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Dominian Naval Ship (#15333)
This commit is contained in:
@@ -2625,6 +2625,7 @@
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#include "code\modules\overmap\ship_weaponry\weaponry\coilgun.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\francisca.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\grauwolf.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\lammergeier.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\leviathan.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\longbow.dm"
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#include "code\modules\overmap\ship_weaponry\weaponry\longbow_ammo.dm"
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@@ -3192,6 +3193,8 @@
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#include "maps\away\ships\casino\casino_areas.dm"
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#include "maps\away\ships\coc_ranger\coc_ship.dm"
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#include "maps\away\ships\coc_ranger\coc_ship_ghostroles.dm"
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#include "maps\away\ships\dominia\dominian_corvette.dm"
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#include "maps\away\ships\dominia\dominian_corvette_ghostroles.dm"
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#include "maps\away\ships\einstein\ee_spy_ship.dm"
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#include "maps\away\ships\einstein\ee_spy_ship_ghostroles.dm"
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#include "maps\away\ships\elyra\elyra_strike_craft.dm"
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@@ -5,6 +5,7 @@
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#define SHIP_CALIBER_ZTA "zero-point warp beam"
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#define SHIP_CALIBER_178MM "178mm"
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#define SHIP_CALIBER_COILGUN "tungsten rod"
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#define SHIP_CALIBER_200MM "200mm"
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#define SHIP_GUN_FIRING_SUCCESSFUL "firing sequence completed"
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#define SHIP_GUN_ERROR_NO_AMMO "no ammunition loaded"
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@@ -623,7 +623,13 @@ var/const/access_kataphract_knight = 114
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id = access_unathi_pirate
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access_type = ACCESS_TYPE_CENTCOM
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/var/const/access_iac_rescue_ship = 211
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/datum/access/access_iac_rescue_ship
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id = access_iac_rescue_ship
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access_type = ACCESS_TYPE_CENTCOM
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/var/const/access_imperial_fleet_voidsman_ship = 212
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/datum/access/access_imperial_fleet_voidsman_ship
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id = access_imperial_fleet_voidsman_ship
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access_type = ACCESS_TYPE_CENTCOM
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@@ -129,6 +129,13 @@
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item_state = "zhao_capew"
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cape_backing_state = "capew_backing"
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/obj/item/clothing/accessory/poncho/dominia_cape/mantle
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name = "dominian military cape"
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desc = "Commonly worn by enlisted soldiers of the Imperial military, this is - despite its name - part of a tent. It is generally used to protect oneself from rain or other forms of inclement weather."
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desc_extended = "Imperial Army half-tents have, since prior to the War of Moroz, been designed to be worn as protection against the elements. Many armsmen carry on this trend in order to maintain their Imperial Army roots, and some go as far to drape these half-tents over their voidsuits."
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icon_state = "armsman_mantle"
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item_state = "armsman_mantle"
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/obj/item/clothing/suit/storage/dominia/consular
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name = "Dominian consular officer's greatcoat"
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desc = "A Dominian greatcoat issued to members of His Majesty's Diplomatic Service, designed in the typical Dominian fashion."
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@@ -538,6 +538,12 @@
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species_restricted = list(BODYTYPE_HUMAN)
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brightness_on = 6
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/obj/item/clothing/head/helmet/space/void/dominia/voidsman
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name = "dominian voidsman helmet"
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desc = "A Dominian voidsuit helmet issued to imperial fleet voidsmen. Not as flashy as most Dominian equipment tends to be."
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icon_state = "voidsmanhelm"
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item_state = "voidsmanhelm"
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/obj/item/clothing/head/helmet/space/void/dominia/unathi
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name = "dominian unathi prejoroub combat helmet"
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icon_state = "una_dvoidsuithelm"
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@@ -568,6 +574,12 @@
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siemens_coefficient = 0.35
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species_restricted = list(BODYTYPE_HUMAN)
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/obj/item/clothing/suit/space/void/dominia/voidsman
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name = "dominian voidsman suit"
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desc = "A Dominian voidsuit helmet issued to imperial fleet voidsmen. Not as flashy as most Dominian equipment tends to be."
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icon_state = "voidsman"
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item_state = "voidsman"
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/obj/item/clothing/suit/space/void/dominia/unathi
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name = "dominian unathi prejoroub combat suit"
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desc = "An offshoot of the Coalition's vulture suit design, painted in Dominian colors with portability and maneuverability in mind over its bulkier counterpart. This variant is fit for an Unathi."
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@@ -0,0 +1,39 @@
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/obj/machinery/ship_weapon/lammergeier
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name = "ZA-98/5 200mm typhoon naval gun"
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desc = "One of the most common naval guns produced by the Zhurong Imperial Naval Arsenal, the ZA-98/5 is the fifth revision of a gun which has proudly served the Imperial Fleet since 2398. Produced in cooperation with Zavodskoi Interstellar, the ZA-98/5 features and updates reloading mechanism and further improvements to the ballistic profile of its shots. This naval gun is commonly seen on Imperial Fleet corvettes and frigates as their main armament, and is often seen on larger Fleet vessels as a secondary armament to support larger weaponry. It is easily capable of destroying a smaller vessel if the Goddess ensures its shot flies true."
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icon = 'icons/obj/machines/ship_guns/lammergeier.dmi'
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icon_state = "weapon_base"
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projectile_type = /obj/item/projectile/ship_ammo/lammergeier
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heavy_firing_sound = 'sound/weapons/railgun.ogg'
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firing_effects = FIRING_EFFECT_FLAG_EXTREMELY_LOUD
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screenshake_type = SHIP_GUN_SCREENSHAKE_ALL_MOBS
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caliber = SHIP_CALIBER_200MM
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/obj/item/ship_ammunition/lammergeier
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name = "200mm shell"
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name_override = "200mm cannon shell"
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desc = "A typhoon cannon shell."
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icon = 'icons/obj/guns/ship/ship_ammo_lammergeier.dmi'
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icon_state = "shell_ap"
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caliber = SHIP_CALIBER_200MM
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overmap_icon_state = "cannon"
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impact_type = SHIP_AMMO_IMPACT_HE
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/obj/item/projectile/ship_ammo/lammergeier
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name = "typhoon shell"
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icon_state = "heavy"
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damage = 10000
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armor_penetration = 1000
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penetrating = 1
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/obj/item/projectile/ship_ammo/lammergeier/on_hit(atom/target, blocked, def_zone, is_landmark_hit)
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. = ..()
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if(ismob(target))
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var/mob/M = target
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M.visible_message(SPAN_DANGER("<font size=5>\The [src] blows [M]'s chest apart and punches straight through!</font>"))
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if(isturf(target) || isobj(target))
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explosion(target, 3, 6, 8)
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/obj/machinery/ammunition_loader/lammergeier
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name = "typhoon cannon loader"
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@@ -0,0 +1,41 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: TheDanseMacabre
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Added a Dominian naval corvette along with a cannon and voidsuit for it to use."
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@@ -0,0 +1,160 @@
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/datum/map_template/ruin/away_site/dominian_corvette
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name = "Dominian Corvette"
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description = "One of the most common ships in the Imperial Fleet, Lammergeier-class corvettes are often used as the vanguard of battlefleets entering a system marked for annexation into the glorious Empire as it is tasked to find and scout routes for the larger fleet. Though intended for scouting and screening work the Lammergeier is, like its larger counterparts, quite heavily armed and armored for a typical corvette. Any frontier savages who attempt to meet one with force of arms will soon find themselves staring down the barrels of Zhurong’s finest weaponry, and the Fleet-trained Ma’zals entrusted to operate it. The heavy armament and sensors of the Lammergeier-class come at a cost: it lacks a shield generator and is much larger than a typical Solarian corvette, thus requiring a larger crew. Lammergeier-class captains are generally loyal Ma’zals, such as the citizens of Novi Jadran, and are authorized to take whatever measures are necessary to ensure their crew remains loyal to both Empire and Goddess. This one’s transponder marks it as belonging to the Empire’s First Battlefleet – a battle-hardened formation responsible for patrolling the region of the northern Sparring Sea between the Empire, Hegemony, and Republic of dominia."
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suffix = "ships/dominia/dominian_corvette.dmm"
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sectors = list(SECTOR_BADLANDS)
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spawn_weight = 1
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ship_cost = 1
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id = "dominian_corvette"
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shuttles_to_initialise = list(/datum/shuttle/autodock/overmap/dominian_shuttle)
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/decl/submap_archetype/dominian_corvette
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map = "Dominian Corvette"
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descriptor = "One of the most common ships in the Imperial Fleet, Lammergeier-class corvettes are often used as the vanguard of battlefleets entering a system marked for annexation into the glorious Empire as it is tasked to find and scout routes for the larger fleet. Though intended for scouting and screening work the Lammergeier is, like its larger counterparts, quite heavily armed and armored for a typical corvette. Any frontier savages who attempt to meet one with force of arms will soon find themselves staring down the barrels of Zhurong’s finest weaponry, and the Fleet-trained Ma’zals entrusted to operate it. The heavy armament and sensors of the Lammergeier-class come at a cost: it lacks a shield generator and is much larger than a typical Solarian corvette, thus requiring a larger crew. Lammergeier-class captains are generally loyal Ma’zals, such as the citizens of Novi Jadran, and are authorized to take whatever measures are necessary to ensure their crew remains loyal to both Empire and Goddess. This one’s transponder marks it as belonging to the Empire’s First Battlefleet – a battle-hardened formation responsible for patrolling the region of the northern Sparring Sea between the Empire, Hegemony, and Republic of dominia."
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//areas
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/area/ship/dominian_corvette
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name = "Dominian Corvette"
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/area/ship/dominian_corvette/hangar
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name = "Dominian Corvette Hangar"
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/area/ship/dominian_corvette/infirmary
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name = "Dominian Corvette Infirmary"
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/area/ship/dominian_corvette/quarters
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name = "Dominian Corvette Crew Quarters"
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/area/ship/dominian_corvette/brig
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name = "Dominian Corvette Brig"
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/area/ship/dominian_corvette/cic
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name = "Dominian Corvette CIC"
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/area/ship/dominian_corvette/bridge
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name = "Dominian Corvette Bridge"
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/area/ship/dominian_corvette/franny
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name = "Dominian Corvette Francisca Compartment"
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/area/ship/dominian_corvette/officer
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name = "Dominian Corvette Officer Compartment"
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/area/ship/dominian_corvette/armory
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name = "Dominian Corvette Armory"
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/area/ship/dominian_corvette/temple
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name = "Dominian Corvette Temple"
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/area/ship/dominian_corvette/cryo
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name = "Dominian Corvette Cryogenics"
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/area/ship/dominian_corvette/engineering
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name = "Dominian Corvette Engineering"
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/area/ship/dominian_corvette/cannon
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name = "Dominian Corvette Cannon Compartment"
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/area/ship/dominian_corvette/exterior
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name = "Dominian Corvette Exterior"
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/area/shuttle/dominian_shuttle
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name = "Dominian Shuttle"
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icon_state = "shuttle2"
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//ship stuff
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/obj/effect/overmap/visitable/ship/dominian_corvette
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name = "Dominian Corvette"
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class = "HIMS"
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desc = "One of the most common ships in the Imperial Fleet, Lammergeier-class corvettes are often used as the vanguard of battlefleets entering a system marked for annexation into the glorious Empire as it is tasked to find and scout routes for the larger fleet. Though intended for scouting and screening work the Lammergeier is, like its larger counterparts, quite heavily armed and armored for a typical corvette. Any frontier savages who attempt to meet one with force of arms will soon find themselves staring down the barrels of Zhurong’s finest weaponry, and the Fleet-trained Ma’zals entrusted to operate it. The heavy armament and sensors of the Lammergeier-class come at a cost: it lacks a shield generator and is much larger than a typical Solarian corvette, thus requiring a larger crew. Lammergeier-class captains are generally loyal Ma’zals, such as the citizens of Novi Jadran, and are authorized to take whatever measures are necessary to ensure their crew remains loyal to both Empire and Goddess. This one’s transponder marks it as belonging to the Empire’s First Battlefleet – a battle-hardened formation responsible for patrolling the region of the northern Sparring Sea between the Empire, Hegemony, and Republic of dominia."
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icon_state = "ship_red"
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moving_state = "ship_red_moving"
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max_speed = 1/(2 SECONDS)
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burn_delay = 1 SECONDS
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vessel_mass = 5000
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fore_dir = SOUTH
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vessel_size = SHIP_SIZE_SMALL
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initial_restricted_waypoints = list(
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"Dominian Shuttle" = list("nav_hangar_dominia")
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)
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initial_generic_waypoints = list(
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"nav_dominian_corvette_1",
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"nav_dominian_corvette_2"
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)
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/obj/effect/overmap/visitable/ship/dominian_corvette/New()
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designation = "[pick("Lammergeier", "Eagle", "Hawk", "Owl", "Vulture", "Sparrowhawk", "Falcon", "Peregrine", "Condor", "Harrier", "Kestrel", "Osprey", "Yastr", "Merlin", "Kite", "Seriema", "Caracaras")]"
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..()
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/obj/effect/shuttle_landmark/dominian_corvette/nav1
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name = "Dominian Corvette - Fore"
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landmark_tag = "nav_dominian_corvette_1"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/dominian_corvette/nav2
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name = "Dominian Corvette - Aft"
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landmark_tag = "nav_dominian_corvette_2"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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/obj/effect/shuttle_landmark/dominian_corvette/nav3
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name = "Dominian Corvette - Starboard"
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landmark_tag = "nav_dominian_corvette_3"
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base_turf = /turf/space/dynamic
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base_area = /area/space
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||||
|
||||
/obj/effect/shuttle_landmark/dominian_corvette/nav4
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||||
name = "Dominian Corvette - Port"
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landmark_tag = "nav_dominian_corvette_4"
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||||
base_turf = /turf/space/dynamic
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||||
base_area = /area/space
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||||
|
||||
/obj/effect/shuttle_landmark/dominian_corvette/transit
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||||
name = "In transit"
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||||
landmark_tag = "nav_transit_dominian_corvette"
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base_turf = /turf/space/transit/north
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//shuttle stuff
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/obj/effect/overmap/visitable/ship/landable/dominian_shuttle
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||||
name = "Dominian Shuttle"
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||||
class = "HIMS"
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||||
designation = "Chariot"
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||||
desc = "A light shuttle used by the Imperial Fleet to move small amounts of cargo or personnel between vessels, the Yupmi-class shuttle is a dependable utility craft. Like most Dominian vessels it is relatively well armored for its size but is not a combat vessel by any means. A short operational range means a Yupmi should never stray too far from its vessel of origin as it will soon run out of fuel."
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||||
shuttle = "Dominian Shuttle"
|
||||
max_speed = 1/(3 SECONDS)
|
||||
burn_delay = 2 SECONDS
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||||
vessel_mass = 3000 //very inefficient pod
|
||||
fore_dir = NORTH
|
||||
vessel_size = SHIP_SIZE_TINY
|
||||
|
||||
/obj/machinery/computer/shuttle_control/explore/dominian_shuttle
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||||
name = "shuttle control console"
|
||||
shuttle_tag = "Dominian Shuttle"
|
||||
req_access = list(access_imperial_fleet_voidsman_ship)
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||||
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||||
/datum/shuttle/autodock/overmap/dominian_shuttle
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||||
name = "Dominian Shuttle"
|
||||
move_time = 20
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||||
shuttle_area = list(/area/shuttle/dominian_shuttle)
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||||
current_location = "nav_hangar_dominia"
|
||||
landmark_transition = "nav_transit_dominian_shuttle"
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||||
range = 1
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||||
fuel_consumption = 2
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||||
logging_home_tag = "nav_hangar_dominia"
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||||
defer_initialisation = TRUE
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||||
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||||
/obj/effect/shuttle_landmark/dominian_shuttle/hangar
|
||||
name = "Dominian Shuttle Hangar"
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||||
landmark_tag = "nav_hangar_dominia"
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||||
docking_controller = "dominian_shuttle_dock"
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||||
base_area = /area/ship/dominian_corvette
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
movable_flags = MOVABLE_FLAG_EFFECTMOVE
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||||
|
||||
/obj/effect/shuttle_landmark/dominian_shuttle/transit
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||||
name = "In transit"
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||||
landmark_tag = "nav_transit_dominian_shuttle"
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||||
base_turf = /turf/space/transit/north
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,105 @@
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||||
//elyran naval infantry
|
||||
|
||||
/datum/ghostspawner/human/imperial_fleet_voidsman
|
||||
short_name = "imperial_fleet_voidsman"
|
||||
name = "Imperial Fleet Voidsman"
|
||||
desc = "You are an enlisted Ma’zal voidsman of the Imperial Fleet. Voidsmen are generally recruited from the Imperial Frontier and are eager to pay off their Mo’ri’zal (“Blood Debt,” the Empire’s form of taxation) via military service. Few serve more than a few tours of duty due to the lonely and hazardous nature of interstellar military service. You have been trained to obey your superior, and most Primaries, without question or delay. If the Ensign wills it, get it done. (OOC Note: Players should be familiar with Dominian lore and play a character with a background appropriate to a Dominian Ma'zal.)"
|
||||
tags = list("External")
|
||||
mob_name_prefix = "VDSMN. " //Voidsman
|
||||
|
||||
spawnpoints = list("imperial_fleet_voidsman")
|
||||
max_count = 3
|
||||
|
||||
outfit = /datum/outfit/admin/imperial_fleet_voidsman
|
||||
possible_species = list(SPECIES_HUMAN)
|
||||
allow_appearance_change = APPEARANCE_PLASTICSURGERY
|
||||
|
||||
assigned_role = "Imperial Fleet Voidsman"
|
||||
special_role = "Imperial Fleet Voidsman"
|
||||
respawn_flag = null
|
||||
|
||||
|
||||
/datum/outfit/admin/imperial_fleet_voidsman
|
||||
name = "Imperial Fleet Voidsman"
|
||||
|
||||
uniform = /obj/item/clothing/under/dominia/fleet
|
||||
head = /obj/item/clothing/head/dominia/fleet
|
||||
shoes = /obj/item/clothing/shoes/jackboots
|
||||
back = /obj/item/storage/backpack/satchel
|
||||
|
||||
id = /obj/item/card/id/imperial_fleet
|
||||
|
||||
l_ear = /obj/item/device/radio/headset/ship
|
||||
|
||||
backpack_contents = list(/obj/item/storage/box/survival = 1)
|
||||
|
||||
/datum/outfit/admin/imperial_fleet_voidsman/get_id_access()
|
||||
return list(access_imperial_fleet_voidsman_ship, access_external_airlocks)
|
||||
|
||||
/datum/ghostspawner/human/imperial_fleet_voidsman/officer
|
||||
short_name = "imperial_fleet_voidsman_officer"
|
||||
name = "Imperial Fleet Officer"
|
||||
desc = "You are a low-ranking Ma’zal Ensign of the Imperial Fleet assigned to captain a corvette. You are not a Primary, but you are better than your fellow Ma’zals. Prove to your Primary sponsor that you are worthy of command and keep your crew, and hull, intact through whatever means are necessary. Goddess protect and keep you. (OOC Note: Players should be familiar with Dominian lore and play a character with a background appropriate to a Dominian Ma'zal.)"
|
||||
mob_name_prefix = "ENS. "
|
||||
|
||||
spawnpoints = list("imperial_fleet_voidsman")
|
||||
max_count = 1
|
||||
|
||||
outfit = /datum/outfit/admin/imperial_fleet_voidsman/officer
|
||||
|
||||
assigned_role = "Imperial Fleet Officer"
|
||||
special_role = "Imperial Fleet Officer"
|
||||
|
||||
|
||||
/datum/outfit/admin/imperial_fleet_voidsman/officer
|
||||
name = "Imperial Fleet Officer"
|
||||
head = /obj/item/clothing/head/dominia/fleet/officer
|
||||
uniform = /obj/item/clothing/under/dominia/fleet/officer
|
||||
suit = /obj/item/clothing/suit/storage/dominia/fleet
|
||||
|
||||
|
||||
/datum/ghostspawner/human/imperial_fleet_voidsman/armsman
|
||||
short_name = "imperial_fleet_armsman"
|
||||
name = "Imperial Fleet Armsman"
|
||||
desc = "You are a Ma’zal who serves as an Imperial Fleet armsman, and are expected to defend the ship from boarders. Armsmen are experienced enlisted personnel of the Imperial Fleet who are often recruited from the Imperial Army. While not one of the elite Marines you are well-trained and well-equipped to defend their vessel. Armsmen are often older and more experienced than voidsmen and many have continued to serve in order to pay off the Mo’ri’zal (“Blood Debt,” the Empire’s form of taxation) of their relatives. You have been trained to obey your officer, and most Primaries, without question or hesitation. (OOC Note: Players should be familiar with Dominian lore and play a character with a background appropriate to a Dominian Ma'zal.)"
|
||||
mob_name_prefix = "ARMSN. " //Armsman
|
||||
|
||||
max_count = 2
|
||||
|
||||
outfit = /datum/outfit/admin/imperial_fleet_voidsman/armsman
|
||||
|
||||
assigned_role = "Imperial Fleet Armsman"
|
||||
special_role = "Imperial Fleet Armsman"
|
||||
|
||||
|
||||
/datum/outfit/admin/imperial_fleet_voidsman/armsman
|
||||
name = "Imperial Fleet Armsman"
|
||||
head = /obj/item/clothing/head/dominia/fleet/armsman
|
||||
uniform = /obj/item/clothing/under/dominia/fleet/armsman
|
||||
accessory = /obj/item/clothing/accessory/poncho/dominia_cape/mantle
|
||||
|
||||
/datum/ghostspawner/human/imperial_fleet_voidsman/priest
|
||||
short_name = "imperial_fleet_priest"
|
||||
name = "Imperial Fleet Priest"
|
||||
desc = "You are a Ma’zal educated and trained by the Moroz Holy Tribunal to serve as a priest or priestess of the Imperial Military. This is a great honor for most Ma’zals and an expression of immense trust in you despite your birth. While you are nominally a civilian life on the frontier is harsh and barbaric Coalitioners, such as the murderous “Rangers,” will show you little mercy. As a result you have been trained in basic military tactics and are expected to fight shoulder-to-shoulder with your fellow crew in a boarding action. Priests often have more education than their fellow Ma’zals and will often also serve as the ship’s doctor. (OOC Note: Players should be familiar with Dominian lore and play a character with a background appropriate to a Dominian Ma'zal.)"
|
||||
mob_name_prefix = null
|
||||
|
||||
max_count = 1
|
||||
|
||||
outfit = /datum/outfit/admin/imperial_fleet_voidsman/priest
|
||||
|
||||
assigned_role = "Imperial Fleet Priest"
|
||||
special_role = "Imperial Fleet Priest"
|
||||
|
||||
|
||||
/datum/outfit/admin/imperial_fleet_voidsman/priest
|
||||
name = "Imperial Fleet Priest"
|
||||
head = /obj/item/clothing/head/beret/dominia/priest
|
||||
uniform = /obj/item/clothing/under/dominia/priest
|
||||
accessory = /obj/item/clothing/accessory/poncho/dominia/red/surcoat
|
||||
|
||||
//items
|
||||
|
||||
/obj/item/card/id/imperial_fleet
|
||||
name = "imperial fleet id"
|
||||
access = list(access_imperial_fleet_voidsman_ship, access_external_airlocks)
|
||||
Reference in New Issue
Block a user