Sol Fixes, part 3 (#21763)

This PR is intended to be the final round of bug fixes and tweaks to
both the SSRM Corvette and the Sol Frigate. To make the Frigate more
competitive with It's contemporaries (Xanu Frigate, TCAF Corvette), the
armory was buffed with a extra AR and C4. The Exosuit have also been
given more equipment to play with.

The SSRM Corvette is fixed completely and was completely playtested.
Everything works, now!
This commit is contained in:
mynameasjeff
2026-02-08 22:04:32 +00:00
committed by GitHub
parent 93ea0a977a
commit aa3be92abf
4 changed files with 331 additions and 90 deletions
@@ -0,0 +1,63 @@
################################
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#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
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# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
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# - (removes a sound)
# rscadd
# - (adds a feature)
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# - (removes a feature)
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# - (adds an image or sprite)
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# - (makes a change to the config files)
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# - (makes changes to administrator tools)
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# - (miscellaneous changes to server)
#################################
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author: MynameAsJeff
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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changes:
- bugfix: "Fixes several airlock and wiring errors on the SSRM Corvette."
- bugfix: "Gives the SSRM Corvette's Chief Petty Officer a proper ID."
- rscadd: "Reworks the Sol Frigate's Officer Quarters into a single office and living space."
- rscadd: "Gives the Sol Frigate extra kit for it's armory and 'exosuit. This is intended to bring the Frigate up to par with the Xanu Frigate and TCAF Corvette in terms of boarding capability."
+237 -82
View File
@@ -57,6 +57,9 @@
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@@ -249,7 +252,9 @@
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@@ -311,7 +316,8 @@
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@@ -427,6 +433,25 @@
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@@ -572,16 +597,7 @@
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@@ -656,7 +672,7 @@
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@@ -765,6 +781,15 @@
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@@ -857,9 +882,6 @@
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@@ -1233,15 +1255,17 @@
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@@ -1301,6 +1325,9 @@
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temperature = 253.15
@@ -1803,6 +1830,7 @@
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@@ -2139,15 +2167,16 @@
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@@ -2221,6 +2250,9 @@
pixel_x = 12
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@@ -2473,6 +2505,10 @@
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@@ -2584,6 +2620,12 @@
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@@ -3021,7 +3063,7 @@
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@@ -3281,7 +3323,7 @@
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@@ -3422,10 +3464,13 @@
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name = "Garage door"
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@@ -3610,6 +3655,12 @@
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@@ -3657,6 +3708,14 @@
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@@ -3799,6 +3858,9 @@
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@@ -4105,9 +4167,12 @@
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@@ -4168,10 +4233,12 @@
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desc = "A silver-plated plaque dating the date of the commissioning of a Cuirassier-Class frigate in the Solarian Navy. The name of the shipbuilder and naval yards that helped build and bring this ship into commission. A waving Solarian flag and naval ensign is proudly stamped at the bottom."
desc = "A silver-plated plaque that cites the date of the commissioning of a Cuirassier (Revised)-frigate into the Solarian Navy. The name of the shipbuilder and naval yards that helped build and bring this ship into commission. A waving Solarian flag and naval ensign is proudly stamped at the bottom.";
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@@ -4218,11 +4285,11 @@
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name = "cooled tiles";
temperature = 253.15
@@ -4484,8 +4551,8 @@
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@@ -4509,6 +4576,7 @@
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@@ -4620,6 +4688,9 @@
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temperature = 253.15
@@ -4939,14 +5010,18 @@
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@@ -4963,6 +5038,7 @@
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@@ -5025,7 +5101,6 @@
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@@ -5100,7 +5175,7 @@
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door_color = "#304b77";
req_access = list(203);
name = "Cargo Bay Storage"
name = "Aft quarter hallway"
},
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@@ -5148,6 +5223,13 @@
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"xy" = (
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@@ -5684,6 +5766,12 @@
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dir = 5
},
/obj/structure/sign/kiddieplaque{
name = "Solarian Navy commissioning plaque";
desc = "A silver-plated plaque that cites the date of the commissioning of a Cuirassier (Revised)-frigate into the Solarian Navy. The name of the shipbuilder and naval yards that helped build and bring this ship into commission. A waving Solarian flag and naval ensign is proudly stamped at the bottom.";
pixel_y = 32;
pixel_x = -3
},
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@@ -5885,6 +5973,10 @@
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dir = 4
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/area/ship/sol_frigate/Port_docking_port)
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@@ -6250,6 +6342,7 @@
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},
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"CG" = (
@@ -6484,6 +6577,12 @@
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/area/ship/sol_frigate/captain_cabin)
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"DT" = (
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@@ -6781,12 +6880,13 @@
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"Fv" = (
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status = 2
},
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},
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@@ -7589,6 +7689,10 @@
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@@ -8006,6 +8110,9 @@
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name = "cooled tiles";
temperature = 253.15
@@ -8093,7 +8200,7 @@
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@@ -8178,6 +8285,11 @@
id = "SFLD"
},
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d2 = 2;
icon_state = "1-2"
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"Lp" = (
@@ -8457,8 +8569,8 @@
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pixel_x = 32
},
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@@ -8476,6 +8588,10 @@
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dir = 4
},
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/area/ship/sol_frigate/Port_docking_port)
"Mo" = (
@@ -8534,7 +8650,7 @@
/obj/structure/cable/blue{
icon_state = "4-8"
},
/obj/machinery/portable_atmospherics/canister/empty/oxygen,
/obj/machinery/portable_atmospherics/canister/oxygen,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/eva_storage)
"MO" = (
@@ -8579,6 +8695,10 @@
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/obj/effect/map_effect/marker/airlock/docking/sol_frigate/starboard_dock,
/obj/effect/floor_decal/industrial/hatch/red,
/obj/machinery/door/blast/shutters/open{
id = "SFLD";
dir = 4
},
/turf/simulated/floor/plating,
/area/ship/sol_frigate/Starboard_docking_port)
"MV" = (
@@ -8623,6 +8743,7 @@
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"Nr" = (
@@ -8735,6 +8856,7 @@
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icon_state = "0-2"
},
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"NP" = (
@@ -8826,13 +8948,18 @@
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},
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icon_state = "0-8"
},
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pixel_y = 2;
pixel_x = -7
},
/turf/simulated/floor/wood,
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"Ok" = (
@@ -8971,7 +9098,7 @@
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door_color = "#304b77";
req_access = list(203);
name = "Cargo Bay Storage"
name = "Aft quarter hallway"
},
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/door/firedoor/noid,
@@ -9167,6 +9294,7 @@
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icon_state = "1-8"
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/obj/structure/table/wood/maple,
/turf/simulated/floor/wood,
/area/ship/sol_frigate/oquarters)
"PN" = (
@@ -9186,9 +9314,15 @@
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/brig)
"Qc" = (
/obj/structure/mirror,
/turf/simulated/wall/shuttle/raider,
/area/ship/sol_frigate/head)
/obj/effect/floor_decal/corner/yellow{
dir = 9
},
/obj/structure/cable/blue{
icon_state = "1-2"
},
/obj/structure/closet/crate/bin,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/hallway_fore)
"Qd" = (
/obj/structure/lattice,
/turf/template_noop,
@@ -9303,7 +9437,7 @@
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/engineering)
"QD" = (
/obj/structure/sign/flag/sol,
/obj/item/melee/ceremonial_sword,
/turf/simulated/wall/shuttle/raider,
/area/ship/sol_frigate/oquarters)
"QG" = (
@@ -9471,6 +9605,13 @@
},
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/engineering)
"RI" = (
/obj/structure/cable/blue{
icon_state = "4-8"
},
/obj/structure/closet/crate/bin,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/engineering)
"RJ" = (
/obj/machinery/atmospherics/pipe/simple/hidden/supply,
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,
@@ -9547,6 +9688,9 @@
icon_state = "4-8"
},
/obj/structure/closet/walllocker/emerglocker/north,
/obj/structure/cable/green{
icon_state = "2-4"
},
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/hallway_fore)
"Sa" = (
@@ -9584,7 +9728,7 @@
/obj/machinery/door/airlock/multi_tile/glass{
door_color = "#304b77";
req_access = list(203);
name = "Cargo Bay Storage"
name = "Aft quarter hallway"
},
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/starboard_gunnery)
@@ -9639,7 +9783,7 @@
"SB" = (
/obj/structure/table/wood,
/obj/structure/closet/walllocker/emerglocker/west,
/obj/item/modular_computer/laptop,
/obj/item/modular_computer/laptop/preset,
/turf/simulated/floor/wood,
/area/ship/sol_frigate/captain_office)
"SD" = (
@@ -9647,6 +9791,7 @@
dir = 5
},
/obj/machinery/light,
/obj/structure/closet/crate/bin,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/hallway_fore)
"SF" = (
@@ -9697,9 +9842,9 @@
/turf/simulated/wall/shuttle/raider,
/area/ship/sol_frigate/Port_docking_port)
"SR" = (
/obj/structure/mirror,
/turf/simulated/wall/shuttle/raider,
/area/ship/sol_frigate/oquarters)
/obj/structure/closet/crate/bin,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/cic)
"SV" = (
/obj/structure/filingcabinet/chestdrawer,
/obj/item/flashlight/lamp{
@@ -9957,7 +10102,7 @@
"UJ" = (
/obj/machinery/door/airlock/multi_tile/glass{
dir = 8;
name = "Mess Hall";
name = "Fore quarter hallway";
req_access = list(203)
},
/obj/machinery/door/firedoor/noid,
@@ -10085,6 +10230,7 @@
/obj/structure/cable/blue{
icon_state = "0-2"
},
/obj/structure/closet/crate/bin,
/turf/simulated/floor/wood,
/area/ship/sol_frigate/ocountry)
"Vi" = (
@@ -10766,11 +10912,16 @@
/area/ship/sol_frigate/cic)
"YB" = (
/obj/structure/closet,
/obj/item/clothing/accessory/badge/passcard/sol,
/obj/item/clothing/accessory/badge/passcard/sol,
/obj/item/clothing/under/rank/sol/dress/subofficer,
/obj/item/clothing/under/rank/sol/dress/subofficer,
/obj/item/clothing/head/sol/dress/officer,
/obj/item/clothing/head/sol/dress/officer,
/obj/item/clothing/shoes/jackboots,
/obj/item/clothing/shoes/jackboots,
/obj/machinery/light{
dir = 1
dir = 4
},
/obj/item/clothing/accessory/badge/passcard/sol,
/turf/simulated/floor/wood,
/area/ship/sol_frigate/oquarters)
"YC" = (
@@ -10932,6 +11083,10 @@
/obj/machinery/light{
dir = 1
},
/obj/item/gun/projectile/automatic/rifle/sol,
/obj/item/ammo_magazine/c762/sol,
/obj/item/ammo_magazine/c762/sol,
/obj/item/ammo_magazine/c762/sol,
/turf/simulated/floor/tiled/dark,
/area/ship/sol_frigate/armoury)
"Zj" = (
@@ -11069,7 +11224,7 @@
"ZI" = (
/obj/machinery/door/airlock/multi_tile/glass{
dir = 8;
name = "Mess Hall";
name = "Midships hallway";
req_access = list(203)
},
/obj/machinery/door/firedoor/noid,
@@ -43925,7 +44080,7 @@ JF
jZ
JF
in
MO
pU
MO
MO
MO
@@ -44131,7 +44286,7 @@ Tw
uX
Cm
BV
sJ
EA
aq
EA
cx
@@ -44419,7 +44574,7 @@ hy
BB
vI
vI
vI
SR
QX
yt
uf
@@ -44672,7 +44827,7 @@ lb
ie
ob
AA
sZ
yt
Ap
YQ
TS
@@ -45138,7 +45293,7 @@ SM
WS
SM
aC
Rl
RI
iE
tF
SM
@@ -45168,9 +45323,9 @@ Fh
MG
hU
QD
hU
MG
hU
xt
ca
DP
MG
ZE
DI
@@ -45658,7 +45813,7 @@ WH
mw
kF
FF
jB
sJ
Kp
ek
eC
@@ -45708,7 +45863,7 @@ yt
yt
yt
RZ
PD
qc
Lo
uk
Hw
@@ -45933,8 +46088,8 @@ dr
XX
MG
MG
SR
SR
MG
MG
MG
MG
YB
@@ -45965,7 +46120,7 @@ yt
yt
we
dg
wd
nm
xi
dL
Ta
@@ -46206,7 +46361,7 @@ oW
nt
jH
Hd
Nv
wd
bL
GD
Nv
@@ -46215,14 +46370,14 @@ Nv
Nv
TV
Hy
Nv
Qc
Nv
ky
Hy
UJ
Vn
or
Zz
hl
pK
HF
iJ
@@ -46463,7 +46618,7 @@ uO
vv
Jp
fO
lw
ds
BO
Ok
lw
@@ -46750,7 +46905,7 @@ Xf
Xf
Xf
Xf
Xf
sZ
Xf
Xf
bI
@@ -47490,7 +47645,7 @@ TE
xf
Ih
aW
Qc
IT
qS
Nc
IT
@@ -47747,7 +47902,7 @@ pW
iM
Wv
uR
Qc
IT
qS
Nc
xG
@@ -48004,7 +48159,7 @@ aW
In
Ih
aW
Qc
IT
qS
iP
IT
+23 -5
View File
@@ -2061,10 +2061,6 @@
/obj/item/reagent_containers/pill/nicotine{
pixel_y = -1
},
/obj/item/reagent_containers/inhaler/space_drugs{
pixel_y = 6;
pixel_x = -4
},
/turf/simulated/floor/tiled/dark,
/area/ship/ssrm_corvette/port_thrusters)
"emc" = (
@@ -2135,6 +2131,12 @@
},
/turf/simulated/floor/tiled/dark,
/area/ship/ssrm_corvette/synthroom)
"eqW" = (
/obj/structure/filingcabinet/chestdrawer{
pixel_x = -7
},
/turf/template_noop,
/area/space)
"esV" = (
/obj/effect/floor_decal/corner/paleblue/diagonal,
/obj/structure/table/wood,
@@ -3678,6 +3680,10 @@
pixel_x = -7;
pixel_y = 20
},
/obj/item/storage/chewables/tobacco/bad{
pixel_y = 20;
pixel_x = -5
},
/turf/simulated/floor/tiled/dark,
/area/ship/ssrm_corvette/eva_preperation)
"hFY" = (
@@ -4713,6 +4719,11 @@
req_access = list(203);
dir = 1
},
/obj/structure/cable{
icon_state = "1-2";
d1 = 1;
d2 = 2
},
/turf/simulated/floor/tiled/dark/full,
/area/ship/ssrm_corvette/port_gunnery)
"kaR" = (
@@ -5163,6 +5174,10 @@
pixel_y = 5;
pixel_x = 3
},
/obj/item/storage/box/fancy/cigarettes/nicotine{
pixel_y = 14;
pixel_x = -9
},
/turf/simulated/floor/tiled/dark,
/area/ship/ssrm_corvette/eva_preperation)
"lfX" = (
@@ -7374,6 +7389,7 @@
pixel_x = 27
},
/obj/effect/map_effect/marker/airlock/shuttle/ssrm_shuttle,
/obj/effect/map_effect/marker_helper/airlock/exterior,
/turf/simulated/floor/reinforced/airless,
/area/shuttle/ssrm_shuttle)
"que" = (
@@ -8224,6 +8240,8 @@
},
/obj/structure/table/wood,
/obj/item/modular_computer/laptop/preset/civilian,
/obj/item/clothing/head/sol,
/obj/item/device/radio/headset/ship,
/turf/simulated/floor/tiled/dark,
/area/ship/ssrm_corvette/cpo_cabin)
"sIJ" = (
@@ -49023,7 +49041,7 @@ xRX
xRX
xRX
xRX
xRX
eqW
xRX
xRX
xRX
@@ -91,9 +91,14 @@
name = "Sol Navy Recon Chief Petty Officer"
uniform = /obj/item/clothing/under/rank/sol/dress/pettyofficer
shoes = /obj/item/clothing/shoes/laceup
back = /obj/item/storage/backpack/satchel/leather
head = /obj/item/clothing/head/sol/dress
shoes = /obj/item/clothing/shoes/jackboots
back = /obj/item/storage/backpack/satchel
head = /obj/item/clothing/head/sol
id = /obj/item/card/id/ssrm_ship
/obj/outfit/admin/ssrm_navy_chief_petty_officer/get_id_access()
return list(ACCESS_SOL_SHIPS, ACCESS_EXTERNAL_AIRLOCKS)
/datum/ghostspawner/human/ssrm_marine_pilot
short_name = "ssrm_marine_pilot"