Fix some issues with SSplants processing (#3417)

Fixes some issues where plants would not get removed from their processing list properly.
This commit is contained in:
Lohikar
2017-09-09 11:00:05 -05:00
committed by Erki
parent c5a7bc0361
commit ac2ed66cef
4 changed files with 42 additions and 16 deletions
+1 -1
View File
@@ -168,6 +168,7 @@
#include "code\controllers\subsystems\orbit.dm"
#include "code\controllers\subsystems\pai.dm"
#include "code\controllers\subsystems\parallax.dm"
#include "code\controllers\subsystems\plants.dm"
#include "code\controllers\subsystems\power.dm"
#include "code\controllers\subsystems\radio.dm"
#include "code\controllers\subsystems\statistics.dm"
@@ -193,7 +194,6 @@
#include "code\controllers\subsystems\processing\nanoui.dm"
#include "code\controllers\subsystems\processing\overlays.dm"
#include "code\controllers\subsystems\processing\pipenet.dm"
#include "code\controllers\subsystems\processing\plants.dm"
#include "code\controllers\subsystems\processing\processing.dm"
#include "code\controllers\subsystems\processing\shuttle.dm"
#include "code\datums\ai_law_sets.dm"
@@ -1,6 +1,6 @@
/var/datum/controller/subsystem/processing/plants/SSplants
/var/datum/controller/subsystem/plants/SSplants
/datum/controller/subsystem/processing/plants
/datum/controller/subsystem/plants
name = "Seeds & Plants"
flags = 0 // Override parent's flags.
wait = 75
@@ -14,10 +14,15 @@
var/list/plant_sprites = list() // List of all harvested product sprites.
var/list/plant_product_sprites = list() // List of all growth sprites plus number of growth stages.
/datum/controller/subsystem/processing/plants/New()
var/list/processing = list()
/datum/controller/subsystem/plants/New()
NEW_SS_GLOBAL(SSplants)
/datum/controller/subsystem/processing/plants/Initialize(timeofday)
/datum/controller/subsystem/plants/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/plants/Initialize(timeofday)
// Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
@@ -63,7 +68,7 @@
..()
/datum/controller/subsystem/processing/plants/Recover()
/datum/controller/subsystem/plants/Recover()
if (istype(SSplants))
src.product_descs = SSplants.product_descs
src.seeds = SSplants.seeds
@@ -72,8 +77,26 @@
src.plant_sprites = SSplants.plant_sprites
src.plant_product_sprites = SSplants.plant_product_sprites
/datum/controller/subsystem/plants/fire(resumed = 0)
var/list/queue = processing
while (queue.len)
var/obj/effect/plant/P = queue[queue.len]
queue.len--
if (!QDELETED(P))
P.process()
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/plants/proc/add_plant(obj/effect/plant/plant)
processing[plant] = TRUE
/datum/controller/subsystem/plants/proc/remove_plant(obj/effect/plant/plant)
processing -= plant
// Proc for creating a random seed type.
/datum/controller/subsystem/processing/plants/proc/create_random_seed(var/survive_on_station)
/datum/controller/subsystem/plants/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = seeds.len + 1
@@ -67,11 +67,10 @@
var/last_biolum = null
/obj/effect/plant/Destroy()
if(SSplants)
STOP_PROCESSING(SSplants, src)
SSplants.remove_plant(src)
for(var/obj/effect/plant/neighbor in range(1,src))
if (!QDELETED(neighbor))
START_PROCESSING(SSplants, neighbor)
SSplants.add_plant(neighbor)
return ..()
/obj/effect/plant/single
@@ -129,7 +128,7 @@
/obj/effect/plant/proc/post_initialize()
set_dir(calc_dir())
update_icon()
START_PROCESSING(SSplants, src)
SSplants.add_plant(src)
// Some plants eat through plating.
if(islist(seed.chems) && !isnull(seed.chems["pacid"]))
var/turf/T = get_turf(src)
@@ -239,9 +238,9 @@
/obj/effect/plant/attackby(var/obj/item/weapon/W, var/mob/user)
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
START_PROCESSING(SSplants, src)
SSplants.add_plant(src)
if(istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/weapon/scalpel))
if(iswirecutter(W) || istype(W, /obj/item/weapon/scalpel))
if(sampled)
user << "<span class='warning'>\The [src] has already been sampled recently.</span>"
return
@@ -23,6 +23,10 @@
if(!Adjacent(floor) || !floor.Enter(src))
continue
neighbors |= floor
if (neighbors.len)
SSplants.add_plant(src)
// Update all of our friends.
var/turf/T = get_turf(src)
for(var/obj/effect/plant/neighbor in range(1,src))
@@ -82,8 +86,8 @@
// We shouldn't have spawned if the controller doesn't exist.
check_health()
if(neighbors.len || health != max_health)
START_PROCESSING(SSplants, src)
if(neighbors.len || health != max_health || buckled_mob)
SSplants.add_plant(src)
/obj/effect/plant/proc/do_spread(spread_chance, max_spread)
for(var/i in 1 to max_spread)
@@ -113,7 +117,7 @@
continue
for(var/obj/effect/plant/neighbor in check_turf.contents)
neighbor.neighbors |= check_turf
START_PROCESSING(SSplants, neighbor)
SSplants.add_plant(neighbor)
QDEL_IN(src, 1)