Fixed vars getting set twice in the same class (#19294)

Fixed vars getting set twice in the same class
This commit is contained in:
Fluffy
2024-06-02 23:13:31 +00:00
committed by GitHub
parent 0dc6f03a46
commit aeb27e21e1
78 changed files with 93 additions and 132 deletions
+1
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@@ -801,5 +801,6 @@
desc = "Guest Room 10"
#define ACCESS_FISHING_LEAGUE 241
/datum/access/unathi_trawler_access
id = ACCESS_FISHING_LEAGUE
desc = "General Fishing Trawler Access"
+1 -2
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@@ -6,7 +6,7 @@
gloves = /obj/item/clothing/gloves/tcaf
glasses = /obj/item/clothing/glasses/safety/goggles/tactical/generic
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/card/id
id = /obj/item/card/id/distress/legion/tcaf
accessory = /obj/item/clothing/accessory/holster/hip
l_ear = /obj/item/device/radio/headset/legion
r_pocket = /obj/item/crowbar/red
@@ -15,7 +15,6 @@
mask = /obj/item/clothing/mask/gas
suit_store = /obj/item/gun/energy/blaster/tcaf
accessory_contents = list(/obj/item/gun/energy/blaster/revolver = 1)
id = /obj/item/card/id/distress/legion/tcaf
belt = /obj/item/storage/belt/military
belt_contents = list(
/obj/item/melee/energy/sword/knife = 1,
+1 -2
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@@ -68,10 +68,9 @@
/obj/outfit/admin/ert/fsf/sapper
name = "Free Solarian Fleets Sapper"
back = /obj/item/storage/backpack/industrial
back = /obj/item/storage/backpack/duffel/eng
belt = /obj/item/storage/belt/utility/very_full
gloves = /obj/item/clothing/gloves/yellow
back = /obj/item/storage/backpack/duffel/eng
suit_store = /obj/item/gun/projectile/shotgun/pump/combat/sol
accessory = /obj/item/clothing/accessory/storage/brown_vest
accessory_contents = list(
+1 -4
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@@ -6,11 +6,8 @@ var/datum/antagonist/renegade/renegades
welcome_text = "You're extremely paranoid today. For your entire life, you've theorized about a shadow corporation out for your blood and yours only. Something's here to kill you, but you don't know what... Remember that you're not a full antagonist. You can prepare to murder someone and kill, but you shouldn't actively seek conflict."
id = MODE_RENEGADE
flags = ANTAG_SUSPICIOUS | ANTAG_IMPLANT_IMMUNE | ANTAG_VOTABLE | ANTAG_NO_ROUNDSTART_SPAWN
hard_cap = 5
hard_cap_round = 7
hard_cap = 8
hard_cap_round = 12
initial_spawn_req = 3
initial_spawn_target = 6
@@ -4,9 +4,8 @@
enhancement_desc = "An extremely loud bike horn sound that costs large amount of energy and instability becomes available, \
which will deafen and stun all who are near the targeted tile, including yourself if unprotected."
cost = 50
ability_icon_state = "boo"
obj_path = /obj/item/spell/audible_deception
ability_icon_state = "tech_audibledeception"
obj_path = /obj/item/spell/audible_deception
category = UTILITY_SPELLS
/obj/item/spell/audible_deception
-1
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@@ -69,5 +69,4 @@
access = list()
minimal_access = list()
outfit = /obj/outfit/job/visitor/passenger
blacklisted_species = null
blacklisted_species = list(SPECIES_VAURCA_BREEDER)
-1
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@@ -275,7 +275,6 @@
light_color = LIGHT_COLOR_PURPLE
network = list("MINE")
circuit = /obj/item/circuitboard/security/mining
light_color = LIGHT_COLOR_PURPLE
/obj/machinery/computer/security/engineering
name = "engineering camera monitor"
+1 -2
View File
@@ -45,9 +45,8 @@
name = "guest pass terminal"
desc = "A guest pass terminal. It allows issuing temporary access passes to one or more areas."
icon = 'icons/obj/computer.dmi'
icon_state = "guestw"
light_color = LIGHT_COLOR_BLUE
icon_state = "altcomputerw"
light_color = LIGHT_COLOR_BLUE
icon_screen = "guest"
icon_scanline = "altcomputerw-scanline"
density = FALSE
@@ -287,7 +287,6 @@
/obj/item/device/radio/headset/headset_service/alt
name = "service radio bowman headset"
icon_state = "srv_headset_alt"
icon_state = "headset_alt"
/obj/item/device/radio/headset/alt/double/service
@@ -3,11 +3,10 @@
desc = "The by-product of some animal farming."
singular_name = "hide piece"
icon_state = "sheet-hide"
default_type = "hide"
default_type = MATERIAL_HIDE
icon_has_variants = TRUE
drop_sound = 'sound/items/drop/cloth.ogg'
pickup_sound = 'sound/items/pickup/cloth.ogg'
default_type = MATERIAL_HIDE
var/bare = FALSE //is this hair devoid of fur, hair, scales, carapace? Prevents re-stripping. Can also apply it to a hide type if we don't want to tan, like, xeno hide.
var/hide_type = "hair" //type of skin this animal has; scales for lizard, carapace for xeno.
@@ -10,13 +10,12 @@
pickup_sound = 'sound/items/pickup/knife.ogg'
hitsound = 'sound/weapons/bladeslice.ogg'
w_class = ITEMSIZE_TINY
thrown_force_divisor = 1
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
origin_tech = list(TECH_MATERIAL = 1)
attack_verb = list("attacked", "stabbed", "poked")
sharp = FALSE
edge = FALSE
force_divisor = 0.1 // 6 when wielded with hardness 60 (steel)
thrown_force_divisor = 0.25 // 5 when thrown with weight 20 (steel)
var/loaded //Descriptive string for currently loaded food object.
var/is_liquid = FALSE //whether you've got liquid on your utensil
var/scoop_food = 1
+1 -2
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@@ -8,10 +8,9 @@
icon_state = "grille"
density = TRUE
anchored = TRUE
obj_flags = OBJ_FLAG_CONDUCTABLE
obj_flags = OBJ_FLAG_CONDUCTABLE | OBJ_FLAG_MOVES_UNSUPPORTED
explosion_resistance = 1
layer = BELOW_OBJ_LAYER
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
var/health = 10
var/destroyed = 0
@@ -151,10 +151,9 @@
/obj/structure/bed/chair/stool/bamboo
name = "bamboo stool"
desc = "A makeshift bamboo stool with a rustic look."
icon_state = "bamboo_stool_item"
item_state = "bamboo_stool"
base_icon = "bamboo_stool"
icon_state = "bamboo_stool"
item_state = "bamboo_stool_item"
base_icon = "bamboo_stool"
material_alteration = MATERIAL_ALTERATION_NAME || MATERIAL_ALTERATION_DESC
held_item = /obj/item/material/stool/bamboo
can_pad = FALSE
+1 -2
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@@ -553,12 +553,11 @@
desc = "It looks rather strong. Might take a few good hits to shatter it."
icon = 'icons/obj/smooth/shuttle_window.dmi'
icon_state = "shuttle_window"
basestate = "window"
basestate = "w"
atom_flags = 0
obj_flags = null
maxhealth = 40
reinf = TRUE
basestate = "w"
dir = 5
smoothing_flags = SMOOTH_TRUE
can_be_unanchored = TRUE
-1
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@@ -1,5 +1,4 @@
/turf/simulated/wall/r_wall
icon_state = "map_dark"
desc_info = "You can deconstruct this by with the following steps:<br>\
Cut the outer grill with wirecutters, then unscrew them.<br>\
Slice the cover with a welder, then pry it off with a crowbar.<br>\
@@ -5,7 +5,6 @@
its large xeno population which enjoys various privileges compared to other space powers. With a very lax migration policy, virtually everyone is welcome to live here. However, \
unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried for the future of the Republic."
consular_outfit = /obj/outfit/job/representative/consular/ceti
consular_outfit = /obj/outfit/job/representative/consular/ceti
assistant_outfit = /obj/outfit/job/consular_assistant/ceti
job_species_blacklist = list(
@@ -126,11 +126,10 @@
power_add = BATTLE_MONSTERS_POWER_COMMON
defense_add = 4
attack_add = 1
rarity = 0.25
rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
description = "a proud male %SPECIES %NAME dorned in heavy %ELEMENT_AND armor and wielding a decorative %WEAPON_AND. They're sworn to protect the Great Kingdom of Garoosh from Barbarians."
special_effects = "%SPECIES_C Protection: As long as %NAME is visible, all other %SPECIES monsters are attack immune."
attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
rarity_score = 0
/datum/battle_monsters/monster/human/king
-1
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@@ -215,7 +215,6 @@
contained_sprite = TRUE
icon_state = "helm_heavy"
item_state = "helm_heavy"
contained_sprite = TRUE
armor = list(
melee = ARMOR_MELEE_VERY_HIGH,
bullet = ARMOR_BALLISTIC_RIFLE,
@@ -42,9 +42,8 @@
rad = ARMOR_RAD_SMALL
)
siemens_coefficient = 0.1
vision_restriction = 0
slowdown = 4
vision_restriction = TINT_NONE
slowdown = 4
glove_type = /obj/item/clothing/gloves/powerfist
allowed_module_types = MODULE_GENERAL | MODULE_LIGHT_COMBAT | MODULE_HEAVY_COMBAT | MODULE_SPECIAL
@@ -188,11 +187,10 @@
bio = ARMOR_BIO_SHIELDED,
rad = ARMOR_RAD_RESISTANT
)
siemens_coefficient = 0.1
siemens_coefficient = 0
vision_restriction = 0
slowdown = 2
offline_slowdown = 3
siemens_coefficient = 0
species_restricted = list(BODYTYPE_TAJARA)
@@ -18,10 +18,9 @@
)
siemens_coefficient = 0.1
emp_protection = 30
vision_restriction = 0
vision_restriction = TINT_NONE
slowdown = 0
offline_slowdown = 3
vision_restriction = TINT_NONE
species_restricted = list(BODYTYPE_SKRELL)
helm_type = /obj/item/clothing/head/helmet/space/rig/skrell
@@ -47,7 +47,6 @@
req_one_access = list()
helm_type = null
suit_type = null
glove_type = null
boot_type = null
@@ -623,7 +623,6 @@
refittable_species = list(BODYTYPE_HUMAN, BODYTYPE_TAJARA, BODYTYPE_IPC, BODYTYPE_UNATHI, BODYTYPE_SKRELL)
/obj/item/clothing/suit/space/void/freelancer
icon_state = "freelancer"
name = "armored voidsuit"
desc = "A suit from a commercial combat voidsuit design. Acceptably well-armored and prolific thoughout the Orion Spur, it can be seen in use by everyone from mercenaries to militia groups to police forces."
icon = 'icons/obj/clothing/voidsuit/mercenary.dmi'
@@ -18,7 +18,6 @@
and weak lasers. It is significantly more comfortable to wear than a full steel plate, and many soldiers on Sun Reach only wear their flak vests — \
much to the dismay of officers."
icon_state = "dom_carrier"
icon_state = "dom_carrier"
armor = list(
melee = ARMOR_MELEE_KNIVES,
bullet = ARMOR_BALLISTIC_SMALL,
+2 -4
View File
@@ -77,10 +77,9 @@
bomb = ARMOR_BOMB_SHIELDED
)
max_pressure_protection = FIRESUIT_MAX_PRESSURE
siemens_coefficient = 0.1
siemens_coefficient = 0
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
body_parts_covered = HEAD|FACE|EYES
siemens_coefficient = 0
tint = TINT_HEAVY
@@ -105,7 +104,7 @@
energy = ARMOR_ENERGY_RESISTANT,
bomb = ARMOR_BOMB_SHIELDED
)
siemens_coefficient = 0.1
siemens_coefficient = 0
item_flags = ITEM_FLAG_THICK_MATERIAL
flags_inv = HIDEJUMPSUIT|HIDETAIL
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
@@ -113,7 +112,6 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
max_pressure_protection = FIRESUIT_MAX_PRESSURE
siemens_coefficient = 0
var/mob/living/carbon/human/wearer = null
var/suit_temp = T20C
-1
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@@ -91,7 +91,6 @@
flags_inv = HIDEJUMPSUIT
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
flags_inv = 0
/obj/item/clothing/suit/wizrobe/fake
name = "wizard robe"
@@ -313,7 +313,6 @@
icon_state = "capjacket"
item_state = "capjacket"
contained_sprite = TRUE
contained_sprite = TRUE
/obj/item/clothing/suit/storage/tajaran/hunting
name = "adhomian hunting coat"
@@ -17,7 +17,6 @@
bomb = ARMOR_BOMB_PADDED
)
body_parts_covered = LEGS|FEET
contained_sprite = TRUE
drop_sound = 'sound/items/drop/boots.ogg'
pickup_sound = 'sound/items/pickup/boots.ogg'
@@ -158,7 +157,6 @@
bomb = ARMOR_BOMB_PADDED
)
w_class = ITEMSIZE_NORMAL
contained_sprite = TRUE
drop_sound = 'sound/items/drop/axe.ogg'
pickup_sound = 'sound/items/pickup/axe.ogg'
@@ -3,9 +3,8 @@
desc = "A silver locket that seems to have space for a photo within."
icon_state = "locket"
item_state = "locket"
slot_flags = 0
w_class = ITEMSIZE_SMALL
slot_flags = SLOT_MASK | SLOT_TIE
w_class = ITEMSIZE_SMALL
var/open
var/obj/item/held //Item inside locket.
@@ -174,7 +174,6 @@
/obj/item/clothing/accessory/storage/pouches/colour
icon_state = "thigh_colour"
icon_state = "thigh_colour"
/obj/item/clothing/accessory/storage/knifeharness
name = "decorated harness"
@@ -230,7 +230,6 @@
icon = 'icons/obj/item/clothing/department_uniforms/command.dmi'
icon_state = "bridge_crew"
item_state = "bridge_crew"
contained_sprite = TRUE
/obj/item/clothing/under/rank/bridge_crew/alt
name = "bridge crew's skirt"
@@ -97,7 +97,6 @@
appliance = MIX
fruit = list("guami" = 4)
reagents = list(/singleton/reagent/drink/dynjuice = 10, /singleton/reagent/drink/milk = 10)
result = /obj/item/reagent_containers/food/snacks/qlguabi
reagent_mix = RECIPE_REAGENT_REPLACE //Simplify end product
result = /obj/item/reagent_containers/food/snacks/qlguabi
@@ -78,7 +78,6 @@
mutants = list("deathnettle")
chems = list(/singleton/reagent/nutriment = list(1,50), /singleton/reagent/acid = list(0,1))
kitchen_tag = "nettle"
kitchen_tag = "nettle"
/datum/seed/nettle/setup_traits()
..()
-2
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@@ -646,8 +646,6 @@
created_window = /obj/structure/window/borosilicate/reinforced
hardness = 40
weight = 30
stack_origin_tech = list(TECH_MATERIAL = 2)
composite_material = list() //todo
rod_product = null
/material/plastic
-1
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@@ -288,7 +288,6 @@
can_wield = 0
force = 25
digspeed = 2
digspeed_unwielded = 3
force_unwielded = 20.0
@@ -1479,7 +1479,6 @@ Follow by example and make good judgement based on length which list to include
chatname = "unshaved hair"
name = "Undercut 3"
icon_state = "hair_undercut3"
chatname = "unshaved hair"
/datum/sprite_accessory/hair/undercut4
name = "Undercut 4"
-1
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@@ -47,7 +47,6 @@
"a", "a", "e", "e", "i", "i", "o", "o", "u", "u", "s", "s"
)
partial_understanding = list(LANGUAGE_AZAZIBA = 25)
allow_accents = TRUE
/datum/language/unathi_azaziba
name = LANGUAGE_AZAZIBA
@@ -96,7 +96,7 @@
/datum/species/tajaran/tesla_body
name = SPECIES_TAJARA_TESLA_BODY
name_plural = "Tesla Rejuvenation Suit Tajara"
name_plural = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
blurb = "Created as part of the Tesla prosthetics program, the Tesla Rejuvenation Suit is a hulking suit that allows disabled Tajara to regain their vigor. \
Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals \
located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs \
involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard off; \
@@ -345,9 +345,8 @@ GLOBAL_LIST_EMPTY(sparring_attack_cache)
attack_noun = list("tap","light strike")
attack_verb = list("tapped", "lightly struck")
desc = "Sparring: A light strike to your opponent. So light, it won't even leave a mark! They WILL feel this, but will suffer no dangerous side effect, unless you punch them into cardiac arrest!"
damage = 2
shredding = 0
damage = 0
shredding = 0
sharp = 0
edge = FALSE
attack_name = "light hit"
@@ -279,9 +279,7 @@
canbrush = TRUE
meat_type = /obj/item/reagent_containers/food/snacks/meat/adhomai
meat_amount = 4
faction = "Adhomai"
vehicle_version = /obj/vehicle/animal/climber
natural_armor = list(
melee = ARMOR_MELEE_MEDIUM,
@@ -349,7 +349,6 @@
named = TRUE
gender = FEMALE
icon_state = "crusher"
icon_state = "crusher"
icon_living = "crusher"
icon_dead = "crusher_dead"
icon_rest = "crusher_rest"
@@ -18,7 +18,6 @@
response_harm = "stomps"
stop_automated_movement = 1
friendly = "pinches"
mob_size = 5
hunger_enabled = 0
var/obj/item/inventory_head
var/obj/item/inventory_mask
@@ -20,7 +20,6 @@
icon_living = "cod"
icon_dead = "cod_dead"
icon_rest = "cod_rest"
item_state = "cod"
holder_type = /obj/item/holder/fish/cod
@@ -30,4 +29,3 @@
icon_living = "gupper"
icon_dead = "gupper_dead"
icon_rest = "gupper_rest"
item_state = "gupper"
@@ -59,7 +59,7 @@
response_help = "pets"
response_disarm = "gently pushes aside"
response_harm = "kicks"
attacktext = "kicked"
attacktext = "gored"
faction = "Moghes"
maxHealth = 200
@@ -70,7 +70,6 @@
melee_damage_lower = 15
melee_damage_upper = 15
armor_penetration = 20
attacktext = "gored"
attack_sound = 'sound/weapons/pierce.ogg'
canbrush = TRUE
brush = /obj/item/reagent_containers/glass/rag
@@ -22,7 +22,6 @@
var/min_explode_time = 1200
density = 0
holder_type = /obj/item/holder/mushroom
mob_size = 2
canbrush = TRUE
brush = /obj/item/reagent_containers/glass/rag
@@ -11,7 +11,7 @@
response_help = "passes through"
response_disarm = "shoves"
response_harm = "hits"
speed = -1
speed = 4
maxHealth = 80
health = 80
environment_smash = 2
@@ -32,7 +32,6 @@
min_n2 = 0
max_n2 = 0
minbodytemp = 0
speed = 4
faction = "faithless"
@@ -83,14 +83,13 @@
poison_per_bite = 10
speed = -2
poison_type = /singleton/reagent/soporific
poison_per_bite = 3
var/playable = TRUE
fed = 1
minbodytemp = 0
maxbodytemp = 350
min_oxy = 0
max_co2 = 0
max_tox = 0
var/playable = TRUE
/mob/living/simple_animal/hostile/giant_spider/nurse/servant/Life()
..()
@@ -6,14 +6,13 @@
icon_living = "clown"
icon_dead = "clown_dead"
icon_gib = "clown_gib"
speak_chance = 0
speak_chance = 1
turns_per_move = 5
response_help = "pokes"
response_disarm = "gently pushes aside"
response_harm = "hits"
speak = list("HONK", "Honk!", "Welcome to clown planet!")
emote_see = list("honks")
speak_chance = 1
universal_speak = FALSE
a_intent = I_HURT
stop_automated_movement_when_pulled = 0
@@ -41,7 +41,7 @@
emote_see = list("flutters its wings")
speak_chance = 1//1% (1 in 100) chance every tick; So about once per 150 seconds, assuming an average tick is 1.5s
universal_speak = FALSE
universal_speak = TRUE
turns_per_move = 5
meat_type = /obj/item/reagent_containers/food/snacks/cracker/
@@ -50,7 +50,6 @@
response_disarm = "gently moves aside"
response_harm = "swats"
stop_automated_movement = 1
universal_speak = 1
canbrush = TRUE
flying = TRUE
@@ -25,9 +25,8 @@
max_tox = 0
speed = -1
stop_automated_movement = 1
status_flags = 0
faction = "cult"
status_flags = CANPUSH
faction = "cult"
hunger_enabled = 0
appearance_flags = NO_CLIENT_COLOR|KEEP_TOGETHER
var/obj/item/residue = /obj/item/ectoplasm
+2 -4
View File
@@ -131,12 +131,10 @@
body_part = FOOT_RIGHT
icon_position = RIGHT
parent_organ = BP_R_LEG
joint = "right ankle"
amputation_point = "right ankle"
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
dislocated = -1
joint = "structural ligament"
amputation_point = "branch"
limb_flags = ORGAN_CAN_MAIM | ORGAN_CAN_AMPUTATE | ORGAN_CAN_STAND
dislocated = -1
/obj/item/organ/external/hand/diona
name = "left grasper"
@@ -91,7 +91,6 @@
knife_x_offset = 23
knife_y_offset = 13
fire_delay = 25
w_class = ITEMSIZE_LARGE
accuracy = -3
scoped_accuracy = 4
@@ -452,11 +452,10 @@
item_state = "l6closedmag"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = 0
slot_flags = SLOT_BACK
max_shells = 50
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a762"
allowed_magazines = list(/obj/item/ammo_magazine/a762)
fire_sound = 'sound/weapons/gunshot/gunshot_saw.ogg'
@@ -562,9 +561,6 @@
is_wieldable = TRUE
can_bayonet = TRUE
magazine_type = /obj/item/ammo_magazine/c762/dpra
allowed_magazines = list(/obj/item/ammo_magazine/c762/dpra)
@@ -639,7 +635,6 @@
suppressor_y_offset = null
handle_casings = DELETE_CASINGS
max_shells = 30
allowed_magazines = list(/obj/item/ammo_magazine/submachinemag/assassin)
/obj/item/gun/projectile/automatic/tommygun/assassin/update_icon()
..()
@@ -46,7 +46,6 @@
desc = "A small gas-powered dartgun, capable of delivering chemical cocktails swiftly across short distances."
icon = 'icons/obj/guns/dartgun.dmi'
icon_state = "dartgun-empty"
icon_state = "dartgun-empty"
caliber = "dart"
fire_sound = 'sound/weapons/click.ogg'
fire_sound_text = "a metallic click"
@@ -329,7 +329,7 @@
name = "gauss thumper"
desc = "An outdated gauss weapon which sees sparing use in modern times."
w_class = ITEMSIZE_NORMAL
slot_flags = 0
slot_flags = SLOT_BACK
magazine_type = /obj/item/ammo_magazine/gauss
allowed_magazines = list(/obj/item/ammo_magazine/gauss)
icon = 'icons/obj/guns/gauss_thumper.dmi'
@@ -342,7 +342,6 @@
handle_casings = DELETE_CASINGS
force = 15
slot_flags = SLOT_BACK
can_bayonet = TRUE
knife_x_offset = 23
knife_y_offset = 13
@@ -588,6 +588,5 @@
reagent_state = SOLID
color = "#DCDCDC"
taste_mult = 0 //no taste
fallback_specific_heat = 18
fallback_specific_heat = 0.859
@@ -3375,7 +3375,6 @@
taste_description = "orange peel"
color = "#fc782b"
strength = 12
taste_description = "orange peel"
glass_icon_state = "glass_orange"
glass_name = "glass of triple sec"
@@ -5596,7 +5595,6 @@
glass_icon_state = "darmadhirbrew_glass"
glass_name = "glass of Darmadhir Brew"
description = "A rare and expensive brand of nm'shaan liquor."
/singleton/reagent/alcohol/treebark_firewater
name = "Tree-Bark Firewater"
@@ -6044,7 +6042,6 @@
description = "A delicious seasonal flavoring."
color = "#AE771C"
taste_description = "autumn bliss"
condiment_name = "bottle of pumpkin spice"
condiment_name = "Pumpkin Spice"
condiment_desc = "Every teenager's favorite seasonal ingredient."
condiment_icon_state = "pumpkinspice"
@@ -6436,7 +6433,6 @@
glass_icon_state = "pulque_dyn"
glass_name = "dyn pulque"
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is dyn flavored."
/singleton/reagent/alcohol/pulque/banana
name = "Banana Pulque"
@@ -6446,7 +6442,6 @@
glass_icon_state = "pulque_banana"
glass_name = "banana pulque"
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is banana flavored."
/singleton/reagent/alcohol/pulque/berry
name = "Berry Pulque"
@@ -6456,7 +6451,6 @@
glass_icon_state = "pulque_berry"
glass_name = "berry pulque"
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is berry flavored."
/singleton/reagent/alcohol/pulque/coffee
name = "Coffee Pulque"
@@ -6466,7 +6460,6 @@
glass_icon_state = "pulque_coffee"
glass_name = "coffee pulque"
description = "A traditional Mictlanian drink made from fermented sap of maguey. This one is coffee flavored."
/singleton/reagent/drink/jyalra
name = "Jyalra"
@@ -384,12 +384,11 @@
color = "#5c4033"
overdose = 10
od_minimum_dose = 2
specific_heat = 1
specific_heat = 1.2
scannable = TRUE
metabolism = REM / 3.33 // 0.06ish units per tick
ingest_met = REM / 1.5 // Should be 0.13 units per tick
breathe_met = REM * 4 // .8 units per tick
specific_heat = 1.2
/singleton/reagent/morphine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
var/list/joy_messages = list("You feel soothed and at ease.", "You feel content and at peace.", "You feel a pleasant emptiness.", "You feel like sharing the wonderful memories and feelings you're experiencing.", "All your anxieties fade away.", "You feel like you're floating off the ground.", "You don't want this feeling to end.")
@@ -259,7 +259,6 @@
name = "getmore energy can"
desc = "An extremely ill-advised combination of excessive caffeine and alcohol. Getmore's most controversial product to date!"
icon_state = "thirteen_loko"
icon_state = "thirteen_loko"
center_of_mass = list("x"=16, "y"=10)
reagents_to_add = list(/singleton/reagent/alcohol/thirteenloko = 30)
@@ -789,8 +789,8 @@
name = "Boryeong '45 soju"
desc = "A rice-based liquor commonly consumed by the non-synthetic residents of Konyang. This particular brand originates from the city of Boreyeong, on Konyang."
desc_extended = "While most commonly associated with Konyang, soju can be found throughout the Sol Alliance thanks to the inexpensive cost of producing it and a successful \
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's \
name refers to its alcohol by volume content, and not a calendar year."
marketing campaign carried out during the robotics boom on Konyang. It is traditionally consumed neat, or without mixing any other liquids into it. The '45 in this brand's name \
refers to its alcohol by volume content, and not a calendar year."
icon_state = "sojubottle"
center_of_mass = list("x"=16, "y"=4)
reagents_to_add = list(/singleton/reagent/alcohol/soju = 100)
@@ -289,7 +289,6 @@
center_of_mass = list("x"=16, "y"=10)
reagents_to_add = list(/singleton/reagent/nutriment = 5)
reagent_data = list(/singleton/reagent/nutriment = list("poppy seeds" = 2, "pretzel" = 3))
bitesize = 2
/obj/item/reagent_containers/food/snacks/bagel
name = "bagel"
@@ -61,7 +61,6 @@
filling_color = "#ffeb94"
reagents_to_add = list(/singleton/reagent/nutriment = 3, /singleton/reagent/nutriment/gelatin = 5)
reagent_data = list(/singleton/reagent/nutriment = list("pineapple sorbet" = 5, "cherry jello" = 5))
trash = /obj/item/trash/snack_bowl
bitesize = 2
/obj/item/reagent_containers/food/snacks/floatingisland/update_icon()
@@ -15,7 +15,6 @@
possible_transfer_amounts = null
atom_flags = ATOM_FLAG_OPEN_CONTAINER
slot_flags = SLOT_BELT
center_of_mass = null
var/name_label
var/spent = FALSE
matter = list(MATERIAL_GLASS = 400, DEFAULT_WALL_MATERIAL = 200)
@@ -1,11 +1,10 @@
/spell/radiant_aura
name = "Radiant Aura"
desc = "Form a protective layer of light around you, making you immune to laser fire."
school = "transmutation"
school = "conjuration"
feedback = "ra"
invocation_type = SpI_EMOTE
invocation = "conjures a sphere of fire around themselves."
school = "conjuration"
charge_max = 300
cooldown_min = 200
level_max = list(Sp_TOTAL = 2, Sp_SPEED = 2, Sp_POWER = 0)
-1
View File
@@ -409,7 +409,6 @@
icon_state = "snow_on"
bike_icon = "snow"
land_speed = 2
land_speed = 4
protection_percent = 10
can_hover = FALSE
@@ -0,0 +1,58 @@
################################
# Example Changelog File
#
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
#
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
# When it is, any changes listed below will disappear.
#
# Valid Prefixes:
# bugfix
# - (fixes bugs)
# wip
# - (work in progress)
# qol
# - (quality of life)
# soundadd
# - (adds a sound)
# sounddel
# - (removes a sound)
# rscadd
# - (adds a feature)
# rscdel
# - (removes a feature)
# imageadd
# - (adds an image or sprite)
# imagedel
# - (removes an image or sprite)
# spellcheck
# - (fixes spelling or grammar)
# experiment
# - (experimental change)
# balance
# - (balance changes)
# code_imp
# - (misc internal code change)
# refactor
# - (refactors code)
# config
# - (makes a change to the config files)
# admin
# - (makes changes to administrator tools)
# server
# - (miscellaneous changes to server)
#################################
# Your name.
author: FluffyGhost
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
delete-after: True
# Any changes you've made. See valid prefix list above.
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
# SCREW THIS UP AND IT WON'T WORK.
# Also, this gets changed to [] after reading. Just remove the brackets when you add new shit.
# Please surround your changes in double quotes ("). It works without them, but if you use certain characters it screws up compiling. The quotes will not show up in the changelog.
changes:
- code_imp: "Fixed vars getting set twice in the same class."
-1
View File
@@ -210,7 +210,6 @@
/area/security/penal_colony
name = "\improper Security - Penal Mining Colony"
icon_state = "security"
icon_state = "security"
holomap_color = null
area_flags = AREA_FLAG_HIDE_FROM_HOLOMAP | AREA_FLAG_PRISON
sound_environment = SOUND_AREA_LARGE_ENCLOSED
-4
View File
@@ -106,8 +106,6 @@
lift_floor_label = "Lower Sec"
lift_floor_name = "Lower Sec"
base_turf = /turf/simulated/floor/plating
//Research
/obj/turbolift_map_holder/aurora/research
name = "Aurora lift placeholder - Research"
@@ -137,8 +135,6 @@
lift_floor_label = "Sub-Level (Research)"
lift_floor_name = "Sub-Level (Research)"
base_turf = /turf/simulated/floor/plating
//Engineering
/obj/turbolift_map_holder/aurora/engineering
name = "Aurora lift placeholder - Engineering"
-2
View File
@@ -286,7 +286,6 @@ AURORA_ESCAPE_POD(4)
"nav_skipjack_toxins"
)
landmark_transition = "nav_skipjack_interim"
announcer = "NDV Icarus"
arrival_message = "Attention, we just tracked a small target bypassing our defensive perimeter. Can't fire on it without hitting the station - you've got incoming visitors, like it or not."
departure_message = "Attention, your guests are pulling away - moving too fast for us to draw a bead on them. Looks like they're heading out of the system at a rapid clip."
@@ -347,7 +346,6 @@ AURORA_ESCAPE_POD(4)
"nav_merc_caverns"
)
landmark_transition = "nav_merc_interim"
announcer = "NDV Icarus"
arrival_message = "Attention, you have a large signature approaching the station - looks unarmed to surface scans. We're too far out to intercept - brace for visitors."
departure_message = "Attention, your visitors are on their way out of the system, burning delta-v like it's nothing. Good riddance."
@@ -20,7 +20,6 @@
name = "Abandoned Space Diner"//This and desc is visible ingame when the object is scanned by any scanner
desc = "A former space diner once operated by Starjack, a chain of rest stops and diners on space stations throughout the Spur, partially owned by NanoTrasen. The company went bankrupt in 2447, forcing its over 60 stations to be vacated in a hurry. \
This one has no signs of life; however, scans do indicate power and a pressurized atmosphere."
icon_state = "outpost"
static_vessel = TRUE
generic_object = FALSE
@@ -18,7 +18,6 @@
/obj/effect/overmap/visitable/sector/abandoned_industrial_station//This is the actual overmap object that spawns at roundstart
name = "Abandoned Industrial Station"//This and desc is visible ingame when the object is scanned by any scanner
desc = "Industrial station of unknown designation or origin. Scanners detect it to be mostly cold, likely no movement or life inside, although appears to be pressurized."
icon_state = "outpost"
static_vessel = TRUE
generic_object = FALSE
@@ -18,7 +18,6 @@
/obj/effect/overmap/visitable/sector/abandoned_propellant_depot
name = "Abandoned Propellant Depot"
desc = "Industrial propellant depot of unknown designation or origin. Scanners detect it to be mostly cold, likely no movement or life inside, although appears to be pressurized."
icon_state = "outpost"
static_vessel = TRUE
generic_object = FALSE
icon = 'icons/obj/overmap/overmap_stationary.dmi'
@@ -29,7 +29,6 @@
with Orion Express only delivering to the automated stations and other distribution points. \
This particular station is of the smaller variety, with very few facilities.\
"
icon_state = "ox_auto_station"
static_vessel = TRUE
generic_object = FALSE
@@ -15,7 +15,6 @@
assigned_role = "Scarab Salvager"
special_role = "Scarab Salvager"
respawn_flag = null
culture_restriction = list(/singleton/origin_item/culture/coalition)
@@ -16,7 +16,6 @@
assigned_role = "Coalition Surveyor"
special_role = "Coalition Surveyor"
respawn_flag = null
/obj/outfit/admin/coc_surveyor_crew
name = "Coalition Surveyor"
@@ -15,7 +15,6 @@
assigned_role = "Patrol Crew"
faction = "United Planetary Defense Council of Gadpathur"
respawn_flag = null
culture_restriction = list(/singleton/origin_item/culture/coalition)
origin_restriction = list(/singleton/origin_item/origin/gadpathur)
@@ -174,5 +174,4 @@
accessory = /obj/item/clothing/accessory/tie/black
shoes = /obj/item/clothing/shoes/laceup
back = /obj/item/storage/backpack/satchel/leather
accessory = null
belt = null
@@ -7,7 +7,6 @@
spawn_cost = 2
template_flags = TEMPLATE_FLAG_NO_RUINS|TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
sectors = list(SECTOR_SRANDMARR)
template_flags = TEMPLATE_FLAG_NO_RUINS|TEMPLATE_FLAG_RUIN_STARTS_DISALLOWED
prefix = "adhomai/"
suffixes = list("adhomai_sole_rock_nomad.dmm")
@@ -54,7 +54,6 @@
NAV_HORIZON_EXTERIOR_ALL_SNEAKY,
)
landmark_transition = "nav_skipjack_interim"
announcer = "SCCV Horizon Sensor Array"
arrival_message = "Attention, the radar systems have detected a small spacecraft approaching the ship's perimeter."
departure_message = "Attention, the radar systems have detected a small spacecraft leaving the ship's perimeter. "
@@ -87,7 +86,6 @@
NAV_HORIZON_EXTERIOR_ALL_SNEAKY,
)
landmark_transition = "nav_merc_interim"
announcer = "SCCV Horizon Sensor Array"
arrival_message = "Attention, the radar systems have detected a spacecraft approaching the ship's perimeter."
departure_message = "Attention, the radar systems have detected a spacecraft leaving the ship's perimeter. "