- Coded in a debug report feature for the master controller. If the MC's delaying loop does not pass within 600 iterations (roughly 60 seconds) it means the procs are likely broken. A warning + report is displayed to admins as well as it being saved to the admin log.

The MC Delayer in the screenshot is an item coded for testing purposes which simulates a proc break. It is not part of this commit. Clicking on it will open up the view variables panel for the item.

Last-processed-item logging is supported for diseases, processing objects and machinery.

Screenshot:
http://www.kamletos.si/MC%20debug%20report.PNG

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3848 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2012-06-17 06:20:24 +00:00
parent 3e5723574a
commit ab734d0472
2 changed files with 41 additions and 17 deletions
+35 -13
View File
@@ -7,6 +7,9 @@ var/global/controller_iteration = 0
var/global/last_tick_timeofday = world.timeofday
var/global/last_tick_duration = 0
var/global/obj/machinery/last_obj_processed //Used for MC 'proc break' debugging
var/global/datum/disease/last_disease_processed //Used for MC 'proc break' debugging
var/global/obj/machinery/last_machine_processed //Used for MC 'proc break' debugging
datum/controller/game_controller
var/processing = 1
@@ -22,12 +25,7 @@ datum/controller/game_controller
var/global/powernets_ready = 0
var/global/ticker_ready = 0
proc
setup()
setup_objects()
process()
setup()
proc/setup()
if(master_controller && (master_controller != src))
del(src)
return
@@ -71,7 +69,7 @@ datum/controller/game_controller
spawn
ticker.pregame()
setup_objects()
proc/setup_objects()
world << "\red \b Initializing objects"
sleep(-1)
@@ -94,7 +92,7 @@ datum/controller/game_controller
world << "\red \b Initializations complete."
process()
proc/process()
if(!Failsafe)
Failsafe = new /datum/failsafe
@@ -127,10 +125,6 @@ datum/controller/game_controller
powernets_ready = 0
ticker_ready = 0
spawn(0)
air_master.process()
air_master_ready = 1
@@ -155,14 +149,16 @@ datum/controller/game_controller
sleep(-1)
spawn(0)
for(var/datum/disease/D in active_diseases)
last_disease_processed = D
D.process()
diseases_ready = 1
spawn(0)
for(var/obj/machinery/machine in machines)
if(machine)
last_machine_processed = machine
machine.process()
if(machine && machine.use_power)
machine.auto_use_power()
@@ -174,6 +170,7 @@ datum/controller/game_controller
spawn(0)
for(var/obj/object in processing_objects)
last_obj_processed = object
object.process()
objects_ready = 1
@@ -195,9 +192,34 @@ datum/controller/game_controller
sleep(world.timeofday+12-start_time)
var/IL_check = 0 //Infinite loop check (To report when the master controller breaks.)
while(!air_master_ready || !tension_master_ready || !sun_ready || !mobs_ready || !diseases_ready || !machines_ready || !objects_ready || !networks_ready || !powernets_ready || !ticker_ready)
IL_check++
if(IL_check > 600)
var/MC_report = "air_master_ready = [air_master_ready]; tension_master_ready = [tension_master_ready]; sun_ready = [sun_ready]; mobs_ready = [mobs_ready]; diseases_ready = [diseases_ready]; machines_ready = [machines_ready]; objects_ready = [objects_ready]; networks_ready = [networks_ready]; powernets_ready = [powernets_ready]; ticker_ready = [ticker_ready];"
message_admins("<b><font color='red'>PROC BREAKAGE WARNING:</font> The game's master contorller appears to be stuck in one of it's cycles. It has looped through it's delaying loop [IL_check] times.</b>")
message_admins("<b>The master controller reports: [MC_report]</b>")
if(!diseases_ready)
if(last_disease_processed)
message_admins("<b>DISEASE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_disease_processed]'>[last_disease_processed]</A>", 0, 1)
else
message_admins("<b>DISEASE PROCESSING stuck on </b>unknown")
if(!machines_ready)
if(last_machine_processed)
message_admins("<b>MACHINE PROCESSING stuck on </b><A HREF='?src=%holder_ref%;adminplayervars=\ref[last_machine_processed]'>[last_machine_processed]</A>", 0, 1)
else
message_admins("<b>MACHINE PROCESSING stuck on </b>unknown")
if(!objects_ready)
if(last_obj_processed)
message_admins("<b>OBJ PROCESSING stuck on </b><A HREF='?src=ADMINHOLDERREF;adminplayervars=\ref[last_obj_processed]'>[last_obj_processed]</A>", 0, 1)
else
message_admins("<b>OBJ PROCESSING stuck on </b>unknown")
log_admin("PROC BREAKAGE WARNING: infinite_loop_check = [IL_check]; [MC_report];")
message_admins("<font color='red'><b>Master controller breaking out of delaying loop. Restarting the round is advised if problem persists. DO NOT manually restart the master controller.</b></font>")
break;
sleep(1)
spawn
process()
+6 -4
View File
@@ -3,15 +3,17 @@ var/global/BSACooldown = 0
////////////////////////////////
/proc/message_admins(var/text, var/admin_ref = 0)
/proc/message_admins(var/text, var/admin_ref = 0, var/admin_holder_ref = 0)
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
for (var/mob/M in world)
if (M && M.client && M.client.holder)
var/msg = rendered
if (admin_ref)
M << dd_replaceText(rendered, "%admin_ref%", "\ref[M]")
else
M << rendered
msg = dd_replaceText(msg, "%admin_ref%", "\ref[M]")
if (admin_holder_ref && M.client.holder)
msg = dd_replaceText(msg, "%holder_ref%", "\ref[M.client.holder]")
M << msg
/obj/admins/Topic(href, href_list)