Fixed balloon alert blending (#22006)

Balloon Alerts were sharing planes with NVG effects, causing them to
blend improperly. I re-added their proper plane, and ensured they work
again.
This commit is contained in:
Cody Brittain
2026-03-11 16:38:55 +00:00
committed by GitHub
parent c0d0bb5492
commit adeaaaee4a
3 changed files with 72 additions and 3 deletions
+7 -2
View File
@@ -161,13 +161,13 @@
#define GHOST_PLANE 80
//-------------------- Lighting ---------------------
#define LIGHTING_PLANE 100
#define LIGHTING_LAYER 1
#define EXTERIOR_LIGHTING_PLANE 101
#define NVG_PLANE 110
#define BALLOON_CHAT_PLANE 110
#define O_LIGHTING_VISUAL_PLANE 120
#define O_LIGHTING_VISUAL_LAYER 16
#define O_LIGHTING_VISUAL_RENDER_TARGET "O_LIGHT_VISUAL_PLANE"
@@ -184,7 +184,12 @@
#define SUPERMATTER_WALL_LAYER 3
#define LIGHTNING_LAYER 4
//--------------- FULLSCREEN RUNECHAT BUBBLES ------------
///Popup Chat Messages
#define RUNECHAT_PLANE 501
/// Plane for balloon text (text that fades up)
#define BALLOON_CHAT_PLANE 502
#define FULLSCREEN_PLANE 900
#define FULLSCREEN_LAYER 1