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"[ci skip] Automatic Build - 2023.02.03.22.40.41"
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@@ -36,11 +36,18 @@
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<div class="commit sansserif">
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<h2 class="date">03 February 2023</h2>
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<h3 class="author">FluffyGhost updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The ship sensors now work as a sonar or radar, obscuring the view when the first object is pinged, otherwise the things not in range will not be seen.</li>
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<li class="rscadd">The ships now need to be scanned before they appear and are identified, which takes a little of time.</li>
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</ul>
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<h3 class="author">Geeves updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added temperature pack accessories to the loadout menu, with heat and cold cooling/warming by 5 degrees celsius, and volcano and blizzard cooling/warming by 10 degrees celsius.</li>
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<li class="tweak">Temperature discomfort messages are now based off body temperature instead of the temperature of the air your breath.</li>
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<li class="rscadd">Humans now sweat to get rid of heat.</li>
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<li class="rscadd">Hostile mobs now think and react faster while in a combat state.</li>
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<li class="tweak">Hostile mobs now attack the target nearest to them.</li>
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</ul>
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<h3 class="author">MattAtlas updated:</h3>
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<ul class="changes bgimages16">
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@@ -27808,6 +27808,11 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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lets them be worn as both overwear and an accessory.
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- tweak: Turns the shorts into a contained sprite and cleans up the code.
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2023-02-03:
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FluffyGhost:
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- rscadd: The ship sensors now work as a sonar or radar, obscuring the view when
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the first object is pinged, otherwise the things not in range will not be seen.
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- rscadd: The ships now need to be scanned before they appear and are identified,
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which takes a little of time.
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Geeves:
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- rscadd: Added temperature pack accessories to the loadout menu, with heat and
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cold cooling/warming by 5 degrees celsius, and volcano and blizzard cooling/warming
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@@ -27815,6 +27820,8 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Temperature discomfort messages are now based off body temperature instead
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of the temperature of the air your breath.
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- rscadd: Humans now sweat to get rid of heat.
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- rscadd: Hostile mobs now think and react faster while in a combat state.
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- tweak: Hostile mobs now attack the target nearest to them.
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MattAtlas:
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- experiment: Overmap processing is now on a priority subsystem. This means that
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ships will now be REALLY fast, and should keep being fast even when the server
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@@ -1,42 +0,0 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: FluffyGhost
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "The ship sensors now work as a sonar or radar, obscuring the view when the first object is pinged, otherwise the things not in range will not be seen."
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- rscadd: "The ships now need to be scanned before they appear and are identified, which takes a little of time."
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@@ -1,7 +0,0 @@
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author: Geeves
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delete-after: True
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changes:
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- rscadd: "Hostile mobs now think and react faster while in a combat state."
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- tweak: "Hostile mobs now attack the target nearest to them."
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