Tail Overhaul 2 (#15577)

* Tail Styles

* sql migration

* finishing touches

* cl

* accidentally left this in

* credit spriter

* animated cloth

* cl fix

* update migration

* updated SQL & changelog, merge conflicts resolved

* adds checks for species type in standard.dm

* the above but better

* Applies Suggestions

---------

Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
This commit is contained in:
Ramke
2023-02-05 20:22:33 +01:00
committed by GitHub
co-authored by Geeves Werner SleepyGemmy
parent 87beb2d6eb
commit ac20badaa0
27 changed files with 275 additions and 59 deletions
+7
View File
@@ -0,0 +1,7 @@
--
-- Implemented in PR #15577.
-- Adds the ability for players to select their species' tail, instead of each species only having one stock type of tail.
--
ALTER TABLE `ss13_characters`
ADD COLUMN `tail_style` varchar(20) DEFAULT NULL AFTER `skin_colour`
+1
View File
@@ -1567,6 +1567,7 @@
#include "code\modules\clothing\chameleon.dm"
#include "code\modules\clothing\clothing.dm"
#include "code\modules\clothing\clothing_accessories.dm"
#include "code\modules\clothing\tail_accessory.dm"
#include "code\modules\clothing\ears\antennae.dm"
#include "code\modules\clothing\ears\bandanna.dm"
#include "code\modules\clothing\ears\bulwark.dm"
+2 -1
View File
@@ -116,6 +116,7 @@
#define slot_shoes_str "slot_shoes"
#define slot_wrists_str "slot_wrists"
#define slot_gloves_str "slot_gloves"
#define slot_tail_str "slot_tail"
//itemstate suffixes. Used for containedsprite worn items
#define WORN_LHAND "_lh"
@@ -226,4 +227,4 @@
#define SUIT_SENSOR_OFF 0
#define SUIT_SENSOR_BINARY 1
#define SUIT_SENSOR_VITAL 2
#define SUIT_SENSOR_TRACKING 3
#define SUIT_SENSOR_TRACKING 3
@@ -130,3 +130,47 @@
if(. && istype(loc, /obj/item/clothing/head/helmet))
var/obj/item/clothing/head/helmet/helmet = loc
helmet.update_clothing_icon()
/obj/item/storage/internal/tail
name = "tail storage"
storage_slots = 1
max_storage_space = 2
max_w_class = ITEMSIZE_SMALL
use_sound = null
/obj/item/storage/internal/tail/can_be_inserted(obj/item/clothing/tail_accessory/TA, stop_messages)
if(!istype(TA))
return FALSE
. = ..()
if(!.)
return
var/obj/item/organ/external/E = loc
if(!istype(E))
return FALSE
var/mob/living/carbon/human/H = E.owner
if(!istype(H))
return FALSE
if(!TA.compatible_with_human(H))
return FALSE
return TRUE
// we can generally assume user has all the proper groin stuff here, otherwise the above block of code is busted
/obj/item/storage/internal/tail/handle_item_insertion(obj/item/W, prevent_warning, mob/living/carbon/human/user)
. = ..()
if(.)
user.update_tail_showing()
/obj/item/storage/internal/tail/remove_from_storage(obj/item/W, atom/new_location)
. = ..()
if(.)
var/obj/item/organ/external/E = loc
if(!istype(E))
return
var/mob/living/carbon/human/H = E.owner
if(!istype(H))
return
H.update_tail_showing()
@@ -565,7 +565,7 @@
return
W.add_fingerprint(user)
return handle_item_insertion(W)
return handle_item_insertion(W, null, user)
/obj/item/storage/dropped(mob/user as mob)
return
@@ -21,6 +21,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["skin_red"] >> pref.r_skin
S["skin_green"] >> pref.g_skin
S["skin_blue"] >> pref.b_skin
S["tail_style_name"] >> pref.tail_style
S["hair_style_name"] >> pref.h_style
S["facial_style_name"] >> pref.f_style
S["grad_style_name"] >> pref.g_style
@@ -47,6 +48,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
S["skin_red"] << pref.r_skin
S["skin_green"] << pref.g_skin
S["skin_blue"] << pref.b_skin
S["tail_style_name"] << pref.tail_style
S["hair_style_name"] << pref.h_style
S["facial_style_name"] << pref.f_style
S["grad_style_name"] << pref.g_style
@@ -69,6 +71,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
"grad_colour",
"skin_tone" = "s_tone",
"skin_colour",
"tail_style",
"hair_style" = "h_style",
"facial_style" = "f_style",
"gradient_style" = "g_style",
@@ -95,6 +98,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
"grad_colour",
"skin_tone",
"skin_colour",
"tail_style",
"hair_style",
"facial_style",
"gradient_style",
@@ -116,7 +120,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
"facial_colour" = rgb(pref.r_facial, pref.g_facial, pref.b_facial),
"grad_colour" = rgb(pref.r_grad, pref.g_grad, pref.b_grad),
"skin_tone" = pref.s_tone,
"skin_colour" = rgb(pref.r_skin, pref.g_skin, pref.b_skin) ,
"skin_colour" = rgb(pref.r_skin, pref.g_skin, pref.b_skin),
"tail_style" = pref.tail_style,
"hair_style" = pref.h_style,
"facial_style" = pref.f_style,
"gradient_style"= pref.g_style,
@@ -179,6 +184,8 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
log_debug("DISABILITIES: Caught [e]. Initial value: [before]")
pref.disabilities = list()
var/datum/species/mob_species = all_species[pref.species]
pref.r_hair = sanitize_integer(pref.r_hair, 0, 255, initial(pref.r_hair))
pref.g_hair = sanitize_integer(pref.g_hair, 0, 255, initial(pref.g_hair))
pref.b_hair = sanitize_integer(pref.b_hair, 0, 255, initial(pref.b_hair))
@@ -189,6 +196,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.r_skin = sanitize_integer(pref.r_skin, 0, 255, initial(pref.r_skin))
pref.g_skin = sanitize_integer(pref.g_skin, 0, 255, initial(pref.g_skin))
pref.b_skin = sanitize_integer(pref.b_skin, 0, 255, initial(pref.b_skin))
pref.tail_style = sanitize_inlist(pref.tail_style, mob_species.selectable_tails, mob_species.tail)
pref.h_style = sanitize_inlist(pref.h_style, hair_styles_list, initial(pref.h_style))
pref.f_style = sanitize_inlist(pref.f_style, facial_hair_styles_list, initial(pref.f_style))
pref.g_style = sanitize_inlist(pref.g_style, hair_gradient_styles_list, initial(pref.g_style))
@@ -293,7 +301,13 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
out += "<br><a href='?src=\ref[src];toggle_preview_value=[EQUIP_PREVIEW_JOB]'>[pref.equip_preview_mob & EQUIP_PREVIEW_JOB ? "Hide job gear" : "Show job gear"]</a>"
out += "</td></tr></table>"
out += "<b>Hair</b><br>"
var/tail_spacing = FALSE
if(length(mob_species.selectable_tails))
out += "<b>Tail</b><br>"
out += "<a href='?src=\ref[src];tail_style=1'>[pref.tail_style ? "Style: [pref.tail_style]" : "Style: None"]</a><br>"
tail_spacing = TRUE
out += "[tail_spacing ? "<br>" : ""]<b>Hair</b><br>"
if(has_flag(mob_species, HAS_HAIR_COLOR))
out += "<a href='?src=\ref[src];hair_color=1'>Change Color</a> [HTML_RECT(rgb(pref.r_hair, pref.g_hair, pref.b_hair))] "
out += " Style: <a href='?src=\ref[src];hair_style=1'>[pref.h_style]</a><br>"
@@ -303,7 +317,7 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
out += "<a href='?src=\ref[src];facial_color=1'>Change Color</a> [HTML_RECT(rgb(pref.r_facial, pref.g_facial, pref.b_facial))] "
out += " Style: <a href='?src=\ref[src];facial_style=1'>[pref.f_style]</a><br>"
out += "<b>Gradient</b><br>"
out += "<br><b>Gradient</b><br>"
if(has_flag(mob_species, HAS_HAIR_COLOR))
out += "<a href='?src=\ref[src];gradient_color=1'>Change Color</a> [HTML_RECT(rgb(pref.r_grad, pref.g_grad, pref.b_grad))] "
out += " Style: <a href='?src=\ref[src];gradient_style=1'>[pref.g_style]</a><br>"
@@ -396,6 +410,11 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
else // Species has no hair, or something fucked up.
pref.h_style = hair_styles_list["Bald"]
if(length(mob_species.selectable_tails))
pref.tail_style = pick(mob_species.selectable_tails)
else
pref.tail_style = null
//grab one of the valid facial hair styles for the newly chosen species
var/list/valid_facialhairstyles = list()
for(var/facialhairstyle in facial_hair_styles_list)
@@ -470,6 +489,14 @@ var/global/list/valid_bloodtypes = list("A+", "A-", "B+", "B-", "AB+", "AB-", "O
pref.b_grad = GetBluePart(new_grad)
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["tail_style"])
if(!length(mob_species.selectable_tails))
return
var/new_tail_style = input(user, "Choose your character's tail style:", "Character Preference", pref.tail_style) as null|anything in mob_species.selectable_tails
if(new_tail_style && CanUseTopic(user))
pref.tail_style = new_tail_style
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["hair_style"])
if(mob_species.bald)
return
@@ -428,6 +428,12 @@
charm["holy sun rosette"] = /obj/item/clothing/accessory/tajaran/srendarr
gear_tweaks += new /datum/gear_tweak/path(charm)
/datum/gear/tail_cloth
display_name = "tail cloth"
path = /obj/item/clothing/tail_accessory/tail_cloth
sort_category = "Xenowear - Tajara"
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/accessory/dpra_party_pin
display_name = "democratic peoples republic party pins selection"
description = "A selection of DPRA party pins."
+3
View File
@@ -48,6 +48,7 @@ datum/preferences
var/pda_choice = OUTFIT_TAB_PDA
var/headset_choice = OUTFIT_HEADSET
var/primary_radio_slot = "Left Ear"
var/tail_style = null
var/h_style = "Bald" //Hair type
var/hair_colour = "#000000" //Hair colour hex value, for SQL loading
var/r_hair = 0 //Hair color
@@ -440,6 +441,8 @@ datum/preferences
character.g_eyes = g_eyes
character.b_eyes = b_eyes
character.set_tail_style(tail_style)
character.h_style = h_style
character.r_hair = r_hair
character.g_hair = g_hair
+29
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@@ -0,0 +1,29 @@
/obj/item/clothing/tail_accessory
name = "tail accessory"
desc = DESC_PARENT
w_class = ITEMSIZE_SMALL
var/list/compatible_species_type = list()
var/list/compatible_tail_type = list()
var/list/compatible_animated_tail = list()
/obj/item/clothing/tail_accessory/proc/compatible_with_human(var/mob/living/carbon/human/H)
if(!is_type_in_list(H.species, compatible_species_type))
to_chat(H, SPAN_WARNING("\The [src] doesn't fit on your tail!"))
return FALSE
if(!(H.tail_style in compatible_tail_type))
to_chat(H, SPAN_WARNING("\The [src] doesn't fit on your tail!"))
return FALSE
return TRUE
/obj/item/clothing/tail_accessory/tail_cloth
name = "tail cloth"
desc = "A simple cloth that can be wrapped around the tail."
icon = 'icons/clothing/tail/tajtailcloth.dmi'
icon_state = "tail_cloth"
compatible_species_type = list(/datum/species/tajaran)
compatible_tail_type = list("Tail")
compatible_animated_tail = list("Tail")
@@ -16,6 +16,7 @@
if(current_species.appearance_flags & HAS_SKIN_COLOR)
randomize_skin_color(current_species)
tail_style = length(current_species.selectable_tails) ? pick(current_species.selectable_tails) : null
h_style = random_hair_style(gender, species)
f_style = random_facial_hair_style(gender, species)
randomize_hair_color("hair")
@@ -1,4 +1,7 @@
/mob/living/carbon/human
// Tail Style
var/tail_style = null
//Hair colour and style
var/r_hair = 0
var/g_hair = 0
@@ -408,3 +408,21 @@
/mob/living/carbon/human/get_stutter_verbs()
return species.stutter_verbs
/mob/living/carbon/human/proc/set_tail_style(var/new_style)
tail_style = new_style
if(tail_style)
verbs |= /mob/living/carbon/human/proc/open_tail_storage
else
verbs -= /mob/living/carbon/human/proc/open_tail_storage
/mob/living/carbon/human/proc/get_tail_accessory()
var/obj/item/organ/external/groin/G = organs_by_name[BP_GROIN]
if(!G)
return
if(!G.tail_storage)
return
if(length(G.tail_storage.contents))
return G.tail_storage.contents[1]
return null
@@ -116,7 +116,7 @@
/mob/living/carbon/human/set_dir(var/new_dir, ignore_facing_dir = FALSE)
. = ..()
if(. && species.tail)
if(. && tail_style)
update_tail_showing(1)
/mob/living/carbon/human/Move()
@@ -835,7 +835,7 @@ mob/living/carbon/human/proc/change_monitor()
earpain(3, TRUE, 1)
else if (T in range(src, 2))
earpain(2, TRUE, 2)
for (var/mob/living/carbon/human/T in hearers(2, src) - src)
if(T.get_hearing_protection() >= EAR_PROTECTION_MAJOR)
continue
@@ -1320,3 +1320,18 @@ mob/living/carbon/human/proc/change_monitor()
if (is_listening())
visible_message("<b>[src]</b> stops listening intently.")
intent_listener -= src
/mob/living/carbon/human/proc/open_tail_storage()
set name = "Tail Accessories"
set desc = "Opens the tail accessory slot."
set category = "Abilities"
var/obj/item/organ/external/groin/G = organs_by_name[BP_GROIN]
if(!G)
to_chat(usr, SPAN_WARNING("You have no tail!"))
return
if(!G.tail_storage)
to_chat(usr, SPAN_WARNING("Your tail storage is missing!"))
return
G.tail_storage.open(usr)
@@ -50,6 +50,7 @@
var/tail // Name of tail state in species effects icon file.
var/tail_animation // If set, the icon to obtain tail animation states from.
var/tail_hair
var/list/selectable_tails
var/race_key = 0 // Used for mob icon cache string.
var/icon/icon_template // Used for mob icon generation for non-32x32 species.
var/mob_size = MOB_MEDIUM
@@ -12,7 +12,9 @@
brute_mod = 0.9
oxy_mod = 0.9
hydration_loss_factor = 1.1
tail = "axiori_tail"
tail = "Tail"
tail_animation = 'icons/mob/species/skrell/tail.dmi'
selectable_tails = list("Tail")
eyes = "skrell_axiori_eyes_s"
sprint_speed_factor = 0.7 // Species default 0.8
@@ -8,8 +8,9 @@
deform = 'icons/mob/human_races/tajara/r_def_tajaran.dmi'
preview_icon = 'icons/mob/human_races/tajara/tajaran_preview.dmi'
bandages_icon = 'icons/mob/bandage.dmi'
tail = "tajtail"
tail = "Tail"
tail_animation = 'icons/mob/species/tajaran/tail.dmi'
selectable_tails = list("Tail", "Hakh'jar Tail")
unarmed_types = list(
/datum/unarmed_attack/stomp,
/datum/unarmed_attack/kick,
@@ -8,8 +8,9 @@
deform = 'icons/mob/human_races/unathi/r_def_unathi.dmi'
preview_icon = 'icons/mob/human_races/unathi/unathi_preview.dmi'
bandages_icon = 'icons/mob/bandage.dmi'
tail = "unathtail"
tail = "Tail"
tail_animation = 'icons/mob/species/unathi/tail.dmi'
selectable_tails = list("Tail")
unarmed_types = list(
/datum/unarmed_attack/stomp,
/datum/unarmed_attack/kick,
@@ -86,45 +86,48 @@ There are several things that need to be remembered:
// Human Overlays Indexes //
// Layer 1 intentionally left empty.
#define FIRE_LAYER_LOWER 2
#define MUTATIONS_LAYER 3
#define DAMAGE_LAYER 4
#define SURGERY_LAYER 5
#define UNDERWEAR_LAYER 6
#define TAIL_SOUTH_LAYER 7
#define SHOES_LAYER_ALT 8
#define UNIFORM_LAYER 9
#define ID_LAYER 10
#define SHOES_LAYER 11
#define GLOVES_LAYER 12
#define BELT_LAYER 13
#define WRISTS_LAYER_ALT 14
#define SUIT_LAYER 15
#define ID_LAYER_ALT 16
#define TAIL_NORTH_LAYER 17
#define HAIR_LAYER_ALT 18
#define GLASSES_LAYER 19
#define BELT_LAYER_ALT 20
#define SUIT_STORE_LAYER 21
#define BACK_LAYER 22
#define HAIR_LAYER 23
#define GLASSES_LAYER_ALT 24
#define L_EAR_LAYER 25
#define R_EAR_LAYER 26
#define FACEMASK_LAYER 27
#define HEAD_LAYER 28
#define COLLAR_LAYER 29
#define HANDCUFF_LAYER 30
#define LEGCUFF_LAYER 31
#define L_HAND_LAYER 32
#define R_HAND_LAYER 33
#define WRISTS_LAYER 34
#define FIRE_LAYER_UPPER 35
#define TOTAL_LAYERS 35
#define FIRE_LAYER_LOWER 2
#define MUTATIONS_LAYER 3
#define DAMAGE_LAYER 4
#define SURGERY_LAYER 5
#define UNDERWEAR_LAYER 6
#define TAIL_SOUTH_LAYER 7
#define TAIL_SOUTH_ACC_LAYER 8
#define SHOES_LAYER_ALT 9
#define UNIFORM_LAYER 10
#define ID_LAYER 11
#define SHOES_LAYER 12
#define GLOVES_LAYER 13
#define BELT_LAYER 14
#define WRISTS_LAYER_ALT 15
#define SUIT_LAYER 16
#define ID_LAYER_ALT 17
#define TAIL_NORTH_LAYER 18
#define TAIL_NORTH_ACC_LAYER 19
#define HAIR_LAYER_ALT 20
#define GLASSES_LAYER 21
#define BELT_LAYER_ALT 22
#define SUIT_STORE_LAYER 23
#define BACK_LAYER 24
#define HAIR_LAYER 25
#define GLASSES_LAYER_ALT 26
#define L_EAR_LAYER 27
#define R_EAR_LAYER 28
#define FACEMASK_LAYER 29
#define HEAD_LAYER 30
#define COLLAR_LAYER 31
#define HANDCUFF_LAYER 32
#define LEGCUFF_LAYER 33
#define L_HAND_LAYER 34
#define R_HAND_LAYER 35
#define WRISTS_LAYER 36
#define FIRE_LAYER_UPPER 37
#define TOTAL_LAYERS 37
////////////////////////////
#define GET_BODY_TYPE (cached_bodytype || (cached_bodytype = species.get_bodytype()))
#define GET_TAIL_LAYER (dir == NORTH ? TAIL_NORTH_LAYER : TAIL_SOUTH_LAYER)
#define GET_TAIL_ACC_LAYER (dir == NORTH ? TAIL_NORTH_ACC_LAYER : TAIL_SOUTH_ACC_LAYER)
/proc/overlay_image(icon,icon_state,color,flags)
var/image/ret = image(icon,icon_state)
@@ -1287,8 +1290,9 @@ There are several things that need to be remembered:
if(species.tail && NOT_FLAG(mutations, HUSK) && NOT_FLAG(mutations, SKELETON) && !(wear_suit && wear_suit.flags_inv & HIDETAIL))
var/icon/tail_s = get_tail_icon()
overlays_raw[tail_layer] = image(tail_s, icon_state = "[species.tail]_s")
animate_tail_reset(0)
overlays_raw[tail_layer] = image(tail_s, icon_state = "[tail_style]_s")
animate_tail_reset()
update_tail_accessory(FALSE)
if(update_icons)
update_icon()
@@ -1305,7 +1309,7 @@ There are several things that need to be remembered:
tail_icon.Blend(rgb(r_skin, g_skin, b_skin), ICON_ADD)
// The following will not work with animated tails.
if(species.tail_hair)
var/icon/hair_icon = icon('icons/effects/species.dmi', "[species.tail]_[species.tail_hair]")
var/icon/hair_icon = icon('icons/effects/species.dmi', "[tail_style]_[species.tail_hair]")
hair_icon.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
tail_icon.Blend(hair_icon, ICON_OVERLAY)
SSicon_cache.tail_icon_cache[icon_key] = tail_icon
@@ -1313,16 +1317,20 @@ There are several things that need to be remembered:
return tail_icon
/mob/living/carbon/human/proc/set_tail_state(var/mob_state)
if (!species.tail)
if(!tail_style)
return
var/tail_layer = GET_TAIL_LAYER
var/image/tail_overlay = overlays_raw[tail_layer]
var/obj/item/clothing/tail_accessory/TA = get_tail_accessory()
if(TA && !(tail_style in TA.compatible_animated_tail))
mob_state = "[tail_style]_static"
if(tail_overlay && species.tail_animation)
if (tail_overlay.icon_state != mob_state)
if(tail_overlay.icon_state != mob_state)
tail_overlay.icon_state = mob_state
update_tail_accessory()
update_icon()
return tail_overlay
return null
@@ -1330,7 +1338,7 @@ There are several things that need to be remembered:
//Not really once, since BYOND can't do that.
//Update this if the ability to flick() images or make looping animation start at the first frame is ever added.
/mob/living/carbon/human/proc/animate_tail_once()
var/mob_state = "[species.tail]_once"
var/mob_state = "[tail_style]_once"
var/tail_layer = GET_TAIL_LAYER
@@ -1345,23 +1353,42 @@ There are several things that need to be remembered:
/mob/living/carbon/human/proc/end_animate_tail_once(image/tail_overlay)
//check that the animation hasn't changed in the meantime
var/tail_layer = GET_TAIL_LAYER
if(overlays_raw[tail_layer] == tail_overlay && tail_overlay.icon_state == "[species.tail]_once")
if(overlays_raw[tail_layer] == tail_overlay && tail_overlay.icon_state == "[tail_style]_once")
animate_tail_stop()
update_tail_accessory()
/mob/living/carbon/human/proc/animate_tail_start()
set_tail_state("[species.tail]_slow[rand(0,9)]")
set_tail_state("[tail_style]_slow")
/mob/living/carbon/human/proc/animate_tail_fast()
set_tail_state("[species.tail]_loop[rand(0,9)]")
set_tail_state("[tail_style]_loop")
/mob/living/carbon/human/proc/animate_tail_reset()
if(stat != DEAD && !lying)
set_tail_state("[species.tail]_idle[rand(0,9)]")
set_tail_state("[tail_style]_idle")
else
set_tail_state("[species.tail]_static")
set_tail_state("[tail_style]_static")
/mob/living/carbon/human/proc/animate_tail_stop(var/update_icons=1)
set_tail_state("[species.tail]_static")
set_tail_state("[tail_style]_static")
/mob/living/carbon/human/proc/update_tail_accessory(var/update_icons=1)
overlays_raw[TAIL_NORTH_ACC_LAYER] = null
overlays_raw[TAIL_SOUTH_ACC_LAYER] = null
var/obj/item/clothing/tail_accessory/TA = get_tail_accessory()
if(!TA)
return
var/image/tail_overlay = overlays_raw[GET_TAIL_LAYER]
if(!tail_overlay)
return
overlays_raw[GET_TAIL_ACC_LAYER] = TA.get_mob_overlay(src, TA.icon, "[tail_overlay.icon_state]_to", slot_tail_str)
if(update_icons)
update_icon()
//Adds a collar overlay above the helmet layer if the suit has one
// Suit needs an identically named sprite in icons/mob/collar.dmi
+5 -1
View File
@@ -24,6 +24,10 @@
. = ..()
addtimer(CALLBACK(src, PROC_REF(setup_storage)), 3 SECONDS)
/obj/item/organ/external/head/skrell/Destroy()
QDEL_NULL(storage)
return ..()
/obj/item/organ/external/head/skrell/proc/setup_storage()
storage = new /obj/item/storage/internal/skrell(src)
if(owner)
@@ -56,4 +60,4 @@
/obj/item/organ/internal/liver/skrell/neaera
/obj/item/organ/internal/brain/skrell/neaera
/obj/item/organ/internal/brain/skrell/neaera
+18
View File
@@ -43,6 +43,24 @@
gendered_icon = 1
augment_limit = 3
var/obj/item/storage/internal/tail/tail_storage
/obj/item/organ/external/groin/Initialize()
. = ..()
if(owner.species.tail)
tail_storage = new /obj/item/storage/internal/tail(src)
/obj/item/organ/external/groin/Destroy()
if(owner?.species.tail)
QDEL_NULL(tail_storage)
return ..()
/obj/item/organ/external/groin/removed()
. = ..()
if(owner?.species.tail)
for(var/thing in tail_storage)
tail_storage.remove_from_storage(thing, get_turf(src))
/obj/item/organ/external/groin/body_part_class()
return UPPER_TORSO
+7
View File
@@ -0,0 +1,7 @@
author: Geeves, Kyres1, Ramke
delete-after: True
changes:
- rscadd: "Added a new shorter tail type for Tajara."
- rscadd: "Added a colorable tail cloth accessory for the standard Tajara tail."
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