emotion manipulators now use SPAN_GOOD, adds punctuation to "feeling" artifact effects (#15689)

This commit is contained in:
Sniblet
2023-02-03 23:41:21 +01:00
committed by GitHub
parent 915d0d3b8f
commit aad4d3cdd3
3 changed files with 13 additions and 6 deletions
+2 -2
View File
@@ -607,9 +607,9 @@
if(world.time > (last_emotion + 5 MINUTES))
switch(set_emotion)
if("happiness")
to_chat(owner, SPAN_NOTICE("You feel happy."))
to_chat(owner, SPAN_GOOD("You feel happy."))
if("calmness")
to_chat(owner, SPAN_NOTICE("You feel calm."))
to_chat(owner, SPAN_GOOD("You feel calm."))
last_emotion = world.time
if(is_broken())