Headmaster Ship Autocannon (#20027)

Headmaster Ship flak battery replaced with autocannon to better reflect
lore as a long range fire support ship (IDEALY it would have a cannon,
but despite having 2 different awayship cannons in code, they are not
generic so can't use them...)

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
This commit is contained in:
Ben
2024-10-13 21:20:08 +00:00
committed by GitHub
co-authored by Ben10083
parent 62f1eff6ff
commit ae9a3a0ea9
2 changed files with 102 additions and 26 deletions
@@ -0,0 +1,58 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
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# Valid Prefixes:
# bugfix
# - (fixes bugs)
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# - (work in progress)
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# - (removes a sound)
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# - (adds a feature)
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# - (removes a feature)
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# - (adds an image or sprite)
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#################################
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author: Ben10083
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delete-after: True
# Any changes you've made. See valid prefix list above.
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changes:
- rscadd: "Headmaster ship now has an Autocannon."
@@ -29,7 +29,7 @@
"ag" = (
/obj/structure/ship_weapon_dummy/barrel,
/turf/template_noop,
/area/space)
/area/headmaster_ship/gun_deck)
"ai" = (
/obj/effect/floor_decal/industrial/hatch/yellow,
/obj/structure/window/reinforced{
@@ -298,6 +298,11 @@
/obj/effect/floor_decal/industrial/warning{
dir = 5
},
/obj/machinery/ship_weapon/autocannon{
weapon_id = "Headmaster Goshawk Heavy Autocannon";
pixel_x = -65;
pixel_y = -125
},
/turf/simulated/floor/reinforced/airless,
/area/headmaster_ship/gun_deck)
"aF" = (
@@ -749,8 +754,8 @@
},
/area/headmaster_ship/commissar_quarters)
"bU" = (
/obj/machinery/ammunition_loader/grauwolf{
weapon_id = "Headmaster Grauwolf Flak Battery"
/obj/machinery/ammunition_loader/autocannon{
weapon_id = "Headmaster Goshawk Heavy Autocannon"
},
/turf/simulated/floor/reinforced/cooled,
/area/headmaster_ship/gun_deck)
@@ -1022,11 +1027,6 @@
/area/headmaster_ship/engine)
"cG" = (
/obj/structure/ship_weapon_dummy,
/obj/machinery/ship_weapon/grauwolf{
pixel_x = -32;
pixel_y = -192;
weapon_id = "Headmaster Grauwolf Flak Battery"
},
/obj/effect/floor_decal/industrial/warning{
dir = 1
},
@@ -2911,13 +2911,13 @@
/obj/structure/window/reinforced{
dir = 8
},
/obj/item/ship_ammunition/grauwolf_bundle/ap,
/obj/item/ship_ammunition/grauwolf_bundle/ap,
/obj/item/ship_ammunition/grauwolf_bundle/ap,
/obj/item/ship_ammunition/grauwolf_bundle/ap,
/obj/machinery/door/window{
dir = 1
},
/obj/item/ship_ammunition/autocannon,
/obj/item/ship_ammunition/autocannon,
/obj/item/ship_ammunition/autocannon,
/obj/item/ship_ammunition/autocannon,
/turf/simulated/floor/reinforced/cooled,
/area/headmaster_ship/gun_deck)
"iS" = (
@@ -4752,7 +4752,7 @@
/area/headmaster_ship/engineering)
"rS" = (
/obj/effect/landmark/entry_point/starboard{
name = "starboard, grauwolf compartment"
name = "starboard, goshawk compartment"
},
/turf/simulated/wall/shuttle/raider,
/area/headmaster_ship/gun_deck)
@@ -4875,6 +4875,13 @@
temperature = 278.15
},
/area/headmaster_ship/eva)
"tc" = (
/obj/effect/floor_decal/industrial/warning{
dir = 9
},
/obj/structure/ship_weapon_dummy,
/turf/simulated/floor/reinforced/airless,
/area/headmaster_ship/gun_deck)
"th" = (
/mob/living/heavy_vehicle/premade/ripley/loader{
faction = "PRA"
@@ -5643,12 +5650,13 @@
/obj/structure/window/reinforced{
dir = 4
},
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/machinery/door/window{
dir = 1
},
/obj/item/ship_ammunition/autocannon/frag,
/obj/item/ship_ammunition/autocannon/frag,
/obj/item/ship_ammunition/autocannon/frag,
/obj/item/ship_ammunition/autocannon/frag,
/turf/simulated/floor/reinforced/cooled,
/area/headmaster_ship/gun_deck)
"Co" = (
@@ -6483,13 +6491,19 @@
},
/area/headmaster_ship/commissar_quarters)
"KX" = (
/obj/effect/map_effect/window_spawner/full/reinforced/grille/firedoor,
/obj/effect/map_effect/window_spawner/full/shuttle{
spawn_firedoor = 1;
spawn_grille = 1;
color = "#6C7364";
frame_color = "#6C7364";
req_one_access = list(209)
},
/obj/machinery/door/blast/regular/open{
id = "headmaster_gun";
dir = 8
},
/obj/effect/landmark/entry_point/fore{
name = "fore, grauwolf compartment"
name = "fore, goshawk compartment"
},
/turf/simulated/floor{
temperature = 278.15
@@ -6622,13 +6636,14 @@
/obj/structure/sign/nosmoking_1{
pixel_y = -32
},
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/item/ship_ammunition/grauwolf_bundle,
/obj/machinery/door/window{
dir = 1
},
/obj/machinery/light/small/emergency,
/obj/item/ship_ammunition/autocannon/he,
/obj/item/ship_ammunition/autocannon/he,
/obj/item/ship_ammunition/autocannon/he,
/obj/item/ship_ammunition/autocannon/he,
/turf/simulated/floor/reinforced/cooled,
/area/headmaster_ship/gun_deck)
"Nb" = (
@@ -6743,6 +6758,9 @@
temperature = 278.15
},
/area/headmaster_ship/hangar)
"NL" = (
/turf/template_noop,
/area/headmaster_ship/gun_deck)
"NM" = (
/obj/machinery/atmospherics/unary/outlet_injector{
use_power = 1;
@@ -37279,11 +37297,11 @@ hK
iB
Mm
rS
Mm
tc
Dx
ei
ei
ag
NL
iB
iB
iB
iB
@@ -37796,8 +37814,8 @@ Mm
aE
RT
ei
ei
ag
NL
iB
iB
iB
iB