mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 14:31:59 +01:00
Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
This commit is contained in:
@@ -801,5 +801,6 @@
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desc = "Guest Room 10"
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#define ACCESS_FISHING_LEAGUE 241
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/datum/access/unathi_trawler_access
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id = ACCESS_FISHING_LEAGUE
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desc = "General Fishing Trawler Access"
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@@ -6,7 +6,7 @@
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gloves = /obj/item/clothing/gloves/tcaf
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glasses = /obj/item/clothing/glasses/safety/goggles/tactical/generic
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/card/id
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id = /obj/item/card/id/distress/legion/tcaf
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accessory = /obj/item/clothing/accessory/holster/hip
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l_ear = /obj/item/device/radio/headset/legion
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r_pocket = /obj/item/crowbar/red
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@@ -15,7 +15,6 @@
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mask = /obj/item/clothing/mask/gas
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suit_store = /obj/item/gun/energy/blaster/tcaf
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accessory_contents = list(/obj/item/gun/energy/blaster/revolver = 1)
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id = /obj/item/card/id/distress/legion/tcaf
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belt = /obj/item/storage/belt/military
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belt_contents = list(
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/obj/item/melee/energy/sword/knife = 1,
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@@ -68,10 +68,9 @@
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/obj/outfit/admin/ert/fsf/sapper
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name = "Free Solarian Fleets Sapper"
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back = /obj/item/storage/backpack/industrial
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back = /obj/item/storage/backpack/duffel/eng
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belt = /obj/item/storage/belt/utility/very_full
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gloves = /obj/item/clothing/gloves/yellow
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back = /obj/item/storage/backpack/duffel/eng
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suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
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accessory = /obj/item/clothing/accessory/storage/brown_vest
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accessory_contents = list(
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@@ -6,11 +6,8 @@ var/datum/antagonist/renegade/renegades
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welcome_text = "You're extremely paranoid today. For your entire life, you've theorized about a shadow corporation out for your blood and yours only. Something's here to kill you, but you don't know what... Remember that you're not a full antagonist. You can prepare to murder someone and kill, but you shouldn't actively seek conflict."
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id = MODE_RENEGADE
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flags = ANTAG_SUSPICIOUS | ANTAG_IMPLANT_IMMUNE | ANTAG_VOTABLE | ANTAG_NO_ROUNDSTART_SPAWN
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hard_cap = 5
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hard_cap_round = 7
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hard_cap = 8
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hard_cap_round = 12
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initial_spawn_req = 3
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initial_spawn_target = 6
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@@ -4,9 +4,8 @@
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enhancement_desc = "An extremely loud bike horn sound that costs large amount of energy and instability becomes available, \
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which will deafen and stun all who are near the targeted tile, including yourself if unprotected."
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cost = 50
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ability_icon_state = "boo"
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obj_path = /obj/item/spell/audible_deception
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ability_icon_state = "tech_audibledeception"
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obj_path = /obj/item/spell/audible_deception
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category = UTILITY_SPELLS
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/obj/item/spell/audible_deception
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@@ -69,5 +69,4 @@
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access = list()
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minimal_access = list()
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outfit = /obj/outfit/job/visitor/passenger
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blacklisted_species = null
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blacklisted_species = list(SPECIES_VAURCA_BREEDER)
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@@ -275,7 +275,6 @@
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light_color = LIGHT_COLOR_PURPLE
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network = list("MINE")
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circuit = /obj/item/circuitboard/security/mining
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light_color = LIGHT_COLOR_PURPLE
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/obj/machinery/computer/security/engineering
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name = "engineering camera monitor"
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@@ -45,9 +45,8 @@
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name = "guest pass terminal"
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desc = "A guest pass terminal. It allows issuing temporary access passes to one or more areas."
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icon = 'icons/obj/computer.dmi'
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icon_state = "guestw"
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light_color = LIGHT_COLOR_BLUE
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icon_state = "altcomputerw"
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light_color = LIGHT_COLOR_BLUE
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icon_screen = "guest"
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icon_scanline = "altcomputerw-scanline"
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density = FALSE
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@@ -287,7 +287,6 @@
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/obj/item/device/radio/headset/headset_service/alt
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name = "service radio bowman headset"
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icon_state = "srv_headset_alt"
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icon_state = "headset_alt"
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/obj/item/device/radio/headset/alt/double/service
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@@ -3,11 +3,10 @@
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desc = "The by-product of some animal farming."
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singular_name = "hide piece"
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icon_state = "sheet-hide"
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default_type = "hide"
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default_type = MATERIAL_HIDE
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icon_has_variants = TRUE
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drop_sound = 'sound/items/drop/cloth.ogg'
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pickup_sound = 'sound/items/pickup/cloth.ogg'
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default_type = MATERIAL_HIDE
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var/bare = FALSE //is this hair devoid of fur, hair, scales, carapace? Prevents re-stripping. Can also apply it to a hide type if we don't want to tan, like, xeno hide.
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var/hide_type = "hair" //type of skin this animal has; scales for lizard, carapace for xeno.
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@@ -10,13 +10,12 @@
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pickup_sound = 'sound/items/pickup/knife.ogg'
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hitsound = 'sound/weapons/bladeslice.ogg'
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w_class = ITEMSIZE_TINY
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thrown_force_divisor = 1
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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origin_tech = list(TECH_MATERIAL = 1)
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attack_verb = list("attacked", "stabbed", "poked")
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sharp = FALSE
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edge = FALSE
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force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
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thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
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var/loaded //Descriptive string for currently loaded food object.
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var/is_liquid = FALSE //whether you've got liquid on your utensil
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var/scoop_food = 1
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@@ -8,10 +8,9 @@
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icon_state = "grille"
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density = TRUE
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anchored = TRUE
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obj_flags = OBJ_FLAG_CONDUCTABLE
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obj_flags = OBJ_FLAG_CONDUCTABLE | OBJ_FLAG_MOVES_UNSUPPORTED
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explosion_resistance = 1
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layer = BELOW_OBJ_LAYER
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obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
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var/health = 10
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var/destroyed = 0
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@@ -151,10 +151,9 @@
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/obj/structure/bed/chair/stool/bamboo
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name = "bamboo stool"
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desc = "A makeshift bamboo stool with a rustic look."
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icon_state = "bamboo_stool_item"
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item_state = "bamboo_stool"
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base_icon = "bamboo_stool"
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icon_state = "bamboo_stool"
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item_state = "bamboo_stool_item"
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base_icon = "bamboo_stool"
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material_alteration = MATERIAL_ALTERATION_NAME || MATERIAL_ALTERATION_DESC
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held_item = /obj/item/material/stool/bamboo
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can_pad = FALSE
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@@ -553,12 +553,11 @@
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desc = "It looks rather strong. Might take a few good hits to shatter it."
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icon = 'icons/obj/smooth/shuttle_window.dmi'
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icon_state = "shuttle_window"
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basestate = "window"
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basestate = "w"
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atom_flags = 0
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obj_flags = null
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maxhealth = 40
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reinf = TRUE
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basestate = "w"
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dir = 5
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smoothing_flags = SMOOTH_TRUE
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can_be_unanchored = TRUE
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@@ -1,5 +1,4 @@
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/turf/simulated/wall/r_wall
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icon_state = "map_dark"
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desc_info = "You can deconstruct this by with the following steps:<br>\
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Cut the outer grill with wirecutters, then unscrew them.<br>\
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Slice the cover with a welder, then pry it off with a crowbar.<br>\
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@@ -5,7 +5,6 @@
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its large xeno population which enjoys various privileges compared to other space powers. With a very lax migration policy, virtually everyone is welcome to live here. However, \
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unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried for the future of the Republic."
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consular_outfit = /obj/outfit/job/representative/consular/ceti
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consular_outfit = /obj/outfit/job/representative/consular/ceti
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assistant_outfit = /obj/outfit/job/consular_assistant/ceti
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job_species_blacklist = list(
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@@ -126,11 +126,10 @@
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 4
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attack_add = 1
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rarity = 0.25
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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description = "a proud male %SPECIES %NAME dorned in heavy %ELEMENT_AND armor and wielding a decorative %WEAPON_AND. They're sworn to protect the Great Kingdom of Garoosh from Barbarians."
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special_effects = "%SPECIES_C Protection: As long as %NAME is visible, all other %SPECIES monsters are attack immune."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/king
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@@ -215,7 +215,6 @@
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contained_sprite = TRUE
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icon_state = "helm_heavy"
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item_state = "helm_heavy"
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contained_sprite = TRUE
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armor = list(
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melee = ARMOR_MELEE_VERY_HIGH,
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bullet = ARMOR_BALLISTIC_RIFLE,
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@@ -42,9 +42,8 @@
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rad = ARMOR_RAD_SMALL
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)
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siemens_coefficient = 0.1
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vision_restriction = 0
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slowdown = 4
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vision_restriction = TINT_NONE
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slowdown = 4
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glove_type = /obj/item/clothing/gloves/powerfist
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allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
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@@ -188,11 +187,10 @@
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bio = ARMOR_BIO_SHIELDED,
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rad = ARMOR_RAD_RESISTANT
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)
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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vision_restriction = 0
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slowdown = 2
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offline_slowdown = 3
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siemens_coefficient = 0
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species_restricted = list(BODYTYPE_TAJARA)
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@@ -18,10 +18,9 @@
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)
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siemens_coefficient = 0.1
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emp_protection = 30
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vision_restriction = 0
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vision_restriction = TINT_NONE
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slowdown = 0
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offline_slowdown = 3
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vision_restriction = TINT_NONE
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species_restricted = list(BODYTYPE_SKRELL)
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helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
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@@ -47,7 +47,6 @@
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req_one_access = list()
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helm_type = null
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suit_type = null
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glove_type = null
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boot_type = null
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@@ -623,7 +623,6 @@
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refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
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/obj/item/clothing/suit/space/void/freelancer
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icon_state = "freelancer"
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name = "armored voidsuit"
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desc = "A suit from a commercial combat voidsuit design. Acceptably well-armored and prolific thoughout the Orion Spur, it can be seen in use by everyone from mercenaries to militia groups to police forces."
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icon = 'icons/obj/clothing/voidsuit/mercenary.dmi'
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@@ -18,7 +18,6 @@
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and weak lasers. It is significantly more comfortable to wear than a full steel plate, and many soldiers on Sun Reach only wear their flak vests — \
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much to the dismay of officers."
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icon_state = "dom_carrier"
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icon_state = "dom_carrier"
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armor = list(
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melee = ARMOR_MELEE_KNIVES,
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bullet = ARMOR_BALLISTIC_SMALL,
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@@ -77,10 +77,9 @@
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bomb = ARMOR_BOMB_SHIELDED
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)
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max_pressure_protection = FIRESUIT_MAX_PRESSURE
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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body_parts_covered = HEAD|FACE|EYES
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siemens_coefficient = 0
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tint = TINT_HEAVY
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@@ -105,7 +104,7 @@
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energy = ARMOR_ENERGY_RESISTANT,
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bomb = ARMOR_BOMB_SHIELDED
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)
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siemens_coefficient = 0.1
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siemens_coefficient = 0
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item_flags = ITEM_FLAG_THICK_MATERIAL
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flags_inv = HIDEJUMPSUIT|HIDETAIL
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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@@ -113,7 +112,6 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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max_pressure_protection = FIRESUIT_MAX_PRESSURE
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siemens_coefficient = 0
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var/mob/living/carbon/human/wearer = null
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var/suit_temp = T20C
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@@ -91,7 +91,6 @@
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flags_inv = HIDEJUMPSUIT
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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flags_inv = 0
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/obj/item/clothing/suit/wizrobe/fake
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name = "wizard robe"
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@@ -313,7 +313,6 @@
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icon_state = "capjacket"
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item_state = "capjacket"
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contained_sprite = TRUE
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contained_sprite = TRUE
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/obj/item/clothing/suit/storage/tajaran/hunting
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name = "adhomian hunting coat"
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@@ -17,7 +17,6 @@
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bomb = ARMOR_BOMB_PADDED
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)
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body_parts_covered = LEGS|FEET
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contained_sprite = TRUE
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drop_sound = 'sound/items/drop/boots.ogg'
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pickup_sound = 'sound/items/pickup/boots.ogg'
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@@ -158,7 +157,6 @@
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bomb = ARMOR_BOMB_PADDED
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)
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w_class = ITEMSIZE_NORMAL
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contained_sprite = TRUE
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drop_sound = 'sound/items/drop/axe.ogg'
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pickup_sound = 'sound/items/pickup/axe.ogg'
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@@ -3,9 +3,8 @@
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desc = "A silver locket that seems to have space for a photo within."
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icon_state = "locket"
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item_state = "locket"
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slot_flags = 0
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w_class = ITEMSIZE_SMALL
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slot_flags = SLOT_MASK | SLOT_TIE
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w_class = ITEMSIZE_SMALL
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var/open
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var/obj/item/held //Item inside locket.
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@@ -174,7 +174,6 @@
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/obj/item/clothing/accessory/storage/pouches/colour
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icon_state = "thigh_colour"
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icon_state = "thigh_colour"
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/obj/item/clothing/accessory/storage/knifeharness
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name = "decorated harness"
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@@ -230,7 +230,6 @@
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icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
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icon_state = "bridge_crew"
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item_state = "bridge_crew"
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contained_sprite = TRUE
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/obj/item/clothing/under/rank/bridge_crew/alt
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name = "bridge crew's skirt"
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@@ -97,7 +97,6 @@
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appliance = MIX
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fruit = list("guami" = 4)
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reagents = list(/singleton/reagent/drink/dynjuice = 10, /singleton/reagent/drink/milk = 10)
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result = /obj/item/reagent_containers/food/snacks/qlguabi
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reagent_mix = RECIPE_REAGENT_REPLACE //Simplify end product
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result = /obj/item/reagent_containers/food/snacks/qlguabi
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@@ -78,7 +78,6 @@
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mutants = list("deathnettle")
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chems = list(/singleton/reagent/nutriment = list(1,50), /singleton/reagent/acid = list(0,1))
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kitchen_tag = "nettle"
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kitchen_tag = "nettle"
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/datum/seed/nettle/setup_traits()
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..()
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@@ -646,8 +646,6 @@
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created_window = /obj/structure/window/borosilicate/reinforced
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hardness = 40
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weight = 30
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stack_origin_tech = list(TECH_MATERIAL = 2)
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composite_material = list() //todo
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rod_product = null
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/material/plastic
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@@ -288,7 +288,6 @@
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can_wield = 0
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force = 25
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digspeed = 2
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digspeed_unwielded = 3
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force_unwielded = 20.0
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@@ -1479,7 +1479,6 @@ Follow by example and make good judgement based on length which list to include
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chatname = "unshaved hair"
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name = "Undercut 3"
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icon_state = "hair_undercut3"
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chatname = "unshaved hair"
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||||
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/datum/sprite_accessory/hair/undercut4
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name = "Undercut 4"
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@@ -47,7 +47,6 @@
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||||
"a", "a", "e", "e", "i", "i", "o", "o", "u", "u", "s", "s"
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||||
)
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partial_understanding = list(LANGUAGE_AZAZIBA = 25)
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||||
allow_accents = TRUE
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||||
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||||
/datum/language/unathi_azaziba
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||||
name = LANGUAGE_AZAZIBA
|
||||
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||||
@@ -96,7 +96,7 @@
|
||||
/datum/species/tajaran/tesla_body
|
||||
name = SPECIES_TAJARA_TESLA_BODY
|
||||
name_plural = "Tesla Rejuvenation Suit Tajara"
|
||||
name_plural = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
|
||||
blurb = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
|
||||
Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals \
|
||||
located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs \
|
||||
involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; \
|
||||
|
||||
@@ -345,9 +345,8 @@ GLOBAL_LIST_EMPTY(sparring_attack_cache)
|
||||
attack_noun = list("tap","light strike")
|
||||
attack_verb = list("tapped", "lightly struck")
|
||||
desc = "Sparring: A light strike to your opponent. So light, it won't even leave a mark! They WILL feel this, but will suffer no dangerous side effect, unless you punch them into cardiac arrest!"
|
||||
damage = 2
|
||||
shredding = 0
|
||||
damage = 0
|
||||
shredding = 0
|
||||
sharp = 0
|
||||
edge = FALSE
|
||||
attack_name = "light hit"
|
||||
|
||||
@@ -279,9 +279,7 @@
|
||||
|
||||
canbrush = TRUE
|
||||
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/meat/adhomai
|
||||
meat_amount = 4
|
||||
faction = "Adhomai"
|
||||
vehicle_version = /obj/vehicle/animal/climber
|
||||
natural_armor = list(
|
||||
melee = ARMOR_MELEE_MEDIUM,
|
||||
|
||||
@@ -349,7 +349,6 @@
|
||||
named = TRUE
|
||||
gender = FEMALE
|
||||
icon_state = "crusher"
|
||||
icon_state = "crusher"
|
||||
icon_living = "crusher"
|
||||
icon_dead = "crusher_dead"
|
||||
icon_rest = "crusher_rest"
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
response_harm = "stomps"
|
||||
stop_automated_movement = 1
|
||||
friendly = "pinches"
|
||||
mob_size = 5
|
||||
hunger_enabled = 0
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_mask
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
icon_living = "cod"
|
||||
icon_dead = "cod_dead"
|
||||
icon_rest = "cod_rest"
|
||||
item_state = "cod"
|
||||
|
||||
holder_type = /obj/item/holder/fish/cod
|
||||
|
||||
@@ -30,4 +29,3 @@
|
||||
icon_living = "gupper"
|
||||
icon_dead = "gupper_dead"
|
||||
icon_rest = "gupper_rest"
|
||||
item_state = "gupper"
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicked"
|
||||
attacktext = "gored"
|
||||
faction = "Moghes"
|
||||
|
||||
maxHealth = 200
|
||||
@@ -70,7 +70,6 @@
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
armor_penetration = 20
|
||||
attacktext = "gored"
|
||||
attack_sound = 'sound/weapons/pierce.ogg'
|
||||
canbrush = TRUE
|
||||
brush = /obj/item/reagent_containers/glass/rag
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/min_explode_time = 1200
|
||||
density = 0
|
||||
holder_type = /obj/item/holder/mushroom
|
||||
mob_size = 2
|
||||
canbrush = TRUE
|
||||
brush = /obj/item/reagent_containers/glass/rag
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
response_help = "passes through"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "hits"
|
||||
speed = -1
|
||||
speed = 4
|
||||
maxHealth = 80
|
||||
health = 80
|
||||
environment_smash = 2
|
||||
@@ -32,7 +32,6 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
speed = 4
|
||||
|
||||
faction = "faithless"
|
||||
|
||||
|
||||
@@ -83,14 +83,13 @@
|
||||
poison_per_bite = 10
|
||||
speed = -2
|
||||
poison_type = /singleton/reagent/soporific
|
||||
poison_per_bite = 3
|
||||
var/playable = TRUE
|
||||
fed = 1
|
||||
minbodytemp = 0
|
||||
maxbodytemp = 350
|
||||
min_oxy = 0
|
||||
max_co2 = 0
|
||||
max_tox = 0
|
||||
var/playable = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/giant_spider/nurse/servant/Life()
|
||||
..()
|
||||
|
||||
@@ -6,14 +6,13 @@
|
||||
icon_living = "clown"
|
||||
icon_dead = "clown_dead"
|
||||
icon_gib = "clown_gib"
|
||||
speak_chance = 0
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
response_help = "pokes"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
speak = list("HONK", "Honk!", "Welcome to clown planet!")
|
||||
emote_see = list("honks")
|
||||
speak_chance = 1
|
||||
universal_speak = FALSE
|
||||
a_intent = I_HURT
|
||||
stop_automated_movement_when_pulled = 0
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
emote_see = list("flutters its wings")
|
||||
|
||||
speak_chance = 1//1% (1 in 100) chance every tick; So about once per 150 seconds, assuming an average tick is 1.5s
|
||||
universal_speak = FALSE
|
||||
universal_speak = TRUE
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/reagent_containers/food/snacks/cracker/
|
||||
|
||||
@@ -50,7 +50,6 @@
|
||||
response_disarm = "gently moves aside"
|
||||
response_harm = "swats"
|
||||
stop_automated_movement = 1
|
||||
universal_speak = 1
|
||||
canbrush = TRUE
|
||||
|
||||
flying = TRUE
|
||||
|
||||
@@ -25,9 +25,8 @@
|
||||
max_tox = 0
|
||||
speed = -1
|
||||
stop_automated_movement = 1
|
||||
status_flags = 0
|
||||
faction = "cult"
|
||||
status_flags = CANPUSH
|
||||
faction = "cult"
|
||||
hunger_enabled = 0
|
||||
appearance_flags = NO_CLIENT_COLOR|KEEP_TOGETHER
|
||||
var/obj/item/residue = /obj/item/ectoplasm
|
||||
|
||||
@@ -131,12 +131,10 @@
|
||||
body_part = FOOT_RIGHT
|
||||
icon_position = RIGHT
|
||||
parent_organ = BP_R_LEG
|
||||
joint = "right ankle"
|
||||
amputation_point = "right ankle"
|
||||
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
|
||||
dislocated = -1
|
||||
joint = "structural ligament"
|
||||
amputation_point = "branch"
|
||||
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
|
||||
dislocated = -1
|
||||
|
||||
/obj/item/organ/external/hand/diona
|
||||
name = "left grasper"
|
||||
|
||||
@@ -91,7 +91,6 @@
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
fire_delay = 25
|
||||
w_class = ITEMSIZE_LARGE
|
||||
accuracy = -3
|
||||
scoped_accuracy = 4
|
||||
|
||||
|
||||
@@ -452,11 +452,10 @@
|
||||
item_state = "l6closedmag"
|
||||
w_class = ITEMSIZE_LARGE
|
||||
force = 10
|
||||
slot_flags = 0
|
||||
slot_flags = SLOT_BACK
|
||||
max_shells = 50
|
||||
caliber = "a762"
|
||||
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
|
||||
slot_flags = SLOT_BACK
|
||||
ammo_type = "/obj/item/ammo_casing/a762"
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/a762)
|
||||
fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg'
|
||||
@@ -562,9 +561,6 @@
|
||||
|
||||
is_wieldable = TRUE
|
||||
|
||||
can_bayonet = TRUE
|
||||
|
||||
|
||||
magazine_type = /obj/item/ammo_magazine/c762/dpra
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra)
|
||||
|
||||
@@ -639,7 +635,6 @@
|
||||
suppressor_y_offset = null
|
||||
handle_casings = DELETE_CASINGS
|
||||
max_shells = 30
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/submachinemag/assassin)
|
||||
|
||||
/obj/item/gun/projectile/automatic/tommygun/assassin/update_icon()
|
||||
..()
|
||||
|
||||
@@ -46,7 +46,6 @@
|
||||
desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
|
||||
icon = 'icons/obj/guns/dartgun.dmi'
|
||||
icon_state = "dartgun-empty"
|
||||
icon_state = "dartgun-empty"
|
||||
caliber = "dart"
|
||||
fire_sound = 'sound/weapons/click.ogg'
|
||||
fire_sound_text = "a metallic click"
|
||||
|
||||
@@ -329,7 +329,7 @@
|
||||
name = "gauss thumper"
|
||||
desc = "An outdated gauss weapon which sees sparing use in modern times."
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
slot_flags = 0
|
||||
slot_flags = SLOT_BACK
|
||||
magazine_type = /obj/item/ammo_magazine/gauss
|
||||
allowed_magazines = list(/obj/item/ammo_magazine/gauss)
|
||||
icon = 'icons/obj/guns/gauss_thumper.dmi'
|
||||
@@ -342,7 +342,6 @@
|
||||
handle_casings = DELETE_CASINGS
|
||||
|
||||
force = 15
|
||||
slot_flags = SLOT_BACK
|
||||
can_bayonet = TRUE
|
||||
knife_x_offset = 23
|
||||
knife_y_offset = 13
|
||||
|
||||
@@ -588,6 +588,5 @@
|
||||
reagent_state = SOLID
|
||||
color = "#DCDCDC"
|
||||
taste_mult = 0 //no taste
|
||||
fallback_specific_heat = 18
|
||||
|
||||
fallback_specific_heat = 0.859
|
||||
|
||||
@@ -3375,7 +3375,6 @@
|
||||
taste_description = "orange peel"
|
||||
color = "#fc782b"
|
||||
strength = 12
|
||||
taste_description = "orange peel"
|
||||
|
||||
glass_icon_state = "glass_orange"
|
||||
glass_name = "glass of triple sec"
|
||||
@@ -5596,7 +5595,6 @@
|
||||
|
||||
glass_icon_state = "darmadhirbrew_glass"
|
||||
glass_name = "glass of Darmadhir Brew"
|
||||
description = "A rare and expensive brand of nm'shaan liquor."
|
||||
|
||||
/singleton/reagent/alcohol/treebark_firewater
|
||||
name = "Tree-Bark Firewater"
|
||||
@@ -6044,7 +6042,6 @@
|
||||
description = "A delicious seasonal flavoring."
|
||||
color = "#AE771C"
|
||||
taste_description = "autumn bliss"
|
||||
condiment_name = "bottle of pumpkin spice"
|
||||
condiment_name = "Pumpkin Spice"
|
||||
condiment_desc = "Every teenager's favorite seasonal ingredient."
|
||||
condiment_icon_state = "pumpkinspice"
|
||||
@@ -6436,7 +6433,6 @@
|
||||
|
||||
glass_icon_state = "pulque_dyn"
|
||||
glass_name = "dyn pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is dyn flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/banana
|
||||
name = "Banana Pulque"
|
||||
@@ -6446,7 +6442,6 @@
|
||||
|
||||
glass_icon_state = "pulque_banana"
|
||||
glass_name = "banana pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is banana flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/berry
|
||||
name = "Berry Pulque"
|
||||
@@ -6456,7 +6451,6 @@
|
||||
|
||||
glass_icon_state = "pulque_berry"
|
||||
glass_name = "berry pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is berry flavored."
|
||||
|
||||
/singleton/reagent/alcohol/pulque/coffee
|
||||
name = "Coffee Pulque"
|
||||
@@ -6466,7 +6460,6 @@
|
||||
|
||||
glass_icon_state = "pulque_coffee"
|
||||
glass_name = "coffee pulque"
|
||||
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is coffee flavored."
|
||||
|
||||
/singleton/reagent/drink/jyalra
|
||||
name = "Jyalra"
|
||||
|
||||
@@ -384,12 +384,11 @@
|
||||
color = "#5c4033"
|
||||
overdose = 10
|
||||
od_minimum_dose = 2
|
||||
specific_heat = 1
|
||||
specific_heat = 1.2
|
||||
scannable = TRUE
|
||||
metabolism = REM / 3.33 // 0.06ish units per tick
|
||||
ingest_met = REM / 1.5 // Should be 0.13 units per tick
|
||||
breathe_met = REM * 4 // .8 units per tick
|
||||
specific_heat = 1.2
|
||||
|
||||
/singleton/reagent/morphine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
|
||||
var/list/joy_messages = list("You feel soothed and at ease.", "You feel content and at peace.", "You feel a pleasant emptiness.", "You feel like sharing the wonderful memories and feelings you're experiencing.", "All your anxieties fade away.", "You feel like you're floating off the ground.", "You don't want this feeling to end.")
|
||||
|
||||
@@ -259,7 +259,6 @@
|
||||
name = "getmore energy can"
|
||||
desc = "An extremely ill-advised combination of excessive caffeine and alcohol. Getmore's most controversial product to date!"
|
||||
icon_state = "thirteen_loko"
|
||||
icon_state = "thirteen_loko"
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
|
||||
reagents_to_add = list(/singleton/reagent/alcohol/thirteenloko = 30)
|
||||
|
||||
@@ -789,8 +789,8 @@
|
||||
name = "Boryeong '45 soju"
|
||||
desc = "A rice-based liquor commonly consumed by the non-synthetic residents of Konyang. This particular brand originates from the city of Boreyeong, on Konyang."
|
||||
desc_extended = "While most commonly associated with Konyang, soju can be found throughout the Sol Alliance thanks to the inexpensive cost of producing it and a successful \
|
||||
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's \
|
||||
name refers to its alcohol by volume content, and not a calendar year."
|
||||
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's name \
|
||||
refers to its alcohol by volume content, and not a calendar year."
|
||||
icon_state = "sojubottle"
|
||||
center_of_mass = list("x"=16, "y"=4)
|
||||
reagents_to_add = list(/singleton/reagent/alcohol/soju = 100)
|
||||
|
||||
@@ -289,7 +289,6 @@
|
||||
center_of_mass = list("x"=16, "y"=10)
|
||||
reagents_to_add = list(/singleton/reagent/nutriment = 5)
|
||||
reagent_data = list(/singleton/reagent/nutriment = list("poppy seeds" = 2, "pretzel" = 3))
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bagel
|
||||
name = "bagel"
|
||||
|
||||
@@ -61,7 +61,6 @@
|
||||
filling_color = "#ffeb94"
|
||||
reagents_to_add = list(/singleton/reagent/nutriment = 3, /singleton/reagent/nutriment/gelatin = 5)
|
||||
reagent_data = list(/singleton/reagent/nutriment = list("pineapple sorbet" = 5, "cherry jello" = 5))
|
||||
trash = /obj/item/trash/snack_bowl
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/floatingisland/update_icon()
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
possible_transfer_amounts = null
|
||||
atom_flags = ATOM_FLAG_OPEN_CONTAINER
|
||||
slot_flags = SLOT_BELT
|
||||
center_of_mass = null
|
||||
var/name_label
|
||||
var/spent = FALSE
|
||||
matter = list(MATERIAL_GLASS = 400, DEFAULT_WALL_MATERIAL = 200)
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
/spell/radiant_aura
|
||||
name = "Radiant Aura"
|
||||
desc = "Form a protective layer of light around you, making you immune to laser fire."
|
||||
school = "transmutation"
|
||||
school = "conjuration"
|
||||
feedback = "ra"
|
||||
invocation_type = SpI_EMOTE
|
||||
invocation = "conjures a sphere of fire around themselves."
|
||||
school = "conjuration"
|
||||
charge_max = 300
|
||||
cooldown_min = 200
|
||||
level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 0)
|
||||
|
||||
@@ -409,7 +409,6 @@
|
||||
icon_state = "snow_on"
|
||||
|
||||
bike_icon = "snow"
|
||||
land_speed = 2
|
||||
land_speed = 4
|
||||
protection_percent = 10
|
||||
can_hover = FALSE
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# - (fixes bugs)
|
||||
# wip
|
||||
# - (work in progress)
|
||||
# qol
|
||||
# - (quality of life)
|
||||
# soundadd
|
||||
# - (adds a sound)
|
||||
# sounddel
|
||||
# - (removes a sound)
|
||||
# rscadd
|
||||
# - (adds a feature)
|
||||
# rscdel
|
||||
# - (removes a feature)
|
||||
# imageadd
|
||||
# - (adds an image or sprite)
|
||||
# imagedel
|
||||
# - (removes an image or sprite)
|
||||
# spellcheck
|
||||
# - (fixes spelling or grammar)
|
||||
# experiment
|
||||
# - (experimental change)
|
||||
# balance
|
||||
# - (balance changes)
|
||||
# code_imp
|
||||
# - (misc internal code change)
|
||||
# refactor
|
||||
# - (refactors code)
|
||||
# config
|
||||
# - (makes a change to the config files)
|
||||
# admin
|
||||
# - (makes changes to administrator tools)
|
||||
# server
|
||||
# - (miscellaneous changes to server)
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: FluffyGhost
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
|
||||
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- code_imp: "Fixed vars getting set twice in the same class."
|
||||
@@ -210,7 +210,6 @@
|
||||
/area/security/penal_colony
|
||||
name = "\improper Security - Penal Mining Colony"
|
||||
icon_state = "security"
|
||||
icon_state = "security"
|
||||
holomap_color = null
|
||||
area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP | AREA_FLAG_PRISON
|
||||
sound_environment = SOUND_AREA_LARGE_ENCLOSED
|
||||
|
||||
@@ -106,8 +106,6 @@
|
||||
lift_floor_label = "Lower Sec"
|
||||
lift_floor_name = "Lower Sec"
|
||||
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
|
||||
//Research
|
||||
/obj/turbolift_map_holder/aurora/research
|
||||
name = "Aurora lift placeholder - Research"
|
||||
@@ -137,8 +135,6 @@
|
||||
lift_floor_label = "Sub-Level (Research)"
|
||||
lift_floor_name = "Sub-Level (Research)"
|
||||
|
||||
base_turf = /turf/simulated/floor/plating
|
||||
|
||||
//Engineering
|
||||
/obj/turbolift_map_holder/aurora/engineering
|
||||
name = "Aurora lift placeholder - Engineering"
|
||||
|
||||
@@ -286,7 +286,6 @@ AURORA_ESCAPE_POD(4)
|
||||
"nav_skipjack_toxins"
|
||||
)
|
||||
|
||||
landmark_transition = "nav_skipjack_interim"
|
||||
announcer = "NDV Icarus"
|
||||
arrival_message = "Attention, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
|
||||
departure_message = "Attention, your guests are pulling away - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
|
||||
@@ -347,7 +346,6 @@ AURORA_ESCAPE_POD(4)
|
||||
"nav_merc_caverns"
|
||||
)
|
||||
|
||||
landmark_transition = "nav_merc_interim"
|
||||
announcer = "NDV Icarus"
|
||||
arrival_message = "Attention, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
|
||||
departure_message = "Attention, your visitors are on their way out of the system, burning delta-v like it's nothing. Good riddance."
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
name = "Abandoned Space Diner"//This and desc is visible ingame when the object is scanned by any scanner
|
||||
desc = "A former space diner once operated by Starjack, a chain of rest stops and diners on space stations throughout the Spur, partially owned by NanoTrasen. The company went bankrupt in 2447, forcing its over 60 stations to be vacated in a hurry. \
|
||||
This one has no signs of life; however, scans do indicate power and a pressurized atmosphere."
|
||||
icon_state = "outpost"
|
||||
|
||||
static_vessel = TRUE
|
||||
generic_object = FALSE
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
/obj/effect/overmap/visitable/sector/abandoned_industrial_station//This is the actual overmap object that spawns at roundstart
|
||||
name = "Abandoned Industrial Station"//This and desc is visible ingame when the object is scanned by any scanner
|
||||
desc = "Industrial station of unknown designation or origin. Scanners detect it to be mostly cold, likely no movement or life inside, although appears to be pressurized."
|
||||
icon_state = "outpost"
|
||||
|
||||
static_vessel = TRUE
|
||||
generic_object = FALSE
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
/obj/effect/overmap/visitable/sector/abandoned_propellant_depot
|
||||
name = "Abandoned Propellant Depot"
|
||||
desc = "Industrial propellant depot of unknown designation or origin. Scanners detect it to be mostly cold, likely no movement or life inside, although appears to be pressurized."
|
||||
icon_state = "outpost"
|
||||
static_vessel = TRUE
|
||||
generic_object = FALSE
|
||||
icon = 'icons/obj/overmap/overmap_stationary.dmi'
|
||||
|
||||
@@ -29,7 +29,6 @@
|
||||
with Orion Express only delivering to the automated stations and other distribution points. \
|
||||
This particular station is of the smaller variety, with very few facilities.\
|
||||
"
|
||||
icon_state = "ox_auto_station"
|
||||
|
||||
static_vessel = TRUE
|
||||
generic_object = FALSE
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
|
||||
assigned_role = "Scarab Salvager"
|
||||
special_role = "Scarab Salvager"
|
||||
respawn_flag = null
|
||||
|
||||
culture_restriction = list(/singleton/origin_item/culture/coalition)
|
||||
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
|
||||
assigned_role = "Coalition Surveyor"
|
||||
special_role = "Coalition Surveyor"
|
||||
respawn_flag = null
|
||||
|
||||
/obj/outfit/admin/coc_surveyor_crew
|
||||
name = "Coalition Surveyor"
|
||||
|
||||
@@ -15,7 +15,6 @@
|
||||
|
||||
assigned_role = "Patrol Crew"
|
||||
faction = "United Planetary Defense Council of Gadpathur"
|
||||
respawn_flag = null
|
||||
|
||||
culture_restriction = list(/singleton/origin_item/culture/coalition)
|
||||
origin_restriction = list(/singleton/origin_item/origin/gadpathur)
|
||||
|
||||
@@ -174,5 +174,4 @@
|
||||
accessory = /obj/item/clothing/accessory/tie/black
|
||||
shoes = /obj/item/clothing/shoes/laceup
|
||||
back = /obj/item/storage/backpack/satchel/leather
|
||||
accessory = null
|
||||
belt = null
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
spawn_cost = 2
|
||||
template_flags = TEMPLATE_FLAG_NO_RUINS|TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
|
||||
sectors = list(SECTOR_SRANDMARR)
|
||||
template_flags = TEMPLATE_FLAG_NO_RUINS|TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
|
||||
|
||||
prefix = "adhomai/"
|
||||
suffixes = list("adhomai_sole_rock_nomad.dmm")
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
NAV_HORIZON_EXTERIOR_ALL_SNEAKY,
|
||||
)
|
||||
|
||||
landmark_transition = "nav_skipjack_interim"
|
||||
announcer = "SCCV Horizon Sensor Array"
|
||||
arrival_message = "Attention, the radar systems have detected a small spacecraft approaching the ship's perimeter."
|
||||
departure_message = "Attention, the radar systems have detected a small spacecraft leaving the ship's perimeter. "
|
||||
@@ -87,7 +86,6 @@
|
||||
NAV_HORIZON_EXTERIOR_ALL_SNEAKY,
|
||||
)
|
||||
|
||||
landmark_transition = "nav_merc_interim"
|
||||
announcer = "SCCV Horizon Sensor Array"
|
||||
arrival_message = "Attention, the radar systems have detected a spacecraft approaching the ship's perimeter."
|
||||
departure_message = "Attention, the radar systems have detected a spacecraft leaving the ship's perimeter. "
|
||||
|
||||
Reference in New Issue
Block a user