect/system/smoke_spread()
S.set_up(5, 0, A)
S.start()
if(humanload)
var/mob/M = humanload
shake_camera(M, 5, 1)
forceMove(A)
A.visible_message(span("danger","\The [src] crashes through the roof!"))
var/turf/belowturf = GetBelow(A)
if(belowturf)
//sound here
belowturf.visible_message("<span class='danger'>You hear something crash into the ceiling above!</span>")
var/turf/belowturf = GetBelow(A)
if(belowturf)
belowturf.visible_message(span("danger","You hear something crash into the ceiling above!"))
if(humanload)
humanload.forceMove(loc)
if(passenger)
passenger.forceMove(loc)
used = 1
status = USED
/obj/vehicle/droppod/proc/applyfalldamage(var/turf/A)
for(var/mob/T in A)
if(T.simulated)
T.gib()
T.visible_message("<span class='danger'>[T] is squished by the drop pod!</span>")
T.visible_message(span("danger","[T] is squished by the drop pod!"))
for(var/obj/B in A)
if(B.simulated)
if(B.simulated && B.density)
qdel(B)
B.visible_message("<span class='danger'>[B] is destroyed by the drop pod!</span>")
B.visible_message(span("danger","[B] is destroyed by the drop pod!"))
/obj/vehicle/droppod/proc/ermessage(var/type = 0, var/subtype = 0)
if(!type)
if(!subtype)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message("<span class='warning'>\The [src]'s screen flashes an error!</span>")
else if(subtype == 1)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message("<span class='warning'>\The [src]'s screen flashes an error reading 'Invalid location to launch from!'</span>")
else if(subtype == 2)
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
visible_message("<span class='warning'>Target location blocked... Rerouting...</span>")
/obj/vehicle/droppod/proc/blastdoor_interact(var/open)
var/datum/wifi/sender/door/wifi_sender_blast = new(connected_blastdoor, src)
if(open)
wifi_sender_blast.activate("open")
else
if(subtype == 1)
visible_message("<span class='notice'>\The [src]'s screen flashes a message reading 'Launch coordinates verified.'</span>")
else if(subtype == 2)
visible_message("<span class='notice'>The [src]'s screen flashes a message reading 'Laucnhing.'</span>")
wifi_sender_blast.activate("close")
var/turf/T = src.loc
T.ChangeTurf(/turf/space)
#undef READY
#undef USED
#undef LAUNCHING
@@ -0,0 +1,49 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# wip (For works in progress)
# tweak
# soundadd
# sounddel
# rscadd (general adding of nice things)
# rscdel (general deleting of nice things)
# imageadd
# imagedel
# maptweak
# spellcheck (typo fixes)
# experiment
# balance
# admin
# backend
# security
# refactor
#################################
# Your name.
author: Brainos, Ferner, Geeves, Kyres1, Poze, Sleepywolfe
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
changes:
- maptweak: "Re-mapped the Tau Ceti Foreign Legion base and gave them a few new gizmos and doodads plus the now fixed droppods by Poze, further tweaked by Ferner."
- maptweak: "Re-mapped some parts of the surface and bridge surface."
- rscadd: "Rebranded the TCFL Commander to Legate, added some new threads(tweaked by Brainos) for them. Added the TCFL Sentinels, whose mission is to protect BLV The Tower. Summoned via ghostspawner. Added the dropship pilot role."
- rscadd: "Added the blaster revolver, code and sound provided by Geeves."
- imageadd: "Added Biesel flag/banner + blaster turret sprites by Kyres1."
- imageadd: "Added a couple TCFL related posters by Sleepywolfe."
- imageadd: "Made the telebaton more visible when equipped and no longer just a copy of the nullrod."
- bugfix: "A bunch of misc mapping bugfixes in places. Tweaked the blaster rifle so accuracy was improved properly when wielded."
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+10 -2
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@@ -224,19 +224,27 @@
station_area = 0
base_turf = /turf/simulated/floor/reinforced
/area/shuttle/legion/centcom
/area/shuttle/legion
name = "\improper Foreign Legion Shuttle"
flags = RAD_SHIELDED | SPAWN_ROOF
base_turf = /turf/simulated/floor/tiled/dark
icon_state = "shuttlegrn"
centcomm_area = 1
/area/shuttle/legion/centcom
base_turf = /turf/unsimulated/floor
/area/shuttle/legion/station
name = "\improper Foreign Legion Landing"
name = "\improper Surface Escape Pods - Docking Port"
icon_state = "shuttlegrn2"
base_turf = /turf/unsimulated/floor/asteroid/ash
station_area = 1
/area/shuttle/legion/transit
name = "\improper Hyperspace"
icon_state = "shuttle"
base_turf = /turf/space/transit/east
/area/shuttle/distress/centcom
name = "\improper Unidentified Shuttle"
flags = RAD_SHIELDED | SPAWN_ROOF
+6 -1
View File
@@ -54,7 +54,12 @@
name = "\improper Aft Checkpoint"
/area/centcom/legion
name = "\improper Tau Ceti Foreign Legion Base"
name = "\improper BLV The Tower - Deck 1"
icon_state = "blvtower"
/area/centcom/legion/hangar5
name = "\improper BLV The Tower - Hangar 5"
icon_state = "blvhangar5"
/area/centcom/distress_prep
name = "\improper Distress Team Preparation"
+4 -1
View File
@@ -202,6 +202,9 @@
icon_state = "janitor"
station_area = 1
/area/janitor/surface
name = "\improper Surface - Custodial Closet"
/area/hydroponics
name = "\improper Hydroponics"
icon_state = "hydro"
@@ -213,7 +216,7 @@
icon_state = "garden"
/area/store
name = "\improper Station Store"
name = "\improper Surface - Commissary"
icon_state = "quartstorage"
station_area = 1
+4
View File
@@ -27,6 +27,10 @@
name = "\improper Surface - Bridge"
icon_state = "bridge"
/area/bridge/levela/research_dock
name = "\improper Surface - Bridge Expeditionary Dock"
icon_state = "research_dock"
/area/crew_quarters/heads/cryo
name = "\improper Command - Dormitory"
icon_state = "head_quarters"
+12
View File
@@ -70,3 +70,15 @@
name = "\improper Surface - Blue Dock"
icon_state = "arrivals_dock"
holomap_color = HOLOMAP_AREACOLOR_ARRIVALS
/area/hallway/secondary/entry/emergency
name = "\improper Emergency Services Dock"
icon_state = "escape"
/area/hallway/secondary/entry/departure_lounge
name = "\improper Surface - Departures Lounge"
icon_state = "dep_lounge"
/area/hallway/secondary/entry/locker
name = "\improper Surface - Locker Room"
icon_state = "locker"
+12 -1
View File
@@ -77,10 +77,21 @@
name = "Bridge Maintenance"
icon_state = "maintcentral"
/area/maintenance/bridge_elevator
name = "Bridge Elevator Maintenance"
icon_state = "maintcentral"
/area/maintenance/bridge_elevator/surface
name = "Surface - Bridge Elevator Maintenance"
/area/maintenance/arrivals
name = "Surface Maintenance"
icon_state = "maint_arrivals"
/area/maintenance/store
name = "\improper Commissary Maintenance"
icon_state = "maint_cargo"
/area/maintenance/bar
name = "Bar Maintenance"
icon_state = "maint_bar"
@@ -163,7 +174,7 @@
/area/maintenance/engineering_ladder
name = "\improper Engineering Ladder Shaft"
icon_state = "maint_engineering"
icon_state = "maint_engineering"
/area/maintenance/research_xenobiology
name = "Research Maintenance - Xenobiology"
+4
View File
@@ -109,6 +109,10 @@
name = "\improper Security - Arrivals Checkpoint"
icon_state = "security"
/area/security/bridge_surface_checkpoint
name = "\improper Bridge Security Checkpoint"
icon_state = "security"
/area/security/checkpoint/supply
name = "Security Post - Cargo Bay"
icon_state = "checkpoint1"
File diff suppressed because it is too large Load Diff
+72 -66
View File
@@ -45762,7 +45762,7 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bzz" = (
/obj/structure/cable/green{
d1 = 2;
@@ -45780,7 +45780,7 @@
icon_state = "pipe-c"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bzA" = (
/obj/machinery/door/firedoor,
/obj/structure/window/reinforced{
@@ -46295,7 +46295,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bAz" = (
/obj/effect/decal/cleanable/generic,
/obj/effect/decal/cleanable/dirt,
@@ -46709,7 +46709,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bBu" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
@@ -49536,7 +49536,7 @@
dir = 6
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bGN" = (
/obj/structure/cable/green{
d1 = 2;
@@ -49554,7 +49554,7 @@
icon_state = "pipe-c"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bGO" = (
/obj/structure/cable/green{
d1 = 4;
@@ -49571,7 +49571,7 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bGP" = (
/obj/structure/cable/green{
d1 = 1;
@@ -49590,7 +49590,7 @@
icon_state = "pipe-c"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bGQ" = (
/obj/machinery/light/small/emergency{
dir = 8
@@ -50191,7 +50191,7 @@
"bHJ" = (
/obj/machinery/atmospherics/pipe/simple/hidden/universal,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bHK" = (
/obj/structure/cable/green{
d1 = 1;
@@ -50201,7 +50201,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/universal,
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bHL" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
@@ -50625,7 +50625,7 @@
name = "Scrubbers"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bII" = (
/obj/structure/cable/green{
d1 = 1;
@@ -50638,7 +50638,7 @@
},
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bIJ" = (
/obj/structure/disposalpipe/segment,
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
@@ -51398,7 +51398,7 @@
dir = 5
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bKt" = (
/obj/structure/cable/green{
d1 = 1;
@@ -51411,7 +51411,7 @@
},
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bKv" = (
/obj/effect/floor_decal/corner/mauve{
icon_state = "corner_white";
@@ -52097,7 +52097,7 @@
/obj/machinery/door/firedoor,
/obj/structure/disposalpipe/segment,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bLV" = (
/obj/structure/cable{
d1 = 1;
@@ -52366,7 +52366,7 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bMv" = (
/obj/structure/closet,
/obj/item/clothing/head/ushanka,
@@ -52378,7 +52378,7 @@
pixel_y = 32
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bMw" = (
/obj/structure/table/rack{
dir = 1
@@ -52754,7 +52754,7 @@
icon_state = "pipe-c"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bNh" = (
/obj/structure/closet,
/obj/item/clothing/head/ushanka,
@@ -63686,6 +63686,9 @@
},
/turf/simulated/floor/tiled,
/area/hallway/primary/aft)
"dNy" = (
/turf/simulated/floor/plating,
/area/maintenance/bridge_elevator)
"dQv" = (
/obj/effect/floor_decal/spline/plain{
icon_state = "spline_plain";
@@ -65132,6 +65135,9 @@
},
/turf/simulated/floor/plating,
/area/maintenance/medbay)
"hTO" = (
/turf/simulated/wall/r_wall,
/area/maintenance/bridge_elevator)
"hUu" = (
/obj/machinery/conveyor{
icon_state = "conveyor0";
@@ -66605,7 +66611,7 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"mIZ" = (
/obj/machinery/atmospherics/pipe/manifold/hidden,
/turf/simulated/floor/plating,
@@ -115695,17 +115701,17 @@ bBs
bBs
bEQ
aoq
bam
bam
bam
bam
bam
bam
bam
bam
bam
bam
bam
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
aaa
aaa
aaa
@@ -115951,18 +115957,18 @@ bBs
bDh
bEa
bBs
bam
aoq
bGM
bHJ
bIH
bHJ
bKs
aSL
bam
dNy
hTO
bMu
aSL
aSL
bam
dNy
dNy
hTO
aaa
aaa
aaa
@@ -116208,7 +116214,7 @@ bBs
bBs
bEb
bBs
bam
aoq
bGN
bHK
bII
@@ -116219,7 +116225,7 @@ bLU
bBt
bBt
bNf
bam
hTO
aaa
aaa
aaa
@@ -116465,18 +116471,18 @@ bBs
bDi
bEa
bBs
bam
aoq
bGO
bam
bam
bam
bam
bam
bam
hTO
hTO
hTO
hTO
hTO
hTO
bMv
aSL
dNy
mGm
bam
hTO
aaa
aaa
aaa
@@ -116724,16 +116730,16 @@ bBs
bBs
aoq
bGO
bam
hTO
aaa
aaa
aaa
aaa
bam
bam
bam
bam
bam
hTO
hTO
hTO
hTO
hTO
aaa
aaa
aaa
@@ -116981,7 +116987,7 @@ aoq
aoq
aoq
bGO
bam
hTO
aaa
aaa
aaa
@@ -117238,7 +117244,7 @@ bBt
bBt
bBt
bGP
bam
hTO
aaa
aaa
aaa
@@ -117485,17 +117491,17 @@ aab
aab
aaa
aaa
bam
bam
bam
bam
bam
bam
bam
bam
bam
bam
bam
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
hTO
aaa
aaa
aaa
+183 -186
View File
@@ -344,7 +344,7 @@
dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"aT" = (
/obj/machinery/door/airlock/external{
frequency = 1379;
@@ -353,7 +353,7 @@
locked = 1
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"aU" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
@@ -367,7 +367,7 @@
},
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"aV" = (
/obj/effect/floor_decal/corner/yellow/full,
/obj/item/caution/cone,
@@ -403,7 +403,7 @@
},
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"ba" = (
/obj/effect/decal/warning_stripes,
/obj/machinery/light/small/emergency{
@@ -431,7 +431,7 @@
dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bb" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/structure/cable{
@@ -450,7 +450,7 @@
/area/maintenance/interstitial_main)
"bc" = (
/turf/simulated/wall/r_wall,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"bd" = (
/obj/structure/grille,
/obj/structure/window/reinforced,
@@ -463,7 +463,7 @@
},
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"be" = (
/obj/structure/grille,
/obj/structure/window/reinforced{
@@ -472,7 +472,7 @@
/obj/structure/window/reinforced,
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bf" = (
/obj/machinery/atmospherics/pipe/simple/hidden,
/obj/machinery/door/airlock/external{
@@ -482,7 +482,7 @@
locked = 1
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bg" = (
/obj/structure/grille,
/obj/structure/window/reinforced,
@@ -491,7 +491,7 @@
},
/obj/machinery/door/firedoor,
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bh" = (
/obj/structure/grille,
/obj/structure/window/reinforced,
@@ -506,7 +506,7 @@
dir = 2
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bi" = (
/obj/structure/closet/toolcloset,
/obj/random/tech_supply,
@@ -564,7 +564,7 @@
dir = 8
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bm" = (
/obj/effect/floor_decal/corner/yellow{
icon_state = "corner_white";
@@ -575,11 +575,11 @@
icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bn" = (
/obj/machinery/atmospherics/unary/vent_pump/on,
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bo" = (
/obj/machinery/access_button{
command = "cycle_interior";
@@ -594,7 +594,7 @@
dir = 8
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bp" = (
/obj/machinery/atmospherics/pipe/simple/visible/universal{
dir = 4
@@ -604,7 +604,7 @@
dir = 6
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bq" = (
/obj/effect/floor_decal/corner/yellow/full{
icon_state = "corner_white_full";
@@ -619,7 +619,7 @@
dir = 10
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"br" = (
/obj/machinery/requests_console{
announcementConsole = 0;
@@ -685,11 +685,11 @@
dir = 9
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bx" = (
/obj/machinery/atmospherics/pipe/manifold4w/hidden,
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"by" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 4
@@ -698,7 +698,7 @@
dir = 5
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bz" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 9;
@@ -708,7 +708,7 @@
dir = 4
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bA" = (
/obj/effect/floor_decal/corner/yellow{
icon_state = "corner_white";
@@ -724,7 +724,7 @@
dir = 4
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bB" = (
/obj/machinery/door/airlock/maintenance{
req_access = list(12)
@@ -742,7 +742,7 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bC" = (
/obj/structure/cable/green{
d1 = 4;
@@ -750,7 +750,7 @@
icon_state = "4-8"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"bD" = (
/obj/structure/cable/green{
d1 = 2;
@@ -774,7 +774,7 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bE" = (
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 8
@@ -839,7 +839,7 @@
pixel_y = -32
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bJ" = (
/obj/effect/floor_decal/corner/yellow{
icon_state = "corner_white";
@@ -851,12 +851,12 @@
icon_state = "intact"
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bK" = (
/obj/effect/floor_decal/corner/yellow,
/obj/machinery/light,
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bL" = (
/obj/effect/floor_decal/corner/yellow/full{
icon_state = "corner_white_full";
@@ -869,7 +869,7 @@
pixel_y = -24
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"bM" = (
/obj/structure/cable/green{
d1 = 1;
@@ -879,7 +879,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"bN" = (
/obj/structure/lattice,
/turf/simulated/open,
@@ -992,7 +992,7 @@
dir = 6
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cc" = (
/obj/structure/cable/green{
d1 = 1;
@@ -1007,7 +1007,7 @@
dir = 9
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cd" = (
/obj/effect/decal/warning_stripes,
/obj/structure/ladder{
@@ -1015,14 +1015,14 @@
pixel_y = 16
},
/turf/simulated/open,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"ce" = (
/obj/machinery/light/small/emergency{
dir = 1
},
/obj/random/junk,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cf" = (
/obj/effect/decal/warning_stripes,
/obj/structure/ladder/up{
@@ -1037,12 +1037,12 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cg" = (
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"ch" = (
/obj/structure/cable/green{
d1 = 2;
@@ -1067,7 +1067,7 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"ci" = (
/obj/structure/cable/green{
d1 = 2;
@@ -1077,7 +1077,7 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cj" = (
/obj/machinery/door/airlock/maintenance{
req_access = list(12)
@@ -1091,7 +1091,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"ck" = (
/obj/structure/cable/green{
d1 = 1;
@@ -1105,7 +1105,7 @@
dir = 5
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"cl" = (
/obj/machinery/atmospherics/portables_connector,
/obj/structure/window/reinforced{
@@ -4821,7 +4821,7 @@
pixel_y = 16
},
/turf/simulated/open,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"iX" = (
/obj/effect/floor_decal/industrial/warning{
icon_state = "warning";
@@ -4831,16 +4831,16 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"iY" = (
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"iZ" = (
/obj/structure/table/rack,
/obj/item/clothing/gloves/yellow,
/obj/item/wirecutters,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"ja" = (
/obj/effect/floor_decal/industrial/warning{
dir = 4
@@ -4850,17 +4850,17 @@
dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jb" = (
/obj/structure/table/rack,
/obj/item/storage/toolbox/emergency,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jc" = (
/obj/structure/table/steel,
/obj/item/device/radio,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jd" = (
/obj/machinery/camera/motion{
c_tag = "Bunker - Emergency Exit Motion";
@@ -4870,12 +4870,12 @@
tag = "icon-camera (WEST)"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"je" = (
/obj/structure/table/steel,
/obj/item/device/flashlight/heavy,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jf" = (
/obj/machinery/button/remote/airlock{
id = "bunker5";
@@ -4894,7 +4894,7 @@
specialfunctions = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jg" = (
/obj/structure/sign/securearea{
name = "\improper EMERGENCY EXIT";
@@ -4902,7 +4902,7 @@
},
/obj/machinery/light/small/emergency,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jh" = (
/obj/machinery/button/remote/blast_door{
id = "escape_blast";
@@ -4912,7 +4912,7 @@
req_access = list(19)
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"ji" = (
/obj/machinery/door/blast/regular{
id = "escape_blast";
@@ -4928,7 +4928,7 @@
secured_wires = 1
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jj" = (
/obj/structure/cable/green{
d1 = 1;
@@ -4938,7 +4938,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/wall/r_wall,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"jk" = (
/obj/machinery/door/blast/regular{
id = "escape_blast";
@@ -4954,7 +4954,7 @@
secured_wires = 1
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jl" = (
/obj/structure/cable/green{
d1 = 1;
@@ -4972,7 +4972,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"jm" = (
/obj/machinery/door/airlock/maintenance{
id_tag = "bunker6";
@@ -4984,7 +4984,7 @@
icon_state = "4-8"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jn" = (
/obj/structure/cable/green{
d1 = 4;
@@ -5001,7 +5001,7 @@
},
/obj/machinery/light/small/emergency,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jo" = (
/obj/structure/cable/green{
d1 = 4;
@@ -5014,7 +5014,7 @@
},
/obj/structure/grille,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jp" = (
/obj/structure/cable/green{
d1 = 4;
@@ -5027,7 +5027,7 @@
dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jq" = (
/obj/structure/cable/green{
d2 = 8;
@@ -5035,7 +5035,7 @@
},
/obj/structure/grille,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jr" = (
/obj/machinery/light/small/emergency,
/obj/effect/floor_decal/industrial/warning{
@@ -5043,13 +5043,13 @@
dir = 8
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"js" = (
/obj/structure/sign/electricshock{
pixel_y = -32
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/bridge/aibunker)
"jt" = (
/obj/structure/cable/green{
d1 = 1;
@@ -5064,7 +5064,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"ju" = (
/obj/structure/lattice/catwalk/indoor,
/obj/structure/ladder/up{
@@ -7398,7 +7398,7 @@
/turf/simulated/floor/plating{
roof_type = null
},
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"rt" = (
/obj/machinery/door/firedoor,
/obj/structure/window/reinforced{
@@ -8221,7 +8221,7 @@
icon_state = "pipe-c"
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"yf" = (
/obj/machinery/power/apc{
dir = 1;
@@ -9976,7 +9976,7 @@
dir = 10
},
/turf/simulated/floor/plating,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"Js" = (
/obj/machinery/atmospherics/pipe/simple/hidden{
dir = 5;
@@ -9995,7 +9995,7 @@
dir = 4
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"Jv" = (
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{
dir = 4
@@ -10004,7 +10004,7 @@
dir = 4
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"Jy" = (
/obj/machinery/atmospherics/pipe/simple/visible/universal{
dir = 4
@@ -10044,16 +10044,16 @@
/area/medical/virology)
"JC" = (
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"JD" = (
/obj/machinery/atmospherics/unary/vent_scrubber/on{
dir = 1
},
/turf/simulated/floor/tiled,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"JE" = (
/turf/simulated/wall/r_wall,
/area/maintenance/interstitial_bridge)
/area/maintenance/bridge_elevator)
"JG" = (
/obj/machinery/atmospherics/unary/vent_pump/high_volume{
dir = 8;
@@ -10158,7 +10158,7 @@
dir = 4
},
/turf/simulated/floor/plating,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"Kk" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/pipedispenser,
@@ -10943,7 +10943,7 @@
dir = 8
},
/turf/simulated/open,
/area/maintenance/maintcentral)
/area/maintenance/bridge_elevator)
"MV" = (
/obj/machinery/door/firedoor,
/obj/structure/grille,
@@ -11505,9 +11505,6 @@
},
/turf/simulated/floor/tiled/dark,
/area/bridge/selfdestruct)
"Rg" = (
/turf/unsimulated/floor/asteroid/ash/rocky,
/area/space)
"Ro" = (
/obj/effect/floor_decal/corner/green{
icon_state = "corner_white";
@@ -38708,9 +38705,9 @@ aa
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UP
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@@ -57976,13 +57973,13 @@ aa
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@@ -58728,7 +58725,7 @@ ab
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@@ -58741,19 +58738,19 @@ bX
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JE
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@@ -59010,7 +59007,7 @@ bM
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aa
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@@ -59771,7 +59768,7 @@ bM
bM
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ab
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aa
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File diff suppressed because it is too large Load Diff
+1350 -1285
View File
File diff suppressed because it is too large Load Diff
+14 -7
View File
@@ -149,13 +149,20 @@
// Tau Ceti Foreign Legion
shuttle = new()
shuttle.location = 1
shuttle.warmup_time = 10
shuttle.area_offsite = locate(/area/shuttle/legion/centcom)
shuttle.area_station = locate(/area/shuttle/legion/station)
shuttles["Tau Ceti Foreign Legion"] = shuttle
START_PROCESSING(shuttle_controller, shuttle)
var/datum/shuttle/ferry/legion/legion = new()
legion = new()
legion.location = 1
legion.warmup_time = 10
legion.area_offsite = locate(/area/shuttle/legion/centcom)
legion.area_station = locate(/area/shuttle/legion/station)
legion.area_transition = locate(/area/shuttle/legion/transit)
legion.transit_direction = EAST
legion.move_time = 75
legion.docking_controller_tag = "legion_shuttle"
legion.dock_target_station = "legion_shuttle_dock"
legion.dock_target_offsite = "legion_hangar"
shuttles["Tau Ceti Foreign Legion"] = legion
START_PROCESSING(shuttle_controller, legion)
//Away Site shuttle.
+6 -7
View File
@@ -1,14 +1,13 @@
{{:helper.syndicateMode()}}
<H2><span class="white">Welcome Operative.</span></H2>
<H2><span class="white">Welcome, Operative.</span></H2>
<H2>Please select your launch target:</H2>
{{if data.used}}
{{if data.status}}
Pod Status: <span class="bad">Nonoperational</span></H2>
{{else}}
Pod Status: <span class="good">Operational</span></H2>
{{:helper.link('Arrivals', 'gear', {'fire' : 'arrivals'})}}<br><br>
{{:helper.link('Cargo', 'gear', {'fire' : 'cargo'})}}<br><br>
{{:helper.link('Telecommunications', 'gear', {'fire' : 'tcoms'})}}<br><br>
{{:helper.link('Command Escape', 'gear', {'fire' : 'commandescape'})}}<br><br>
{{:helper.link('Departures', 'gear', {'fire' : 'arrivals'})}}<br><br>
{{:helper.link('Cargo Surface', 'gear', {'fire' : 'cargo'})}}<br><br>
{{:helper.link('Telecomms Lounge', 'gear', {'fire' : 'tcoms'})}}<br><br>
{{:helper.link('Command Surface', 'gear', {'fire' : 'commandescape'})}}<br><br>
{{/if}}
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