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Tail Overhaul 2 (#15577)
* Tail Styles * sql migration * finishing touches * cl * accidentally left this in * credit spriter * animated cloth * cl fix * update migration * updated SQL & changelog, merge conflicts resolved * adds checks for species type in standard.dm * the above but better * Applies Suggestions --------- Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com> Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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co-authored by
Geeves
Werner
SleepyGemmy
parent
87beb2d6eb
commit
ac20badaa0
@@ -48,6 +48,7 @@ datum/preferences
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var/pda_choice = OUTFIT_TAB_PDA
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var/headset_choice = OUTFIT_HEADSET
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var/primary_radio_slot = "Left Ear"
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var/tail_style = null
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var/h_style = "Bald" //Hair type
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var/hair_colour = "#000000" //Hair colour hex value, for SQL loading
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var/r_hair = 0 //Hair color
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@@ -440,6 +441,8 @@ datum/preferences
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character.g_eyes = g_eyes
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character.b_eyes = b_eyes
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character.set_tail_style(tail_style)
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character.h_style = h_style
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character.r_hair = r_hair
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character.g_hair = g_hair
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