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Shuttle update: Part Two: The Legion Protects (#7457)
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@@ -5,7 +5,7 @@
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item_state = "blaster_pistol"
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fire_sound = 'sound/weapons/Laser.ogg'
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slot_flags = SLOT_BELT|SLOT_HOLSTER
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w_class = 3
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w_class = 2
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force = 5
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origin_tech = list(TECH_COMBAT = 2, TECH_MAGNET = 2)
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matter = list(DEFAULT_WALL_MATERIAL = 2000)
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@@ -20,7 +20,34 @@
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list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=2, burst_accuracy=list(1,0,0), dispersion=list(0, 10, 15))
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)
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/obj/item/gun/energy/blaster/revolver
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name = "blaster revolver"
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desc = "A robust eight-shot blaster.."
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icon_state = "blaster_revolver"
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fire_sound = 'sound/weapons/laserstrong.ogg'
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projectile_type = /obj/item/projectile/energy/blaster
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max_shots = 8
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w_class = 3
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/obj/item/gun/energy/blaster/revolver/verb/spin_cylinder()
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set name = "Spin cylinder"
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set desc = "Fun when you're bored out of your skull."
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set category = "Object"
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var/mob/living/carbon/human/user
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if(istype(usr,/mob/living/carbon/human))
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user = usr
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else
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return
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user.visible_message(span("warning","\The [user] spins the cylinder of \the [src]!"),span("warning","You spin the cylinder of \the [src]!"),span("notice","You hear something metallic spin and click."))
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playsound(src.loc, 'sound/weapons/revolver_spin.ogg', 100, 1)
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/obj/item/gun/energy/blaster/revolver/pilot
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name = "pilot's sidearm"
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desc = "A robust, low in maintenance, eight-shot blaster. Perfect for self-defense purposes."
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/obj/item/gun/energy/blaster/carbine
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name = "blaster carbine"
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desc = "A short-barreled blaster carbine meant for easy handling and comfort when in combat."
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icon_state = "blaster_carbine"
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@@ -29,6 +56,7 @@
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origin_tech = list(TECH_COMBAT = 3, TECH_MAGNET = 2)
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projectile_type = /obj/item/projectile/energy/blaster
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slot_flags = SLOT_BELT
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w_class = 3
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/obj/item/gun/energy/blaster/rifle
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name = "bolt slinger"
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@@ -48,7 +76,7 @@
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scoped_accuracy = 4
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fire_delay_wielded = 10
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accuracy_wielded = 0
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accuracy_wielded = 1
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is_wieldable = TRUE
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