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Head of Security voidsuit + cycler (#5420)
Issues the Head of Security a specially designed voidsuit for immediate recognition in E.V.A. It has identical values to the standard security voidsuit.
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@@ -120,3 +120,27 @@
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)
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Head of Security
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/obj/item/clothing/head/helmet/space/void/hos
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name = "heavy security voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor, and gold trim."
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icon_state = "rig0-hos"
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item_state_slots = list(
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slot_l_hand_str = "sec_helm",
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slot_r_hand_str = "sec_helm"
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)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/hos
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icon_state = "rig-hos"
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name = "heavy security voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor, and gold trim."
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item_state = "sec_voidsuit"
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item_state_slots = list(
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slot_l_hand_str = "sec_hardsuit",
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slot_r_hand_str = "sec_hardsuit"
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)
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armor = list(melee = 60, bullet = 10, laser = 30, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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